# Uses of Interface
org.bukkit.block.TileState

Packages that use TileState
Package
Description
io.papermc.paper.block
org.bukkit.block
Classes used to manipulate the voxels in a `world`, including special states.

## Uses of TileState in io.papermc.paper.block

Subinterfaces of TileState in io.papermc.paper.block
Modifier and Type
Interface
Description
`interface`
`MovingPiston`

## Uses of TileState in org.bukkit.block

Subinterfaces of TileState in org.bukkit.block
Modifier and Type
Interface
Description
`interface`
`Banner`
Represents a captured state of a banner.
`interface`
`Barrel`
Represents a captured state of a Barrel.
`interface`
`Beacon`
Represents a captured state of a beacon.
`interface`
`Bed`
Represents a captured state of a bed.
`interface`
`Beehive`
Represents a captured state of a bee hive.
`interface`
`Bell`
Represents a captured state of Bell.
`interface`
`BlastFurnace`
Represents a captured state of a blast furnace.
`interface`
`BrewingStand`
Represents a captured state of a brewing stand.
`interface`
`Campfire`
Represents a captured state of a campfire.
`interface`
`Chest`
Represents a captured state of a chest.
`interface`
`ChiseledBookshelf`
Represents a captured state of a chiseled bookshelf.
`interface`
`CommandBlock`
Represents a captured state of a command block.
`interface`
`Comparator`
Represents a captured state of an on / off comparator.
`interface`
`Conduit`
Represents a captured state of a conduit.
`interface`
`Container`
Represents a captured state of a container block.
`interface`
`CreatureSpawner`
Represents a captured state of a creature spawner.
`interface`
`DaylightDetector`
Represents a captured state of a (possibly inverted) daylight detector.
`interface`
`Dispenser`
Represents a captured state of a dispenser.
`interface`
`Dropper`
Represents a captured state of a dropper.
`interface`
`EnchantingTable`
Represents a captured state of an enchanting table.
`interface`
`EnderChest`
Represents a captured state of an ender chest.
`interface`
`EndGateway`
Represents a captured state of an end gateway.
`interface`
`EntityBlockStorage<T extends Entity>`
Represents a captured state of a block which stores entities.
`interface`
`Furnace`
Represents a captured state of a furnace.
`interface`
`HangingSign`
Represents a captured state of a hanging sign.
`interface`
`Hopper`
Represents a captured state of a hopper.
`interface`
`Jigsaw`
Represents a captured state of a jigsaw.
`interface`
`Jukebox`
Represents a captured state of a jukebox.
`interface`
`Lectern`
Represents a captured state of a lectern.
`interface`
`SculkCatalyst`
Represents a captured state of a sculk catalyst.
`interface`
`SculkSensor`
Represents a captured state of a sculk sensor
`interface`
`SculkShrieker`
Represents a captured state of a sculk shrieker.
`interface`
`ShulkerBox`
Represents a captured state of a ShulkerBox.
`interface`
`Sign`
Represents a captured state of either a SignPost or a WallSign.
`interface`
`Skull`
Represents a captured state of a skull block.
`interface`
`Smoker`
Represents a captured state of a smoker.
`interface`
`Structure`
Represents a structure block that can save and load blocks from a file.