# Package org.bukkit.block.data.type

package org.bukkit.block.data.type
Specific BlockData classes relevant to only a given block or set of blocks.

Related Packages
Package
Description
org.bukkit.block.data
Generalized BlockData classes.
Class
Description
AmethystCluster
Bamboo
'leaves' represents the size of the leaves on this bamboo block.
Bamboo.Leaves
Bamboo leaf size.
Bed
Similar to `Bisected`, 'part' denotes which half of the bed this block corresponds to.
Bed.Part
Horizontal half of a bed.
Beehive
'honey_level' represents the amount of honey stored in the hive.
Bell
'attachment' denotes how the bell is attached to its block.
Bell.Attachment
What the bell is attached to.
BigDripleaf
'tilt' indicates how far the leaf is tilted.
BigDripleaf.Tilt
The tilt of a leaf.
BrewingStand
Interface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a brewing stand which indicate which bottles are rendered on the outside.
BubbleColumn
'drag' indicates whether a force will be applied on entities moving through this block.
Cake
'bites' represents the amount of bites which have been taken from this slice of cake.
Campfire
'signal_fire' denotes whether the fire is extra smokey due to having a hay bale placed beneath it.
Candle
'candles' represents the number of candles which are present.
CaveVines
CaveVinesPlant
'berries' indicates whether the block has berries.
Chain
Chest
'type' represents which part of a double chest this block is, or if it is a single chest.
Chest.Type
Type of this chest block.
Cocoa
CommandBlock
'conditional' denotes whether this command block is conditional or not, i.e.
Comparator
'mode' indicates what mode this comparator will operate in.
Comparator.Mode
The mode in which a comparator will operate in.
CoralWallFan
DaylightDetector
'inverted' denotes whether this daylight detector is in the inverted mode, i.e.
Dispenser
Similar to `Powerable`, 'triggered' indicates whether or not the dispenser is currently activated.
Door
'hinge' indicates which hinge this door is attached to and will rotate around when opened.
Door.Hinge
The hinge of a door.
Dripleaf
EnderChest
EndPortalFrame
'eye' denotes whether this end portal frame has been activated by having an eye of ender placed in it.
Farmland
The 'moisture' level of farmland indicates how close it is to a water source (if any).
Fence
Fire
md_5's mixtape.
Furnace
Gate
'in_wall" indicates if the fence gate is attached to a wall, and if true the texture is lowered by a small amount to blend in better.
GlassPane
GlowLichen
Grindstone
Hopper
Similar to `Powerable`, 'enabled' indicates whether or not the hopper is currently activated.
Jigsaw
'orientation' is the direction the block is facing.
Jigsaw.Orientation
The directions the Jigsaw can be oriented.
Jukebox
'has_record' is a quick flag to check whether this jukebox has a record inside it.
Ladder
Lantern
'hanging' denotes whether the lantern is hanging from a block.
Leaves
'persistent' indicates whether or not leaves will be checked by the server to see if they are subject to decay or not.
Lectern
'has_book' is a quick flag to check whether this lectern has a book inside it.
Light
LightningRod
NoteBlock
'instrument' is the type of sound made when this note block is activated.
Observer
Piston
'extended' denotes whether the piston head is currently extended or not.
PistonHead
'short' denotes this piston head is shorter than the usual amount because it is currently retracting.
PointedDripstone
'thickness' represents the dripstone thickness.
PointedDripstone.Thickness
Represents the thickness of the dripstone, corresponding to its position within a multi-block dripstone formation.
RedstoneRail
A type of minecart rail which interacts with redstone in one way or another.
RedstoneWallTorch
RedstoneWire
'north', 'east', 'south', 'west' represent the types of connections this redstone wire has to adjacent blocks.
RedstoneWire.Connection
The way in which a redstone wire can connect to an adjacent block face.
Repeater
'delay' is the propagation delay of a repeater, i.e.
RespawnAnchor
'charges' represents the amount of times the anchor may still be used.
Sapling
'stage' represents the growth stage of a sapling.
Scaffolding
'bottom' indicates whether the scaffolding is floating or not.
SculkSensor
'sculk_sensor_phase' indicates the current operational phase of the sensor.
SculkSensor.Phase
The Phase of the sensor.
SeaPickle
'pickles' indicates the number of pickles in this block.
Sign
Slab
'type' represents what state the slab is in - either top, bottom, or a double slab occupying the full block.
Slab.Type
The type of the slab.
SmallDripleaf
Snow
'layers' represents the amount of layers of snow which are present in this block.
Stairs
'shape' represents the texture and bounding box shape of these stairs.
Stairs.Shape
The shape of a stair block - used for constructing corners.
StructureBlock
'mode' represents the different modes in which this structure block may operate.
StructureBlock.Mode
Operating mode of a structure block.
Switch
Switch.Face
Deprecated.
use `FaceAttachable.AttachedFace`
TechnicalPiston
'type' represents the type of piston which this (technical) block corresponds to.
TechnicalPiston.Type
Different piston variants.
TNT
'unstable' indicates whether this TNT will explode on punching.
TrapDoor
Tripwire
'disarmed' denotes that the tripwire was broken with shears and will not subsequently produce a current when destroyed.
TripwireHook
TurtleEgg
'hatch' is the number of turtles which may hatch from these eggs.
Wall
This class encompasses the 'north', 'east', 'south', 'west', height flags which are used to set the height of a wall.
Wall.Height
The different heights a face of a wall may have.
WallSign