# Uses of Package
com.destroystokyo.paper.loottable

Packages that use com.destroystokyo.paper.loottable
Package
Description
com.destroystokyo.paper.loottable
org.bukkit.block
Classes used to manipulate the voxels in a `world`, including special states.
org.bukkit.entity
Interfaces for non-voxel objects that can exist in a `world`, including all players, monsters, projectiles, etc.
org.bukkit.entity.minecart
Interfaces for various `Minecart` types.

Classes in com.destroystokyo.paper.loottable used by com.destroystokyo.paper.loottable
Class
Description
LootableInventory
Represents an Inventory that contains a Loot Table associated to it that will automatically fill on first open.
Classes in com.destroystokyo.paper.loottable used by org.bukkit.block
Class
Description
LootableBlockInventory
Represents an Inventory that can generate loot, such as Chests inside of Fortresses and Mineshafts
LootableInventory
Represents an Inventory that contains a Loot Table associated to it that will automatically fill on first open.
Classes in com.destroystokyo.paper.loottable used by org.bukkit.entity
Class
Description
LootableEntityInventory
Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts
LootableInventory
Represents an Inventory that contains a Loot Table associated to it that will automatically fill on first open.
Classes in com.destroystokyo.paper.loottable used by org.bukkit.entity.minecart
Class
Description
LootableEntityInventory
Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts
LootableInventory
Represents an Inventory that contains a Loot Table associated to it that will automatically fill on first open.