# Uses of Interface
org.bukkit.block.data.Waterlogged

Packages that use Waterlogged
Package
Description
org.bukkit.block.data
Generalized BlockData classes.
org.bukkit.block.data.type
Specific BlockData classes relevant to only a given block or set of blocks.

## Uses of Waterlogged in org.bukkit.block.data

Subinterfaces of Waterlogged in org.bukkit.block.data
Modifier and Type
Interface
Description
`interface`
`Rail`
'shape' represents the current layout of a minecart rail.

## Uses of Waterlogged in org.bukkit.block.data.type

Subinterfaces of Waterlogged in org.bukkit.block.data.type
Modifier and Type
Interface
Description
`interface`
`AmethystCluster`
`interface`
`BigDripleaf`
'tilt' indicates how far the leaf is tilted.
`interface`
`Campfire`
'signal_fire' denotes whether the fire is extra smokey due to having a hay bale placed beneath it.
`interface`
`Candle`
'candles' represents the number of candles which are present.
`interface`
`Chain`
`interface`
`Chest`
'type' represents which part of a double chest this block is, or if it is a single chest.
`interface`
`CoralWallFan`
`interface`
`Dripleaf`
`interface`
`EnderChest`
`interface`
`Fence`
`interface`
`GlassPane`
`interface`
`GlowLichen`
`interface`
`HangingSign`
`interface`
`Ladder`
`interface`
`Lantern`
`interface`
`Leaves`
'persistent' indicates whether or not leaves will be checked by the server to see if they are subject to decay or not.
`interface`
`Light`
`interface`
`LightningRod`
`interface`
`MangrovePropagule`
`interface`
`PointedDripstone`
'thickness' represents the dripstone thickness.
`interface`
`RedstoneRail`
A type of minecart rail which interacts with redstone in one way or another.
`interface`
`Scaffolding`
'bottom' indicates whether the scaffolding is floating or not.
`interface`
`SculkSensor`
'sculk_sensor_phase' indicates the current operational phase of the sensor.
`interface`
`SculkShrieker`
'can_summon' indicates whether the sculk shrieker can summon the warden.
`interface`
`SculkVein`
`interface`
`SeaPickle`
'pickles' indicates the number of pickles in this block.
`interface`
`Sign`
`interface`
`Slab`
'type' represents what state the slab is in - either top, bottom, or a double slab occupying the full block.
`interface`
`SmallDripleaf`
`interface`
`Stairs`
'shape' represents the texture and bounding box shape of these stairs.
`interface`
`TrapDoor`
`interface`
`Wall`
This class encompasses the 'north', 'east', 'south', 'west', height flags which are used to set the height of a wall.
`interface`
`WallHangingSign`
`interface`
`WallSign`