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< title > org.bukkit.loot (Scissors-API 1.19.1-R0.1-SNAPSHOT API)< / title >
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< h1 title = "Package org.bukkit.loot" class = "title" > Package org.bukkit.loot< / h1 >
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< div class = "package-signature" > package < span class = "element-name" > org.bukkit.loot< / span > < / div >
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< div class = "block" > Classes relevant to loot table manipulation and generation.< / div >
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< div class = "block" > The root package of the Bukkit API, contains generalized API classes.< / div >
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< div class = "col-first even-row-color class-summary class-summary-tab1" > < a href = "Lootable.html" title = "interface in org.bukkit.loot" > Lootable< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab1" >
< div class = "block" > Represents a < a href = "../block/Container.html" title = "interface in org.bukkit.block" > < code > Container< / code > < / a > or a
< a href = "../entity/Mob.html" title = "interface in org.bukkit.entity" > < code > Mob< / code > < / a > that can have a loot table.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "LootContext.html" title = "class in org.bukkit.loot" > LootContext< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Represents additional information a < a href = "LootTable.html" title = "interface in org.bukkit.loot" > < code > LootTable< / code > < / a > can use to modify it's
generated loot.< / div >
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< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "LootContext.Builder.html" title = "class in org.bukkit.loot" > LootContext.Builder< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Utility class to make building < a href = "LootContext.html" title = "class in org.bukkit.loot" > < code > LootContext< / code > < / a > easier.< / div >
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< div class = "col-first odd-row-color class-summary class-summary-tab1" > < a href = "LootTable.html" title = "interface in org.bukkit.loot" > LootTable< / a > < / div >
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< div class = "block" > LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab3" > < a href = "LootTables.html" title = "enum class in org.bukkit.loot" > LootTables< / a > < / div >
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< div class = "block" > This enum holds a list of all known < a href = "LootTable.html" title = "interface in org.bukkit.loot" > < code > LootTable< / code > < / a > s offered by Mojang.< / div >
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