2022-08-23 01:41:55 +00:00
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< h1 title = "All Classes and Interfaces" class = "title" > All Classes and Interfaces< / h1 >
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< div class = "table-tabs" role = "tablist" aria-orientation = "horizontal" > < button id = "all-classes-table-tab0" role = "tab" aria-selected = "true" aria-controls = "all-classes-table.tabpanel" tabindex = "0" onkeydown = "switchTab(event)" onclick = "show('all-classes-table', 'all-classes-table', 2)" class = "active-table-tab" > All Classes and Interfaces< / button > < button id = "all-classes-table-tab1" role = "tab" aria-selected = "false" aria-controls = "all-classes-table.tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" onclick = "show('all-classes-table', 'all-classes-table-tab1', 2)" class = "table-tab" > Interfaces< / button > < button id = "all-classes-table-tab2" role = "tab" aria-selected = "false" aria-controls = "all-classes-table.tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" onclick = "show('all-classes-table', 'all-classes-table-tab2', 2)" class = "table-tab" > Classes< / button > < button id = "all-classes-table-tab3" role = "tab" aria-selected = "false" aria-controls = "all-classes-table.tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" onclick = "show('all-classes-table', 'all-classes-table-tab3', 2)" class = "table-tab" > Enum Classes< / button > < button id = "all-classes-table-tab4" role = "tab" aria-selected = "false" aria-controls = "all-classes-table.tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" onclick = "show('all-classes-table', 'all-classes-table-tab4', 2)" class = "table-tab" > Record Classes< / button > < button id = "all-classes-table-tab5" role = "tab" aria-selected = "false" aria-controls = "all-classes-table.tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" onclick = "show('all-classes-table', 'all-classes-table-tab5', 2)" class = "table-tab" > Exceptions< / button > < button id = "all-classes-table-tab7" role = "tab" aria-selected = "false" aria-controls = "all-classes-table.tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" onclick = "show('all-classes-table', 'all-classes-table-tab7', 2)" class = "table-tab" > Annotation Interfaces< / button > < / div >
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< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/AbstractArrow.html" title = "interface in org.bukkit.entity" > AbstractArrow< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an arrow.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/AbstractArrow.PickupRule.html" title = "enum class in org.bukkit.entity" > AbstractArrow.PickupRule< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated.< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/AbstractArrow.PickupStatus.html" title = "enum class in org.bukkit.entity" > AbstractArrow.PickupStatus< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the pickup status of this arrow.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/AbstractChatEvent.html" title = "class in io.papermc.paper.event.player" > AbstractChatEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An abstract implementation of a chat event, handling shared logic.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/AbstractHorse.html" title = "interface in org.bukkit.entity" > AbstractHorse< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Horse-like creature.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/AbstractHorseInventory.html" title = "interface in org.bukkit.inventory" > AbstractHorseInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An interface to the inventory of an < a href = "org/bukkit/entity/AbstractHorse.html" title = "interface in org.bukkit.entity" > < code > AbstractHorse< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/AbstractSkeleton.html" title = "interface in org.bukkit.entity" > AbstractSkeleton< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This interface defines or represents the abstract concept of skeleton-like
entities on the server.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/AbstractVillager.html" title = "interface in org.bukkit.entity" > AbstractVillager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a villager NPC< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/block/Action.html" title = "enum class in org.bukkit.event.block" > Action< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/advancement/Advancement.html" title = "interface in org.bukkit.advancement" > Advancement< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an advancement that may be awarded to a player.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/advancement/AdvancementDisplay.html" title = "interface in io.papermc.paper.advancement" > AdvancementDisplay< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Describes the display of an advancement.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/advancement/AdvancementDisplay.html" title = "interface in org.bukkit.advancement" > AdvancementDisplay< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated, for removal: This API element is subject to removal in a future version.
< div class = "deprecation-comment" > use < a href = "io/papermc/paper/advancement/AdvancementDisplay.html" title = "interface in io.papermc.paper.advancement" > < code > AdvancementDisplay< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/advancement/AdvancementDisplay.Frame.html" title = "enum class in io.papermc.paper.advancement" > AdvancementDisplay.Frame< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Defines how the < a href = "io/papermc/paper/advancement/AdvancementDisplay.html#icon()" > < code > AdvancementDisplay.icon()< / code > < / a > appears in the advancements screen and
the color used with the < a href = "io/papermc/paper/advancement/AdvancementDisplay.html#title()" > < code > advancement name< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/advancement/AdvancementDisplayType.html" title = "enum class in org.bukkit.advancement" > AdvancementDisplayType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated, for removal: This API element is subject to removal in a future version.
< div class = "deprecation-comment" > use < a href = "io/papermc/paper/advancement/AdvancementDisplay.Frame.html" title = "enum class in io.papermc.paper.advancement" > < code > AdvancementDisplay.Frame< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/advancement/AdvancementProgress.html" title = "interface in org.bukkit.advancement" > AdvancementProgress< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > The individual status of an advancement for a player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Ageable.html" title = "interface in org.bukkit.block.data" > Ageable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'age' represents the different growth stages that a crop-like block can go
through.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Ageable.html" title = "interface in org.bukkit.entity" > Ageable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an entity that can age.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Allay.html" title = "interface in org.bukkit.entity" > Allay< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An Allay.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Ambient.html" title = "interface in org.bukkit.entity" > Ambient< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an ambient mob< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/AmethystCluster.html" title = "interface in org.bukkit.block.data.type" > AmethystCluster< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/AnaloguePowerable.html" title = "interface in org.bukkit.block.data" > AnaloguePowerable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'power' represents the redstone power level currently being emitted or
transmitted via this block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Animals.html" title = "interface in org.bukkit.entity" > Animals< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Animal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/AnimalTamer.html" title = "interface in org.bukkit.entity" > AnimalTamer< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/block/AnvilDamagedEvent.html" title = "class in com.destroystokyo.paper.event.block" > AnvilDamagedEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an anvil is damaged from being used< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/event/block/AnvilDamagedEvent.DamageState.html" title = "enum class in com.destroystokyo.paper.event.block" > AnvilDamagedEvent.DamageState< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the amount of damage on an anvil block< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/AnvilInventory.html" title = "interface in org.bukkit.inventory" > AnvilInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of an Anvil.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/AreaEffectCloud.html" title = "interface in org.bukkit.entity" > AreaEffectCloud< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an area effect cloud which will imbue a potion effect onto
entities which enter it.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/AreaEffectCloudApplyEvent.html" title = "class in org.bukkit.event.entity" > AreaEffectCloudApplyEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a lingering potion applies it's effects.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/ArmoredHorseInventory.html" title = "interface in org.bukkit.inventory" > ArmoredHorseInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ArmorStand.html" title = "interface in org.bukkit.entity" > ArmorStand< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/ArmorStand.LockType.html" title = "enum class in org.bukkit.entity" > ArmorStand.LockType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents types of locking mechanisms for ArmorStand equipment.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/inventory/meta/ArmorStandMeta.html" title = "interface in com.destroystokyo.paper.inventory.meta" > ArmorStandMeta< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Arrow.html" title = "interface in org.bukkit.entity" > Arrow< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/ArrowBodyCountChangeEvent.html" title = "class in org.bukkit.event.entity" > ArrowBodyCountChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an arrow enters or exists an entity's body.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Art.html" title = "enum class in org.bukkit" > Art< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the art on a painting< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/executor/asm/ASMEventExecutorGenerator.html" title = "class in com.destroystokyo.paper.event.executor.asm" > ASMEventExecutorGenerator< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/AsyncChatCommandDecorateEvent.html" title = "class in io.papermc.paper.event.player" > AsyncChatCommandDecorateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/AsyncChatDecorateEvent.html" title = "class in io.papermc.paper.event.player" > AsyncChatDecorateEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is fired when the server decorates a component for chat purposes.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/AsyncChatEvent.html" title = "class in io.papermc.paper.event.player" > AsyncChatEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An event fired when a < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > sends a chat message to the server.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/AsyncPlayerChatEvent.html" title = "class in org.bukkit.event.player" > AsyncPlayerChatEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > use < a href = "io/papermc/paper/event/player/AsyncChatEvent.html" title = "class in io.papermc.paper.event.player" > < code > AsyncChatEvent< / code > < / a > instead< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/AsyncPlayerChatPreviewEvent.html" title = "class in org.bukkit.event.player" > AsyncPlayerChatPreviewEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > draft API< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/AsyncPlayerPreLoginEvent.html" title = "class in org.bukkit.event.player" > AsyncPlayerPreLoginEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores details for players attempting to log in.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/AsyncPlayerPreLoginEvent.Result.html" title = "enum class in org.bukkit.event.player" > AsyncPlayerPreLoginEvent.Result< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Basic kick reasons for communicating to plugins< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/AsyncTabCompleteEvent.html" title = "class in com.destroystokyo.paper.event.server" > AsyncTabCompleteEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Allows plugins to compute tab completion results asynchronously.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/event/server/AsyncTabCompleteEvent.Completion.html" title = "interface in com.destroystokyo.paper.event.server" > AsyncTabCompleteEvent.Completion< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A rich tab completion, consisting of a string suggestion, and a nullable < a href = "https://jd.adventure.kyori.net/api/4.11.0/net/kyori/adventure/text/Component.html" title = "class or interface in net.kyori.adventure.text" class = "external-link" > < code > Component< / code > < / a > tooltip.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Attachable.html" title = "interface in org.bukkit.block.data" > Attachable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'attached' denotes whether a tripwire hook or string forms a complete
tripwire circuit and is ready to trigger.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/material/Attachable.html" title = "interface in org.bukkit.material" > Attachable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Indicates that a block can be attached to another block< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/attribute/Attributable.html" title = "interface in org.bukkit.attribute" > Attributable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an object which may contain attributes.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/attribute/Attribute.html" title = "enum class in org.bukkit.attribute" > Attribute< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Types of attributes which may be present on an < a href = "org/bukkit/attribute/Attributable.html" title = "interface in org.bukkit.attribute" > < code > Attributable< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/attribute/AttributeInstance.html" title = "interface in org.bukkit.attribute" > AttributeInstance< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a mutable instance of an attribute and its associated modifiers
and values.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/attribute/AttributeModifier.html" title = "class in org.bukkit.attribute" > AttributeModifier< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Concrete implementation of an attribute modifier.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/attribute/AttributeModifier.Operation.html" title = "enum class in org.bukkit.attribute" > AttributeModifier.Operation< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Enumerable operation to be applied.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/AuthorNagException.html" title = "class in org.bukkit.plugin" > AuthorNagException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Axis.html" title = "enum class in org.bukkit" > Axis< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents a mutually perpendicular axis in 3D Cartesian coordinates.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Axolotl.html" title = "interface in org.bukkit.entity" > Axolotl< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An Axolotl.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Axolotl.Variant.html" title = "enum class in org.bukkit.entity" > Axolotl.Variant< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the variant of a axolotl - ie its color.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/AxolotlBucketMeta.html" title = "interface in org.bukkit.inventory.meta" > AxolotlBucketMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a bucket of axolotl.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Bamboo.html" title = "interface in org.bukkit.block.data.type" > Bamboo< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'leaves' represents the size of the leaves on this bamboo block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Bamboo.Leaves.html" title = "enum class in org.bukkit.block.data.type" > Bamboo.Leaves< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Bamboo leaf size.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/BanEntry.html" title = "interface in org.bukkit" > BanEntry< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A single entry from a ban list.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/BanList.html" title = "interface in org.bukkit" > BanList< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A ban list, containing bans of some < a href = "org/bukkit/BanList.Type.html" title = "enum class in org.bukkit" > < code > BanList.Type< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/BanList.Type.html" title = "enum class in org.bukkit" > BanList.Type< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents a ban-type that a < a href = "org/bukkit/BanList.html" title = "interface in org.bukkit" > < code > BanList< / code > < / a > may track.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Banner.html" title = "interface in org.bukkit.block" > Banner< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a banner.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Banner.html" title = "class in org.bukkit.material" > Banner< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/BannerMeta.html" title = "interface in org.bukkit.inventory.meta" > BannerMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/boss/BarColor.html" title = "enum class in org.bukkit.boss" > BarColor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/boss/BarFlag.html" title = "enum class in org.bukkit.boss" > BarFlag< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Barrel.html" title = "interface in org.bukkit.block" > Barrel< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a Barrel.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Barrel.html" title = "interface in org.bukkit.block.data.type" > Barrel< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/boss/BarStyle.html" title = "enum class in org.bukkit.boss" > BarStyle< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/tag/BaseTag.html" title = "class in io.papermc.paper.tag" > BaseTag< / a > < < a href = "io/papermc/paper/tag/BaseTag.html" title = "type parameter in BaseTag" > T< / a > extends < a href = "org/bukkit/Keyed.html" title = "interface in org.bukkit" > Keyed< / a > ,< wbr > < a href = "io/papermc/paper/tag/BaseTag.html" title = "type parameter in BaseTag" > C< / a > extends < a href = "io/papermc/paper/tag/BaseTag.html" title = "class in io.papermc.paper.tag" > BaseTag< / a > < < a href = "io/papermc/paper/tag/BaseTag.html" title = "type parameter in BaseTag" > T< / a > ,< wbr > < a href = "io/papermc/paper/tag/BaseTag.html" title = "type parameter in BaseTag" > C< / a > > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Bat.html" title = "interface in org.bukkit.entity" > Bat< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Bat< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/BatToggleSleepEvent.html" title = "class in org.bukkit.event.entity" > BatToggleSleepEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a bat attempts to sleep or wake up from its slumber.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Beacon.html" title = "interface in org.bukkit.block" > Beacon< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a beacon.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/BeaconActivatedEvent.html" title = "class in io.papermc.paper.event.block" > BeaconActivatedEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a beacon is activated.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/BeaconDeactivatedEvent.html" title = "class in io.papermc.paper.event.block" > BeaconDeactivatedEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a beacon is deactivated, either because its base block(s) or itself were destroyed.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/block/BeaconEffectEvent.html" title = "class in com.destroystokyo.paper.event.block" > BeaconEffectEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a beacon effect is being applied to a player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/BeaconInventory.html" title = "interface in org.bukkit.inventory" > BeaconInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Beacon.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Bed.html" title = "interface in org.bukkit.block" > Bed< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a bed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Bed.html" title = "interface in org.bukkit.block.data.type" > Bed< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Similar to < a href = "org/bukkit/block/data/Bisected.html" title = "interface in org.bukkit.block.data" > < code > Bisected< / code > < / a > , 'part' denotes which half of the bed this block
corresponds to.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Bed.html" title = "class in org.bukkit.material" > Bed< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Bed.Part.html" title = "enum class in org.bukkit.block.data.type" > Bed.Part< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Horizontal half of a bed.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Bee.html" title = "interface in org.bukkit.entity" > Bee< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Bee.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Beehive.html" title = "interface in org.bukkit.block" > Beehive< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a bee hive.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Beehive.html" title = "interface in org.bukkit.block.data.type" > Beehive< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'honey_level' represents the amount of honey stored in the hive.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Bell.html" title = "interface in org.bukkit.block" > Bell< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of Bell.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Bell.html" title = "interface in org.bukkit.block.data.type" > Bell< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'attachment' denotes how the bell is attached to its block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Bell.Attachment.html" title = "enum class in org.bukkit.block.data.type" > Bell.Attachment< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > What the bell is attached to.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/BellRevealRaiderEvent.html" title = "class in io.papermc.paper.event.block" > BellRevealRaiderEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/entity/Raider.html" title = "interface in org.bukkit.entity" > < code > Raider< / code > < / a > is revealed by a bell.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/BellRingEvent.html" title = "class in io.papermc.paper.event.block" > BellRingEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a bell is rung.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/BigDripleaf.html" title = "interface in org.bukkit.block.data.type" > BigDripleaf< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'tilt' indicates how far the leaf is tilted.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/BigDripleaf.Tilt.html" title = "enum class in org.bukkit.block.data.type" > BigDripleaf.Tilt< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The tilt of a leaf.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/Biome.html" title = "enum class in org.bukkit.block" > Biome< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Holds all accepted Biomes in the default server< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/generator/BiomeProvider.html" title = "class in org.bukkit.generator" > BiomeProvider< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Class for providing biomes.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Bisected.html" title = "interface in org.bukkit.block.data" > Bisected< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'half' denotes which half of a two block tall material this block is.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/Bisected.Half.html" title = "enum class in org.bukkit.block.data" > Bisected.Half< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The half of a vertically bisected block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/BlastFurnace.html" title = "interface in org.bukkit.block" > BlastFurnace< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a blast furnace.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/BlastingRecipe.html" title = "class in org.bukkit.inventory" > BlastingRecipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a campfire recipe.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Blaze.html" title = "interface in org.bukkit.entity" > Blaze< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Blaze monster< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Block.html" title = "interface in org.bukkit.block" > Block< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/BlockBreakBlockEvent.html" title = "class in io.papermc.paper.event.block" > BlockBreakBlockEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block forces another block to break and drop items.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockBreakEvent.html" title = "class in org.bukkit.event.block" > BlockBreakEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block is broken by a player.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockBurnEvent.html" title = "class in org.bukkit.event.block" > BlockBurnEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block is destroyed as a result of being burnt by fire.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockCanBuildEvent.html" title = "class in org.bukkit.event.block" > BlockCanBuildEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when we try to place a block, to see if we can build it here or not.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/BlockChangeDelegate.html" title = "interface in org.bukkit" > BlockChangeDelegate< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A delegate for handling block changes.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/BlockCommandSender.html" title = "interface in org.bukkit.command" > BlockCommandSender< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockCookEvent.html" title = "class in org.bukkit.event.block" > BlockCookEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an ItemStack is successfully cooked in a block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockDamageAbortEvent.html" title = "class in org.bukkit.event.block" > BlockDamageAbortEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player stops damaging a Block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockDamageEvent.html" title = "class in org.bukkit.event.block" > BlockDamageEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block is damaged by a player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/BlockData.html" title = "interface in org.bukkit.block.data" > BlockData< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/BlockDataMeta.html" title = "interface in org.bukkit.inventory.meta" > BlockDataMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/block/BlockDestroyEvent.html" title = "class in com.destroystokyo.paper.event.block" > BlockDestroyEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired anytime the server intends to 'destroy' a block through some triggering reason.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockDispenseArmorEvent.html" title = "class in org.bukkit.event.block" > BlockDispenseArmorEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an equippable item is dispensed from a block and equipped on a
nearby entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockDispenseEvent.html" title = "class in org.bukkit.event.block" > BlockDispenseEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an item is dispensed from a block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockDropItemEvent.html" title = "class in org.bukkit.event.block" > BlockDropItemEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called if a block broken by a player drops an item.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockEvent.html" title = "class in org.bukkit.event.block" > BlockEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a block related event.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockExpEvent.html" title = "class in org.bukkit.event.block" > BlockExpEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An event that's called when a block yields experience.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockExplodeEvent.html" title = "class in org.bukkit.event.block" > BlockExplodeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block explodes< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/BlockFace.html" title = "enum class in org.bukkit.block" > BlockFace< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the face of a block< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockFadeEvent.html" title = "class in org.bukkit.event.block" > BlockFadeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block fades, melts or disappears based on world conditions< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/BlockFailedDispenseEvent.html" title = "class in io.papermc.paper.event.block" > BlockFailedDispenseEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block tries to dispense an item, but its inventory is empty.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockFertilizeEvent.html" title = "class in org.bukkit.event.block" > BlockFertilizeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called with the block changes resulting from a player fertilizing a given
block with bonemeal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockFormEvent.html" title = "class in org.bukkit.event.block" > BlockFormEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block is formed or spreads based on world conditions.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockFromToEvent.html" title = "class in org.bukkit.event.block" > BlockFromToEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents events with a source block and a destination block, currently
only applies to liquid (lava and water) and teleporting dragon eggs.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockGrowEvent.html" title = "class in org.bukkit.event.block" > BlockGrowEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block grows naturally in the world.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockIgniteEvent.html" title = "class in org.bukkit.event.block" > BlockIgniteEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block is ignited.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/block/BlockIgniteEvent.IgniteCause.html" title = "enum class in org.bukkit.event.block" > BlockIgniteEvent.IgniteCause< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the cause of the ignite< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/BlockInventoryHolder.html" title = "interface in org.bukkit.inventory" > BlockInventoryHolder< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a block inventory holder - either a BlockState, or a regular
Block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/BlockIterator.html" title = "class in org.bukkit.util" > BlockIterator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This class performs ray tracing and iterates along blocks on a line< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockMultiPlaceEvent.html" title = "class in org.bukkit.event.block" > BlockMultiPlaceEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a single block placement action of a player triggers the
creation of multiple blocks(e.g.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockPhysicsEvent.html" title = "class in org.bukkit.event.block" > BlockPhysicsEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a block physics check is called.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockPistonEvent.html" title = "class in org.bukkit.event.block" > BlockPistonEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a piston block is triggered< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockPistonExtendEvent.html" title = "class in org.bukkit.event.block" > BlockPistonExtendEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a piston extends< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockPistonRetractEvent.html" title = "class in org.bukkit.event.block" > BlockPistonRetractEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a piston retracts< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockPlaceEvent.html" title = "class in org.bukkit.event.block" > BlockPlaceEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block is placed by a player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/generator/BlockPopulator.html" title = "class in org.bukkit.generator" > BlockPopulator< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A block populator is responsible for generating a small area of blocks.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/BlockPreDispenseEvent.html" title = "class in io.papermc.paper.event.block" > BlockPreDispenseEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/projectiles/BlockProjectileSource.html" title = "interface in org.bukkit.projectiles" > BlockProjectileSource< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockReceiveGameEvent.html" title = "class in org.bukkit.event.block" > BlockReceiveGameEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a Sculk sensor receives a game event and hence might activate.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockRedstoneEvent.html" title = "class in org.bukkit.event.block" > BlockRedstoneEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a redstone current changes< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockShearEntityEvent.html" title = "class in org.bukkit.event.block" > BlockShearEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Event fired when a dispenser shears a nearby sheep.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/block/BlockSoundGroup.html" title = "interface in com.destroystokyo.paper.block" > BlockSoundGroup< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated, for removal: This API element is subject to removal in a future version.
< div class = "deprecation-comment" > use < a href = "org/bukkit/SoundGroup.html" title = "interface in org.bukkit" > < code > SoundGroup< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/BlockSpreadEvent.html" title = "class in org.bukkit.event.block" > BlockSpreadEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block spreads based on world conditions.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/BlockState.html" title = "interface in org.bukkit.block" > BlockState< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a block, which will not change
automatically.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/BlockStateMeta.html" title = "interface in org.bukkit.inventory.meta" > BlockStateMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/BlockSupport.html" title = "enum class in org.bukkit.block" > BlockSupport< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents a level of support a block can give on one of its faces.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/BlockVector.html" title = "class in org.bukkit.util" > BlockVector< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A vector with a hash function that floors the X, Y, Z components, a la
BlockVector in WorldEdit.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Boat.html" title = "interface in org.bukkit.entity" > Boat< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a boat entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Boat.Status.html" title = "enum class in org.bukkit.entity" > Boat.Status< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the status of the boat.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Boat.Type.html" title = "enum class in org.bukkit.entity" > Boat.Type< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the type of boats.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/BookMeta.html" title = "interface in org.bukkit.inventory.meta" > BookMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a book (< a href = "org/bukkit/Material.html#WRITABLE_BOOK" > < code > Material.WRITABLE_BOOK< / code > < / a > or < a href = "org/bukkit/Material.html#WRITTEN_BOOK" > < code > Material.WRITTEN_BOOK< / code > < / a > ) that can have a title, an author, and pages.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/BookMeta.BookMetaBuilder.html" title = "interface in org.bukkit.inventory.meta" > BookMeta.BookMetaBuilder< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/inventory/meta/BookMeta.Generation.html" title = "enum class in org.bukkit.inventory.meta" > BookMeta.Generation< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the generation (or level of copying) of a written book< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/meta/BookMeta.Spigot.html" title = "class in org.bukkit.inventory.meta" > BookMeta.Spigot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/BooleanPrompt.html" title = "class in org.bukkit.conversations" > BooleanPrompt< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > BooleanPrompt is the base class for any prompt that requires a boolean
response from the user.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Boss.html" title = "interface in org.bukkit.entity" > Boss< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents the Boss Entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/boss/BossBar.html" title = "interface in org.bukkit.boss" > BossBar< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/BoundingBox.html" title = "class in org.bukkit.util" > BoundingBox< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A mutable axis aligned bounding box (AABB).< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Breedable.html" title = "interface in org.bukkit.entity" > Breedable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an entity that can age and breed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/BrewerInventory.html" title = "interface in org.bukkit.inventory" > BrewerInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Brewing Stand.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/BrewEvent.html" title = "class in org.bukkit.event.inventory" > BrewEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the brewing of the contents inside the Brewing Stand is
complete.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/BrewingStand.html" title = "interface in org.bukkit.block" > BrewingStand< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a brewing stand.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/BrewingStand.html" title = "interface in org.bukkit.block.data.type" > BrewingStand< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a
brewing stand which indicate which bottles are rendered on the outside.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/BrewingStandFuelEvent.html" title = "class in org.bukkit.event.inventory" > BrewingStandFuelEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an ItemStack is about to increase the fuel level of a brewing
stand.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/BroadcastMessageEvent.html" title = "class in org.bukkit.event.server" > BroadcastMessageEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Event triggered for server broadcast messages such as from
< a href = "org/bukkit/Server.html#broadcast(java.lang.String,java.lang.String)" > < code > Server.broadcast(String, String)< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/permissions/BroadcastPermissions.html" title = "class in org.bukkit.util.permissions" > BroadcastPermissions< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/BubbleColumn.html" title = "interface in org.bukkit.block.data.type" > BubbleColumn< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'drag' indicates whether a force will be applied on entities moving through
this block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/entity/Bucketable.html" title = "interface in io.papermc.paper.entity" > Bucketable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an entity that can be bucketed.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/BufferedCommandSender.html" title = "class in org.bukkit.command" > BufferedCommandSender< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Bukkit.html" title = "class in org.bukkit" > Bukkit< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents the Bukkit core, for version and Server singleton handling< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/defaults/BukkitCommand.html" title = "class in org.bukkit.command.defaults" > BukkitCommand< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/io/BukkitObjectInputStream.html" title = "class in org.bukkit.util.io" > BukkitObjectInputStream< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This class is designed to be used in conjunction with the < a href = "org/bukkit/configuration/serialization/ConfigurationSerializable.html" title = "interface in org.bukkit.configuration.serialization" > < code > ConfigurationSerializable< / code > < / a > API.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/io/BukkitObjectOutputStream.html" title = "class in org.bukkit.util.io" > BukkitObjectOutputStream< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This class is designed to be used in conjunction with the < a href = "org/bukkit/configuration/serialization/ConfigurationSerializable.html" title = "interface in org.bukkit.configuration.serialization" > < code > ConfigurationSerializable< / code > < / a > API.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/scheduler/BukkitRunnable.html" title = "class in org.bukkit.scheduler" > BukkitRunnable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This class is provided as an easy way to handle scheduling tasks.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scheduler/BukkitScheduler.html" title = "interface in org.bukkit.scheduler" > BukkitScheduler< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scheduler/BukkitTask.html" title = "interface in org.bukkit.scheduler" > BukkitTask< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a task being executed by the scheduler< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scheduler/BukkitWorker.html" title = "interface in org.bukkit.scheduler" > BukkitWorker< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a worker thread for the scheduler.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/BundleMeta.html" title = "interface in org.bukkit.inventory.meta" > BundleMeta< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Button.html" title = "class in org.bukkit.material" > Button< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/util/CachedServerIcon.html" title = "interface in org.bukkit.util" > CachedServerIcon< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This is a cached version of a server-icon.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/utils/CachedSizeConcurrentLinkedQueue.html" title = "class in com.destroystokyo.paper.utils" > CachedSizeConcurrentLinkedQueue< / a > < < a href = "com/destroystokyo/paper/utils/CachedSizeConcurrentLinkedQueue.html" title = "type parameter in CachedSizeConcurrentLinkedQueue" > E< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Cake.html" title = "interface in org.bukkit.block.data.type" > Cake< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'bites' represents the amount of bites which have been taken from this slice
of cake.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Cake.html" title = "class in org.bukkit.material" > Cake< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Campfire.html" title = "interface in org.bukkit.block" > Campfire< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a campfire.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Campfire.html" title = "interface in org.bukkit.block.data.type" > Campfire< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'signal_fire' denotes whether the fire is extra smokey due to having a hay
bale placed beneath it.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/CampfireRecipe.html" title = "class in org.bukkit.inventory" > CampfireRecipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a campfire recipe.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/event/Cancellable.html" title = "interface in org.bukkit.event" > Cancellable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Candle.html" title = "interface in org.bukkit.block.data.type" > Candle< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'candles' represents the number of candles which are present.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/CartographyInventory.html" title = "interface in org.bukkit.inventory" > CartographyInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Cartography table.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Cat.html" title = "interface in org.bukkit.entity" > Cat< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Meow.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Cat.Type.html" title = "enum class in org.bukkit.entity" > Cat.Type< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the various different cat types there are.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Cauldron.html" title = "class in org.bukkit.material" > Cauldron< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/CauldronLevelChangeEvent.html" title = "class in org.bukkit.event.block" > CauldronLevelChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/block/CauldronLevelChangeEvent.ChangeReason.html" title = "enum class in org.bukkit.event.block" > CauldronLevelChangeEvent.ChangeReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/CaveSpider.html" title = "interface in org.bukkit.entity" > CaveSpider< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Spider.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/CaveVines.html" title = "interface in org.bukkit.block.data.type" > CaveVines< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/CaveVinesPlant.html" title = "interface in org.bukkit.block.data.type" > CaveVinesPlant< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'berries' indicates whether the block has berries.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Chain.html" title = "interface in org.bukkit.block.data.type" > Chain< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/messaging/ChannelNameTooLongException.html" title = "class in org.bukkit.plugin.messaging" > ChannelNameTooLongException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown if a Plugin Channel is too long.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/messaging/ChannelNotRegisteredException.html" title = "class in org.bukkit.plugin.messaging" > ChannelNotRegisteredException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown if a Plugin attempts to send a message on an unregistered channel.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/ChatColor.html" title = "enum class in org.bukkit" > ChatColor< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > All supported color values for chat< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/ChatEvent.html" title = "class in io.papermc.paper.event.player" > ChatEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > Listening to this event forces chat to wait for the main thread, delaying chat messages.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/ChatPaginator.html" title = "class in org.bukkit.util" > ChatPaginator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > The ChatPaginator takes a raw string of arbitrary length and breaks it down
into an array of strings appropriate for displaying on the Minecraft player
console.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/ChatPaginator.ChatPage.html" title = "class in org.bukkit.util" > ChatPaginator.ChatPage< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/chat/ChatRenderer.html" title = "interface in io.papermc.paper.chat" > ChatRenderer< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A chat renderer is responsible for rendering chat messages sent by < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > s to the server.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/chat/ChatRenderer.Default.html" title = "interface in io.papermc.paper.chat" > ChatRenderer.Default< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/chat/ChatRenderer.ViewerUnaware.html" title = "interface in io.papermc.paper.chat" > ChatRenderer.ViewerUnaware< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Similar to < a href = "io/papermc/paper/chat/ChatRenderer.html" title = "interface in io.papermc.paper.chat" > < code > ChatRenderer< / code > < / a > , but without knowledge of the message viewer.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Chest.html" title = "interface in org.bukkit.block" > Chest< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a chest.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Chest.html" title = "interface in org.bukkit.block.data.type" > Chest< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'type' represents which part of a double chest this block is, or if it is a
single chest.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Chest.html" title = "class in org.bukkit.material" > Chest< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Chest.Type.html" title = "enum class in org.bukkit.block.data.type" > Chest.Type< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Type of this chest block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ChestBoat.html" title = "interface in org.bukkit.entity" > ChestBoat< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A < a href = "org/bukkit/entity/Boat.html" title = "interface in org.bukkit.entity" > < code > Boat< / code > < / a > with a chest.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ChestedHorse.html" title = "interface in org.bukkit.entity" > ChestedHorse< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents Horse-like creatures which can carry an inventory.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Chicken.html" title = "interface in org.bukkit.entity" > Chicken< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Chicken.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/Chunk.html" title = "interface in org.bukkit" > Chunk< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a chunk of blocks< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/ChunkEvent.html" title = "class in org.bukkit.event.world" > ChunkEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a Chunk related event< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/generator/ChunkGenerator.html" title = "class in org.bukkit.generator" > ChunkGenerator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A chunk generator is responsible for the initial shaping of an entire
chunk.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/generator/ChunkGenerator.BiomeGrid.html" title = "interface in org.bukkit.generator" > ChunkGenerator.BiomeGrid< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated.
< div class = "deprecation-comment" > Biomes are now set with < a href = "org/bukkit/generator/BiomeProvider.html" title = "class in org.bukkit.generator" > < code > BiomeProvider< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/generator/ChunkGenerator.ChunkData.html" title = "interface in org.bukkit.generator" > ChunkGenerator.ChunkData< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Data for a Chunk.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/ChunkLoadEvent.html" title = "class in org.bukkit.event.world" > ChunkLoadEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a chunk is loaded< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/ChunkPopulateEvent.html" title = "class in org.bukkit.event.world" > ChunkPopulateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a newly generated chunk has finished being populated.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/ChunkSnapshot.html" title = "interface in org.bukkit" > ChunkSnapshot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a static, thread-safe snapshot of chunk of blocks.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/ChunkUnloadEvent.html" title = "class in org.bukkit.event.world" > ChunkUnloadEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a chunk is unloaded< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/event/executor/asm/ClassDefiner.html" title = "interface in com.destroystokyo.paper.event.executor.asm" > ClassDefiner< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/inventory/ClickType.html" title = "enum class in org.bukkit.event.inventory" > ClickType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > What the client did to trigger this action (not the result).< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/ClientOption.html" title = "class in com.destroystokyo.paper" > ClientOption< / a > < < a href = "com/destroystokyo/paper/ClientOption.html" title = "type parameter in ClientOption" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/ClientOption.ChatVisibility.html" title = "enum class in com.destroystokyo.paper" > ClientOption.ChatVisibility< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Coal.html" title = "class in org.bukkit.material" > Coal< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/CoalType.html" title = "enum class in org.bukkit" > CoalType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the two types of coal< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Cocoa.html" title = "interface in org.bukkit.block.data.type" > Cocoa< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/CocoaPlant.html" title = "class in org.bukkit.material" > CocoaPlant< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/material/CocoaPlant.CocoaPlantSize.html" title = "enum class in org.bukkit.material" > CocoaPlant.CocoaPlantSize< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Cod.html" title = "interface in org.bukkit.entity" > Cod< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a cod fish.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/entity/CollarColorable.html" title = "interface in io.papermc.paper.entity" > CollarColorable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Entities that can have their collars colored.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Color.html" title = "class in org.bukkit" > Color< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A container for a color palette.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/material/Colorable.html" title = "interface in org.bukkit.material" > Colorable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An object that can be colored.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/Command.html" title = "class in org.bukkit.command" > Command< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a Command, which executes various tasks upon user input< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Command.html" title = "class in org.bukkit.material" > Command< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/CommandBlock.html" title = "interface in org.bukkit.block" > CommandBlock< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a command block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/CommandBlock.html" title = "interface in org.bukkit.block.data.type" > CommandBlock< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'conditional' denotes whether this command block is conditional or not, i.e.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/command/CommandBlockHolder.html" title = "interface in io.papermc.paper.command" > CommandBlockHolder< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/command/CommandException.html" title = "class in org.bukkit.command" > CommandException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when an unhandled exception occurs during the execution of a Command< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/CommandExecutor.html" title = "interface in org.bukkit.command" > CommandExecutor< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a class which contains a single method for executing commands< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/CommandMap.html" title = "interface in org.bukkit.command" > CommandMap< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/minecart/CommandMinecart.html" title = "interface in org.bukkit.entity.minecart" > CommandMinecart< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/permissions/CommandPermissions.html" title = "class in org.bukkit.util.permissions" > CommandPermissions< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/CommandSender.html" title = "interface in org.bukkit.command" > CommandSender< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/CommandSender.Spigot.html" title = "class in org.bukkit.command" > CommandSender.Spigot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Comparator.html" title = "interface in org.bukkit.block" > Comparator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of an on / off comparator.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Comparator.html" title = "interface in org.bukkit.block.data.type" > Comparator< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'mode' indicates what mode this comparator will operate in.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Comparator.html" title = "class in org.bukkit.material" > Comparator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Comparator.Mode.html" title = "enum class in org.bukkit.block.data.type" > Comparator.Mode< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The mode in which a comparator will operate in.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/CompassMeta.html" title = "interface in org.bukkit.inventory.meta" > CompassMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a compass that can track a specific location.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ComplexEntityPart.html" title = "interface in org.bukkit.entity" > ComplexEntityPart< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a single part of a < a href = "org/bukkit/entity/ComplexLivingEntity.html" title = "interface in org.bukkit.entity" > < code > ComplexLivingEntity< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ComplexLivingEntity.html" title = "interface in org.bukkit.entity" > ComplexLivingEntity< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a complex living entity - one that is made up of various smaller
parts< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/ComplexRecipe.html" title = "interface in org.bukkit.inventory" > ComplexRecipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a complex recipe which has imperative server-defined behavior, eg
armor dyeing.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Conduit.html" title = "interface in org.bukkit.block" > Conduit< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a conduit.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/configuration/Configuration.html" title = "interface in org.bukkit.configuration" > Configuration< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a source of configurable options and settings< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/ConfigurationOptions.html" title = "class in org.bukkit.configuration" > ConfigurationOptions< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Various settings for controlling the input and output of a < a href = "org/bukkit/configuration/Configuration.html" title = "interface in org.bukkit.configuration" > < code > Configuration< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/configuration/ConfigurationSection.html" title = "interface in org.bukkit.configuration" > ConfigurationSection< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a section of a < a href = "org/bukkit/configuration/Configuration.html" title = "interface in org.bukkit.configuration" > < code > Configuration< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/configuration/serialization/ConfigurationSerializable.html" title = "interface in org.bukkit.configuration.serialization" > ConfigurationSerializable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an object that may be serialized.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/serialization/ConfigurationSerialization.html" title = "class in org.bukkit.configuration.serialization" > ConfigurationSerialization< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Utility class for storing and retrieving classes for < a href = "org/bukkit/configuration/Configuration.html" title = "interface in org.bukkit.configuration" > < code > Configuration< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/world/structure/ConfiguredStructure.html" title = "class in io.papermc.paper.world.structure" > ConfiguredStructure< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a configured structure each with a
< a href = "org/bukkit/StructureType.html" title = "class in org.bukkit" > < code > StructureType< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/ConsoleCommandSender.html" title = "interface in org.bukkit.command" > ConsoleCommandSender< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/util/Consumer.html" title = "interface in org.bukkit.util" > Consumer< / a > < < a href = "org/bukkit/util/Consumer.html" title = "type parameter in Consumer" > T< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an operation that accepts a single input argument and returns no
result.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Container.html" title = "interface in org.bukkit.block" > Container< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a container block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/conversations/Conversable.html" title = "interface in org.bukkit.conversations" > Conversable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > The Conversable interface is used to indicate objects that can have
conversations.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/Conversation.html" title = "class in org.bukkit.conversations" > Conversation< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > The Conversation class is responsible for tracking the current state of a
conversation, displaying prompts to the user, and dispatching the user's
response to the appropriate place.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/conversations/Conversation.ConversationState.html" title = "enum class in org.bukkit.conversations" > Conversation.ConversationState< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/ConversationAbandonedEvent.html" title = "class in org.bukkit.conversations" > ConversationAbandonedEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > ConversationAbandonedEvent contains information about an abandoned
conversation.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/conversations/ConversationAbandonedListener.html" title = "interface in org.bukkit.conversations" > ConversationAbandonedListener< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/conversations/ConversationCanceller.html" title = "interface in org.bukkit.conversations" > ConversationCanceller< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A ConversationCanceller is a class that cancels an active < a href = "org/bukkit/conversations/Conversation.html" title = "class in org.bukkit.conversations" > < code > Conversation< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/ConversationContext.html" title = "class in org.bukkit.conversations" > ConversationContext< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A ConversationContext provides continuity between nodes in the prompt graph
by giving the developer access to the subject of the conversation and a
generic map for storing values that are shared between all < a href = "org/bukkit/conversations/Prompt.html" title = "interface in org.bukkit.conversations" > < code > Prompt< / code > < / a >
invocations.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/ConversationFactory.html" title = "class in org.bukkit.conversations" > ConversationFactory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A ConversationFactory is responsible for creating a < a href = "org/bukkit/conversations/Conversation.html" title = "class in org.bukkit.conversations" > < code > Conversation< / code > < / a >
from a predefined template.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/conversations/ConversationPrefix.html" title = "interface in org.bukkit.conversations" > ConversationPrefix< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A ConversationPrefix implementation prepends all output from the
conversation to the player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/CookingRecipe.html" title = "class in org.bukkit.inventory" > CookingRecipe< / a > < < a href = "org/bukkit/inventory/CookingRecipe.html" title = "type parameter in CookingRecipe" > T< / a > extends < a href = "org/bukkit/inventory/CookingRecipe.html" title = "class in org.bukkit.inventory" > CookingRecipe< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a cooking recipe.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/CoralWallFan.html" title = "interface in org.bukkit.block.data.type" > CoralWallFan< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/util/Counter.html" title = "class in co.aikar.util" > Counter< / a > < < a href = "co/aikar/util/Counter.html" title = "type parameter in Counter" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Cow.html" title = "interface in org.bukkit.entity" > Cow< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Cow.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/CraftingInventory.html" title = "interface in org.bukkit.inventory" > CraftingInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the crafting inventories< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/CraftItemEvent.html" title = "class in org.bukkit.event.inventory" > CraftItemEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the recipe of an Item is completed inside a crafting matrix.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/inventory/CreativeCategory.html" title = "enum class in org.bukkit.inventory" > CreativeCategory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents a category in the creative inventory.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Creature.html" title = "interface in org.bukkit.entity" > Creature< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Creature.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/CreatureSpawner.html" title = "interface in org.bukkit.block" > CreatureSpawner< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a creature spawner.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/CreatureSpawnEvent.html" title = "class in org.bukkit.event.entity" > CreatureSpawnEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a creature is spawned into a world.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html" title = "enum class in org.bukkit.event.entity" > CreatureSpawnEvent.SpawnReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the type of spawning< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Creeper.html" title = "interface in org.bukkit.entity" > Creeper< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Creeper< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/CreeperIgniteEvent.html" title = "class in com.destroystokyo.paper.event.entity" > CreeperIgniteEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a Creeper is ignited either by a
flint and steel, < a href = "org/bukkit/entity/Creeper.html#ignite()" > < code > Creeper.ignite()< / code > < / a > or
< a href = "org/bukkit/entity/Creeper.html#setIgnited(boolean)" > < code > Creeper.setIgnited(boolean)< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/CreeperPowerEvent.html" title = "class in org.bukkit.event.entity" > CreeperPowerEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a Creeper is struck by lightning.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/CreeperPowerEvent.PowerCause.html" title = "enum class in org.bukkit.event.entity" > CreeperPowerEvent.PowerCause< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the cause of the change in power< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scoreboard/Criteria.html" title = "interface in org.bukkit.scoreboard" > Criteria< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a scoreboard criteria, either custom or built-in to the Minecraft server, used to
keep track of and manually or automatically change scores on a scoreboard.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/scoreboard/Criterias.html" title = "class in org.bukkit.scoreboard" > Criterias< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > use the constants declared in < a href = "org/bukkit/scoreboard/Criteria.html" title = "interface in org.bukkit.scoreboard" > < code > Criteria< / code > < / a > instead< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Crops.html" title = "class in org.bukkit.material" > Crops< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/CropState.html" title = "enum class in org.bukkit" > CropState< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the different growth states of crops< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/CrossbowMeta.html" title = "interface in org.bukkit.inventory.meta" > CrossbowMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/tags/CustomItemTagContainer.html" title = "interface in org.bukkit.inventory.meta.tags" > CustomItemTagContainer< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated.
< div class = "deprecation-comment" > this API part has been replaced by the
< a href = "org/bukkit/persistence/PersistentDataHolder.html" title = "interface in org.bukkit.persistence" > < code > PersistentDataHolder< / code > < / a > API.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/spigotmc/CustomTimingsHandler.html" title = "class in org.spigotmc" > CustomTimingsHandler< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated. < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Damageable.html" title = "interface in org.bukkit.entity" > Damageable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an < a href = "org/bukkit/entity/Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > that has health and can take damage.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/Damageable.html" title = "interface in org.bukkit.inventory.meta" > Damageable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an item that has durability and can take damage.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/datapack/Datapack.html" title = "interface in io.papermc.paper.datapack" > Datapack< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/datapack/Datapack.Compatibility.html" title = "enum class in io.papermc.paper.datapack" > Datapack.Compatibility< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/datapack/DatapackManager.html" title = "interface in io.papermc.paper.datapack" > DatapackManager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/DaylightDetector.html" title = "interface in org.bukkit.block.data.type" > DaylightDetector< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'inverted' denotes whether this daylight detector is in the inverted mode,
i.e.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/DaylightDetector.html" title = "interface in org.bukkit.block" > DaylightDetector< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a (possibly inverted) daylight detector.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/permissions/DefaultPermissions.html" title = "class in org.bukkit.util.permissions" > DefaultPermissions< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab7" > < a href = "org/bukkit/configuration/serialization/DelegateDeserialization.html" title = "annotation interface in org.bukkit.configuration.serialization" > DelegateDeserialization< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab7" >
< div class = "block" > Applies to a < a href = "org/bukkit/configuration/serialization/ConfigurationSerializable.html" title = "interface in org.bukkit.configuration.serialization" > < code > ConfigurationSerializable< / code > < / a > that will delegate all
deserialization to another < a href = "org/bukkit/configuration/serialization/ConfigurationSerializable.html" title = "interface in org.bukkit.configuration.serialization" > < code > ConfigurationSerializable< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/DetectorRail.html" title = "class in org.bukkit.material" > DetectorRail< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Difficulty.html" title = "enum class in org.bukkit" > Difficulty< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the various difficulty levels that are available.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Diode.html" title = "class in org.bukkit.material" > Diode< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Directional.html" title = "interface in org.bukkit.block.data" > Directional< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'facing' represents the face towards which the block is pointing.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/material/Directional.html" title = "interface in org.bukkit.material" > Directional< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/DirectionalContainer.html" title = "class in org.bukkit.material" > DirectionalContainer< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Dispenser.html" title = "interface in org.bukkit.block.data.type" > Dispenser< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Similar to < a href = "org/bukkit/block/data/Powerable.html" title = "interface in org.bukkit.block.data" > < code > Powerable< / code > < / a > , 'triggered' indicates whether or not the
dispenser is currently activated.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Dispenser.html" title = "interface in org.bukkit.block" > Dispenser< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a dispenser.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Dispenser.html" title = "class in org.bukkit.material" > Dispenser< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/scoreboard/DisplaySlot.html" title = "enum class in org.bukkit.scoreboard" > DisplaySlot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Locations for displaying objectives to the player< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Dolphin.html" title = "interface in org.bukkit.entity" > Dolphin< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Donkey.html" title = "interface in org.bukkit.entity" > Donkey< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Donkey - variant of < a href = "org/bukkit/entity/ChestedHorse.html" title = "interface in org.bukkit.entity" > < code > ChestedHorse< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab7" > < a href = "io/papermc/paper/annotation/DoNotUse.html" title = "annotation interface in io.papermc.paper.annotation" > DoNotUse< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab7" >
< div class = "block" > Annotation used to mark methods or constructors which should not be called.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Door.html" title = "interface in org.bukkit.block.data.type" > Door< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'hinge' indicates which hinge this door is attached to and will rotate around
when opened.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Door.html" title = "class in org.bukkit.material" > Door< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Door.Hinge.html" title = "enum class in org.bukkit.block.data.type" > Door.Hinge< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The hinge of a door.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/block/DoubleChest.html" title = "class in org.bukkit.block" > DoubleChest< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a double chest.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/DoubleChestInventory.html" title = "interface in org.bukkit.inventory" > DoubleChestInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Double Chest.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/boss/DragonBattle.html" title = "interface in org.bukkit.boss" > DragonBattle< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a dragon battle state for a world with an end environment.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/boss/DragonBattle.RespawnPhase.html" title = "enum class in org.bukkit.boss" > DragonBattle.RespawnPhase< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents a phase in the dragon respawn process.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/DragonEggFormEvent.html" title = "class in io.papermc.paper.event.block" > DragonEggFormEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the < a href = "org/bukkit/entity/EnderDragon.html" title = "interface in org.bukkit.entity" > < code > EnderDragon< / code > < / a > is defeated (killed) in a < a href = "org/bukkit/boss/DragonBattle.html" title = "interface in org.bukkit.boss" > < code > DragonBattle< / code > < / a > ,
causing a < a href = "org/bukkit/Material.html#DRAGON_EGG" > < code > Material.DRAGON_EGG< / code > < / a > (more formally: < a href = "org/bukkit/event/block/BlockGrowEvent.html#getNewState()" > < code > BlockGrowEvent.getNewState()< / code > < / a > )
to possibly appear depending on < a href = "io/papermc/paper/event/block/DragonEggFormEvent.html#isCancelled()" > < code > DragonEggFormEvent.isCancelled()< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/DragonFireball.html" title = "interface in org.bukkit.entity" > DragonFireball< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/inventory/DragType.html" title = "enum class in org.bukkit.event.inventory" > DragType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the effect of a drag that will be applied to an Inventory in an
InventoryDragEvent.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Dripleaf.html" title = "interface in org.bukkit.block.data.type" > Dripleaf< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Dropper.html" title = "interface in org.bukkit.block" > Dropper< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a dropper.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Drowned.html" title = "interface in org.bukkit.entity" > Drowned< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Drowned zombie.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Dye.html" title = "class in org.bukkit.material" > Dye< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/DyeColor.html" title = "enum class in org.bukkit" > DyeColor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > All supported color values for dyes and cloth< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Effect.html" title = "enum class in org.bukkit" > Effect< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > A list of effects that the server is able to send to players.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Effect.Type.html" title = "enum class in org.bukkit" > Effect.Type< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the type of an effect.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Egg.html" title = "interface in org.bukkit.entity" > Egg< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a thrown egg.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ElderGuardian.html" title = "interface in org.bukkit.entity" > ElderGuardian< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an ElderGuardian - variant of < a href = "org/bukkit/entity/Guardian.html" title = "interface in org.bukkit.entity" > < code > Guardian< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/ElderGuardianAppearanceEvent.html" title = "class in io.papermc.paper.event.entity" > ElderGuardianAppearanceEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Is called when an < a href = "org/bukkit/entity/ElderGuardian.html" title = "interface in org.bukkit.entity" > < code > ElderGuardian< / code > < / a > appears in front of a < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/EnchantingInventory.html" title = "interface in org.bukkit.inventory" > EnchantingInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of an Enchantment Table.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/EnchantingTable.html" title = "interface in org.bukkit.block" > EnchantingTable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of an enchanting table.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/enchantment/EnchantItemEvent.html" title = "class in org.bukkit.event.enchantment" > EnchantItemEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an ItemStack is successfully enchanted (currently at
enchantment table)< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/enchantments/Enchantment.html" title = "class in org.bukkit.enchantments" > Enchantment< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > The various type of enchantments that may be added to armour or weapons< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/enchantments/EnchantmentOffer.html" title = "class in org.bukkit.enchantments" > EnchantmentOffer< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A class for the available enchantment offers in the enchantment table.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/enchantments/EnchantmentRarity.html" title = "enum class in io.papermc.paper.enchantments" > EnchantmentRarity< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/EnchantmentStorageMeta.html" title = "interface in org.bukkit.inventory.meta" > EnchantmentStorageMeta< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > EnchantmentMeta is specific to items that can < i > store< / i > enchantments, as
opposed to being enchanted.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/enchantments/EnchantmentTarget.html" title = "enum class in org.bukkit.enchantments" > EnchantmentTarget< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the applicable target for a < a href = "org/bukkit/enchantments/Enchantment.html" title = "class in org.bukkit.enchantments" > < code > Enchantment< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/enchantments/EnchantmentWrapper.html" title = "class in org.bukkit.enchantments" > EnchantmentWrapper< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A simple wrapper for ease of selecting < a href = "org/bukkit/enchantments/Enchantment.html" title = "class in org.bukkit.enchantments" > < code > Enchantment< / code > < / a > s< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/EnderChest.html" title = "interface in org.bukkit.block.data.type" > EnderChest< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/EnderChest.html" title = "interface in org.bukkit.block" > EnderChest< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of an ender chest.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/EnderChest.html" title = "class in org.bukkit.material" > EnderChest< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/EnderCrystal.html" title = "interface in org.bukkit.entity" > EnderCrystal< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A crystal that heals nearby EnderDragons< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/EnderDragon.html" title = "interface in org.bukkit.entity" > EnderDragon< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Ender Dragon< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/EnderDragon.Phase.html" title = "enum class in org.bukkit.entity" > EnderDragon.Phase< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents a phase or action that an Ender Dragon can perform.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EnderDragonChangePhaseEvent.html" title = "class in org.bukkit.event.entity" > EnderDragonChangePhaseEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an EnderDragon switches controller phase.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EnderDragonFireballHitEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EnderDragonFireballHitEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a DragonFireball collides with a block/entity and spawns an AreaEffectCloud< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EnderDragonFlameEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EnderDragonFlameEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when an EnderDragon spawns an AreaEffectCloud by shooting flames< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/EnderDragonPart.html" title = "interface in org.bukkit.entity" > EnderDragonPart< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an ender dragon part< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EnderDragonShootFireballEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EnderDragonShootFireballEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when an EnderDragon shoots a fireball< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Enderman.html" title = "interface in org.bukkit.entity" > Enderman< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Enderman.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EndermanAttackPlayerEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EndermanAttackPlayerEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when an Enderman determines if it should attack a player or not.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EndermanEscapeEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EndermanEscapeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/event/entity/EndermanEscapeEvent.Reason.html" title = "enum class in com.destroystokyo.paper.event.entity" > EndermanEscapeEvent.Reason< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Endermite.html" title = "interface in org.bukkit.entity" > Endermite< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/EnderPearl.html" title = "interface in org.bukkit.entity" > EnderPearl< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a thrown Ender Pearl entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/EnderSignal.html" title = "interface in org.bukkit.entity" > EnderSignal< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an EnderSignal, which is created upon throwing an ender eye.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/EndGateway.html" title = "interface in org.bukkit.block" > EndGateway< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of an end gateway.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/EndPortalFrame.html" title = "interface in org.bukkit.block.data.type" > EndPortalFrame< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'eye' denotes whether this end portal frame has been activated by having an
eye of ender placed in it.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/EntitiesLoadEvent.html" title = "class in org.bukkit.event.world" > EntitiesLoadEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when entities are loaded.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/EntitiesUnloadEvent.html" title = "class in org.bukkit.event.world" > EntitiesUnloadEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when entities are unloaded.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Entity.html" title = "interface in org.bukkit.entity" > Entity< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/entity/Entity.Spigot.html" title = "class in org.bukkit.entity" > Entity.Spigot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EntityAddToWorldEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EntityAddToWorldEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired any time an entity is being added to the world for any reason.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityAirChangeEvent.html" title = "class in org.bukkit.event.entity" > EntityAirChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the amount of air an entity has remaining changes.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/EntityBlockFormEvent.html" title = "class in org.bukkit.event.block" > EntityBlockFormEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block is formed by entities.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/EntityBlockStorage.html" title = "interface in org.bukkit.block" > EntityBlockStorage< / a > < < a href = "org/bukkit/block/EntityBlockStorage.html" title = "type parameter in EntityBlockStorage" > T< / a > extends < a href = "org/bukkit/entity/Entity.html" title = "interface in org.bukkit.entity" > Entity< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a block which stores entities.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityBreakDoorEvent.html" title = "class in org.bukkit.event.entity" > EntityBreakDoorEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an < a href = "org/bukkit/entity/Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > breaks a door< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityBreedEvent.html" title = "class in org.bukkit.event.entity" > EntityBreedEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when one Entity breeds with another Entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/EntityCategory.html" title = "enum class in org.bukkit.entity" > EntityCategory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > A classification of entities which may behave differently than others or be
affected uniquely by enchantments and potion effects among other things.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityChangeBlockEvent.html" title = "class in org.bukkit.event.entity" > EntityChangeBlockEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when any Entity changes a block and a more specific event is not available.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityCombustByBlockEvent.html" title = "class in org.bukkit.event.entity" > EntityCombustByBlockEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a block causes an entity to combust.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityCombustByEntityEvent.html" title = "class in org.bukkit.event.entity" > EntityCombustByEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity causes another entity to combust.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityCombustEvent.html" title = "class in org.bukkit.event.entity" > EntityCombustEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity combusts.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityCreatePortalEvent.html" title = "class in org.bukkit.event.entity" > EntityCreatePortalEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > Use < a href = "org/bukkit/event/world/PortalCreateEvent.html" title = "class in org.bukkit.event.world" > < code > PortalCreateEvent< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityDamageByBlockEvent.html" title = "class in org.bukkit.event.entity" > EntityDamageByBlockEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity is damaged by a block< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityDamageByEntityEvent.html" title = "class in org.bukkit.event.entity" > EntityDamageByEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity is damaged by an entity< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityDamageEvent.html" title = "class in org.bukkit.event.entity" > EntityDamageEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores data for damage events< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityDamageEvent.DamageCause.html" title = "enum class in org.bukkit.event.entity" > EntityDamageEvent.DamageCause< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the cause of the damage< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityDamageEvent.DamageModifier.html" title = "enum class in org.bukkit.event.entity" > EntityDamageEvent.DamageModifier< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > This API is responsible for a large number of implementation
problems and is in general unsustainable to maintain.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/EntityDamageItemEvent.html" title = "class in io.papermc.paper.event.entity" > EntityDamageItemEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an item on or used by an entity takes durability damage as a result of being hit/used.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityDeathEvent.html" title = "class in org.bukkit.event.entity" > EntityDeathEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown whenever a LivingEntity dies< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/spigotmc/event/entity/EntityDismountEvent.html" title = "class in org.spigotmc.event.entity" > EntityDismountEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity stops riding another entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityDropItemEvent.html" title = "class in org.bukkit.event.entity" > EntityDropItemEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when an entity creates an item drop.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/EntityDyeEvent.html" title = "class in io.papermc.paper.event.entity" > EntityDyeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity is dyed.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/EntityEffect.html" title = "enum class in org.bukkit" > EntityEffect< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > A list of all Effects that can happen to entities.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityEnterBlockEvent.html" title = "class in org.bukkit.event.entity" > EntityEnterBlockEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an < a href = "org/bukkit/entity/Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > enters a block and is stored in that block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityEnterLoveModeEvent.html" title = "class in org.bukkit.event.entity" > EntityEnterLoveModeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity enters love mode.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/EntityEquipment.html" title = "interface in org.bukkit.inventory" > EntityEquipment< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An interface to a creatures inventory< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityEvent.html" title = "class in org.bukkit.event.entity" > EntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents an Entity-related event< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityExhaustionEvent.html" title = "class in org.bukkit.event.entity" > EntityExhaustionEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a human entity experiences exhaustion.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityExhaustionEvent.ExhaustionReason.html" title = "enum class in org.bukkit.event.entity" > EntityExhaustionEvent.ExhaustionReason< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The reason for why a PlayerExhaustionEvent takes place< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityExplodeEvent.html" title = "class in org.bukkit.event.entity" > EntityExplodeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity explodes< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/EntityInsideBlockEvent.html" title = "class in io.papermc.paper.event.entity" > EntityInsideBlockEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity enters the hitbox of a block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityInteractEvent.html" title = "class in org.bukkit.event.entity" > EntityInteractEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity interacts with an object< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EntityJumpEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EntityJumpEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity jumps< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EntityKnockbackByEntityEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EntityKnockbackByEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when an Entity is knocked back by the hit of another Entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/EntityLoadCrossbowEvent.html" title = "class in io.papermc.paper.event.entity" > EntityLoadCrossbowEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a LivingEntity loads a crossbow with a projectile.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/spigotmc/event/entity/EntityMountEvent.html" title = "class in org.spigotmc.event.entity" > EntityMountEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity attempts to ride another entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/EntityMoveEvent.html" title = "class in io.papermc.paper.event.entity" > EntityMoveEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Holds information for living entity movement events< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EntityPathfindEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EntityPathfindEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when an Entity decides to start moving towards a location.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityPickupItemEvent.html" title = "class in org.bukkit.event.entity" > EntityPickupItemEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a entity picks an item up from the ground< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityPlaceEvent.html" title = "class in org.bukkit.event.entity" > EntityPlaceEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Triggered when a entity is created in the world by a player "placing" an item
on a block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityPortalEnterEvent.html" title = "class in org.bukkit.event.entity" > EntityPortalEnterEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity comes into contact with a portal< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityPortalEvent.html" title = "class in org.bukkit.event.entity" > EntityPortalEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a non-player entity is about to teleport because it is in
contact with a portal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityPortalExitEvent.html" title = "class in org.bukkit.event.entity" > EntityPortalExitEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called before an entity exits a portal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/EntityPortalReadyEvent.html" title = "class in io.papermc.paper.event.entity" > EntityPortalReadyEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity is ready to be teleported by a plugin.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityPoseChangeEvent.html" title = "class in org.bukkit.event.entity" > EntityPoseChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity changes its pose.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityPotionEffectEvent.html" title = "class in org.bukkit.event.entity" > EntityPotionEffectEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a potion effect is modified on an entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityPotionEffectEvent.Action.html" title = "enum class in org.bukkit.event.entity" > EntityPotionEffectEvent.Action< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the action to be performed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityPotionEffectEvent.Cause.html" title = "enum class in org.bukkit.event.entity" > EntityPotionEffectEvent.Cause< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the cause why an effect was changed.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityRegainHealthEvent.html" title = "class in org.bukkit.event.entity" > EntityRegainHealthEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores data for health-regain events< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityRegainHealthEvent.RegainReason.html" title = "enum class in org.bukkit.event.entity" > EntityRegainHealthEvent.RegainReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the type of health regaining that is occurring< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EntityRemoveFromWorldEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EntityRemoveFromWorldEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired any time an entity is being removed from a world for any reason< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityResurrectEvent.html" title = "class in org.bukkit.event.entity" > EntityResurrectEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity dies and may have the opportunity to be resurrected.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/tag/EntitySetTag.html" title = "class in io.papermc.paper.tag" > EntitySetTag< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityShootBowEvent.html" title = "class in org.bukkit.event.entity" > EntityShootBowEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a LivingEntity shoots a bow firing an arrow< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntitySpawnEvent.html" title = "class in org.bukkit.event.entity" > EntitySpawnEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity is spawned into a world.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntitySpellCastEvent.html" title = "class in org.bukkit.event.entity" > EntitySpellCastEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/entity/Spellcaster.html" title = "interface in org.bukkit.entity" > < code > Spellcaster< / code > < / a > casts a spell.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/tag/EntityTags.html" title = "class in io.papermc.paper.tag" > EntityTags< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > All tags in this class are unmodifiable, attempting to modify them will throw an
< a href = "https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/lang/UnsupportedOperationException.html" title = "class or interface in java.lang" class = "external-link" > < code > UnsupportedOperationException< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityTameEvent.html" title = "class in org.bukkit.event.entity" > EntityTameEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a LivingEntity is tamed< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityTargetEvent.html" title = "class in org.bukkit.event.entity" > EntityTargetEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a creature targets or untargets another entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityTargetEvent.TargetReason.html" title = "enum class in org.bukkit.event.entity" > EntityTargetEvent.TargetReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the reason for the targeting< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityTargetLivingEntityEvent.html" title = "class in org.bukkit.event.entity" > EntityTargetLivingEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an Entity targets a < a href = "org/bukkit/entity/LivingEntity.html" title = "interface in org.bukkit.entity" > < code > LivingEntity< / code > < / a > and can only target
LivingEntity's.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EntityTeleportEndGatewayEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EntityTeleportEndGatewayEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired any time an entity attempts to teleport in an end gateway< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityTeleportEvent.html" title = "class in org.bukkit.event.entity" > EntityTeleportEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a non-player entity is teleported from one location to another.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityToggleGlideEvent.html" title = "class in org.bukkit.event.entity" > EntityToggleGlideEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Sent when an entity's gliding status is toggled with an Elytra.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityToggleSwimEvent.html" title = "class in org.bukkit.event.entity" > EntityToggleSwimEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Sent when an entity's swimming status is toggled.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EntityTransformedEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EntityTransformedEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > Bukkit has added < a href = "org/bukkit/event/entity/EntityTransformEvent.html" title = "class in org.bukkit.event.entity" > < code > EntityTransformEvent< / code > < / a > , you should start using that< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/event/entity/EntityTransformedEvent.TransformedReason.html" title = "enum class in com.destroystokyo.paper.event.entity" > EntityTransformedEvent.TransformedReason< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityTransformEvent.html" title = "class in org.bukkit.event.entity" > EntityTransformEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity is about to be replaced by another entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityTransformEvent.TransformReason.html" title = "enum class in org.bukkit.event.entity" > EntityTransformEvent.TransformReason< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/EntityType.html" title = "enum class in org.bukkit.entity" > EntityType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/EntityUnleashEvent.html" title = "class in org.bukkit.event.entity" > EntityUnleashEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called immediately prior to an entity being unleashed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/EntityUnleashEvent.UnleashReason.html" title = "enum class in org.bukkit.event.entity" > EntityUnleashEvent.UnleashReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/EntityZapEvent.html" title = "class in com.destroystokyo.paper.event.entity" > EntityZapEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when lightning strikes an entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/inventory/EquipmentSlot.html" title = "enum class in org.bukkit.inventory" > EquipmentSlot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/EulerAngle.html" title = "class in org.bukkit.util" > EulerAngle< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > EulerAngle is used to represent 3 angles, one for each
axis (x, y, z).< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/Event.html" title = "class in org.bukkit.event" > Event< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents an event.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/Event.Result.html" title = "enum class in org.bukkit.event" > Event.Result< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/event/EventException.html" title = "class in org.bukkit.event" > EventException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/EventExecutor.html" title = "interface in org.bukkit.plugin" > EventExecutor< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface which defines the class for event call backs to plugins< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab7" > < a href = "org/bukkit/event/EventHandler.html" title = "annotation interface in org.bukkit.event" > EventHandler< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab7" >
< div class = "block" > An annotation to mark methods as being event handler methods< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/EventPriority.html" title = "enum class in org.bukkit.event" > EventPriority< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents an event's priority in execution.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Evoker.html" title = "interface in org.bukkit.entity" > Evoker< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Evoker "Illager".< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Evoker.Spell.html" title = "enum class in org.bukkit.entity" > Evoker.Spell< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > future versions of Minecraft have additional spell casting
entities.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/EvokerFangs.html" title = "interface in org.bukkit.entity" > EvokerFangs< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents Evoker Fangs.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/ExactMatchConversationCanceller.html" title = "class in org.bukkit.conversations" > ExactMatchConversationCanceller< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An ExactMatchConversationCanceller cancels a conversation if the user
enters an exact input string< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/ExpBottleEvent.html" title = "class in org.bukkit.event.entity" > ExpBottleEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a ThrownExpBottle hits and releases experience.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ExperienceOrb.html" title = "interface in org.bukkit.entity" > ExperienceOrb< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Experience Orb.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/ExperienceOrb.SpawnReason.html" title = "enum class in org.bukkit.entity" > ExperienceOrb.SpawnReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Reasons for why this Experience Orb was spawned< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/ExperienceOrbMergeEvent.html" title = "class in com.destroystokyo.paper.event.entity" > ExperienceOrbMergeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired anytime the server is about to merge 2 experience orbs into one< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/ExplosionPrimeEvent.html" title = "class in org.bukkit.event.entity" > ExplosionPrimeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity has made a decision to explode.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Explosive.html" title = "interface in org.bukkit.entity" > Explosive< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A representation of an explosive entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/minecart/ExplosiveMinecart.html" title = "interface in org.bukkit.entity.minecart" > ExplosiveMinecart< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Minecart with TNT inside it that can explode when triggered.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/ExtendedRails.html" title = "class in org.bukkit.material" > ExtendedRails< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/FaceAttachable.html" title = "interface in org.bukkit.block.data" > FaceAttachable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'face' represents the face to which a lever or button is stuck.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/FaceAttachable.AttachedFace.html" title = "enum class in org.bukkit.block.data" > FaceAttachable.AttachedFace< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The face to which a switch type block is stuck.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/FallingBlock.html" title = "interface in org.bukkit.entity" > FallingBlock< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a falling block< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Farmland.html" title = "interface in org.bukkit.block.data.type" > Farmland< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > The 'moisture' level of farmland indicates how close it is to a water source
(if any).< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Fence.html" title = "interface in org.bukkit.block.data.type" > Fence< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/file/FileConfiguration.html" title = "class in org.bukkit.configuration.file" > FileConfiguration< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This is a base class for all File based implementations of < a href = "org/bukkit/configuration/Configuration.html" title = "interface in org.bukkit.configuration" > < code > Configuration< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/file/FileConfigurationOptions.html" title = "class in org.bukkit.configuration.file" > FileConfigurationOptions< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Various settings for controlling the input and output of a < a href = "org/bukkit/configuration/file/FileConfiguration.html" title = "class in org.bukkit.configuration.file" > < code > FileConfiguration< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/FileUtil.html" title = "class in org.bukkit.util" > FileUtil< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Class containing file utilities< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/profile/FillProfileEvent.html" title = "class in com.destroystokyo.paper.event.profile" > FillProfileEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired once a profiles additional properties (such as textures) has been filled< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Fire.html" title = "interface in org.bukkit.block.data.type" > Fire< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > md_5's mixtape.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Fireball.html" title = "interface in org.bukkit.entity" > Fireball< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Fireball.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Firework.html" title = "interface in org.bukkit.entity" > Firework< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/FireworkEffect.html" title = "class in org.bukkit" > FireworkEffect< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a single firework effect.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/FireworkEffect.Builder.html" title = "class in org.bukkit" > FireworkEffect.Builder< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This is a builder for FireworkEffects.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/FireworkEffect.Type.html" title = "enum class in org.bukkit" > FireworkEffect.Type< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The type or shape of the effect.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/FireworkEffectMeta.html" title = "interface in org.bukkit.inventory.meta" > FireworkEffectMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a meta that can store a single FireworkEffect.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/FireworkExplodeEvent.html" title = "class in org.bukkit.event.entity" > FireworkExplodeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a firework explodes.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/FireworkMeta.html" title = "interface in org.bukkit.inventory.meta" > FireworkMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a < a href = "org/bukkit/Material.html#FIREWORK_ROCKET" > < code > Material.FIREWORK_ROCKET< / code > < / a > and its effects.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Fish.html" title = "interface in org.bukkit.entity" > Fish< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a fish entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/FishHook.html" title = "interface in org.bukkit.entity" > FishHook< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a fishing hook.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/FishHook.HookState.html" title = "enum class in org.bukkit.entity" > FishHook.HookState< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents a state in which a fishing hook may be.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/metadata/FixedMetadataValue.html" title = "class in org.bukkit.metadata" > FixedMetadataValue< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A FixedMetadataValue is a special case metadata item that contains the same
value forever after initialization.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/FixedSetPrompt.html" title = "class in org.bukkit.conversations" > FixedSetPrompt< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > FixedSetPrompt is the base class for any prompt that requires a fixed set
response from the user.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/FlowerPot.html" title = "class in org.bukkit.material" > FlowerPot< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Fluid.html" title = "enum class in org.bukkit" > Fluid< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/FluidCollisionMode.html" title = "enum class in org.bukkit" > FluidCollisionMode< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Determines the collision behavior when fluids get hit during ray tracing.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/FluidLevelChangeEvent.html" title = "class in org.bukkit.event.block" > FluidLevelChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the fluid level of a block changes due to changes in adjacent
blocks.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Flying.html" title = "interface in org.bukkit.entity" > Flying< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Flying Entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/FoodLevelChangeEvent.html" title = "class in org.bukkit.event.entity" > FoodLevelChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a human entity's food level changes< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/FormattedCommandAlias.html" title = "class in org.bukkit.command" > FormattedCommandAlias< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Fox.html" title = "interface in org.bukkit.entity" > Fox< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > What does the fox say?< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Fox.Type.html" title = "enum class in org.bukkit.entity" > Fox.Type< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the various different fox types there are.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Frog.html" title = "interface in org.bukkit.entity" > Frog< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A Frog.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Frog.Variant.html" title = "enum class in org.bukkit.entity" > Frog.Variant< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the variant of a frog - ie its color.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/timings/FullServerTickHandler.html" title = "class in co.aikar.timings" > FullServerTickHandler< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Furnace.html" title = "interface in org.bukkit.block.data.type" > Furnace< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Furnace.html" title = "interface in org.bukkit.block" > Furnace< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a furnace.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Furnace.html" title = "class in org.bukkit.material" > Furnace< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/FurnaceAndDispenser.html" title = "class in org.bukkit.material" > FurnaceAndDispenser< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/FurnaceBurnEvent.html" title = "class in org.bukkit.event.inventory" > FurnaceBurnEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an ItemStack is successfully burned as fuel in a furnace.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/FurnaceExtractEvent.html" title = "class in org.bukkit.event.inventory" > FurnaceExtractEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a player takes items out of the furnace< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/FurnaceInventory.html" title = "interface in org.bukkit.inventory" > FurnaceInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Furnace.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/FurnaceRecipe.html" title = "class in org.bukkit.inventory" > FurnaceRecipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a furnace recipe.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/FurnaceSmeltEvent.html" title = "class in org.bukkit.event.inventory" > FurnaceSmeltEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an ItemStack is successfully smelted in a furnace.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/FurnaceStartSmeltEvent.html" title = "class in org.bukkit.event.inventory" > FurnaceStartSmeltEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/GameEvent.html" title = "class in org.bukkit" > GameEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a generic Mojang game event.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/GameMode.html" title = "enum class in org.bukkit" > GameMode< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the various type of game modes that < a href = "org/bukkit/entity/HumanEntity.html" title = "interface in org.bukkit.entity" > < code > HumanEntity< / code > < / a > s may
have< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/GameRule.html" title = "class in org.bukkit" > GameRule< / a > < < a href = "org/bukkit/GameRule.html" title = "type parameter in GameRule" > T< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > GameRules dictate certain behavior within Minecraft itself
< br >
For more information please visit the
< a href = "https://minecraft.gamepedia.com/Commands/gamerule" > Minecraft
Wiki< / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Gate.html" title = "interface in org.bukkit.block.data.type" > Gate< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'in_wall" indicates if the fence gate is attached to a wall, and if true the
texture is lowered by a small amount to blend in better.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Gate.html" title = "class in org.bukkit.material" > Gate< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/help/GenericCommandHelpTopic.html" title = "class in org.bukkit.help" > GenericCommandHelpTopic< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Lacking an alternative, the help system will create instances of
GenericCommandHelpTopic for each command in the server's CommandMap.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/GenericGameEvent.html" title = "class in org.bukkit.event.world" > GenericGameEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a generic Mojang game event.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Ghast.html" title = "interface in org.bukkit.entity" > Ghast< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Ghast.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Giant.html" title = "interface in org.bukkit.entity" > Giant< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Giant.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/GlassPane.html" title = "interface in org.bukkit.block.data.type" > GlassPane< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/GlowItemFrame.html" title = "interface in org.bukkit.entity" > GlowItemFrame< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A Glow Item Frame.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/GlowLichen.html" title = "interface in org.bukkit.block.data.type" > GlowLichen< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/GlowSquid.html" title = "interface in org.bukkit.entity" > GlowSquid< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A Glow Squid.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/entity/ai/Goal.html" title = "interface in com.destroystokyo.paper.entity.ai" > Goal< / a > < < a href = "com/destroystokyo/paper/entity/ai/Goal.html" title = "type parameter in Goal" > T< / a > extends < a href = "org/bukkit/entity/Mob.html" title = "interface in org.bukkit.entity" > Mob< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an AI goal of an entity< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/entity/ai/GoalKey.html" title = "class in com.destroystokyo.paper.entity.ai" > GoalKey< / a > < < a href = "com/destroystokyo/paper/entity/ai/GoalKey.html" title = "type parameter in GoalKey" > T< / a > extends < a href = "org/bukkit/entity/Mob.html" title = "interface in org.bukkit.entity" > Mob< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Used to identify a Goal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/entity/ai/GoalType.html" title = "enum class in com.destroystokyo.paper.entity.ai" > GoalType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the subtype of a goal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Goat.html" title = "interface in org.bukkit.entity" > Goat< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A Goat.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Golem.html" title = "interface in org.bukkit.entity" > Golem< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A mechanical creature that may harm enemies.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/GrassSpecies.html" title = "enum class in org.bukkit" > GrassSpecies< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > use < a href = "org/bukkit/block/data/BlockData.html" title = "interface in org.bukkit.block.data" > < code > BlockData< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Grindstone.html" title = "interface in org.bukkit.block.data.type" > Grindstone< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/GrindstoneInventory.html" title = "interface in org.bukkit.inventory" > GrindstoneInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Grindstone.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/GS4QueryEvent.html" title = "class in com.destroystokyo.paper.event.server" > GS4QueryEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is fired if server is getting queried over GS4 Query protocol
Adapted from Velocity's ProxyQueryEvent< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/GS4QueryEvent.QueryResponse.html" title = "class in com.destroystokyo.paper.event.server" > GS4QueryEvent.QueryResponse< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/GS4QueryEvent.QueryResponse.Builder.html" title = "class in com.destroystokyo.paper.event.server" > GS4QueryEvent.QueryResponse.Builder< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A builder for < a href = "com/destroystokyo/paper/event/server/GS4QueryEvent.QueryResponse.html" title = "class in com.destroystokyo.paper.event.server" > < code > GS4QueryEvent.QueryResponse< / code > < / a > objects.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/GS4QueryEvent.QueryResponse.PluginInformation.html" title = "class in com.destroystokyo.paper.event.server" > GS4QueryEvent.QueryResponse.PluginInformation< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Plugin information< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/event/server/GS4QueryEvent.QueryType.html" title = "enum class in com.destroystokyo.paper.event.server" > GS4QueryEvent.QueryType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The type of query< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Guardian.html" title = "interface in org.bukkit.entity" > Guardian< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/HandlerList.html" title = "class in org.bukkit.event" > HandlerList< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A list of event handlers, stored per-event.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Hangable.html" title = "interface in org.bukkit.block.data" > Hangable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'hanging' denotes whether the lantern is hanging from a block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Hanging.html" title = "interface in org.bukkit.entity" > Hanging< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Hanging entity< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/hanging/HangingBreakByEntityEvent.html" title = "class in org.bukkit.event.hanging" > HangingBreakByEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Triggered when a hanging entity is removed by an entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/hanging/HangingBreakEvent.html" title = "class in org.bukkit.event.hanging" > HangingBreakEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Triggered when a hanging entity is removed< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/hanging/HangingBreakEvent.RemoveCause.html" title = "enum class in org.bukkit.event.hanging" > HangingBreakEvent.RemoveCause< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the cause of the removal< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/hanging/HangingEvent.html" title = "class in org.bukkit.event.hanging" > HangingEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a hanging entity-related event.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/hanging/HangingPlaceEvent.html" title = "class in org.bukkit.event.hanging" > HangingPlaceEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Triggered when a hanging entity is created in the world< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/HeightMap.html" title = "enum class in org.bukkit" > HeightMap< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Further information regarding heightmaps.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/HeightmapType.html" title = "enum class in com.destroystokyo.paper" > HeightmapType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > Upstream has added their own API for using the game heightmaps.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/defaults/HelpCommand.html" title = "class in org.bukkit.command.defaults" > HelpCommand< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/help/HelpMap.html" title = "interface in org.bukkit.help" > HelpMap< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > The HelpMap tracks all help topics registered in a Bukkit server.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/help/HelpTopic.html" title = "class in org.bukkit.help" > HelpTopic< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > HelpTopic implementations are displayed to the user when the user uses the
/help command.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/help/HelpTopicComparator.html" title = "class in org.bukkit.help" > HelpTopicComparator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Used to impose a custom total ordering on help topics.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/help/HelpTopicComparator.TopicNameComparator.html" title = "class in org.bukkit.help" > HelpTopicComparator.TopicNameComparator< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/help/HelpTopicFactory.html" title = "interface in org.bukkit.help" > HelpTopicFactory< / a > < < a href = "org/bukkit/help/HelpTopicFactory.html" title = "type parameter in HelpTopicFactory" > TCommand< / a > extends < a href = "org/bukkit/command/Command.html" title = "class in org.bukkit.command" > Command< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A HelpTopicFactory is used to create custom < a href = "org/bukkit/help/HelpTopic.html" title = "class in org.bukkit.help" > < code > HelpTopic< / code > < / a > objects from
commands that inherit from a common base class or have executors that
inherit from a common base class.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Hoglin.html" title = "interface in org.bukkit.entity" > Hoglin< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Hoglin.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Hopper.html" title = "interface in org.bukkit.block.data.type" > Hopper< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Similar to < a href = "org/bukkit/block/data/Powerable.html" title = "interface in org.bukkit.block.data" > < code > Powerable< / code > < / a > , 'enabled' indicates whether or not the hopper
is currently activated.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Hopper.html" title = "interface in org.bukkit.block" > Hopper< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a hopper.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Hopper.html" title = "class in org.bukkit.material" > Hopper< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/minecart/HopperMinecart.html" title = "interface in org.bukkit.entity.minecart" > HopperMinecart< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Minecart with a Hopper inside it< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Horse.html" title = "interface in org.bukkit.entity" > Horse< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Horse.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Horse.Color.html" title = "enum class in org.bukkit.entity" > Horse.Color< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the base color that the horse has.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Horse.Style.html" title = "enum class in org.bukkit.entity" > Horse.Style< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the style, or markings, that the horse has.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Horse.Variant.html" title = "enum class in org.bukkit.entity" > Horse.Variant< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > different variants are differing classes< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/HorseInventory.html" title = "interface in org.bukkit.inventory" > HorseInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An interface to the inventory of a Horse.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/HorseJumpEvent.html" title = "class in org.bukkit.event.entity" > HorseJumpEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a horse jumps.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/HumanEntity.html" title = "interface in org.bukkit.entity" > HumanEntity< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a human entity, such as an NPC or a player< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Husk.html" title = "interface in org.bukkit.entity" > Husk< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Husk - variant of < a href = "org/bukkit/entity/Zombie.html" title = "interface in org.bukkit.entity" > < code > Zombie< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Illager.html" title = "interface in org.bukkit.entity" > Illager< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a type of "Illager".< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/IllegalPacketEvent.html" title = "class in com.destroystokyo.paper.event.player" > IllegalPacketEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > Not used< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/IllegalPluginAccessException.html" title = "class in org.bukkit.plugin" > IllegalPluginAccessException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when a plugin attempts to interact with the server when it is not
enabled< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Illusioner.html" title = "interface in org.bukkit.entity" > Illusioner< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Illusioner "Illager".< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/InactivityConversationCanceller.html" title = "class in org.bukkit.conversations" > InactivityConversationCanceller< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An InactivityConversationCanceller will cancel a < a href = "org/bukkit/conversations/Conversation.html" title = "class in org.bukkit.conversations" > < code > Conversation< / code > < / a > after
a period of inactivity by the user.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/help/IndexHelpTopic.html" title = "class in org.bukkit.help" > IndexHelpTopic< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This help topic generates a list of other help topics.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Instrument.html" title = "enum class in org.bukkit" > Instrument< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/configuration/InvalidConfigurationException.html" title = "class in org.bukkit.configuration" > InvalidConfigurationException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Exception thrown when attempting to load an invalid < a href = "org/bukkit/configuration/Configuration.html" title = "interface in org.bukkit.configuration" > < code > Configuration< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/InvalidDescriptionException.html" title = "class in org.bukkit.plugin" > InvalidDescriptionException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when attempting to load an invalid PluginDescriptionFile< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/InvalidPluginException.html" title = "class in org.bukkit.plugin" > InvalidPluginException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when attempting to load an invalid Plugin file< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/Inventory.html" title = "interface in org.bukkit.inventory" > Inventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the various inventories.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/inventory/InventoryAction.html" title = "enum class in org.bukkit.event.inventory" > InventoryAction< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An estimation of what the result will be.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryClickEvent.html" title = "class in org.bukkit.event.inventory" > InventoryClickEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a player clicks in an inventory.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryCloseEvent.html" title = "class in org.bukkit.event.inventory" > InventoryCloseEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a player related inventory event< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/inventory/InventoryCloseEvent.Reason.html" title = "enum class in org.bukkit.event.inventory" > InventoryCloseEvent.Reason< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryCreativeEvent.html" title = "class in org.bukkit.event.inventory" > InventoryCreativeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a player in creative mode puts down or picks up
an item in their inventory / hotbar and when they drop items from their
Inventory while in creative mode.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryDragEvent.html" title = "class in org.bukkit.event.inventory" > InventoryDragEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when the player drags an item in their cursor across
the inventory.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryEvent.html" title = "class in org.bukkit.event.inventory" > InventoryEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a player related inventory event< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/InventoryHolder.html" title = "interface in org.bukkit.inventory" > InventoryHolder< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryInteractEvent.html" title = "class in org.bukkit.event.inventory" > InventoryInteractEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An abstract base class for events that describe an interaction between a
HumanEntity and the contents of an Inventory.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryMoveItemEvent.html" title = "class in org.bukkit.event.inventory" > InventoryMoveItemEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when some entity or block (e.g.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryOpenEvent.html" title = "class in org.bukkit.event.inventory" > InventoryOpenEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a player related inventory event< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/InventoryPickupItemEvent.html" title = "class in org.bukkit.event.inventory" > InventoryPickupItemEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a hopper or hopper minecart picks up a dropped item.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/inventory/InventoryType.html" title = "enum class in org.bukkit.event.inventory" > InventoryType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the different kinds of inventories available in Bukkit.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/inventory/InventoryType.SlotType.html" title = "enum class in org.bukkit.event.inventory" > InventoryType.SlotType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/InventoryView.html" title = "class in org.bukkit.inventory" > InventoryView< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a view linking two inventories and a single player (whose
inventory may or may not be one of the two).< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/inventory/InventoryView.Property.html" title = "enum class in org.bukkit.inventory" > InventoryView.Property< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents various extra properties of certain inventory windows.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/IronGolem.html" title = "interface in org.bukkit.entity" > IronGolem< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An iron Golem that protects Villages.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Item.html" title = "interface in org.bukkit.entity" > Item< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a dropped item.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/ItemDespawnEvent.html" title = "class in org.bukkit.event.entity" > ItemDespawnEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a < a href = "org/bukkit/entity/Item.html" title = "interface in org.bukkit.entity" > < code > Item< / code > < / a > is removed from
the world because it has existed for 5 minutes.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/ItemFactory.html" title = "interface in org.bukkit.inventory" > ItemFactory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An instance of the ItemFactory can be obtained with < a href = "org/bukkit/Server.html#getItemFactory()" > < code > Server.getItemFactory()< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/inventory/ItemFlag.html" title = "enum class in org.bukkit.inventory" > ItemFlag< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > A ItemFlag can hide some Attributes from ItemStacks< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ItemFrame.html" title = "interface in org.bukkit.entity" > ItemFrame< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Item Frame< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/ItemMergeEvent.html" title = "class in org.bukkit.event.entity" > ItemMergeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/ItemMeta.html" title = "interface in org.bukkit.inventory.meta" > ItemMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This type represents the storage mechanism for auxiliary item data.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/inventory/ItemRarity.html" title = "enum class in io.papermc.paper.inventory" > ItemRarity< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/ItemSpawnEvent.html" title = "class in org.bukkit.event.entity" > ItemSpawnEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an item is spawned into a world< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/ItemStack.html" title = "class in org.bukkit.inventory" > ItemStack< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a stack of items.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/inventory/ItemStackRecipeChoice.html" title = "class in com.destroystokyo.paper.inventory" > ItemStackRecipeChoice< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > Draft API< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/tags/ItemTagAdapterContext.html" title = "interface in org.bukkit.inventory.meta.tags" > ItemTagAdapterContext< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated.
< div class = "deprecation-comment" > this API part has been replaced by < a href = "org/bukkit/persistence/PersistentDataHolder.html" title = "interface in org.bukkit.persistence" > < code > PersistentDataHolder< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/tags/ItemTagType.html" title = "interface in org.bukkit.inventory.meta.tags" > ItemTagType< / a > < < a href = "org/bukkit/inventory/meta/tags/ItemTagType.html" title = "type parameter in ItemTagType" > T< / a > ,< wbr > < a href = "org/bukkit/inventory/meta/tags/ItemTagType.html" title = "type parameter in ItemTagType" > Z< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > Deprecated.
< div class = "deprecation-comment" > please use < a href = "org/bukkit/persistence/PersistentDataType.html" title = "interface in org.bukkit.persistence" > < code > PersistentDataType< / code > < / a > as this part of the api is being replaced< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/meta/tags/ItemTagType.PrimitiveTagType.html" title = "class in org.bukkit.inventory.meta.tags" > ItemTagType.PrimitiveTagType< / a > < < a href = "org/bukkit/inventory/meta/tags/ItemTagType.PrimitiveTagType.html" title = "type parameter in ItemTagType.PrimitiveTagType" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A default implementation that simply exists to pass on the retrieved or
inserted value to the next layer.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/util/JarManifests.html" title = "class in io.papermc.paper.util" > JarManifests< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/java/JavaPlugin.html" title = "class in org.bukkit.plugin.java" > JavaPlugin< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a Java plugin< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/java/JavaPluginLoader.html" title = "class in org.bukkit.plugin.java" > JavaPluginLoader< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a Java plugin loader, allowing plugins in the form of .jar< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Jigsaw.html" title = "interface in org.bukkit.block.data.type" > Jigsaw< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'orientation' is the direction the block is facing.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Jigsaw.html" title = "interface in org.bukkit.block" > Jigsaw< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a jigsaw.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Jigsaw.Orientation.html" title = "enum class in org.bukkit.block.data.type" > Jigsaw.Orientation< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The directions the Jigsaw can be oriented.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/util/JSONUtil.html" title = "class in co.aikar.util" > JSONUtil< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Provides Utility methods that assist with generating JSON Objects< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/util/JSONUtil.JSONPair.html" title = "class in co.aikar.util" > JSONUtil.JSONPair< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Simply stores a key and a value, used internally by many methods below.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Jukebox.html" title = "interface in org.bukkit.block.data.type" > Jukebox< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'has_record' is a quick flag to check whether this jukebox has a record
inside it.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Jukebox.html" title = "interface in org.bukkit.block" > Jukebox< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a jukebox.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/Keyed.html" title = "interface in org.bukkit" > Keyed< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an object which has a < a href = "org/bukkit/NamespacedKey.html" title = "class in org.bukkit" > < code > NamespacedKey< / code > < / a > attached to it.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/boss/KeyedBossBar.html" title = "interface in org.bukkit.boss" > KeyedBossBar< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a custom < a href = "org/bukkit/boss/BossBar.html" title = "interface in org.bukkit.boss" > < code > BossBar< / code > < / a > that has a
< a href = "org/bukkit/NamespacedKey.html" title = "class in org.bukkit" > < code > NamespacedKey< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/KnowledgeBookMeta.html" title = "interface in org.bukkit.inventory.meta" > KnowledgeBookMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Ladder.html" title = "interface in org.bukkit.block.data.type" > Ladder< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Ladder.html" title = "class in org.bukkit.material" > Ladder< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Lantern.html" title = "interface in org.bukkit.block.data.type" > Lantern< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/LargeFireball.html" title = "interface in org.bukkit.entity" > LargeFireball< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a large < a href = "org/bukkit/entity/Fireball.html" title = "interface in org.bukkit.entity" > < code > Fireball< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/metadata/LazyMetadataValue.html" title = "class in org.bukkit.metadata" > LazyMetadataValue< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > The LazyMetadataValue class implements a type of metadata that is not
computed until another plugin asks for it.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/metadata/LazyMetadataValue.CacheStrategy.html" title = "enum class in org.bukkit.metadata" > LazyMetadataValue.CacheStrategy< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Describes possible caching strategies for metadata.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/LeashHitch.html" title = "interface in org.bukkit.entity" > LeashHitch< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Leash Hitch on a fence< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/LeatherArmorMeta.html" title = "interface in org.bukkit.inventory.meta" > LeatherArmorMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents leather armor (< a href = "org/bukkit/Material.html#LEATHER_BOOTS" > < code > Material.LEATHER_BOOTS< / code > < / a > , < a href = "org/bukkit/Material.html#LEATHER_CHESTPLATE" > < code > Material.LEATHER_CHESTPLATE< / code > < / a > , < a href = "org/bukkit/Material.html#LEATHER_HELMET" > < code > Material.LEATHER_HELMET< / code > < / a > , or < a href = "org/bukkit/Material.html#LEATHER_LEGGINGS" > < code > Material.LEATHER_LEGGINGS< / code > < / a > ) that can be colored.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Leaves.html" title = "interface in org.bukkit.block.data.type" > Leaves< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'persistent' indicates whether or not leaves will be checked by the server to
see if they are subject to decay or not.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Leaves.html" title = "class in org.bukkit.material" > Leaves< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/LeavesDecayEvent.html" title = "class in org.bukkit.event.block" > LeavesDecayEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when leaves are decaying naturally.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Lectern.html" title = "interface in org.bukkit.block.data.type" > Lectern< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'has_book' is a quick flag to check whether this lectern has a book inside
it.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Lectern.html" title = "interface in org.bukkit.block" > Lectern< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a lectern.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/LecternInventory.html" title = "interface in org.bukkit.inventory" > LecternInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Lectern.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Levelled.html" title = "interface in org.bukkit.block.data" > Levelled< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'level' represents the amount of fluid contained within this block, either by
itself or inside a cauldron.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Lever.html" title = "class in org.bukkit.material" > Lever< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Lidded.html" title = "interface in org.bukkit.block" > Lidded< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Light.html" title = "interface in org.bukkit.block.data.type" > Light< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Lightable.html" title = "interface in org.bukkit.block.data" > Lightable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'lit' denotes whether this block (either a redstone torch or furnace) is
currently lit - that is not burned out.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/LightningRod.html" title = "interface in org.bukkit.block.data.type" > LightningRod< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/LightningStrike.html" title = "interface in org.bukkit.entity" > LightningStrike< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an instance of a lightning strike.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/entity/LightningStrike.Spigot.html" title = "class in org.bukkit.entity" > LightningStrike.Spigot< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/weather/LightningStrikeEvent.html" title = "class in org.bukkit.event.weather" > LightningStrikeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores data for lightning striking< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/weather/LightningStrikeEvent.Cause.html" title = "enum class in org.bukkit.event.weather" > LightningStrikeEvent.Cause< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/generator/LimitedRegion.html" title = "interface in org.bukkit.generator" > LimitedRegion< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A limited region is used in world generation for features which are
going over a chunk.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/LingeringPotion.html" title = "interface in org.bukkit.entity" > LingeringPotion< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > Deprecated, for removal: This API element is subject to removal in a future version.
< div class = "deprecation-comment" > should not be used for anything, use < a href = "org/bukkit/entity/ThrownPotion.html" title = "interface in org.bukkit.entity" > < code > ThrownPotion< / code > < / a > and
set the potion via the methods there.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/LingeringPotionSplashEvent.html" title = "class in org.bukkit.event.entity" > LingeringPotionSplashEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a splash potion hits an area< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/event/Listener.html" title = "interface in org.bukkit.event" > Listener< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Simple interface for tagging all EventListeners< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/LivingEntity.html" title = "interface in org.bukkit.entity" > LivingEntity< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Llama.html" title = "interface in org.bukkit.entity" > Llama< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Llama.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Llama.Color.html" title = "enum class in org.bukkit.entity" > Llama.Color< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the base color that the llama has.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/LlamaInventory.html" title = "interface in org.bukkit.inventory" > LlamaInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An interface to the inventory of a < a href = "org/bukkit/entity/Llama.html" title = "interface in org.bukkit.entity" > < code > Llama< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/LlamaSpit.html" title = "interface in org.bukkit.entity" > LlamaSpit< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents Llama spit.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/util/LoadingIntMap.html" title = "class in co.aikar.util" > LoadingIntMap< / a > < < a href = "co/aikar/util/LoadingIntMap.html" title = "type parameter in LoadingIntMap" > V< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Allows you to pass a Loader function that when a key is accessed that doesn't exist,
automatically loads the entry into the map by calling the loader Function.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/util/LoadingIntMap.Feeder.html" title = "class in co.aikar.util" > LoadingIntMap.Feeder< / a > < < a href = "co/aikar/util/LoadingIntMap.Feeder.html" title = "type parameter in LoadingIntMap.Feeder" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Due to java stuff, you will need to cast it to (Function) for some cases< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/util/LoadingMap.html" title = "class in co.aikar.util" > LoadingMap< / a > < < a href = "co/aikar/util/LoadingMap.html" title = "type parameter in LoadingMap" > K< / a > ,< wbr > < a href = "co/aikar/util/LoadingMap.html" title = "type parameter in LoadingMap" > V< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Allows you to pass a Loader function that when a key is accessed that doesn't exists,
automatically loads the entry into the map by calling the loader Function.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/util/LoadingMap.Feeder.html" title = "class in co.aikar.util" > LoadingMap.Feeder< / a > < < a href = "co/aikar/util/LoadingMap.Feeder.html" title = "type parameter in LoadingMap.Feeder" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Due to java stuff, you will need to cast it to (Function) for some cases< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Location.html" title = "class in org.bukkit" > Location< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a 3-dimensional position in a world.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Lockable.html" title = "interface in org.bukkit.block" > Lockable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a block (usually a container) that may be locked.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/LongGrass.html" title = "class in org.bukkit.material" > LongGrass< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/entity/LookAnchor.html" title = "enum class in io.papermc.paper.entity" > LookAnchor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents what part of the entity should be used when determining where to face a location/entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/profile/LookupProfileEvent.html" title = "class in com.destroystokyo.paper.event.profile" > LookupProfileEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
This is an opportunity to view the response and potentially cache things.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/LoomInventory.html" title = "interface in org.bukkit.inventory" > LoomInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Loom.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/loot/Lootable.html" title = "interface in org.bukkit.loot" > Lootable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a < a href = "org/bukkit/block/Container.html" title = "interface in org.bukkit.block" > < code > Container< / code > < / a > or a
< a href = "org/bukkit/entity/Mob.html" title = "interface in org.bukkit.entity" > < code > Mob< / code > < / a > that can have a loot table.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/loottable/LootableBlockInventory.html" title = "interface in com.destroystokyo.paper.loottable" > LootableBlockInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Inventory that can generate loot, such as Chests inside of Fortresses and Mineshafts< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/loottable/LootableEntityInventory.html" title = "interface in com.destroystokyo.paper.loottable" > LootableEntityInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/loottable/LootableInventory.html" title = "interface in com.destroystokyo.paper.loottable" > LootableInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an Inventory that contains a Loot Table associated to it that will
automatically fill on first open.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.html" title = "class in com.destroystokyo.paper.loottable" > LootableInventoryReplenishEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/loot/LootContext.html" title = "class in org.bukkit.loot" > LootContext< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents additional information a < a href = "org/bukkit/loot/LootTable.html" title = "interface in org.bukkit.loot" > < code > LootTable< / code > < / a > can use to modify it's
generated loot.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/loot/LootContext.Builder.html" title = "class in org.bukkit.loot" > LootContext.Builder< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Utility class to make building < a href = "org/bukkit/loot/LootContext.html" title = "class in org.bukkit.loot" > < code > LootContext< / code > < / a > easier.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/LootGenerateEvent.html" title = "class in org.bukkit.event.world" > LootGenerateEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/loot/LootTable.html" title = "interface in org.bukkit.loot" > < code > LootTable< / code > < / a > is generated in the world for an
< a href = "org/bukkit/inventory/InventoryHolder.html" title = "interface in org.bukkit.inventory" > < code > InventoryHolder< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/loot/LootTable.html" title = "interface in org.bukkit.loot" > LootTable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/loot/LootTables.html" title = "enum class in org.bukkit.loot" > LootTables< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > This enum holds a list of all known < a href = "org/bukkit/loot/LootTable.html" title = "interface in org.bukkit.loot" > < code > LootTable< / code > < / a > s offered by Mojang.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/MagmaCube.html" title = "interface in org.bukkit.entity" > MagmaCube< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a MagmaCube.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/inventory/MainHand.html" title = "enum class in org.bukkit.inventory" > MainHand< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the chosen main hand of a player< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/MangrovePropagule.html" title = "interface in org.bukkit.block.data.type" > MangrovePropagule< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/ManuallyAbandonedConversationCanceller.html" title = "class in org.bukkit.conversations" > ManuallyAbandonedConversationCanceller< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > The ManuallyAbandonedConversationCanceller is only used as part of a < a href = "org/bukkit/conversations/ConversationAbandonedEvent.html" title = "class in org.bukkit.conversations" > < code > ConversationAbandonedEvent< / code > < / a > to indicate that the conversation was manually
abandoned by programmatically calling the abandon() method on it.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/map/MapCanvas.html" title = "interface in org.bukkit.map" > MapCanvas< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a canvas for drawing to a map.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/map/MapCursor.html" title = "class in org.bukkit.map" > MapCursor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a cursor on a map.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/map/MapCursor.Type.html" title = "enum class in org.bukkit.map" > MapCursor.Type< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the standard types of map cursors.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/map/MapCursorCollection.html" title = "class in org.bukkit.map" > MapCursorCollection< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents all the map cursors on a < a href = "org/bukkit/map/MapCanvas.html" title = "interface in org.bukkit.map" > < code > MapCanvas< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/map/MapFont.html" title = "class in org.bukkit.map" > MapFont< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a bitmap font drawable to a map.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/map/MapFont.CharacterSprite.html" title = "class in org.bukkit.map" > MapFont.CharacterSprite< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents the graphics for a single character in a MapFont.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/MapInitializeEvent.html" title = "class in org.bukkit.event.server" > MapInitializeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a map is initialized.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/MapMeta.html" title = "interface in org.bukkit.inventory.meta" > MapMeta< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a map that can be scalable.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/map/MapPalette.html" title = "class in org.bukkit.map" > MapPalette< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents the palette that map items use.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/map/MapPalette.MapColorCache.html" title = "interface in org.bukkit.map" > MapPalette.MapColorCache< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Holds cached information for matching map colors of a given RBG color.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/map/MapRenderer.html" title = "class in org.bukkit.map" > MapRenderer< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a renderer for a map.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/map/MapView.html" title = "interface in org.bukkit.map" > MapView< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a map item.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/map/MapView.Scale.html" title = "enum class in org.bukkit.map" > MapView.Scale< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum representing all possible scales a map can be set to.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Marker.html" title = "interface in org.bukkit.entity" > Marker< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A Marker entity, exists only on the server.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "me/totalfreedom/scissors/event/block/MasterBlockFireEvent.html" title = "class in me.totalfreedom.scissors.event.block" > MasterBlockFireEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a GameMasterBlock is fired (i.e.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Material.html" title = "enum class in org.bukkit" > Material< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum of all material IDs accepted by the official server and client< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/MaterialData.html" title = "class in org.bukkit.material" > MaterialData< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/MaterialSetTag.html" title = "class in com.destroystokyo.paper" > MaterialSetTag< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/MaterialTags.html" title = "class in com.destroystokyo.paper" > MaterialTags< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a collection tags to identify materials that share common properties.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/MemoryConfiguration.html" title = "class in org.bukkit.configuration" > MemoryConfiguration< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This is a < a href = "org/bukkit/configuration/Configuration.html" title = "interface in org.bukkit.configuration" > < code > Configuration< / code > < / a > implementation that does not save or load
from any source, and stores all values in memory only.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/MemoryConfigurationOptions.html" title = "class in org.bukkit.configuration" > MemoryConfigurationOptions< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Various settings for controlling the input and output of a < a href = "org/bukkit/configuration/MemoryConfiguration.html" title = "class in org.bukkit.configuration" > < code > MemoryConfiguration< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/entity/memory/MemoryKey.html" title = "class in org.bukkit.entity.memory" > MemoryKey< / a > < < a href = "org/bukkit/entity/memory/MemoryKey.html" title = "type parameter in MemoryKey" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a key used for accessing memory values of a
< a href = "org/bukkit/entity/LivingEntity.html" title = "interface in org.bukkit.entity" > < code > LivingEntity< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/MemorySection.html" title = "class in org.bukkit.configuration" > MemorySection< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A type of < a href = "org/bukkit/configuration/ConfigurationSection.html" title = "interface in org.bukkit.configuration" > < code > ConfigurationSection< / code > < / a > that is stored in memory.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/Merchant.html" title = "interface in org.bukkit.inventory" > Merchant< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a merchant.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/MerchantInventory.html" title = "interface in org.bukkit.inventory" > MerchantInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a trading inventory between a player and a merchant.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/MerchantRecipe.html" title = "class in org.bukkit.inventory" > MerchantRecipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a merchant's trade.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/MessageCommandSender.html" title = "interface in org.bukkit.command" > MessageCommandSender< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > For when all you care about is just messaging< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/MessagePrompt.html" title = "class in org.bukkit.conversations" > MessagePrompt< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > MessagePrompt is the base class for any prompt that only displays a message
to the user and requires no input.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/messaging/MessageTooLargeException.html" title = "class in org.bukkit.plugin.messaging" > MessageTooLargeException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown if a Plugin Message is sent that is too large to be sent.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/messaging/Messenger.html" title = "interface in org.bukkit.plugin.messaging" > Messenger< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A class responsible for managing the registrations of plugin channels and
their listeners.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/metadata/Metadatable.html" title = "interface in org.bukkit.metadata" > Metadatable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This interface is implemented by all objects that can provide metadata
about themselves.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/metadata/MetadataConversionException.html" title = "class in org.bukkit.metadata" > MetadataConversionException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > A MetadataConversionException is thrown any time a < a href = "org/bukkit/metadata/LazyMetadataValue.html" title = "class in org.bukkit.metadata" > < code > LazyMetadataValue< / code > < / a > attempts to convert a metadata value to an inappropriate
data type.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/metadata/MetadataEvaluationException.html" title = "class in org.bukkit.metadata" > MetadataEvaluationException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > A MetadataEvaluationException is thrown any time a < a href = "org/bukkit/metadata/LazyMetadataValue.html" title = "class in org.bukkit.metadata" > < code > LazyMetadataValue< / code > < / a > fails to evaluate its value due to an exception.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/metadata/MetadataStore.html" title = "interface in org.bukkit.metadata" > MetadataStore< / a > < < a href = "org/bukkit/metadata/MetadataStore.html" title = "type parameter in MetadataStore" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/metadata/MetadataStoreBase.html" title = "class in org.bukkit.metadata" > MetadataStoreBase< / a > < < a href = "org/bukkit/metadata/MetadataStoreBase.html" title = "type parameter in MetadataStoreBase" > T< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/metadata/MetadataValue.html" title = "interface in org.bukkit.metadata" > MetadataValue< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/metadata/MetadataValueAdapter.html" title = "class in org.bukkit.metadata" > MetadataValueAdapter< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Optional base class for facilitating MetadataValue implementations.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/executor/MethodHandleEventExecutor.html" title = "class in com.destroystokyo.paper.event.executor" > MethodHandleEventExecutor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Minecart.html" title = "interface in org.bukkit.entity" > Minecart< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a minecart entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/map/MinecraftFont.html" title = "class in org.bukkit.map" > MinecraftFont< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents the built-in Minecraft font.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/structure/Mirror.html" title = "enum class in org.bukkit.block.structure" > Mirror< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents how a < a href = "org/bukkit/block/Structure.html" title = "interface in org.bukkit.block" > < code > Structure< / code > < / a > can be mirrored upon
being loaded.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Mob.html" title = "interface in org.bukkit.entity" > Mob< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Mob.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/entity/ai/MobGoals.html" title = "interface in com.destroystokyo.paper.entity.ai" > MobGoals< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a part of the "brain" of a mob.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/MoistureChangeEvent.html" title = "class in org.bukkit.event.block" > MoistureChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the moisture level of a soil block changes.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Monster.html" title = "interface in org.bukkit.entity" > Monster< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Monster.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/MonsterEggs.html" title = "class in org.bukkit.material" > MonsterEggs< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/world/MoonPhase.html" title = "enum class in io.papermc.paper.world" > MoonPhase< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/util/MRUMapCache.html" title = "class in co.aikar.util" > MRUMapCache< / a > < < a href = "co/aikar/util/MRUMapCache.html" title = "type parameter in MRUMapCache" > K< / a > ,< wbr > < a href = "co/aikar/util/MRUMapCache.html" title = "type parameter in MRUMapCache" > V< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Implements a Most Recently Used cache in front of a backing map, to quickly access the last accessed result.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Mule.html" title = "interface in org.bukkit.entity" > Mule< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Mule - variant of < a href = "org/bukkit/entity/ChestedHorse.html" title = "interface in org.bukkit.entity" > < code > ChestedHorse< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/MultipleCommandAlias.html" title = "class in org.bukkit.command" > MultipleCommandAlias< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a command that delegates to one or more other commands< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/MultipleFacing.html" title = "interface in org.bukkit.block.data" > MultipleFacing< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This class encompasses the 'north', 'east', 'south', 'west', 'up', 'down'
boolean flags which are used to set which faces of the block textures are
displayed on.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Mushroom.html" title = "class in org.bukkit.material" > Mushroom< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/material/types/MushroomBlockTexture.html" title = "enum class in org.bukkit.material.types" > MushroomBlockTexture< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > use BlockData< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/MushroomCow.html" title = "interface in org.bukkit.entity" > MushroomCow< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a mushroom < a href = "org/bukkit/entity/Cow.html" title = "interface in org.bukkit.entity" > < code > Cow< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/MushroomCow.Variant.html" title = "enum class in org.bukkit.entity" > MushroomCow.Variant< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the variant of a cow - ie its color.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/Nameable.html" title = "interface in org.bukkit" > Nameable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/Namespaced.html" title = "interface in com.destroystokyo.paper" > Namespaced< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a namespaced resource, see < a href = "org/bukkit/NamespacedKey.html" title = "class in org.bukkit" > < code > NamespacedKey< / code > < / a > for single elements
or < a href = "com/destroystokyo/paper/NamespacedTag.html" title = "class in com.destroystokyo.paper" > < code > NamespacedTag< / code > < / a > for a collection of elements
Namespaces may only contain lowercase alphanumeric characters, periods,
underscores, and hyphens.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/NamespacedKey.html" title = "class in org.bukkit" > NamespacedKey< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a String based key which consists of two components - a namespace
and a key.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/NamespacedTag.html" title = "class in com.destroystokyo.paper" > NamespacedTag< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a String based key pertaining to a tagged entry.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/scoreboard/NameTagVisibility.html" title = "enum class in org.bukkit.scoreboard" > NameTagVisibility< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > replaced by < a href = "org/bukkit/scoreboard/Team.OptionStatus.html" title = "enum class in org.bukkit.scoreboard" > < code > Team.OptionStatus< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/NetherWarts.html" title = "class in org.bukkit.material" > NetherWarts< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/NetherWartsState.html" title = "enum class in org.bukkit" > NetherWartsState< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > use < a href = "org/bukkit/block/data/BlockData.html" title = "interface in org.bukkit.block.data" > < code > BlockData< / code > < / a > and < a href = "org/bukkit/block/data/Ageable.html" title = "interface in org.bukkit.block.data" > < code > Ageable< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/network/NetworkClient.html" title = "interface in com.destroystokyo.paper.network" > NetworkClient< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a client connected to the server.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/noise/NoiseGenerator.html" title = "class in org.bukkit.util.noise" > NoiseGenerator< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Base class for all noise generators< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Note.html" title = "class in org.bukkit" > Note< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A note class to store a specific note.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Note.Tone.html" title = "enum class in org.bukkit" > Note.Tone< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum holding tones.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/NoteBlock.html" title = "interface in org.bukkit.block.data.type" > NoteBlock< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'instrument' is the type of sound made when this note block is activated.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/NotePlayEvent.html" title = "class in org.bukkit.event.block" > NotePlayEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a note block is being played through player interaction or a
redstone current.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/NPC.html" title = "interface in org.bukkit.entity" > NPC< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a non-player character< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/NullConversationPrefix.html" title = "class in org.bukkit.conversations" > NullConversationPrefix< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > NullConversationPrefix is a < a href = "org/bukkit/conversations/ConversationPrefix.html" title = "interface in org.bukkit.conversations" > < code > ConversationPrefix< / code > < / a > implementation that
displays nothing in front of conversation output.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/timings/NullTimingHandler.html" title = "class in co.aikar.timings" > NullTimingHandler< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/NumberConversions.html" title = "class in org.bukkit.util" > NumberConversions< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Utils for casting number types to other number types< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/NumericPrompt.html" title = "class in org.bukkit.conversations" > NumericPrompt< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > NumericPrompt is the base class for any prompt that requires a < a href = "https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/lang/Number.html" title = "class or interface in java.lang" class = "external-link" > < code > Number< / code > < / a > response from the user.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scoreboard/Objective.html" title = "interface in org.bukkit.scoreboard" > Objective< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An objective on a scoreboard that can show scores specific to entries.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Observer.html" title = "interface in org.bukkit.block.data.type" > Observer< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Observer.html" title = "class in org.bukkit.material" > Observer< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Ocelot.html" title = "interface in org.bukkit.entity" > Ocelot< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A wild tameable cat< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Ocelot.Type.html" title = "enum class in org.bukkit.entity" > Ocelot.Type< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > Cats are now a separate entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/noise/OctaveGenerator.html" title = "class in org.bukkit.util.noise" > OctaveGenerator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Creates noise using unbiased octaves< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/OfflinePlayer.html" title = "interface in org.bukkit" > OfflinePlayer< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Openable.html" title = "interface in org.bukkit.block.data" > Openable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'open' denotes whether this block is currently opened.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/material/Openable.html" title = "interface in org.bukkit.material" > Openable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Orientable.html" title = "interface in org.bukkit.block.data" > Orientable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'axis' represents the axis along whilst this block is oriented.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Painting.html" title = "interface in org.bukkit.entity" > Painting< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Painting.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/structure/Palette.html" title = "interface in org.bukkit.structure" > Palette< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represent a variation of a structure.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Panda.html" title = "interface in org.bukkit.entity" > Panda< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Panda entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Panda.Gene.html" title = "enum class in org.bukkit.entity" > Panda.Gene< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/text/PaperComponents.html" title = "class in io.papermc.paper.text" > PaperComponents< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Paper API-specific methods for working with < a href = "https://jd.adventure.kyori.net/api/4.11.0/net/kyori/adventure/text/Component.html" title = "class or interface in net.kyori.adventure.text" class = "external-link" > < code > Component< / code > < / a > s and related.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/utils/PaperPluginLogger.html" title = "class in com.destroystokyo.paper.utils" > PaperPluginLogger< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Prevents plugins (e.g.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/PaperServerListPingEvent.html" title = "class in com.destroystokyo.paper.event.server" > PaperServerListPingEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Extended version of < a href = "org/bukkit/event/server/ServerListPingEvent.html" title = "class in org.bukkit.event.server" > < code > ServerListPingEvent< / code > < / a > that allows full control
of the response sent to the client.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Parrot.html" title = "interface in org.bukkit.entity" > Parrot< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Parrot.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Parrot.Variant.html" title = "enum class in org.bukkit.entity" > Parrot.Variant< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the variant of a parrot - ie its color.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Particle.html" title = "enum class in org.bukkit" > Particle< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Particle.DustOptions.html" title = "class in org.bukkit" > Particle.DustOptions< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Options which can be applied to redstone dust particles - a particle
color and size.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Particle.DustTransition.html" title = "class in org.bukkit" > Particle.DustTransition< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Options which can be applied to a color transitioning dust particles.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/ParticleBuilder.html" title = "class in com.destroystokyo.paper" > ParticleBuilder< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Helps prepare a particle to be sent to players.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/entity/Pathfinder.html" title = "interface in com.destroystokyo.paper.entity" > Pathfinder< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Handles pathfinding operations for an Entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/entity/Pathfinder.PathResult.html" title = "interface in com.destroystokyo.paper.entity" > Pathfinder.PathResult< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents the result of a pathfinding calculation< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/block/banner/Pattern.html" title = "class in org.bukkit.block.banner" > Pattern< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/banner/PatternType.html" title = "enum class in org.bukkit.block.banner" > PatternType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/noise/PerlinNoiseGenerator.html" title = "class in org.bukkit.util.noise" > PerlinNoiseGenerator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Generates noise using the "classic" perlin generator< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/noise/PerlinOctaveGenerator.html" title = "class in org.bukkit.util.noise" > PerlinOctaveGenerator< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Creates perlin noise through unbiased octaves< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/permissions/Permissible.html" title = "interface in org.bukkit.permissions" > Permissible< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an object that may be assigned permissions< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/permissions/PermissibleBase.html" title = "class in org.bukkit.permissions" > PermissibleBase< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Base Permissible for use in any Permissible object via proxy or extension< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/permissions/Permission.html" title = "class in org.bukkit.permissions" > Permission< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a unique permission that may be attached to a < a href = "org/bukkit/permissions/Permissible.html" title = "interface in org.bukkit.permissions" > < code > Permissible< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/permissions/PermissionAttachment.html" title = "class in org.bukkit.permissions" > PermissionAttachment< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Holds information about a permission attachment on a < a href = "org/bukkit/permissions/Permissible.html" title = "interface in org.bukkit.permissions" > < code > Permissible< / code > < / a >
object< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/permissions/PermissionAttachmentInfo.html" title = "class in org.bukkit.permissions" > PermissionAttachmentInfo< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Holds information on a permission and which < a href = "org/bukkit/permissions/PermissionAttachment.html" title = "class in org.bukkit.permissions" > < code > PermissionAttachment< / code > < / a >
provides it< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/permissions/PermissionDefault.html" title = "enum class in org.bukkit.permissions" > PermissionDefault< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the possible default values for permissions< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/permissions/PermissionRemovedExecutor.html" title = "interface in org.bukkit.permissions" > PermissionRemovedExecutor< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a class which is to be notified when a < a href = "org/bukkit/permissions/PermissionAttachment.html" title = "class in org.bukkit.permissions" > < code > PermissionAttachment< / code > < / a > is removed from a < a href = "org/bukkit/permissions/Permissible.html" title = "interface in org.bukkit.permissions" > < code > Permissible< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/persistence/PersistentDataAdapterContext.html" title = "interface in org.bukkit.persistence" > PersistentDataAdapterContext< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This interface represents the context in which the < a href = "org/bukkit/persistence/PersistentDataType.html" title = "interface in org.bukkit.persistence" > < code > PersistentDataType< / code > < / a > can
serialize and deserialize the passed values.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/persistence/PersistentDataContainer.html" title = "interface in org.bukkit.persistence" > PersistentDataContainer< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This interface represents a map like object, capable of storing custom tags
in it.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/persistence/PersistentDataHolder.html" title = "interface in org.bukkit.persistence" > PersistentDataHolder< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > The < a href = "org/bukkit/persistence/PersistentDataHolder.html" title = "interface in org.bukkit.persistence" > < code > PersistentDataHolder< / code > < / a > interface defines an object that can store
custom persistent meta data on it.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/persistence/PersistentDataType.html" title = "interface in org.bukkit.persistence" > PersistentDataType< / a > < < a href = "org/bukkit/persistence/PersistentDataType.html" title = "type parameter in PersistentDataType" > T< / a > ,< wbr > < a href = "org/bukkit/persistence/PersistentDataType.html" title = "type parameter in PersistentDataType" > Z< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This class represents an enum with a generic content type.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/persistence/PersistentDataType.PrimitivePersistentDataType.html" title = "class in org.bukkit.persistence" > PersistentDataType.PrimitivePersistentDataType< / a > < < a href = "org/bukkit/persistence/PersistentDataType.PrimitivePersistentDataType.html" title = "type parameter in PersistentDataType.PrimitivePersistentDataType" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A default implementation that simply exists to pass on the retrieved or
inserted value to the next layer.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Phantom.html" title = "interface in org.bukkit.entity" > Phantom< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a phantom.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/PhantomPreSpawnEvent.html" title = "class in com.destroystokyo.paper.event.entity" > PhantomPreSpawnEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a phantom is spawned for an exhausted player< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Pig.html" title = "interface in org.bukkit.entity" > Pig< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Pig.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Piglin.html" title = "interface in org.bukkit.entity" > Piglin< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Piglin.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/PiglinAbstract.html" title = "interface in org.bukkit.entity" > PiglinAbstract< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Piglin / Piglin Brute.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/PiglinBarterEvent.html" title = "class in org.bukkit.event.entity" > PiglinBarterEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores all data related to the bartering interaction with a piglin.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/PiglinBrute.html" title = "interface in org.bukkit.entity" > PiglinBrute< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Piglin Brute.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/PigZapEvent.html" title = "class in org.bukkit.event.entity" > PigZapEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores data for pigs being zapped< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/PigZombie.html" title = "interface in org.bukkit.entity" > PigZombie< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Pig Zombie.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/PigZombieAngerEvent.html" title = "class in org.bukkit.event.entity" > PigZombieAngerEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a Pig Zombie is angered by another entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Pillager.html" title = "interface in org.bukkit.entity" > Pillager< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Illager entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Piston.html" title = "interface in org.bukkit.block.data.type" > Piston< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'extended' denotes whether the piston head is currently extended or not.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/PistonBaseMaterial.html" title = "class in org.bukkit.material" > PistonBaseMaterial< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/PistonExtensionMaterial.html" title = "class in org.bukkit.material" > PistonExtensionMaterial< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/PistonHead.html" title = "interface in org.bukkit.block.data.type" > PistonHead< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'short' denotes this piston head is shorter than the usual amount because it
is currently retracting.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/PistonMoveReaction.html" title = "enum class in org.bukkit.block" > PistonMoveReaction< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents how a block or entity will react when interacting with a piston
when it is extending or retracting.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > Player< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/entity/Player.Spigot.html" title = "class in org.bukkit.entity" > Player.Spigot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerAdvancementCriterionGrantEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerAdvancementCriterionGrantEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player is granted a criteria in an advancement.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerAdvancementDoneEvent.html" title = "class in org.bukkit.event.player" > PlayerAdvancementDoneEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player has completed all criteria in an advancement.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerAnimationEvent.html" title = "class in org.bukkit.event.player" > PlayerAnimationEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a player animation event
< br > Use < a href = "io/papermc/paper/event/player/PlayerArmSwingEvent.html" title = "class in io.papermc.paper.event.player" > < code > PlayerArmSwingEvent< / code > < / a > for determining which arm was swung.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerAnimationType.html" title = "enum class in org.bukkit.event.player" > PlayerAnimationType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Different types of player animations< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerArmorChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the player themselves change their armor items< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.SlotType.html" title = "enum class in com.destroystokyo.paper.event.player" > PlayerArmorChangeEvent.SlotType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerArmorStandManipulateEvent.html" title = "class in org.bukkit.event.player" > PlayerArmorStandManipulateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player interacts with an armor stand and will either swap, retrieve or place an item.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerArmSwingEvent.html" title = "class in io.papermc.paper.event.player" > PlayerArmSwingEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerAttackEntityCooldownResetEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when processing a player's attack on an entity when the player's attack strength cooldown is reset< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerAttemptPickupItemEvent.html" title = "class in org.bukkit.event.player" > PlayerAttemptPickupItemEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a player attempts to pick an item up from the ground< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerBedEnterEvent.html" title = "class in org.bukkit.event.player" > PlayerBedEnterEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is fired when the player is almost about to enter the bed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerBedEnterEvent.BedEnterResult.html" title = "enum class in org.bukkit.event.player" > PlayerBedEnterEvent.BedEnterResult< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the default possible outcomes of this event.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerBedFailEnterEvent.html" title = "class in io.papermc.paper.event.player" > PlayerBedFailEnterEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/event/player/PlayerBedFailEnterEvent.FailReason.html" title = "enum class in io.papermc.paper.event.player" > PlayerBedFailEnterEvent.FailReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerBedLeaveEvent.html" title = "class in org.bukkit.event.player" > PlayerBedLeaveEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is fired when the player is leaving a bed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerBucketEmptyEvent.html" title = "class in org.bukkit.event.player" > PlayerBucketEmptyEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player empties a bucket< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerBucketEntityEvent.html" title = "class in org.bukkit.event.player" > PlayerBucketEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called whenever a player captures an entity in a bucket.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerBucketEvent.html" title = "class in org.bukkit.event.player" > PlayerBucketEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player interacts with a Bucket< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerBucketFillEvent.html" title = "class in org.bukkit.event.player" > PlayerBucketFillEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player fills a bucket< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerBucketFishEvent.html" title = "class in org.bukkit.event.player" > PlayerBucketFishEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > Use the more generic < a href = "org/bukkit/event/player/PlayerBucketEntityEvent.html" title = "class in org.bukkit.event.player" > < code > PlayerBucketEntityEvent< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.html" title = "class in io.papermc.paper.event.player" > PlayerChangeBeaconEffectEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player sets the effect for a beacon< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerChangedMainHandEvent.html" title = "class in org.bukkit.event.player" > PlayerChangedMainHandEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player changes their main hand in the client settings.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerChangedWorldEvent.html" title = "class in org.bukkit.event.player" > PlayerChangedWorldEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player switches to another world.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerChannelEvent.html" title = "class in org.bukkit.event.player" > PlayerChannelEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called after a player registers or unregisters a new plugin
channel.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerChatEvent.html" title = "class in org.bukkit.event.player" > PlayerChatEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > This event will fire from the main thread and allows the use of
all of the Bukkit API, unlike the < a href = "org/bukkit/event/player/AsyncPlayerChatEvent.html" title = "class in org.bukkit.event.player" > < code > AsyncPlayerChatEvent< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerChatTabCompleteEvent.html" title = "class in org.bukkit.event.player" > PlayerChatTabCompleteEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > This event is no longer fired due to client changes< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/packet/PlayerChunkLoadEvent.html" title = "class in io.papermc.paper.event.packet" > PlayerChunkLoadEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Is called when a < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > receives a < a href = "org/bukkit/Chunk.html" title = "interface in org.bukkit" > < code > Chunk< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/packet/PlayerChunkUnloadEvent.html" title = "class in io.papermc.paper.event.packet" > PlayerChunkUnloadEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Is called when a < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > receives a chunk unload packet.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerClientOptionsChangeEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerClientOptionsChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the player changes his client settings< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerCommandPreprocessEvent.html" title = "class in org.bukkit.event.player" > PlayerCommandPreprocessEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called whenever a player runs a command (by placing a slash
at the start of their message).< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerCommandSendEvent.html" title = "class in org.bukkit.event.player" > PlayerCommandSendEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when the list of available server commands is sent to
the player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerConnectionCloseEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerConnectionCloseEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" >
This event is invoked when a player has disconnected.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/PlayerDeathEvent.html" title = "class in org.bukkit.event.entity" > PlayerDeathEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown whenever a < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > dies< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerDeepSleepEvent.html" title = "class in io.papermc.paper.event.player" > PlayerDeepSleepEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player has slept long enough
to count as passing the night/storm.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerDropItemEvent.html" title = "class in org.bukkit.event.player" > PlayerDropItemEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a player drops an item from their inventory< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerEditBookEvent.html" title = "class in org.bukkit.event.player" > PlayerEditBookEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player edits or signs a book and quill item.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerEggThrowEvent.html" title = "class in org.bukkit.event.player" > PlayerEggThrowEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player throws an egg and it might hatch< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerElytraBoostEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerElytraBoostEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a player boosts elytra flight with a firework< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerEvent.html" title = "class in org.bukkit.event.player" > PlayerEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a player related event< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerExpChangeEvent.html" title = "class in org.bukkit.event.player" > PlayerExpChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a players experience changes naturally< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerFishEvent.html" title = "class in org.bukkit.event.player" > PlayerFishEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a player is fishing< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerFishEvent.State.html" title = "enum class in org.bukkit.event.player" > PlayerFishEvent.State< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the state of the fishing< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerFlowerPotManipulateEvent.html" title = "class in io.papermc.paper.event.player" > PlayerFlowerPotManipulateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player places an item in or takes an item out of a flowerpot.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerGameModeChangeEvent.html" title = "class in org.bukkit.event.player" > PlayerGameModeChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the GameMode of the player is changed.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerGameModeChangeEvent.Cause.html" title = "enum class in org.bukkit.event.player" > PlayerGameModeChangeEvent.Cause< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerHandshakeEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerHandshakeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is fired during a player handshake.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerHarvestBlockEvent.html" title = "class in org.bukkit.event.player" > PlayerHarvestBlockEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called whenever a player harvests a block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerHideEntityEvent.html" title = "class in org.bukkit.event.player" > PlayerHideEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a visible entity is hidden from a player.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerInitialSpawnEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerInitialSpawnEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > Use < a href = "org/spigotmc/event/player/PlayerSpawnLocationEvent.html" title = "class in org.spigotmc.event.player" > < code > PlayerSpawnLocationEvent< / code > < / a > , Duplicate API< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerInteractAtEntityEvent.html" title = "class in org.bukkit.event.player" > PlayerInteractAtEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents an event that is called when a player right clicks an entity that
also contains the location where the entity was clicked.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerInteractEntityEvent.html" title = "class in org.bukkit.event.player" > PlayerInteractEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents an event that is called when a player right clicks an entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerInteractEvent.html" title = "class in org.bukkit.event.player" > PlayerInteractEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents an event that is called when a player interacts with an object or
air, potentially fired once for each hand.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/PlayerInventory.html" title = "interface in org.bukkit.inventory" > PlayerInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Player, including the four armor slots and any extra slots.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerItemBreakEvent.html" title = "class in org.bukkit.event.player" > PlayerItemBreakEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a player's item breaks (such as a shovel or flint and steel).< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerItemConsumeEvent.html" title = "class in org.bukkit.event.player" > PlayerItemConsumeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event will fire when a player is finishing consuming an item (food,
potion, milk bucket).< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerItemCooldownEvent.html" title = "class in io.papermc.paper.event.player" > PlayerItemCooldownEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a player receives an item cooldown.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerItemDamageEvent.html" title = "class in org.bukkit.event.player" > PlayerItemDamageEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an item used by the player takes durability damage as a result of
being used.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerItemFrameChangeEvent.html" title = "class in io.papermc.paper.event.player" > PlayerItemFrameChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an < a href = "org/bukkit/entity/ItemFrame.html" title = "interface in org.bukkit.entity" > < code > ItemFrame< / code > < / a > is having an item rotated, added, or removed from it.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/event/player/PlayerItemFrameChangeEvent.ItemFrameChangeAction.html" title = "enum class in io.papermc.paper.event.player" > PlayerItemFrameChangeEvent.ItemFrameChangeAction< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerItemHeldEvent.html" title = "class in org.bukkit.event.player" > PlayerItemHeldEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a player changes their currently held item< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerItemMendEvent.html" title = "class in org.bukkit.event.player" > PlayerItemMendEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents when a player has an item repaired via the Mending enchantment.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerJoinEvent.html" title = "class in org.bukkit.event.player" > PlayerJoinEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player joins a server< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerJumpEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerJumpEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the server detects the player is jumping.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerKickEvent.html" title = "class in org.bukkit.event.player" > PlayerKickEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player gets kicked from the server< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerKickEvent.Cause.html" title = "enum class in org.bukkit.event.player" > PlayerKickEvent.Cause< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerLaunchProjectileEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player shoots a projectile< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/PlayerLeashEntityEvent.html" title = "class in org.bukkit.event.entity" > PlayerLeashEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called immediately prior to a creature being leashed by a player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerLecternPageChangeEvent.html" title = "class in io.papermc.paper.event.player" > PlayerLecternPageChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/event/player/PlayerLecternPageChangeEvent.PageChangeDirection.html" title = "enum class in io.papermc.paper.event.player" > PlayerLecternPageChangeEvent.PageChangeDirection< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerLevelChangeEvent.html" title = "class in org.bukkit.event.player" > PlayerLevelChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a players level changes< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerLocaleChangeEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerLocaleChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > Replaced by < a href = "org/bukkit/event/player/PlayerLocaleChangeEvent.html" title = "class in org.bukkit.event.player" > < code > PlayerLocaleChangeEvent< / code > < / a > upstream< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerLocaleChangeEvent.html" title = "class in org.bukkit.event.player" > PlayerLocaleChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player changes their locale in the client settings.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerLoginEvent.html" title = "class in org.bukkit.event.player" > PlayerLoginEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores details for players attempting to log in.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerLoginEvent.Result.html" title = "enum class in org.bukkit.event.player" > PlayerLoginEvent.Result< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Basic kick reasons for communicating to plugins< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerLoomPatternSelectEvent.html" title = "class in io.papermc.paper.event.player" > PlayerLoomPatternSelectEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player selects a banner patten in a loom inventory.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerMoveEvent.html" title = "class in org.bukkit.event.player" > PlayerMoveEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Holds information for player movement events< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerNameEntityEvent.html" title = "class in io.papermc.paper.event.player" > PlayerNameEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the player is attempting to rename a mob< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/PlayerNamePrompt.html" title = "class in org.bukkit.conversations" > PlayerNamePrompt< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > PlayerNamePrompt is the base class for any prompt that requires the player
to enter another player's name.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.html" title = "class in com.destroystokyo.paper.event.entity" > PlayerNaturallySpawnCreaturesEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerPickupArrowEvent.html" title = "class in org.bukkit.event.player" > PlayerPickupArrowEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a player picks up an arrow from the ground.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerPickupExperienceEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerPickupExperienceEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a player is attempting to pick up an experience orb< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerPickupItemEvent.html" title = "class in org.bukkit.event.player" > PlayerPickupItemEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > < a href = "org/bukkit/event/entity/EntityPickupItemEvent.html" title = "class in org.bukkit.event.entity" > < code > EntityPickupItemEvent< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerPortalEvent.html" title = "class in org.bukkit.event.player" > PlayerPortalEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player is about to teleport because it is in contact with a
portal which will generate an exit portal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerPostRespawnEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerPostRespawnEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired after a player has respawned< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerPreLoginEvent.html" title = "class in org.bukkit.event.player" > PlayerPreLoginEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > This event causes synchronization from the login thread; < a href = "org/bukkit/event/player/AsyncPlayerPreLoginEvent.html" title = "class in org.bukkit.event.player" > < code > AsyncPlayerPreLoginEvent< / code > < / a > is preferred to keep the secondary threads
asynchronous.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerPreLoginEvent.Result.html" title = "enum class in org.bukkit.event.player" > PlayerPreLoginEvent.Result< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Basic kick reasons for communicating to plugins< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/profile/PlayerProfile.html" title = "interface in com.destroystokyo.paper.profile" > PlayerProfile< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a players profile for the game, such as UUID, Name, and textures.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/profile/PlayerProfile.html" title = "interface in org.bukkit.profile" > PlayerProfile< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated.
< div class = "deprecation-comment" > see < a href = "com/destroystokyo/paper/profile/PlayerProfile.html" title = "interface in com.destroystokyo.paper.profile" > < code > PlayerProfile< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerPurchaseEvent.html" title = "class in io.papermc.paper.event.player" > PlayerPurchaseEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player trades with a standalone merchant GUI.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerQuitEvent.html" title = "class in org.bukkit.event.player" > PlayerQuitEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player leaves a server< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerQuitEvent.QuitReason.html" title = "enum class in org.bukkit.event.player" > PlayerQuitEvent.QuitReason< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerReadyArrowEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player is firing a bow and the server is choosing an arrow to use.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerRecipeBookClickEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerRecipeBookClickEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player clicks a recipe in the recipe book< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerRecipeDiscoverEvent.html" title = "class in org.bukkit.event.player" > PlayerRecipeDiscoverEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player discovers a new recipe in the recipe book.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerRegisterChannelEvent.html" title = "class in org.bukkit.event.player" > PlayerRegisterChannelEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This is called immediately after a player registers for a plugin channel.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerResourcePackStatusEvent.html" title = "class in org.bukkit.event.player" > PlayerResourcePackStatusEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player takes action on a resource pack request sent via
< a href = "org/bukkit/entity/Player.html#setResourcePack(java.lang.String)" > < code > Player.setResourcePack(java.lang.String)< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerResourcePackStatusEvent.Status.html" title = "enum class in org.bukkit.event.player" > PlayerResourcePackStatusEvent.Status< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Status of the resource pack.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerRespawnEvent.html" title = "class in org.bukkit.event.player" > PlayerRespawnEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player respawns.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerRespawnEvent.RespawnFlag.html" title = "enum class in org.bukkit.event.player" > PlayerRespawnEvent.RespawnFlag< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerRiptideEvent.html" title = "class in org.bukkit.event.player" > PlayerRiptideEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is fired when the player activates the riptide enchantment, using
their trident to propel them through the air.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerSetSpawnEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player's spawn is set, either by themselves or otherwise.< br >
Cancelling this event will prevent the spawn from being set.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.Cause.html" title = "enum class in com.destroystokyo.paper.event.player" > PlayerSetSpawnEvent.Cause< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/PlayerShearBlockEvent.html" title = "class in io.papermc.paper.event.block" > PlayerShearBlockEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player uses sheers on a block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerShearEntityEvent.html" title = "class in org.bukkit.event.player" > PlayerShearEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player shears an entity< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerShowEntityEvent.html" title = "class in org.bukkit.event.player" > PlayerShowEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a hidden entity is shown to a player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerSignCommandPreprocessEvent.html" title = "class in io.papermc.paper.event.player" > PlayerSignCommandPreprocessEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > clicks a sign that causes a command to run.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/spigotmc/event/player/PlayerSpawnLocationEvent.html" title = "class in org.spigotmc.event.player" > PlayerSpawnLocationEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when player is about to spawn in a world after joining the server.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerStartSpectatingEntityEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerStartSpectatingEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Triggered when a player starts spectating an entity in spectator mode.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerStatisticIncrementEvent.html" title = "class in org.bukkit.event.player" > PlayerStatisticIncrementEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player statistic is incremented.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerStonecutterRecipeSelectEvent.html" title = "class in io.papermc.paper.event.player" > PlayerStonecutterRecipeSelectEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerStopSpectatingEntityEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerStopSpectatingEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Triggered when a player stops spectating an entity in spectator mode.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerStopUsingItemEvent.html" title = "class in io.papermc.paper.event.player" > PlayerStopUsingItemEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the server detects a player stopping using an item.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerSwapHandItemsEvent.html" title = "class in org.bukkit.event.player" > PlayerSwapHandItemsEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player swap items between main hand and off hand using the
hotkey.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerTakeLecternBookEvent.html" title = "class in org.bukkit.event.player" > PlayerTakeLecternBookEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a player clicks the button to take a book of a
Lectern.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerTeleportEndGatewayEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerTeleportEndGatewayEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a teleport is triggered for an End Gateway< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerTeleportEvent.html" title = "class in org.bukkit.event.player" > PlayerTeleportEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Holds information for player teleport events< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/player/PlayerTeleportEvent.TeleportCause.html" title = "enum class in org.bukkit.event.player" > PlayerTeleportEvent.TeleportCause< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/profile/PlayerTextures.html" title = "interface in org.bukkit.profile" > PlayerTextures< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Provides access to the textures stored inside a < a href = "org/bukkit/profile/PlayerProfile.html" title = "interface in org.bukkit.profile" > < code > PlayerProfile< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/profile/PlayerTextures.SkinModel.html" title = "enum class in org.bukkit.profile" > PlayerTextures.SkinModel< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The different Minecraft skin models.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerToggleFlightEvent.html" title = "class in org.bukkit.event.player" > PlayerToggleFlightEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player toggles their flying state< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerToggleSneakEvent.html" title = "class in org.bukkit.event.player" > PlayerToggleSneakEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player toggles their sneaking state< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerToggleSprintEvent.html" title = "class in org.bukkit.event.player" > PlayerToggleSprintEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player toggles their sprinting state< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/player/PlayerTradeEvent.html" title = "class in io.papermc.paper.event.player" > PlayerTradeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a player trades with a villager or wandering trader< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerUnleashEntityEvent.html" title = "class in org.bukkit.event.player" > PlayerUnleashEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called prior to an entity being unleashed due to a player's action.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerUnregisterChannelEvent.html" title = "class in org.bukkit.event.player" > PlayerUnregisterChannelEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This is called immediately after a player unregisters for a plugin channel.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.html" title = "class in com.destroystokyo.paper.event.player" > PlayerUseUnknownEntityEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/player/PlayerVelocityEvent.html" title = "class in org.bukkit.event.player" > PlayerVelocityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the velocity of a player changes.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/Plugin.html" title = "interface in org.bukkit.plugin" > Plugin< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Plugin< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/PluginAwareness.html" title = "interface in org.bukkit.plugin" > PluginAwareness< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a concept that a plugin is aware of.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/plugin/PluginAwareness.Flags.html" title = "enum class in org.bukkit.plugin" > PluginAwareness.Flags< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Each entry here represents a particular plugin's awareness.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/PluginBase.html" title = "class in org.bukkit.plugin" > PluginBase< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a base < a href = "org/bukkit/plugin/Plugin.html" title = "interface in org.bukkit.plugin" > < code > Plugin< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/plugin/messaging/PluginChannelDirection.html" title = "enum class in org.bukkit.plugin.messaging" > PluginChannelDirection< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the different directions a plugin channel may go.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/java/PluginClassLoader.html" title = "class in org.bukkit.plugin.java" > PluginClassLoader< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A ClassLoader for plugins, to allow shared classes across multiple plugins< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/PluginCommand.html" title = "class in org.bukkit.command" > PluginCommand< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a < a href = "org/bukkit/command/Command.html" title = "class in org.bukkit.command" > < code > Command< / code > < / a > belonging to a plugin< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/PluginCommandYamlParser.html" title = "class in org.bukkit.command" > PluginCommandYamlParser< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/PluginDescriptionFile.html" title = "class in org.bukkit.plugin" > PluginDescriptionFile< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This type is the runtime-container for the information in the plugin.yml.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/PluginDisableEvent.html" title = "class in org.bukkit.event.server" > PluginDisableEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a plugin is disabled.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/PluginEnableEvent.html" title = "class in org.bukkit.event.server" > PluginEnableEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a plugin is enabled.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/PluginEvent.html" title = "class in org.bukkit.event.server" > PluginEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Used for plugin enable and disable events< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/PluginIdentifiableCommand.html" title = "interface in org.bukkit.command" > PluginIdentifiableCommand< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This interface is used by the help system to group commands into
sub-indexes based on the < a href = "org/bukkit/plugin/Plugin.html" title = "interface in org.bukkit.plugin" > < code > Plugin< / code > < / a > they are a part of.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/PluginLoader.html" title = "interface in org.bukkit.plugin" > PluginLoader< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a plugin loader, which handles direct access to specific types
of plugins< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/plugin/PluginLoadOrder.html" title = "enum class in org.bukkit.plugin" > PluginLoadOrder< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the order in which a plugin should be initialized and enabled< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/PluginLogger.html" title = "class in org.bukkit.plugin" > PluginLogger< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > The PluginLogger class is a modified < a href = "https://docs.oracle.com/en/java/javase/17/docs/api/java.logging/java/util/logging/Logger.html" title = "class or interface in java.util.logging" class = "external-link" > < code > Logger< / code > < / a > that prepends all
logging calls with the name of the plugin doing the logging.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/PluginManager.html" title = "interface in org.bukkit.plugin" > PluginManager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Handles all plugin management from the Server< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/messaging/PluginMessageListener.html" title = "interface in org.bukkit.plugin.messaging" > PluginMessageListener< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A listener for a specific Plugin Channel, which will receive notifications
of messages sent from a client.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/messaging/PluginMessageListenerRegistration.html" title = "class in org.bukkit.plugin.messaging" > PluginMessageListenerRegistration< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Contains information about a < a href = "org/bukkit/plugin/Plugin.html" title = "interface in org.bukkit.plugin" > < code > Plugin< / code > < / a > s registration to a plugin
channel.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/messaging/PluginMessageRecipient.html" title = "interface in org.bukkit.plugin.messaging" > PluginMessageRecipient< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a possible recipient for a Plugin Message.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/PluginNameConversationPrefix.html" title = "class in org.bukkit.conversations" > PluginNameConversationPrefix< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > PluginNameConversationPrefix is a < a href = "org/bukkit/conversations/ConversationPrefix.html" title = "interface in org.bukkit.conversations" > < code > ConversationPrefix< / code > < / a > implementation
that displays the plugin name in front of conversation output.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/defaults/PluginsCommand.html" title = "class in org.bukkit.command.defaults" > PluginsCommand< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/PointedDripstone.html" title = "interface in org.bukkit.block.data.type" > PointedDripstone< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'thickness' represents the dripstone thickness.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/PointedDripstone.Thickness.html" title = "enum class in org.bukkit.block.data.type" > PointedDripstone.Thickness< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the thickness of the dripstone, corresponding to its position
within a multi-block dripstone formation.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/PolarBear.html" title = "interface in org.bukkit.entity" > PolarBear< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a polar bear.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/PortalCreateEvent.html" title = "class in org.bukkit.event.world" > PortalCreateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a portal is created< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/world/PortalCreateEvent.CreateReason.html" title = "enum class in org.bukkit.event.world" > PortalCreateEvent.CreateReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify the various reasons for a portal's creation< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/PortalType.html" title = "enum class in org.bukkit" > PortalType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents various types of portals that can be made in a world.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Pose.html" title = "enum class in org.bukkit.entity" > Pose< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents an entity body pose.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/potion/Potion.html" title = "class in org.bukkit.potion" > Potion< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/potion/PotionBrewer.html" title = "interface in org.bukkit.potion" > PotionBrewer< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a brewer that can create < a href = "org/bukkit/potion/PotionEffect.html" title = "class in org.bukkit.potion" > < code > PotionEffect< / code > < / a > s.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/potion/PotionData.html" title = "class in org.bukkit.potion" > PotionData< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/potion/PotionEffect.html" title = "class in org.bukkit.potion" > PotionEffect< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a potion effect, that can be added to a < a href = "org/bukkit/entity/LivingEntity.html" title = "interface in org.bukkit.entity" > < code > LivingEntity< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/potion/PotionEffectType.html" title = "class in org.bukkit.potion" > PotionEffectType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a type of potion and its effect on an entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/potion/PotionEffectType.Category.html" title = "enum class in org.bukkit.potion" > PotionEffectType.Category< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Category of < a href = "org/bukkit/potion/PotionEffectType.html" title = "class in org.bukkit.potion" > < code > PotionEffectType< / code > < / a > s< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/potion/PotionEffectTypeWrapper.html" title = "class in org.bukkit.potion" > PotionEffectTypeWrapper< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/PotionMeta.html" title = "interface in org.bukkit.inventory.meta" > PotionMeta< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a potion or item that can have custom effects.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/potion/PotionMix.html" title = "class in io.papermc.paper.potion" > PotionMix< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a potion mix made in a Brewing Stand.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/PotionSplashEvent.html" title = "class in org.bukkit.event.entity" > PotionSplashEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a splash potion hits an area< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/potion/PotionType.html" title = "enum class in org.bukkit.potion" > PotionType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > This enum reflects and matches each potion state that can be obtained from
the Creative mode inventory< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Powerable.html" title = "interface in org.bukkit.block.data" > Powerable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'powered' indicates whether this block is in the powered state or not, i.e.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/minecart/PoweredMinecart.html" title = "interface in org.bukkit.entity.minecart" > PoweredMinecart< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a powered minecart.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/PoweredRail.html" title = "class in org.bukkit.material" > PoweredRail< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/PreCreatureSpawnEvent.html" title = "class in com.destroystokyo.paper.event.entity" > PreCreatureSpawnEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > WARNING: This event only fires for a limited number of cases, and not for every case that CreatureSpawnEvent does.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/profile/PreFillProfileEvent.html" title = "class in com.destroystokyo.paper.event.profile" > PreFillProfileEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when the server is requesting to fill in properties of an incomplete profile, such as textures.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/profile/PreLookupProfileEvent.html" title = "class in com.destroystokyo.paper.event.profile" > PreLookupProfileEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Allows a plugin to intercept a Profile Lookup for a Profile by name
At the point of event fire, the UUID and properties are unset.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/PrepareAnvilEvent.html" title = "class in org.bukkit.event.inventory" > PrepareAnvilEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an item is put in a slot for repair by an anvil.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/inventory/PrepareGrindstoneEvent.html" title = "class in com.destroystokyo.paper.event.inventory" > PrepareGrindstoneEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/PrepareItemCraftEvent.html" title = "class in org.bukkit.event.inventory" > PrepareItemCraftEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/enchantment/PrepareItemEnchantEvent.html" title = "class in org.bukkit.event.enchantment" > PrepareItemEnchantEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an ItemStack is inserted in an enchantment table - can be
called multiple times< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/inventory/PrepareResultEvent.html" title = "class in com.destroystokyo.paper.event.inventory" > PrepareResultEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an item is put in an inventory containing a result slot< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/PrepareSmithingEvent.html" title = "class in org.bukkit.event.inventory" > PrepareSmithingEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an item is put in a slot for upgrade by a Smithing Table.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/PreSpawnerSpawnEvent.html" title = "class in com.destroystokyo.paper.event.entity" > PreSpawnerSpawnEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called before an entity is spawned into a world by a spawner.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/PressurePlate.html" title = "class in org.bukkit.material" > PressurePlate< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/material/PressureSensor.html" title = "interface in org.bukkit.material" > PressureSensor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/profile/ProfileProperty.html" title = "class in com.destroystokyo.paper.profile" > ProfileProperty< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a property on a < a href = "com/destroystokyo/paper/profile/PlayerProfile.html" title = "interface in com.destroystokyo.paper.profile" > < code > PlayerProfile< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/profile/ProfileWhitelistVerifyEvent.html" title = "class in com.destroystokyo.paper.event.profile" > ProfileWhitelistVerifyEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fires when the server needs to verify if a player is whitelisted.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Projectile.html" title = "interface in org.bukkit.entity" > Projectile< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a shootable entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/ProjectileCollideEvent.html" title = "class in com.destroystokyo.paper.event.entity" > ProjectileCollideEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an projectile collides with an entity< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/ProjectileHitEvent.html" title = "class in org.bukkit.event.entity" > ProjectileHitEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a projectile hits an object< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/ProjectileLaunchEvent.html" title = "class in org.bukkit.event.entity" > ProjectileLaunchEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a projectile is launched.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/projectiles/ProjectileSource.html" title = "interface in org.bukkit.projectiles" > ProjectileSource< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a valid source of a projectile.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/conversations/Prompt.html" title = "interface in org.bukkit.conversations" > Prompt< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A Prompt is the main constituent of a < a href = "org/bukkit/conversations/Conversation.html" title = "class in org.bukkit.conversations" > < code > Conversation< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/ProxiedCommandSender.html" title = "interface in org.bukkit.command" > ProxiedCommandSender< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/PufferFish.html" title = "interface in org.bukkit.entity" > PufferFish< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a puffer fish.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/PufferFishStateChangeEvent.html" title = "class in io.papermc.paper.event.entity" > PufferFishStateChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called just before a < a href = "org/bukkit/entity/PufferFish.html" title = "interface in org.bukkit.entity" > < code > PufferFish< / code > < / a > inflates or deflates.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Pumpkin.html" title = "class in org.bukkit.material" > Pumpkin< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Rabbit.html" title = "interface in org.bukkit.entity" > Rabbit< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Rabbit.Type.html" title = "enum class in org.bukkit.entity" > Rabbit.Type< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the various types a Rabbit might be.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/Raid.html" title = "interface in org.bukkit" > Raid< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a raid event.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Raid.RaidStatus.html" title = "enum class in org.bukkit" > Raid.RaidStatus< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the status of a < a href = "org/bukkit/Raid.html" title = "interface in org.bukkit" > < code > Raid< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Raider.html" title = "interface in org.bukkit.entity" > Raider< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/raid/RaidEvent.html" title = "class in org.bukkit.event.raid" > RaidEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents events related to raids.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/raid/RaidFinishEvent.html" title = "class in org.bukkit.event.raid" > RaidFinishEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a < a href = "org/bukkit/Raid.html" title = "interface in org.bukkit" > < code > Raid< / code > < / a > was complete with a clear result.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/raid/RaidSpawnWaveEvent.html" title = "class in org.bukkit.event.raid" > RaidSpawnWaveEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a raid wave spawns.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/raid/RaidStopEvent.html" title = "class in org.bukkit.event.raid" > RaidStopEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/Raid.html" title = "interface in org.bukkit" > < code > Raid< / code > < / a > is stopped.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/raid/RaidStopEvent.Reason.html" title = "enum class in org.bukkit.event.raid" > RaidStopEvent.Reason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/raid/RaidTriggerEvent.html" title = "class in org.bukkit.event.raid" > RaidTriggerEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/Raid.html" title = "interface in org.bukkit" > < code > Raid< / code > < / a > is triggered (e.g: a player with Bad Omen effect
enters a village).< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Rail.html" title = "interface in org.bukkit.block.data" > Rail< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'shape' represents the current layout of a minecart rail.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/Rail.Shape.html" title = "enum class in org.bukkit.block.data" > Rail.Shape< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The different types of shapes a rail block can occupy.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Rails.html" title = "class in org.bukkit.material" > Rails< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/entity/RangedEntity.html" title = "interface in com.destroystokyo.paper.entity" > RangedEntity< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Ravager.html" title = "interface in org.bukkit.entity" > Ravager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Illager beast.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/RayTraceResult.html" title = "class in org.bukkit.util" > RayTraceResult< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > The hit result of a ray trace.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/Recipe.html" title = "interface in org.bukkit.inventory" > Recipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents some type of crafting recipe.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/RecipeChoice.html" title = "interface in org.bukkit.inventory" > RecipeChoice< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a potential item match within a recipe.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/RecipeChoice.ExactChoice.html" title = "class in org.bukkit.inventory" > RecipeChoice.ExactChoice< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a choice that will be valid only one of the stacks is exactly
matched (aside from stack size).< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/RecipeChoice.MaterialChoice.html" title = "class in org.bukkit.inventory" > RecipeChoice.MaterialChoice< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a choice of multiple matching Materials.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/material/Redstone.html" title = "interface in org.bukkit.material" > Redstone< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Indicated a Material that may carry or create a Redstone current< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/RedstoneRail.html" title = "interface in org.bukkit.block.data.type" > RedstoneRail< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A type of minecart rail which interacts with redstone in one way or another.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/RedstoneTorch.html" title = "class in org.bukkit.material" > RedstoneTorch< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/RedstoneWallTorch.html" title = "interface in org.bukkit.block.data.type" > RedstoneWallTorch< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/RedstoneWire.html" title = "interface in org.bukkit.block.data.type" > RedstoneWire< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'north', 'east', 'south', 'west' represent the types of connections this
redstone wire has to adjacent blocks.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/RedstoneWire.html" title = "class in org.bukkit.material" > RedstoneWire< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/RedstoneWire.Connection.html" title = "enum class in org.bukkit.block.data.type" > RedstoneWire.Connection< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The way in which a redstone wire can connect to an adjacent block face.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "io/papermc/paper/registry/Reference.html" title = "interface in io.papermc.paper.registry" > Reference< / a > < < a href = "io/papermc/paper/registry/Reference.html" title = "type parameter in Reference" > T< / a > extends < a href = "org/bukkit/Keyed.html" title = "interface in org.bukkit" > Keyed< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a reference to a server-backed registry value that may
change.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/RegexPrompt.html" title = "class in org.bukkit.conversations" > RegexPrompt< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > RegexPrompt is the base class for any prompt that requires an input
validated by a regular expression.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/RegionAccessor.html" title = "interface in org.bukkit" > RegionAccessor< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A RegionAccessor gives access to getting, modifying and spawning < a href = "org/bukkit/block/Biome.html" title = "enum class in org.bukkit.block" > < code > Biome< / code > < / a > , < a href = "org/bukkit/block/BlockState.html" title = "interface in org.bukkit.block" > < code > BlockState< / code > < / a > and < a href = "org/bukkit/entity/Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > ,
as well as generating some basic structures.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/RegisteredListener.html" title = "class in org.bukkit.plugin" > RegisteredListener< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores relevant information for plugin listeners< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/RegisteredServiceProvider.html" title = "class in org.bukkit.plugin" > RegisteredServiceProvider< / a > < < a href = "org/bukkit/plugin/RegisteredServiceProvider.html" title = "type parameter in RegisteredServiceProvider" > T< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A registered service provider.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/Registry.html" title = "interface in org.bukkit" > Registry< / a > < < a href = "org/bukkit/Registry.html" title = "type parameter in Registry" > T< / a > extends < a href = "org/bukkit/Keyed.html" title = "interface in org.bukkit" > Keyed< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a registry of Bukkit objects that may be retrieved by
< a href = "org/bukkit/NamespacedKey.html" title = "class in org.bukkit" > < code > NamespacedKey< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Registry.SimpleRegistry.html" title = "class in org.bukkit" > Registry.SimpleRegistry< / a > < < a href = "org/bukkit/Registry.SimpleRegistry.html" title = "type parameter in Registry.SimpleRegistry" > T< / a > extends < a href = "https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/lang/Enum.html" title = "class or interface in java.lang" class = "external-link" > Enum< / a > < < a href = "org/bukkit/Registry.SimpleRegistry.html" title = "type parameter in Registry.SimpleRegistry" > T< / a > > & < a href = "org/bukkit/Keyed.html" title = "interface in org.bukkit" > Keyed< / a > > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/entity/RelativeTeleportFlag.html" title = "enum class in io.papermc.paper.entity" > RelativeTeleportFlag< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents coordinates in a teleportation that should be handled relatively.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/defaults/ReloadCommand.html" title = "class in org.bukkit.command.defaults" > ReloadCommand< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/RemoteConsoleCommandSender.html" title = "interface in org.bukkit.command" > RemoteConsoleCommandSender< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/RemoteServerCommandEvent.html" title = "class in org.bukkit.event.server" > RemoteServerCommandEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a command is received over RCON.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/scoreboard/RenderType.html" title = "enum class in org.bukkit.scoreboard" > RenderType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Controls the way in which an < a href = "org/bukkit/scoreboard/Objective.html" title = "interface in org.bukkit.scoreboard" > < code > Objective< / code > < / a > is rendered client side.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/Repairable.html" title = "interface in org.bukkit.inventory.meta" > Repairable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an item that can be repaired at an anvil.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Repeater.html" title = "interface in org.bukkit.block.data.type" > Repeater< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'delay' is the propagation delay of a repeater, i.e.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/entity/villager/Reputation.html" title = "class in com.destroystokyo.paper.entity.villager" > Reputation< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A reputation score for a player on a villager.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/entity/villager/ReputationType.html" title = "enum class in com.destroystokyo.paper.entity.villager" > ReputationType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > A type of reputation gained with a < a href = "org/bukkit/entity/Villager.html" title = "interface in org.bukkit.entity" > < code > Villager< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/messaging/ReservedChannelException.html" title = "class in org.bukkit.plugin.messaging" > ReservedChannelException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown if a plugin attempts to register for a reserved channel (such as
"REGISTER")< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/RespawnAnchor.html" title = "interface in org.bukkit.block.data.type" > RespawnAnchor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'charges' represents the amount of times the anchor may still be used.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/minecart/RideableMinecart.html" title = "interface in org.bukkit.entity.minecart" > RideableMinecart< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a minecart that can have certain < a href = "org/bukkit/entity/Entity.html" title = "interface in org.bukkit.entity" > < code > entities< / code > < / a > as passengers.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Rotatable.html" title = "interface in org.bukkit.block.data" > Rotatable< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'rotation' represents the current rotation of this block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Rotation.html" title = "enum class in org.bukkit" > Rotation< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum to specify a rotation based orientation, like that on a clock.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/SaddledHorseInventory.html" title = "interface in org.bukkit.inventory" > SaddledHorseInventory< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/executor/asm/SafeClassDefiner.html" title = "class in com.destroystokyo.paper.event.executor.asm" > SafeClassDefiner< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Salmon.html" title = "interface in org.bukkit.entity" > Salmon< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a salmon fish.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Sandstone.html" title = "class in org.bukkit.material" > Sandstone< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/SandstoneType.html" title = "enum class in org.bukkit" > SandstoneType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > use < a href = "org/bukkit/block/data/BlockData.html" title = "interface in org.bukkit.block.data" > < code > BlockData< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Sapling.html" title = "interface in org.bukkit.block.data.type" > Sapling< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'stage' represents the growth stage of a sapling.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Sapling.html" title = "class in org.bukkit.material" > Sapling< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Scaffolding.html" title = "interface in org.bukkit.block.data.type" > Scaffolding< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'bottom' indicates whether the scaffolding is floating or not.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scoreboard/Score.html" title = "interface in org.bukkit.scoreboard" > Score< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A score entry for an < a href = "org/bukkit/scoreboard/Score.html#getEntry()" > < code > entry< / code > < / a > on an < a href = "org/bukkit/scoreboard/Score.html#getObjective()" > < code > objective< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scoreboard/Scoreboard.html" title = "interface in org.bukkit.scoreboard" > Scoreboard< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A scoreboard< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scoreboard/ScoreboardManager.html" title = "interface in org.bukkit.scoreboard" > ScoreboardManager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Manager of Scoreboards< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/SculkCatalyst.html" title = "interface in org.bukkit.block.data.type" > SculkCatalyst< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'bloom' indicates whether the sculk catalyst is actively spreading the sculk
or not.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/SculkCatalyst.html" title = "interface in org.bukkit.block" > SculkCatalyst< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a sculk catalyst.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/SculkSensor.html" title = "interface in org.bukkit.block.data.type" > SculkSensor< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'sculk_sensor_phase' indicates the current operational phase of the sensor.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/SculkSensor.html" title = "interface in org.bukkit.block" > SculkSensor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a sculk sensor< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/SculkSensor.Phase.html" title = "enum class in org.bukkit.block.data.type" > SculkSensor.Phase< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The Phase of the sensor.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/SculkShrieker.html" title = "interface in org.bukkit.block.data.type" > SculkShrieker< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'can_summon' indicates whether the sculk shrieker can summon the warden.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/SculkShrieker.html" title = "interface in org.bukkit.block" > SculkShrieker< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a sculk shrieker.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/SculkVein.html" title = "interface in org.bukkit.block.data.type" > SculkVein< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/SeaPickle.html" title = "interface in org.bukkit.block.data.type" > SeaPickle< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'pickles' indicates the number of pickles in this block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab7" > < a href = "org/bukkit/configuration/serialization/SerializableAs.html" title = "annotation interface in org.bukkit.configuration.serialization" > SerializableAs< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab7" >
< div class = "block" > Represents an "alias" that a < a href = "org/bukkit/configuration/serialization/ConfigurationSerializable.html" title = "interface in org.bukkit.configuration.serialization" > < code > ConfigurationSerializable< / code > < / a > may be
stored as.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/Server.html" title = "interface in org.bukkit" > Server< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a server implementation.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Server.Spigot.html" title = "class in org.bukkit" > Server.Spigot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/ServerCommandEvent.html" title = "class in org.bukkit.event.server" > ServerCommandEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a command is run by a non-player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerCommandException.html" title = "class in com.destroystokyo.paper.exception" > ServerCommandException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when a command throws an exception< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/ServerEvent.html" title = "class in org.bukkit.event.server" > ServerEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Miscellaneous server events< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerEventException.html" title = "class in com.destroystokyo.paper.exception" > ServerEventException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Exception thrown when a server event listener throws an exception< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerException.html" title = "class in com.destroystokyo.paper.exception" > ServerException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Wrapper exception for all exceptions that are thrown by the server.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/ServerExceptionEvent.html" title = "class in com.destroystokyo.paper.event.server" > ServerExceptionEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called whenever an exception is thrown in a recoverable section of the server.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerInternalException.html" title = "class in com.destroystokyo.paper.exception" > ServerInternalException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when the internal server throws a recoverable exception.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/ServerListPingEvent.html" title = "class in org.bukkit.event.server" > ServerListPingEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a server list ping is coming in.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/ServerLoadEvent.html" title = "class in org.bukkit.event.server" > ServerLoadEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when either the server startup or reload has completed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/server/ServerLoadEvent.LoadType.html" title = "enum class in org.bukkit.event.server" > ServerLoadEvent.LoadType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the context in which the enclosing event has been completed.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/permissions/ServerOperator.html" title = "interface in org.bukkit.permissions" > ServerOperator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an object that may become a server operator, such as a < a href = "org/bukkit/entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerPluginEnableDisableException.html" title = "class in com.destroystokyo.paper.exception" > ServerPluginEnableDisableException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown whenever there is an exception with any enabling or disabling of plugins.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerPluginException.html" title = "class in com.destroystokyo.paper.exception" > ServerPluginException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Wrapper exception for all cases to which a plugin can be immediately blamed for< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerPluginMessageException.html" title = "class in com.destroystokyo.paper.exception" > ServerPluginMessageException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when an incoming plugin message channel throws an exception< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/server/ServerResourcesReloadedEvent.html" title = "class in io.papermc.paper.event.server" > ServerResourcesReloadedEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when resources such as datapacks are reloaded (e.g.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/event/server/ServerResourcesReloadedEvent.Cause.html" title = "enum class in io.papermc.paper.event.server" > ServerResourcesReloadedEvent.Cause< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerSchedulerException.html" title = "class in com.destroystokyo.paper.exception" > ServerSchedulerException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when a plugin's scheduler fails with an exception< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab5" > < a href = "com/destroystokyo/paper/exception/ServerTabCompleteException.html" title = "class in com.destroystokyo.paper.exception" > ServerTabCompleteException< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Called when a tab-complete request throws an exception< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/ServerTickEndEvent.html" title = "class in com.destroystokyo.paper.event.server" > ServerTickEndEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the server has finished ticking the main loop< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/ServerTickStartEvent.html" title = "class in com.destroystokyo.paper.event.server" > ServerTickStartEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/ServiceEvent.html" title = "class in org.bukkit.event.server" > ServiceEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An event relating to a registered service.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/plugin/ServicePriority.html" title = "enum class in org.bukkit.plugin" > ServicePriority< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents various priorities of a provider.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/ServiceRegisterEvent.html" title = "class in org.bukkit.event.server" > ServiceRegisterEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a service is registered.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/plugin/ServicesManager.html" title = "interface in org.bukkit.plugin" > ServicesManager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Manages services and service providers.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/ServiceUnregisterEvent.html" title = "class in org.bukkit.event.server" > ServiceUnregisterEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called when a service is unregistered.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/ShapedRecipe.html" title = "class in org.bukkit.inventory" > ShapedRecipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a shaped (ie normal) crafting recipe.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/ShapelessRecipe.html" title = "class in org.bukkit.inventory" > ShapelessRecipe< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a shapeless recipe, where the arrangement of the ingredients on
the crafting grid does not matter.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Sheep.html" title = "interface in org.bukkit.entity" > Sheep< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Sheep.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/SheepDyeWoolEvent.html" title = "class in org.bukkit.event.entity" > SheepDyeWoolEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a sheep's wool is dyed< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/SheepRegrowWoolEvent.html" title = "class in org.bukkit.event.entity" > SheepRegrowWoolEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a sheep regrows its wool< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Shulker.html" title = "interface in org.bukkit.entity" > Shulker< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/ShulkerBox.html" title = "interface in org.bukkit.block" > ShulkerBox< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a ShulkerBox.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ShulkerBullet.html" title = "interface in org.bukkit.entity" > ShulkerBullet< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Sign.html" title = "interface in org.bukkit.block.data.type" > Sign< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Sign.html" title = "interface in org.bukkit.block" > Sign< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of either a SignPost or a WallSign.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Sign.html" title = "class in org.bukkit.material" > Sign< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/SignChangeEvent.html" title = "class in org.bukkit.event.block" > SignChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a sign is changed by a player.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Silverfish.html" title = "interface in org.bukkit.entity" > Silverfish< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Silverfish.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/SimpleAttachableMaterialData.html" title = "class in org.bukkit.material" > SimpleAttachableMaterialData< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/SimpleCommandMap.html" title = "class in org.bukkit.command" > SimpleCommandMap< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/SimplePluginManager.html" title = "class in org.bukkit.plugin" > SimplePluginManager< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Handles all plugin management from the Server< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/SimpleServicesManager.html" title = "class in org.bukkit.plugin" > SimpleServicesManager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A simple services manager.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/noise/SimplexNoiseGenerator.html" title = "class in org.bukkit.util.noise" > SimplexNoiseGenerator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Generates simplex-based noise.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/noise/SimplexOctaveGenerator.html" title = "class in org.bukkit.util.noise" > SimplexOctaveGenerator< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Creates simplex noise through unbiased octaves< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Sittable.html" title = "interface in org.bukkit.entity" > Sittable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > An animal that can sit still.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/SizedFireball.html" title = "interface in org.bukkit.entity" > SizedFireball< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a sized fireball.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Skeleton.html" title = "interface in org.bukkit.entity" > Skeleton< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Skeleton.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Skeleton.SkeletonType.html" title = "enum class in org.bukkit.entity" > Skeleton.SkeletonType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > classes are different types.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/SkeletonHorse.html" title = "interface in org.bukkit.entity" > SkeletonHorse< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a SkeletonHorse - variant of < a href = "org/bukkit/entity/AbstractHorse.html" title = "interface in org.bukkit.entity" > < code > AbstractHorse< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/SkeletonHorseTrapEvent.html" title = "class in com.destroystokyo.paper.event.entity" > SkeletonHorseTrapEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Event called when a player gets close to a skeleton horse and triggers the lightning trap< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/SkinParts.html" title = "interface in com.destroystokyo.paper" > SkinParts< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Skull.html" title = "interface in org.bukkit.block" > Skull< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a skull block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Skull.html" title = "class in org.bukkit.material" > Skull< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/SkullMeta.html" title = "interface in org.bukkit.inventory.meta" > SkullMeta< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a skull that can have an owner.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/SkullType.html" title = "enum class in org.bukkit" > SkullType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > check < a href = "org/bukkit/Material.html" title = "enum class in org.bukkit" > < code > Material< / code > < / a > instead< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Slab.html" title = "interface in org.bukkit.block.data.type" > Slab< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'type' represents what state the slab is in - either top, bottom, or a double
slab occupying the full block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Slab.Type.html" title = "enum class in org.bukkit.block.data.type" > Slab.Type< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The type of the slab.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Slime.html" title = "interface in org.bukkit.entity" > Slime< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Slime.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/SlimeChangeDirectionEvent.html" title = "class in com.destroystokyo.paper.event.entity" > SlimeChangeDirectionEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a Slime decides to change it's facing direction.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/SlimePathfindEvent.html" title = "class in com.destroystokyo.paper.event.entity" > SlimePathfindEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a Slime decides to start pathfinding.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/SlimeSplitEvent.html" title = "class in org.bukkit.event.entity" > SlimeSplitEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a Slime splits into smaller Slimes upon death< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/SlimeSwimEvent.html" title = "class in com.destroystokyo.paper.event.entity" > SlimeSwimEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a Slime decides to start jumping while swimming in water/lava.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/SlimeTargetLivingEntityEvent.html" title = "class in com.destroystokyo.paper.event.entity" > SlimeTargetLivingEntityEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a Slime decides to change direction to target a LivingEntity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/SlimeWanderEvent.html" title = "class in com.destroystokyo.paper.event.entity" > SlimeWanderEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a Slime decides to start wandering.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/SmallDripleaf.html" title = "interface in org.bukkit.block.data.type" > SmallDripleaf< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/SmallFireball.html" title = "interface in org.bukkit.entity" > SmallFireball< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a small < a href = "org/bukkit/entity/Fireball.html" title = "interface in org.bukkit.entity" > < code > Fireball< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/SmithingInventory.html" title = "interface in org.bukkit.inventory" > SmithingInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Smithing table.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/SmithingRecipe.html" title = "class in org.bukkit.inventory" > SmithingRecipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a smithing recipe.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/SmithItemEvent.html" title = "class in org.bukkit.event.inventory" > SmithItemEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the recipe of an Item is completed inside a smithing table.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Smoker.html" title = "interface in org.bukkit.block" > Smoker< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a captured state of a smoker.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/SmokingRecipe.html" title = "class in org.bukkit.inventory" > SmokingRecipe< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a campfire recipe.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/SmoothBrick.html" title = "class in org.bukkit.material" > SmoothBrick< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/util/SneakyThrow.html" title = "class in com.destroystokyo.paper.util" > SneakyThrow< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Snow.html" title = "interface in org.bukkit.block.data.type" > Snow< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'layers' represents the amount of layers of snow which are present in this
block.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Snowable.html" title = "interface in org.bukkit.block.data" > Snowable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'snowy' denotes whether this block has a snow covered side and top texture
(normally because the block above is snow).< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Snowball.html" title = "interface in org.bukkit.entity" > Snowball< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a snowball.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Snowman.html" title = "interface in org.bukkit.entity" > Snowman< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a snowman entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Sound.html" title = "enum class in org.bukkit" > Sound< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An Enum of Sounds the server is able to send to players.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/SoundCategory.html" title = "enum class in org.bukkit" > SoundCategory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An Enum of categories for sounds.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/SoundGroup.html" title = "interface in org.bukkit" > SoundGroup< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a group of sounds for blocks that are played when various actions
happen (ie stepping, breaking, hitting, etc).< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/SpawnCategory.html" title = "enum class in org.bukkit.entity" > SpawnCategory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents groups of entities with shared spawn behaviors and mob caps.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/SpawnChangeEvent.html" title = "class in org.bukkit.event.world" > SpawnChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An event that is called when a world's spawn changes.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/SpawnEgg.html" title = "class in org.bukkit.material" > SpawnEgg< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > use < a href = "org/bukkit/inventory/meta/SpawnEggMeta.html" title = "interface in org.bukkit.inventory.meta" > < code > SpawnEggMeta< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/SpawnEggMeta.html" title = "interface in org.bukkit.inventory.meta" > SpawnEggMeta< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a spawn egg and it's spawned type.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/minecart/SpawnerMinecart.html" title = "interface in org.bukkit.entity.minecart" > SpawnerMinecart< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Minecart with an < a href = "org/bukkit/block/CreatureSpawner.html" title = "interface in org.bukkit.block" > < code > entity spawner< / code > < / a > inside it.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/SpawnerSpawnEvent.html" title = "class in org.bukkit.event.entity" > SpawnerSpawnEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when an entity is spawned into a world by a spawner.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "me/totalfreedom/scissors/event/player/SpectatorTeleportEvent.html" title = "class in me.totalfreedom.scissors.event.player" > SpectatorTeleportEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called whenever a spectator attempts to teleport to an entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/SpectralArrow.html" title = "interface in org.bukkit.entity" > SpectralArrow< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a spectral arrow.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Spellcaster.html" title = "interface in org.bukkit.entity" > Spellcaster< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a spell casting "Illager".< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Spellcaster.Spell.html" title = "enum class in org.bukkit.entity" > Spellcaster.Spell< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the current spell the entity is using.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Spider.html" title = "interface in org.bukkit.entity" > Spider< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Spider.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/SplashPotion.html" title = "interface in org.bukkit.entity" > SplashPotion< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated, for removal: This API element is subject to removal in a future version.
< div class = "deprecation-comment" > should not be used for anything, use < a href = "org/bukkit/entity/ThrownPotion.html" title = "interface in org.bukkit.entity" > < code > ThrownPotion< / code > < / a > and
set the potion via the methods there.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/block/SpongeAbsorbEvent.html" title = "class in org.bukkit.event.block" > SpongeAbsorbEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a sponge absorbs water from the world.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Squid.html" title = "interface in org.bukkit.entity" > Squid< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Squid.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Stairs.html" title = "interface in org.bukkit.block.data.type" > Stairs< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'shape' represents the texture and bounding box shape of these stairs.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Stairs.html" title = "class in org.bukkit.material" > Stairs< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Stairs.Shape.html" title = "enum class in org.bukkit.block.data.type" > Stairs.Shape< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The shape of a stair block - used for constructing corners.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/messaging/StandardMessenger.html" title = "class in org.bukkit.plugin.messaging" > StandardMessenger< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Standard implementation to < a href = "org/bukkit/plugin/messaging/Messenger.html" title = "interface in org.bukkit.plugin.messaging" > < code > Messenger< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/executor/StaticMethodHandleEventExecutor.html" title = "class in com.destroystokyo.paper.event.executor" > StaticMethodHandleEventExecutor< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Statistic.html" title = "enum class in org.bukkit" > Statistic< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents a countable statistic, which is tracked by the server.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Statistic.Type.html" title = "enum class in org.bukkit" > Statistic.Type< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The type of statistic.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/network/StatusClient.html" title = "interface in com.destroystokyo.paper.network" > StatusClient< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a client requesting the current status from the server (e.g.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Steerable.html" title = "interface in org.bukkit.entity" > Steerable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents an entity which may be saddled, ridden and steered using an item.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Step.html" title = "class in org.bukkit.material" > Step< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/StonecutterInventory.html" title = "interface in org.bukkit.inventory" > StonecutterInventory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Interface to the inventory of a Stonecutter.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/inventory/StonecuttingRecipe.html" title = "class in org.bukkit.inventory" > StonecuttingRecipe< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a Stonecutting recipe.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/minecart/StorageMinecart.html" title = "interface in org.bukkit.entity.minecart" > StorageMinecart< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a minecart with a chest.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Stray.html" title = "interface in org.bukkit.entity" > Stray< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Stray - variant of < a href = "org/bukkit/entity/AbstractSkeleton.html" title = "interface in org.bukkit.entity" > < code > AbstractSkeleton< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Strider.html" title = "interface in org.bukkit.entity" > Strider< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Strider.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/StriderTemperatureChangeEvent.html" title = "class in org.bukkit.event.entity" > StriderTemperatureChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/entity/Strider.html" title = "interface in org.bukkit.entity" > < code > Strider< / code > < / a > 's temperature has changed as a result of
entering or exiting blocks it considers warm.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/StringPrompt.html" title = "class in org.bukkit.conversations" > StringPrompt< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > StringPrompt is the base class for any prompt that accepts an arbitrary
string from the user.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/StringUtil.html" title = "class in org.bukkit.util" > StringUtil< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/Structure.html" title = "interface in org.bukkit.block" > Structure< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a structure block that can save and load blocks from a file.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/generator/structure/Structure.html" title = "class in org.bukkit.generator.structure" > Structure< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represent a Structure from the world.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/structure/Structure.html" title = "interface in org.bukkit.structure" > Structure< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a structure.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/StructureBlock.html" title = "interface in org.bukkit.block.data.type" > StructureBlock< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'mode' represents the different modes in which this structure block may
operate.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/StructureBlock.Mode.html" title = "enum class in org.bukkit.block.data.type" > StructureBlock.Mode< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Operating mode of a structure block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/StructureGrowEvent.html" title = "class in org.bukkit.event.world" > StructureGrowEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Event that is called when an organic structure attempts to grow (Sapling ->
Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/world/StructureLocateEvent.html" title = "class in io.papermc.paper.event.world" > StructureLocateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated, for removal: This API element is subject to removal in a future version.
< div class = "deprecation-comment" > no longer used, see < a href = "io/papermc/paper/event/world/StructuresLocateEvent.html" title = "class in io.papermc.paper.event.world" > < code > StructuresLocateEvent< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/structure/StructureManager.html" title = "interface in org.bukkit.structure" > StructureManager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/structure/StructureRotation.html" title = "enum class in org.bukkit.block.structure" > StructureRotation< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents how a < a href = "org/bukkit/block/Structure.html" title = "interface in org.bukkit.block" > < code > Structure< / code > < / a > can be rotated.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/util/StructureSearchResult.html" title = "interface in org.bukkit.util" > StructureSearchResult< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Holds the result of searching for a structure.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/world/StructuresLocateEvent.html" title = "class in io.papermc.paper.event.world" > StructuresLocateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called < b > before< / b > a set of configured structures is located.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab4" > < a href = "io/papermc/paper/event/world/StructuresLocateEvent.Result.html" title = "class in io.papermc.paper.event.world" > StructuresLocateEvent.Result< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab4" >
< div class = "block" > Result for < a href = "io/papermc/paper/event/world/StructuresLocateEvent.html" title = "class in io.papermc.paper.event.world" > < code > StructuresLocateEvent< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/generator/structure/StructureType.html" title = "class in org.bukkit.generator.structure" > StructureType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represent a StructureType of a < a href = "org/bukkit/generator/structure/Structure.html" title = "class in org.bukkit.generator.structure" > < code > Structure< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/StructureType.html" title = "class in org.bukkit" > StructureType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > This class does not represent the structures of a world well.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/SuspiciousStewMeta.html" title = "interface in org.bukkit.inventory.meta" > SuspiciousStewMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a suspicious stew that can have custom effects.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Switch.html" title = "interface in org.bukkit.block.data.type" > Switch< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Switch.Face.html" title = "enum class in org.bukkit.block.data.type" > Switch.Face< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > use < a href = "org/bukkit/block/data/FaceAttachable.AttachedFace.html" title = "enum class in org.bukkit.block.data" > < code > FaceAttachable.AttachedFace< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/server/TabCompleteEvent.html" title = "class in org.bukkit.event.server" > TabCompleteEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/command/CommandSender.html" title = "interface in org.bukkit.command" > < code > CommandSender< / code > < / a > of any description (ie: player or
console) attempts to tab complete.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/TabCompleter.html" title = "interface in org.bukkit.command" > TabCompleter< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a class which can suggest tab completions for commands.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/command/TabExecutor.html" title = "interface in org.bukkit.command" > TabExecutor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This class is provided as a convenience to implement both TabCompleter and
CommandExecutor.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Tadpole.html" title = "interface in org.bukkit.entity" > Tadpole< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A baby < a href = "org/bukkit/entity/Frog.html" title = "interface in org.bukkit.entity" > < code > Frog< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/Tag.html" title = "interface in org.bukkit" > Tag< / a > < < a href = "org/bukkit/Tag.html" title = "type parameter in Tag" > T< / a > extends < a href = "org/bukkit/Keyed.html" title = "interface in org.bukkit" > Keyed< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a tag that may be defined by the server or a resource pack to
group like things together.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Tameable.html" title = "interface in org.bukkit.entity" > Tameable< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/TameableDeathMessageEvent.html" title = "class in io.papermc.paper.event.entity" > TameableDeathMessageEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/entity/Tameable.html" title = "interface in org.bukkit.entity" > < code > Tameable< / code > < / a > dies and sends a death message.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/block/TargetBlockInfo.html" title = "class in com.destroystokyo.paper.block" > TargetBlockInfo< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents information about a targeted block< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/block/TargetBlockInfo.FluidMode.html" title = "enum class in com.destroystokyo.paper.block" > TargetBlockInfo.FluidMode< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/entity/TargetEntityInfo.html" title = "class in com.destroystokyo.paper.entity" > TargetEntityInfo< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents information about a targeted entity< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/block/TargetHitEvent.html" title = "class in io.papermc.paper.event.block" > TargetHitEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a Target Block is hit by a projectile.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/scoreboard/Team.html" title = "interface in org.bukkit.scoreboard" > Team< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A team on a scoreboard that has a common display theme and other
properties.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/scoreboard/Team.Option.html" title = "enum class in org.bukkit.scoreboard" > Team.Option< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents an option which may be applied to this team.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/scoreboard/Team.OptionStatus.html" title = "enum class in org.bukkit.scoreboard" > Team.OptionStatus< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > How an option may be applied to members of this team.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/TechnicalPiston.html" title = "interface in org.bukkit.block.data.type" > TechnicalPiston< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'type' represents the type of piston which this (technical) block corresponds
to.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/TechnicalPiston.Type.html" title = "enum class in org.bukkit.block.data.type" > TechnicalPiston.Type< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Different piston variants.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/TexturedMaterial.html" title = "class in org.bukkit.material" > TexturedMaterial< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ThrowableProjectile.html" title = "interface in org.bukkit.entity" > ThrowableProjectile< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/ThrownEggHatchEvent.html" title = "class in com.destroystokyo.paper.event.entity" > ThrownEggHatchEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a thrown egg might hatch.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ThrownExpBottle.html" title = "interface in org.bukkit.entity" > ThrownExpBottle< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a thrown Experience bottle.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ThrownPotion.html" title = "interface in org.bukkit.entity" > ThrownPotion< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a thrown potion bottle< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/weather/ThunderChangeEvent.html" title = "class in org.bukkit.event.weather" > ThunderChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores data for thunder state changing in a world< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/weather/ThunderChangeEvent.Cause.html" title = "enum class in org.bukkit.event.weather" > ThunderChangeEvent.Cause< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/TileState.html" title = "interface in org.bukkit.block" > TileState< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a block state that also hosts a tile entity at the given location.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/timings/TimedEventExecutor.html" title = "class in co.aikar.timings" > TimedEventExecutor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/plugin/TimedRegisteredListener.html" title = "class in org.bukkit.plugin" > TimedRegisteredListener< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Extends RegisteredListener to include timing information< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/TimeSkipEvent.html" title = "class in org.bukkit.event.world" > TimeSkipEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when the time skips in a world.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/world/TimeSkipEvent.SkipReason.html" title = "enum class in org.bukkit.event.world" > TimeSkipEvent.SkipReason< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum specifying the reason the time skipped.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "co/aikar/timings/Timing.html" title = "interface in co.aikar.timings" > Timing< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Provides an ability to time sections of code within the Minecraft Server< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/timings/TimingHistory.html" title = "class in co.aikar.timings" > TimingHistory< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/timings/Timings.html" title = "class in co.aikar.timings" > Timings< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/timings/TimingsCommand.html" title = "class in co.aikar.timings" > TimingsCommand< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/timings/TimingsManager.html" title = "class in co.aikar.timings" > TimingsManager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "co/aikar/timings/TimingsReportListener.html" title = "class in co.aikar.timings" > TimingsReportListener< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/TippedArrow.html" title = "interface in org.bukkit.entity" > TippedArrow< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated.
< div class = "deprecation-comment" > tipped status depends only on base potion type not being
UNCRAFTABLE and effects being empty.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/Title.html" title = "class in com.destroystokyo.paper" > Title< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > use < a href = "https://jd.adventure.kyori.net/api/4.11.0/net/kyori/adventure/title/Title.html" title = "class or interface in net.kyori.adventure.title" class = "external-link" > < code > Title< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/Title.Builder.html" title = "class in com.destroystokyo.paper" > Title.Builder< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > A builder for creating titles< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/TNT.html" title = "interface in org.bukkit.block.data.type" > TNT< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'unstable' indicates whether this TNT will explode on punching.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/TNTPrimed.html" title = "interface in org.bukkit.entity" > TNTPrimed< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Primed TNT.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/block/TNTPrimeEvent.html" title = "class in com.destroystokyo.paper.event.block" > TNTPrimeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when TNT block is about to turn into < a href = "org/bukkit/entity/TNTPrimed.html" title = "interface in org.bukkit.entity" > < code > TNTPrimed< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "com/destroystokyo/paper/event/block/TNTPrimeEvent.PrimeReason.html" title = "enum class in com.destroystokyo.paper.event.block" > TNTPrimeEvent.PrimeReason< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Torch.html" title = "class in org.bukkit.material" > Torch< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/TraderLlama.html" title = "interface in org.bukkit.entity" > TraderLlama< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a trader Llama.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/inventory/TradeSelectEvent.html" title = "class in org.bukkit.event.inventory" > TradeSelectEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is called whenever a player clicks a new trade on the trades
sidebar.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/util/TransformingRandomAccessList.html" title = "class in io.papermc.paper.util" > TransformingRandomAccessList< / a > < < a href = "io/papermc/paper/util/TransformingRandomAccessList.html" title = "type parameter in TransformingRandomAccessList" > F< / a > ,< wbr > < a href = "io/papermc/paper/util/TransformingRandomAccessList.html" title = "type parameter in TransformingRandomAccessList" > T< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Modified version of the Guava class with the same name to support add operations.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/TrapDoor.html" title = "interface in org.bukkit.block.data.type" > TrapDoor< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/TrapDoor.html" title = "class in org.bukkit.material" > TrapDoor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Tree.html" title = "class in org.bukkit.material" > Tree< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/TreeSpecies.html" title = "enum class in org.bukkit" > TreeSpecies< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" > Deprecated.
< div class = "deprecation-comment" > Deprecated, see usage methods for replacement(s)< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/TreeType.html" title = "enum class in org.bukkit" > TreeType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Tree and organic structure types.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Trident.html" title = "interface in org.bukkit.entity" > Trident< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a thrown trident.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Tripwire.html" title = "interface in org.bukkit.block.data.type" > Tripwire< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'disarmed' denotes that the tripwire was broken with shears and will not
subsequently produce a current when destroyed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Tripwire.html" title = "class in org.bukkit.material" > Tripwire< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/TripwireHook.html" title = "interface in org.bukkit.block.data.type" > TripwireHook< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/TripwireHook.html" title = "class in org.bukkit.material" > TripwireHook< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/TropicalFish.html" title = "interface in org.bukkit.entity" > TropicalFish< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Tropical fish.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/TropicalFish.Pattern.html" title = "enum class in org.bukkit.entity" > TropicalFish.Pattern< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Enumeration of all different fish patterns.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/inventory/meta/TropicalFishBucketMeta.html" title = "interface in org.bukkit.inventory.meta" > TropicalFishBucketMeta< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a bucket of tropical fish.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Turtle.html" title = "interface in org.bukkit.entity" > Turtle< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a turtle.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/TurtleEgg.html" title = "interface in org.bukkit.block.data.type" > TurtleEgg< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'hatch' is the number of turtles which may hatch from these eggs.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/TurtleGoHomeEvent.html" title = "class in com.destroystokyo.paper.event.entity" > TurtleGoHomeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a Turtle decides to go home< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/TurtleLayEggEvent.html" title = "class in com.destroystokyo.paper.event.entity" > TurtleLayEggEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a Turtle lays eggs< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/TurtleStartDiggingEvent.html" title = "class in com.destroystokyo.paper.event.entity" > TurtleStartDiggingEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a Turtle starts digging to lay eggs< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab7" > < a href = "org/bukkit/UndefinedNullability.html" title = "annotation interface in org.bukkit" > UndefinedNullability< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab7" > Deprecated.
< div class = "deprecation-comment" > This should generally not be used in any new API code as it
suggests a bad API design.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/command/UnknownCommandEvent.html" title = "class in org.bukkit.event.command" > UnknownCommandEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Thrown when a player executes a command that is not defined< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab5" > < a href = "org/bukkit/plugin/UnknownDependencyException.html" title = "class in org.bukkit.plugin" > UnknownDependencyException< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab5" >
< div class = "block" > Thrown when attempting to load an invalid Plugin file< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/UnsafeValues.html" title = "interface in org.bukkit" > UnsafeValues< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated.< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/structure/UsageMode.html" title = "enum class in org.bukkit.block.structure" > UsageMode< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents how a < a href = "org/bukkit/block/Structure.html" title = "interface in org.bukkit.block" > < code > Structure< / code > < / a > can be used.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab7" > < a href = "org/bukkit/Utility.html" title = "annotation interface in org.bukkit" > Utility< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab7" >
< div class = "block" > This annotation indicates a method (and sometimes constructor) will chain
its internal operations.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/conversations/ValidatingPrompt.html" title = "class in org.bukkit.conversations" > ValidatingPrompt< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > ValidatingPrompt is the base class for any prompt that requires validation.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/entity/ai/VanillaGoal.html" title = "interface in com.destroystokyo.paper.entity.ai" > VanillaGoal< / a > < < a href = "com/destroystokyo/paper/entity/ai/VanillaGoal.html" title = "type parameter in VanillaGoal" > T< / a > extends < a href = "org/bukkit/entity/Mob.html" title = "interface in org.bukkit.entity" > Mob< / a > > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a vanilla goal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/util/Vector.html" title = "class in org.bukkit.util" > Vector< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a mutable vector.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Vehicle.html" title = "interface in org.bukkit.entity" > Vehicle< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a vehicle entity.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleBlockCollisionEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleBlockCollisionEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when a vehicle collides with a block.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleCollisionEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleCollisionEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when a vehicle collides.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleCreateEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleCreateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when a vehicle is created.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleDamageEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleDamageEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when a vehicle receives damage.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleDestroyEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleDestroyEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when a vehicle is destroyed, which could be caused by either a
player or the environment.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleEnterEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleEnterEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when an entity enters a vehicle.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleEntityCollisionEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleEntityCollisionEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when a vehicle collides with an entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a vehicle-related event.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleExitEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleExitEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when a living entity exits a vehicle.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleMoveEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleMoveEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Raised when a vehicle moves.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/vehicle/VehicleUpdateEvent.html" title = "class in org.bukkit.event.vehicle" > VehicleUpdateEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a vehicle updates< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/command/defaults/VersionCommand.html" title = "class in org.bukkit.command.defaults" > VersionCommand< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "com/destroystokyo/paper/util/VersionFetcher.html" title = "interface in com.destroystokyo.paper.util" > VersionFetcher< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/util/VersionFetcher.DummyVersionFetcher.html" title = "class in com.destroystokyo.paper.util" > VersionFetcher.DummyVersionFetcher< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Vex.html" title = "interface in org.bukkit.entity" > Vex< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Vex.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Vibration.html" title = "class in org.bukkit" > Vibration< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a vibration from a Skulk sensor.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/Vibration.Destination.html" title = "interface in org.bukkit" > Vibration.Destination< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Vibration.Destination.BlockDestination.html" title = "class in org.bukkit" > Vibration.Destination.BlockDestination< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/Vibration.Destination.EntityDestination.html" title = "class in org.bukkit" > Vibration.Destination.EntityDestination< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Villager.html" title = "interface in org.bukkit.entity" > Villager< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a villager NPC< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Villager.Profession.html" title = "enum class in org.bukkit.entity" > Villager.Profession< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents the various different Villager professions there may be.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Villager.Type.html" title = "enum class in org.bukkit.entity" > Villager.Type< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents Villager type, usually corresponding to what biome they spawn
in.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/VillagerAcquireTradeEvent.html" title = "class in org.bukkit.event.entity" > VillagerAcquireTradeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called whenever a villager acquires a new trade.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/VillagerCareerChangeEvent.html" title = "class in org.bukkit.event.entity" > VillagerCareerChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/entity/VillagerCareerChangeEvent.ChangeReason.html" title = "enum class in org.bukkit.event.entity" > VillagerCareerChangeEvent.ChangeReason< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Reasons for the villager's profession changing.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/entity/VillagerReplenishTradeEvent.html" title = "class in org.bukkit.event.entity" > VillagerReplenishTradeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a < a href = "org/bukkit/entity/Villager.html" title = "interface in org.bukkit.entity" > < code > Villager< / code > < / a > is about to restock one of its trades.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Vindicator.html" title = "interface in org.bukkit.entity" > Vindicator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Vindicator.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Vine.html" title = "class in org.bukkit.material" > Vine< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/util/VoxelShape.html" title = "interface in org.bukkit.util" > VoxelShape< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A shape made out of voxels.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/Wall.html" title = "interface in org.bukkit.block.data.type" > Wall< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > This class encompasses the 'north', 'east', 'south', 'west', height flags
which are used to set the height of a wall.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/block/data/type/Wall.Height.html" title = "enum class in org.bukkit.block.data.type" > Wall.Height< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > The different heights a face of a wall may have.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/type/WallSign.html" title = "interface in org.bukkit.block.data.type" > WallSign< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/WanderingTrader.html" title = "interface in org.bukkit.entity" > WanderingTrader< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a wandering trader NPC< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Warden.html" title = "interface in org.bukkit.entity" > Warden< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > A Warden.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/entity/WardenAngerChangeEvent.html" title = "class in io.papermc.paper.event.entity" > WardenAngerChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a Warden's anger level has changed due to another entity.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab7" > < a href = "org/bukkit/Warning.html" title = "annotation interface in org.bukkit" > Warning< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab7" >
< div class = "block" > This designates the warning state for a specific item.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/Warning.WarningState.html" title = "enum class in org.bukkit" > Warning.WarningState< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > This represents the states that server verbose for warnings may be.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/block/data/Waterlogged.html" title = "interface in org.bukkit.block.data" > Waterlogged< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > 'waterlogged' denotes whether this block has fluid in it.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/WaterMob.html" title = "interface in org.bukkit.entity" > WaterMob< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Water Mob< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/weather/WeatherChangeEvent.html" title = "class in org.bukkit.event.weather" > WeatherChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Stores data for weather changing in a world< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/event/weather/WeatherChangeEvent.Cause.html" title = "enum class in org.bukkit.event.weather" > WeatherChangeEvent.Cause< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/weather/WeatherEvent.html" title = "class in org.bukkit.event.weather" > WeatherEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents a Weather-related event< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/WeatherType.html" title = "enum class in org.bukkit" > WeatherType< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > An enum of all current weather types< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/server/WhitelistToggleEvent.html" title = "class in com.destroystokyo.paper.event.server" > WhitelistToggleEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > This event is fired when whitelist is toggled< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Witch.html" title = "interface in org.bukkit.entity" > Witch< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Witch< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/WitchConsumePotionEvent.html" title = "class in com.destroystokyo.paper.event.entity" > WitchConsumePotionEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a witch consumes the potion in their hand to buff themselves.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/WitchReadyPotionEvent.html" title = "class in com.destroystokyo.paper.event.entity" > WitchReadyPotionEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "com/destroystokyo/paper/event/entity/WitchThrowPotionEvent.html" title = "class in com.destroystokyo.paper.event.entity" > WitchThrowPotionEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Fired when a witch throws a potion at a player< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Wither.html" title = "interface in org.bukkit.entity" > Wither< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Wither boss< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/entity/Wither.Head.html" title = "enum class in org.bukkit.entity" > Wither.Head< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents one of the Wither's heads.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/WitherSkeleton.html" title = "interface in org.bukkit.entity" > WitherSkeleton< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a WitherSkeleton - variant of < a href = "org/bukkit/entity/AbstractSkeleton.html" title = "interface in org.bukkit.entity" > < code > AbstractSkeleton< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/WitherSkull.html" title = "interface in org.bukkit.entity" > WitherSkull< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a wither skull < a href = "org/bukkit/entity/Fireball.html" title = "interface in org.bukkit.entity" > < code > Fireball< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Wolf.html" title = "interface in org.bukkit.entity" > Wolf< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Wolf< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Wood.html" title = "class in org.bukkit.material" > Wood< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/WoodenStep.html" title = "class in org.bukkit.material" > WoodenStep< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/material/Wool.html" title = "class in org.bukkit.material" > Wool< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > Deprecated.
< div class = "deprecation-comment" > all usage of MaterialData is deprecated and subject to removal.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/World.html" title = "interface in org.bukkit" > World< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a world, which may contain entities, chunks and blocks< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/World.ChunkLoadCallback.html" title = "interface in org.bukkit" > World.ChunkLoadCallback< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" > Deprecated.
< div class = "deprecation-comment" > Use either the Future or the Consumer based methods< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/World.Environment.html" title = "enum class in org.bukkit" > World.Environment< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents various map environment types that a world may be< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/World.Spigot.html" title = "class in org.bukkit" > World.Spigot< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/WorldBorder.html" title = "interface in org.bukkit" > WorldBorder< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/world/border/WorldBorderBoundsChangeEvent.html" title = "class in io.papermc.paper.event.world.border" > WorldBorderBoundsChangeEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a world border changes its bounds, either over time, or instantly.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab3" > < a href = "io/papermc/paper/event/world/border/WorldBorderBoundsChangeEvent.Type.html" title = "enum class in io.papermc.paper.event.world.border" > WorldBorderBoundsChangeEvent.Type< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab3" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/world/border/WorldBorderBoundsChangeFinishEvent.html" title = "class in io.papermc.paper.event.world.border" > WorldBorderBoundsChangeFinishEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a moving world border has finished it's move.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/world/border/WorldBorderCenterChangeEvent.html" title = "class in io.papermc.paper.event.world.border" > WorldBorderCenterChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a world border's center is changed.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/world/border/WorldBorderEvent.html" title = "class in io.papermc.paper.event.world.border" > WorldBorderEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/WorldCreator.html" title = "class in org.bukkit" > WorldCreator< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents various types of options that may be used to create a world.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/WorldEvent.html" title = "class in org.bukkit.event.world" > WorldEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Represents events within a world< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "io/papermc/paper/event/world/WorldGameRuleChangeEvent.html" title = "class in io.papermc.paper.event.world" > WorldGameRuleChangeEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a world's gamerule is changed, either by command or by api.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/generator/WorldInfo.html" title = "interface in org.bukkit.generator" > WorldInfo< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Holds various information of a World< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/WorldInitEvent.html" title = "class in org.bukkit.event.world" > WorldInitEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a World is initializing.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/WorldLoadEvent.html" title = "class in org.bukkit.event.world" > WorldLoadEvent< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a World is loaded< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/WorldSaveEvent.html" title = "class in org.bukkit.event.world" > WorldSaveEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a World is saved.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab3" > < a href = "org/bukkit/WorldType.html" title = "enum class in org.bukkit" > WorldType< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab3" >
< div class = "block" > Represents various types of worlds that may exist< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/event/world/WorldUnloadEvent.html" title = "class in org.bukkit.event.world" > WorldUnloadEvent< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Called when a World is unloaded< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/file/YamlConfiguration.html" title = "class in org.bukkit.configuration.file" > YamlConfiguration< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > An implementation of < a href = "org/bukkit/configuration/Configuration.html" title = "interface in org.bukkit.configuration" > < code > Configuration< / code > < / a > which saves all files in Yaml.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/file/YamlConfigurationOptions.html" title = "class in org.bukkit.configuration.file" > YamlConfigurationOptions< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" >
< div class = "block" > Various settings for controlling the input and output of a < a href = "org/bukkit/configuration/file/YamlConfiguration.html" title = "class in org.bukkit.configuration.file" > < code > YamlConfiguration< / code > < / a > < / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/file/YamlConstructor.html" title = "class in org.bukkit.configuration.file" > YamlConstructor< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab2" > < a href = "org/bukkit/configuration/file/YamlRepresenter.html" title = "class in org.bukkit.configuration.file" > YamlRepresenter< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab2" > < / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Zoglin.html" title = "interface in org.bukkit.entity" > Zoglin< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Zoglin.< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/Zombie.html" title = "interface in org.bukkit.entity" > Zombie< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a Zombie.< / div >
< / div >
< div class = "col-first odd-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ZombieHorse.html" title = "interface in org.bukkit.entity" > ZombieHorse< / a > < / div >
< div class = "col-last odd-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a ZombieHorse - variant of < a href = "org/bukkit/entity/AbstractHorse.html" title = "interface in org.bukkit.entity" > < code > AbstractHorse< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color all-classes-table all-classes-table-tab1" > < a href = "org/bukkit/entity/ZombieVillager.html" title = "interface in org.bukkit.entity" > ZombieVillager< / a > < / div >
< div class = "col-last even-row-color all-classes-table all-classes-table-tab1" >
< div class = "block" > Represents a < a href = "org/bukkit/entity/Zombie.html" title = "interface in org.bukkit.entity" > < code > Zombie< / code > < / a > which was once a < a href = "org/bukkit/entity/Villager.html" title = "interface in org.bukkit.entity" > < code > Villager< / code > < / a > .< / div >
< / div >
< / div >
< / div >
< / div >
< / main >
< / div >
< / div >
< / body >
< / html >