2022-08-23 01:41:55 +00:00
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< title > Uses of Package com.destroystokyo.paper.loottable (Scissors-API 1.19.2-R0.1-SNAPSHOT API)< / title >
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< h1 title = "Uses of Package com.destroystokyo.paper.loottable" class = "title" > Uses of Package< br > com.destroystokyo.paper.loottable< / h1 >
< / div >
< div class = "caption" > < span > Packages that use < a href = "package-summary.html" > com.destroystokyo.paper.loottable< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Package< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "#com.destroystokyo.paper.loottable" > com.destroystokyo.paper.loottable< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.block" > org.bukkit.block< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Classes used to manipulate the voxels in a < a href = "../../../../org/bukkit/World.html" title = "interface in org.bukkit" > < code > world< / code > < / a > ,
including special states.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.entity" > org.bukkit.entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Interfaces for non-voxel objects that can exist in a < a href = "../../../../org/bukkit/World.html" title = "interface in org.bukkit" > < code > world< / code > < / a > , including all players, monsters, projectiles, etc.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.entity.minecart" > org.bukkit.entity.minecart< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Interfaces for various < a href = "../../../../org/bukkit/entity/Minecart.html" title = "interface in org.bukkit.entity" > < code > Minecart< / code > < / a > types.< / div >
< / div >
< / div >
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< section class = "detail" id = "com.destroystokyo.paper.loottable" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > com.destroystokyo.paper.loottable< / a > used by < a href = "package-summary.html" > com.destroystokyo.paper.loottable< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LootableInventory.html#com.destroystokyo.paper.loottable" > LootableInventory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Inventory that contains a Loot Table associated to it that will
automatically fill on first open.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.block" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > com.destroystokyo.paper.loottable< / a > used by < a href = "../../../../org/bukkit/block/package-summary.html" > org.bukkit.block< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LootableBlockInventory.html#org.bukkit.block" > LootableBlockInventory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Inventory that can generate loot, such as Chests inside of Fortresses and Mineshafts< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LootableInventory.html#org.bukkit.block" > LootableInventory< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Inventory that contains a Loot Table associated to it that will
automatically fill on first open.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.entity" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > com.destroystokyo.paper.loottable< / a > used by < a href = "../../../../org/bukkit/entity/package-summary.html" > org.bukkit.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LootableEntityInventory.html#org.bukkit.entity" > LootableEntityInventory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LootableInventory.html#org.bukkit.entity" > LootableInventory< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Inventory that contains a Loot Table associated to it that will
automatically fill on first open.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.entity.minecart" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > com.destroystokyo.paper.loottable< / a > used by < a href = "../../../../org/bukkit/entity/minecart/package-summary.html" > org.bukkit.entity.minecart< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LootableEntityInventory.html#org.bukkit.entity.minecart" > LootableEntityInventory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LootableInventory.html#org.bukkit.entity.minecart" > LootableInventory< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Inventory that contains a Loot Table associated to it that will
automatically fill on first open.< / div >
< / div >
< / div >
< / section >
< / li >
< / ul >
< / section >
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