2022-08-23 01:41:55 +00:00
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< li > < a href = "../../../index.html" > Overview< / a > < / li >
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< h1 title = "Uses of Package org.bukkit.entity" class = "title" > Uses of Package< br > org.bukkit.entity< / h1 >
< / div >
< div class = "caption" > < span > Packages that use < a href = "package-summary.html" > org.bukkit.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Package< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "#com.destroystokyo.paper" > com.destroystokyo.paper< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#com.destroystokyo.paper.entity" > com.destroystokyo.paper.entity< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "#com.destroystokyo.paper.entity.ai" > com.destroystokyo.paper.entity.ai< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#com.destroystokyo.paper.event.block" > com.destroystokyo.paper.event.block< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "#com.destroystokyo.paper.event.entity" > com.destroystokyo.paper.event.entity< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#com.destroystokyo.paper.event.player" > com.destroystokyo.paper.event.player< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "#com.destroystokyo.paper.event.server" > com.destroystokyo.paper.event.server< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#com.destroystokyo.paper.exception" > com.destroystokyo.paper.exception< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "#com.destroystokyo.paper.loottable" > com.destroystokyo.paper.loottable< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#io.papermc.paper.chat" > io.papermc.paper.chat< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "#io.papermc.paper.entity" > io.papermc.paper.entity< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#io.papermc.paper.event.block" > io.papermc.paper.event.block< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "#io.papermc.paper.event.entity" > io.papermc.paper.event.entity< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#io.papermc.paper.event.packet" > io.papermc.paper.event.packet< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "#io.papermc.paper.event.player" > io.papermc.paper.event.player< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#io.papermc.paper.tag" > io.papermc.paper.tag< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "#me.totalfreedom.scissors.event.player" > me.totalfreedom.scissors.event.player< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit" > org.bukkit< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > The root package of the Bukkit API, contains generalized API classes.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.block" > org.bukkit.block< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Classes used to manipulate the voxels in a < a href = "../World.html" title = "interface in org.bukkit" > < code > world< / code > < / a > ,
including special states.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.boss" > org.bukkit.boss< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Classes concerning the creation of boss bars that appear at the top of the
player's screen.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.conversations" > org.bukkit.conversations< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Classes dedicated to facilitate direct player-to-plugin communication.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.enchantments" > org.bukkit.enchantments< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Classes relating to the specialized enhancements to < a href = "../inventory/ItemStack.html" title = "class in org.bukkit.inventory" > < code > item stacks< / code > < / a > , as part of the < a href = "../inventory/meta/ItemMeta.html" title = "interface in org.bukkit.inventory.meta" > < code > meta data< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.entity" > org.bukkit.entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Interfaces for non-voxel objects that can exist in a < a href = "../World.html" title = "interface in org.bukkit" > < code > world< / code > < / a > , including all players, monsters, projectiles, etc.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.entity.minecart" > org.bukkit.entity.minecart< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Interfaces for various < a href = "Minecart.html" title = "interface in org.bukkit.entity" > < code > Minecart< / code > < / a > types.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.event.block" > org.bukkit.event.block< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to when a < a href = "../block/Block.html" title = "interface in org.bukkit.block" > < code > block< / code > < / a > is changed or interacts with the < a href = "../World.html" title = "interface in org.bukkit" > < code > world< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.event.enchantment" > org.bukkit.event.enchantment< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > triggered from an < a href = "../inventory/EnchantingInventory.html" title = "interface in org.bukkit.inventory" > < code > enchantment table< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.event.entity" > org.bukkit.event.entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to < a href = "Entity.html" title = "interface in org.bukkit.entity" > < code > entities< / code > < / a > , excluding some directly referencing
some more specific entity types.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.event.hanging" > org.bukkit.event.hanging< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to < a href = "Hanging.html" title = "interface in org.bukkit.entity" > < code > entities that hang< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.event.inventory" > org.bukkit.event.inventory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to < a href = "../inventory/Inventory.html" title = "interface in org.bukkit.inventory" > < code > inventory< / code > < / a > manipulation.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.event.player" > org.bukkit.event.player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to < a href = "Player.html" title = "interface in org.bukkit.entity" > < code > players< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.event.raid" > org.bukkit.event.raid< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > related to raids.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.event.server" > org.bukkit.event.server< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to programmatic state
changes on the server.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.event.vehicle" > org.bukkit.event.vehicle< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to < a href = "Vehicle.html" title = "interface in org.bukkit.entity" > < code > vehicular entities< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.event.weather" > org.bukkit.event.weather< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to weather.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.event.world" > org.bukkit.event.world< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < a href = "../event/Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > triggered by various < a href = "../World.html" title = "interface in org.bukkit" > < code > world< / code > < / a > states or changes.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.inventory" > org.bukkit.inventory< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Classes involved in manipulating player inventories and item interactions.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.inventory.meta" > org.bukkit.inventory.meta< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > The interfaces used when manipulating extra data can can be stored inside
< a href = "../inventory/ItemStack.html" title = "class in org.bukkit.inventory" > < code > item stacks< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.loot" > org.bukkit.loot< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Classes relevant to loot table manipulation and generation.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.map" > org.bukkit.map< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Classes to facilitate plugin handling of < a href = "../Material.html#MAP" > < code > map< / code > < / a > displays.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.material" > org.bukkit.material< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Classes that represents various voxel types and states.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.plugin.messaging" > org.bukkit.plugin.messaging< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Classes dedicated to specialized plugin to client protocols.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.potion" > org.bukkit.potion< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Classes to represent various < a href = "../Material.html#POTION" > < code > potion< / code > < / a >
properties and manipulation.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.projectiles" > org.bukkit.projectiles< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Classes to represent the source of a projectile< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.scoreboard" > org.bukkit.scoreboard< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Interfaces used to manage the client side score display system.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.bukkit.structure" > org.bukkit.structure< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Classes related to creating or using < a href = "../structure/Structure.html" title = "interface in org.bukkit.structure" > < code > structures< / code > < / a > without creating < a href = "../block/Structure.html" title = "interface in org.bukkit.block" > < code > Structure
blocks< / code > < / a > in the world.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.bukkit.util" > org.bukkit.util< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Multi and single purpose classes to facilitate various programmatic
concepts.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "#org.spigotmc.event.entity" > org.spigotmc.event.entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Spigot-specific entity events.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "#org.spigotmc.event.player" > org.spigotmc.event.player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Spigot-specific player events.< / div >
< / div >
< / div >
< section class = "package-uses" >
< ul class = "block-list" >
< li >
< section class = "detail" id = "com.destroystokyo.paper" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/package-summary.html" > com.destroystokyo.paper< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#com.destroystokyo.paper" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "com.destroystokyo.paper.entity" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/entity/package-summary.html" > com.destroystokyo.paper.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Damageable.html#com.destroystokyo.paper.entity" > Damageable< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an < a href = "Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > that has health and can take damage.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Entity.html#com.destroystokyo.paper.entity" > Entity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#com.destroystokyo.paper.entity" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Mob.html#com.destroystokyo.paper.entity" > Mob< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Mob.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "com.destroystokyo.paper.entity.ai" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/entity/ai/package-summary.html" > com.destroystokyo.paper.entity.ai< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractHorse.html#com.destroystokyo.paper.entity.ai" > AbstractHorse< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Horse-like creature.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/AbstractSkeleton.html#com.destroystokyo.paper.entity.ai" > AbstractSkeleton< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > This interface defines or represents the abstract concept of skeleton-like
entities on the server.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractVillager.html#com.destroystokyo.paper.entity.ai" > AbstractVillager< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a villager NPC< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Animals.html#com.destroystokyo.paper.entity.ai" > Animals< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Animal.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Bee.html#com.destroystokyo.paper.entity.ai" > Bee< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Bee.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Blaze.html#com.destroystokyo.paper.entity.ai" > Blaze< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Blaze monster< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Cat.html#com.destroystokyo.paper.entity.ai" > Cat< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Meow.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Creature.html#com.destroystokyo.paper.entity.ai" > Creature< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Creature.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Creeper.html#com.destroystokyo.paper.entity.ai" > Creeper< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Creeper< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Dolphin.html#com.destroystokyo.paper.entity.ai" > Dolphin< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/Drowned.html#com.destroystokyo.paper.entity.ai" > Drowned< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Drowned zombie.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Enderman.html#com.destroystokyo.paper.entity.ai" > Enderman< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Enderman.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Evoker.html#com.destroystokyo.paper.entity.ai" > Evoker< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Evoker "Illager".< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Fish.html#com.destroystokyo.paper.entity.ai" > Fish< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a fish entity.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Fox.html#com.destroystokyo.paper.entity.ai" > Fox< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > What does the fox say?< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Ghast.html#com.destroystokyo.paper.entity.ai" > Ghast< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Ghast.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Guardian.html#com.destroystokyo.paper.entity.ai" > Guardian< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Illager.html#com.destroystokyo.paper.entity.ai" > Illager< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a type of "Illager".< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Illusioner.html#com.destroystokyo.paper.entity.ai" > Illusioner< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Illusioner "Illager".< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/IronGolem.html#com.destroystokyo.paper.entity.ai" > IronGolem< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > An iron Golem that protects Villages.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Llama.html#com.destroystokyo.paper.entity.ai" > Llama< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Llama.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Mob.html#com.destroystokyo.paper.entity.ai" > Mob< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Mob.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Monster.html#com.destroystokyo.paper.entity.ai" > Monster< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Monster.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Ocelot.html#com.destroystokyo.paper.entity.ai" > Ocelot< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > A wild tameable cat< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Panda.html#com.destroystokyo.paper.entity.ai" > Panda< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Panda entity.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Parrot.html#com.destroystokyo.paper.entity.ai" > Parrot< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Parrot.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Phantom.html#com.destroystokyo.paper.entity.ai" > Phantom< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a phantom.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/PigZombie.html#com.destroystokyo.paper.entity.ai" > PigZombie< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Pig Zombie.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/PolarBear.html#com.destroystokyo.paper.entity.ai" > PolarBear< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a polar bear.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/PufferFish.html#com.destroystokyo.paper.entity.ai" > PufferFish< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a puffer fish.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Rabbit.html#com.destroystokyo.paper.entity.ai" > Rabbit< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Raider.html#com.destroystokyo.paper.entity.ai" > Raider< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/Ravager.html#com.destroystokyo.paper.entity.ai" > Ravager< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Illager beast.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Shulker.html#com.destroystokyo.paper.entity.ai" > Shulker< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/Silverfish.html#com.destroystokyo.paper.entity.ai" > Silverfish< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Silverfish.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/SkeletonHorse.html#com.destroystokyo.paper.entity.ai" > SkeletonHorse< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a SkeletonHorse - variant of < a href = "AbstractHorse.html" title = "interface in org.bukkit.entity" > < code > AbstractHorse< / code > < / a > .< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Slime.html#com.destroystokyo.paper.entity.ai" > Slime< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Slime.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Spellcaster.html#com.destroystokyo.paper.entity.ai" > Spellcaster< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a spell casting "Illager".< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Spider.html#com.destroystokyo.paper.entity.ai" > Spider< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Spider.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Squid.html#com.destroystokyo.paper.entity.ai" > Squid< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Squid.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Strider.html#com.destroystokyo.paper.entity.ai" > Strider< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Strider.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Tameable.html#com.destroystokyo.paper.entity.ai" > Tameable< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/TraderLlama.html#com.destroystokyo.paper.entity.ai" > TraderLlama< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a trader Llama.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Turtle.html#com.destroystokyo.paper.entity.ai" > Turtle< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a turtle.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Vex.html#com.destroystokyo.paper.entity.ai" > Vex< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Vex.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Vindicator.html#com.destroystokyo.paper.entity.ai" > Vindicator< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Vindicator.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/WanderingTrader.html#com.destroystokyo.paper.entity.ai" > WanderingTrader< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a wandering trader NPC< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Wither.html#com.destroystokyo.paper.entity.ai" > Wither< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Wither boss< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Wolf.html#com.destroystokyo.paper.entity.ai" > Wolf< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Wolf< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Zombie.html#com.destroystokyo.paper.entity.ai" > Zombie< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Zombie.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "com.destroystokyo.paper.event.block" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/event/block/package-summary.html" > com.destroystokyo.paper.event.block< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#com.destroystokyo.paper.event.block" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#com.destroystokyo.paper.event.block" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "com.destroystokyo.paper.event.entity" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/event/entity/package-summary.html" > com.destroystokyo.paper.event.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AreaEffectCloud.html#com.destroystokyo.paper.event.entity" > AreaEffectCloud< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an area effect cloud which will imbue a potion effect onto
entities which enter it.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Creeper.html#com.destroystokyo.paper.event.entity" > Creeper< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Creeper< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/DragonFireball.html#com.destroystokyo.paper.event.entity" > DragonFireball< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Egg.html#com.destroystokyo.paper.event.entity" > Egg< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a thrown egg.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EnderDragon.html#com.destroystokyo.paper.event.entity" > EnderDragon< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Ender Dragon< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Enderman.html#com.destroystokyo.paper.event.entity" > Enderman< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Enderman.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#com.destroystokyo.paper.event.entity" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/EntityType.html#com.destroystokyo.paper.event.entity" > EntityType< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/ExperienceOrb.html#com.destroystokyo.paper.event.entity" > ExperienceOrb< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Experience Orb.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/HumanEntity.html#com.destroystokyo.paper.event.entity" > HumanEntity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a human entity, such as an NPC or a player< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LightningStrike.html#com.destroystokyo.paper.event.entity" > LightningStrike< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an instance of a lightning strike.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LivingEntity.html#com.destroystokyo.paper.event.entity" > LivingEntity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#com.destroystokyo.paper.event.entity" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Projectile.html#com.destroystokyo.paper.event.entity" > Projectile< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a shootable entity.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/SkeletonHorse.html#com.destroystokyo.paper.event.entity" > SkeletonHorse< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a SkeletonHorse - variant of < a href = "AbstractHorse.html" title = "interface in org.bukkit.entity" > < code > AbstractHorse< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Slime.html#com.destroystokyo.paper.event.entity" > Slime< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Slime.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Turtle.html#com.destroystokyo.paper.event.entity" > Turtle< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a turtle.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Witch.html#com.destroystokyo.paper.event.entity" > Witch< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Witch< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "com.destroystokyo.paper.event.player" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/event/player/package-summary.html" > com.destroystokyo.paper.event.player< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#com.destroystokyo.paper.event.player" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ExperienceOrb.html#com.destroystokyo.paper.event.player" > ExperienceOrb< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Experience Orb.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Firework.html#com.destroystokyo.paper.event.player" > Firework< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#com.destroystokyo.paper.event.player" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Projectile.html#com.destroystokyo.paper.event.player" > Projectile< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a shootable entity.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "com.destroystokyo.paper.event.server" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/event/server/package-summary.html" > com.destroystokyo.paper.event.server< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#com.destroystokyo.paper.event.server" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "com.destroystokyo.paper.exception" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/exception/package-summary.html" > com.destroystokyo.paper.exception< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#com.destroystokyo.paper.exception" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "com.destroystokyo.paper.loottable" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../com/destroystokyo/paper/loottable/package-summary.html" > com.destroystokyo.paper.loottable< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#com.destroystokyo.paper.loottable" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#com.destroystokyo.paper.loottable" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "io.papermc.paper.chat" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../io/papermc/paper/chat/package-summary.html" > io.papermc.paper.chat< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#io.papermc.paper.chat" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "io.papermc.paper.entity" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../io/papermc/paper/entity/package-summary.html" > io.papermc.paper.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Damageable.html#io.papermc.paper.entity" > Damageable< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an < a href = "Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > that has health and can take damage.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Entity.html#io.papermc.paper.entity" > Entity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#io.papermc.paper.entity" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "io.papermc.paper.event.block" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../io/papermc/paper/event/block/package-summary.html" > io.papermc.paper.event.block< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#io.papermc.paper.event.block" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#io.papermc.paper.event.block" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Projectile.html#io.papermc.paper.event.block" > Projectile< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a shootable entity.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Raider.html#io.papermc.paper.event.block" > Raider< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "io.papermc.paper.event.entity" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../io/papermc/paper/event/entity/package-summary.html" > io.papermc.paper.event.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/ElderGuardian.html#io.papermc.paper.event.entity" > ElderGuardian< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an ElderGuardian - variant of < a href = "Guardian.html" title = "interface in org.bukkit.entity" > < code > Guardian< / code > < / a > .< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Entity.html#io.papermc.paper.event.entity" > Entity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#io.papermc.paper.event.entity" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#io.papermc.paper.event.entity" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/PufferFish.html#io.papermc.paper.event.entity" > PufferFish< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a puffer fish.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Tameable.html#io.papermc.paper.event.entity" > Tameable< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/Warden.html#io.papermc.paper.event.entity" > Warden< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > A Warden.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "io.papermc.paper.event.packet" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../io/papermc/paper/event/packet/package-summary.html" > io.papermc.paper.event.packet< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#io.papermc.paper.event.packet" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "io.papermc.paper.event.player" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../io/papermc/paper/event/player/package-summary.html" > io.papermc.paper.event.player< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractVillager.html#io.papermc.paper.event.player" > AbstractVillager< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a villager NPC< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ItemFrame.html#io.papermc.paper.event.player" > ItemFrame< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Item Frame< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#io.papermc.paper.event.player" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#io.papermc.paper.event.player" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "io.papermc.paper.tag" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../io/papermc/paper/tag/package-summary.html" > io.papermc.paper.tag< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EntityType.html#io.papermc.paper.tag" > EntityType< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "me.totalfreedom.scissors.event.player" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../../me/totalfreedom/scissors/event/player/package-summary.html" > me.totalfreedom.scissors.event.player< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#me.totalfreedom.scissors.event.player" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#me.totalfreedom.scissors.event.player" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../package-summary.html" > org.bukkit< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractArrow.html#org.bukkit" > AbstractArrow< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an arrow.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/AnimalTamer.html#org.bukkit" > AnimalTamer< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/Arrow.html#org.bukkit" > Arrow< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Entity.html#org.bukkit" > Entity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EntityType.html#org.bukkit" > EntityType< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/FallingBlock.html#org.bukkit" > FallingBlock< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a falling block< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Frog.Variant.html#org.bukkit" > Frog.Variant< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the variant of a frog - ie its color.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Item.html#org.bukkit" > Item< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a dropped item.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LightningStrike.html#org.bukkit" > LightningStrike< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an instance of a lightning strike.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LivingEntity.html#org.bukkit" > LivingEntity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Raider.html#org.bukkit" > Raider< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/SpawnCategory.html#org.bukkit" > SpawnCategory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents groups of entities with shared spawn behaviors and mob caps.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Villager.Profession.html#org.bukkit" > Villager.Profession< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the various different Villager professions there may be.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Villager.Type.html#org.bukkit" > Villager.Type< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents Villager type, usually corresponding to what biome they spawn
in.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.block" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../block/package-summary.html" > org.bukkit.block< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.block" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/EntityType.html#org.bukkit.block" > EntityType< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#org.bukkit.block" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#org.bukkit.block" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.boss" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../boss/package-summary.html" > org.bukkit.boss< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EnderDragon.html#org.bukkit.boss" > EnderDragon< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Ender Dragon< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#org.bukkit.boss" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.conversations" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../conversations/package-summary.html" > org.bukkit.conversations< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.conversations" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.enchantments" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../enchantments/package-summary.html" > org.bukkit.enchantments< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EntityCategory.html#org.bukkit.enchantments" > EntityCategory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > A classification of entities which may behave differently than others or be
affected uniquely by enchantments and potion effects among other things.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.entity" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "package-summary.html" > org.bukkit.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractArrow.html#org.bukkit.entity" > AbstractArrow< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an arrow.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/AbstractArrow.PickupRule.html#org.bukkit.entity" > AbstractArrow.PickupRule< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > < span class = "deprecated-label" > Deprecated.< / span > < / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractArrow.PickupStatus.html#org.bukkit.entity" > AbstractArrow.PickupStatus< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the pickup status of this arrow.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/AbstractHorse.html#org.bukkit.entity" > AbstractHorse< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Horse-like creature.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractSkeleton.html#org.bukkit.entity" > AbstractSkeleton< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > This interface defines or represents the abstract concept of skeleton-like
entities on the server.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/AbstractVillager.html#org.bukkit.entity" > AbstractVillager< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a villager NPC< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Ageable.html#org.bukkit.entity" > Ageable< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an entity that can age.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Allay.html#org.bukkit.entity" > Allay< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > An Allay.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Ambient.html#org.bukkit.entity" > Ambient< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an ambient mob< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Animals.html#org.bukkit.entity" > Animals< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Animal.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AnimalTamer.html#org.bukkit.entity" > AnimalTamer< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ArmorStand.LockType.html#org.bukkit.entity" > ArmorStand.LockType< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents types of locking mechanisms for ArmorStand equipment.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Arrow.html#org.bukkit.entity" > Arrow< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Axolotl.Variant.html#org.bukkit.entity" > Axolotl.Variant< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the variant of a axolotl - ie its color.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Boat.html#org.bukkit.entity" > Boat< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a boat entity.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Boat.Status.html#org.bukkit.entity" > Boat.Status< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the status of the boat.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Boat.Type.html#org.bukkit.entity" > Boat.Type< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the type of boats.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Boss.html#org.bukkit.entity" > Boss< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the Boss Entity.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Breedable.html#org.bukkit.entity" > Breedable< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an entity that can age and breed.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Cat.Type.html#org.bukkit.entity" > Cat.Type< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the various different cat types there are.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/ChestedHorse.html#org.bukkit.entity" > ChestedHorse< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents Horse-like creatures which can carry an inventory.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ComplexEntityPart.html#org.bukkit.entity" > ComplexEntityPart< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a single part of a < a href = "ComplexLivingEntity.html" title = "interface in org.bukkit.entity" > < code > ComplexLivingEntity< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/ComplexLivingEntity.html#org.bukkit.entity" > ComplexLivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a complex living entity - one that is made up of various smaller
parts< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Cow.html#org.bukkit.entity" > Cow< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Cow.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Creature.html#org.bukkit.entity" > Creature< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Creature.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Damageable.html#org.bukkit.entity" > Damageable< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an < a href = "Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > that has health and can take damage.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EnderDragon.html#org.bukkit.entity" > EnderDragon< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Ender Dragon< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/EnderDragon.Phase.html#org.bukkit.entity" > EnderDragon.Phase< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a phase or action that an Ender Dragon can perform.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.entity" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Entity.Spigot.html#org.bukkit.entity" > Entity.Spigot< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/EntityCategory.html#org.bukkit.entity" > EntityCategory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > A classification of entities which may behave differently than others or be
affected uniquely by enchantments and potion effects among other things.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/EntityType.html#org.bukkit.entity" > EntityType< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/Evoker.Spell.html#org.bukkit.entity" > Evoker.Spell< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < span class = "deprecated-label" > Deprecated.< / span >
< div class = "deprecation-comment" > future versions of Minecraft have additional spell casting
entities.< / div >
< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ExperienceOrb.SpawnReason.html#org.bukkit.entity" > ExperienceOrb.SpawnReason< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Reasons for why this Experience Orb was spawned< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Explosive.html#org.bukkit.entity" > Explosive< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > A representation of an explosive entity< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Fireball.html#org.bukkit.entity" > Fireball< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Fireball.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Firework.html#org.bukkit.entity" > Firework< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Fish.html#org.bukkit.entity" > Fish< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a fish entity.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/FishHook.html#org.bukkit.entity" > FishHook< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a fishing hook.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/FishHook.HookState.html#org.bukkit.entity" > FishHook.HookState< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a state in which a fishing hook may be.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Flying.html#org.bukkit.entity" > Flying< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Flying Entity.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Fox.Type.html#org.bukkit.entity" > Fox.Type< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the various different fox types there are.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Frog.Variant.html#org.bukkit.entity" > Frog.Variant< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the variant of a frog - ie its color.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Golem.html#org.bukkit.entity" > Golem< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > A mechanical creature that may harm enemies.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Guardian.html#org.bukkit.entity" > Guardian< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Hanging.html#org.bukkit.entity" > Hanging< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Hanging entity< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Horse.Color.html#org.bukkit.entity" > Horse.Color< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the base color that the horse has.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Horse.Style.html#org.bukkit.entity" > Horse.Style< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the style, or markings, that the horse has.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Horse.Variant.html#org.bukkit.entity" > Horse.Variant< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < span class = "deprecated-label" > Deprecated.< / span >
< div class = "deprecation-comment" > different variants are differing classes< / div >
< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/HumanEntity.html#org.bukkit.entity" > HumanEntity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a human entity, such as an NPC or a player< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Illager.html#org.bukkit.entity" > Illager< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a type of "Illager".< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Item.html#org.bukkit.entity" > Item< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a dropped item.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/ItemFrame.html#org.bukkit.entity" > ItemFrame< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Item Frame< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LightningStrike.Spigot.html#org.bukkit.entity" > LightningStrike.Spigot< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#org.bukkit.entity" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Llama.html#org.bukkit.entity" > Llama< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Llama.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Llama.Color.html#org.bukkit.entity" > Llama.Color< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the base color that the llama has.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Mob.html#org.bukkit.entity" > Mob< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Mob.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Monster.html#org.bukkit.entity" > Monster< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Monster.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/MushroomCow.Variant.html#org.bukkit.entity" > MushroomCow.Variant< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the variant of a cow - ie its color.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/NPC.html#org.bukkit.entity" > NPC< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a non-player character< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Ocelot.Type.html#org.bukkit.entity" > Ocelot.Type< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > < span class = "deprecated-label" > Deprecated.< / span >
< div class = "deprecation-comment" > Cats are now a separate entity.< / div >
< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Panda.Gene.html#org.bukkit.entity" > Panda.Gene< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Parrot.Variant.html#org.bukkit.entity" > Parrot.Variant< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the variant of a parrot - ie its color.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/PiglinAbstract.html#org.bukkit.entity" > PiglinAbstract< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Piglin / Piglin Brute.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#org.bukkit.entity" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.Spigot.html#org.bukkit.entity" > Player.Spigot< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Pose.html#org.bukkit.entity" > Pose< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an entity body pose.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Projectile.html#org.bukkit.entity" > Projectile< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a shootable entity.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Rabbit.Type.html#org.bukkit.entity" > Rabbit.Type< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the various types a Rabbit might be.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Raider.html#org.bukkit.entity" > Raider< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Sheep.html#org.bukkit.entity" > Sheep< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Sheep.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Sittable.html#org.bukkit.entity" > Sittable< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > An animal that can sit still.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/SizedFireball.html#org.bukkit.entity" > SizedFireball< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a sized fireball.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Skeleton.SkeletonType.html#org.bukkit.entity" > Skeleton.SkeletonType< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > < span class = "deprecated-label" > Deprecated.< / span >
< div class = "deprecation-comment" > classes are different types.< / div >
< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Slime.html#org.bukkit.entity" > Slime< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Slime.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/SpawnCategory.html#org.bukkit.entity" > SpawnCategory< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents groups of entities with shared spawn behaviors and mob caps.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Spellcaster.html#org.bukkit.entity" > Spellcaster< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a spell casting "Illager".< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Spellcaster.Spell.html#org.bukkit.entity" > Spellcaster.Spell< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the current spell the entity is using.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Spider.html#org.bukkit.entity" > Spider< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Spider.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Squid.html#org.bukkit.entity" > Squid< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Squid.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Steerable.html#org.bukkit.entity" > Steerable< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an entity which may be saddled, ridden and steered using an item.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Tameable.html#org.bukkit.entity" > Tameable< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ThrowableProjectile.html#org.bukkit.entity" > ThrowableProjectile< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/ThrownPotion.html#org.bukkit.entity" > ThrownPotion< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a thrown potion bottle< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/TropicalFish.Pattern.html#org.bukkit.entity" > TropicalFish.Pattern< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Enumeration of all different fish patterns.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Vehicle.html#org.bukkit.entity" > Vehicle< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a vehicle entity.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Villager.html#org.bukkit.entity" > Villager< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a villager NPC< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Villager.Profession.html#org.bukkit.entity" > Villager.Profession< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the various different Villager professions there may be.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Villager.Type.html#org.bukkit.entity" > Villager.Type< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents Villager type, usually corresponding to what biome they spawn
in.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/WaterMob.html#org.bukkit.entity" > WaterMob< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Water Mob< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Wither.Head.html#org.bukkit.entity" > Wither.Head< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents one of the Wither's heads.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Zombie.html#org.bukkit.entity" > Zombie< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Zombie.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ZombieVillager.html#org.bukkit.entity" > ZombieVillager< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a < a href = "Zombie.html" title = "interface in org.bukkit.entity" > < code > Zombie< / code > < / a > which was once a < a href = "Villager.html" title = "interface in org.bukkit.entity" > < code > Villager< / code > < / a > .< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.entity.minecart" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "minecart/package-summary.html" > org.bukkit.entity.minecart< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.entity.minecart" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Minecart.html#org.bukkit.entity.minecart" > Minecart< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a minecart entity.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Vehicle.html#org.bukkit.entity.minecart" > Vehicle< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a vehicle entity.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.block" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/block/package-summary.html" > org.bukkit.event.block< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.event.block" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Item.html#org.bukkit.event.block" > Item< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a dropped item.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#org.bukkit.event.block" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#org.bukkit.event.block" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.enchantment" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/enchantment/package-summary.html" > org.bukkit.event.enchantment< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.event.enchantment" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.entity" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/entity/package-summary.html" > org.bukkit.event.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractHorse.html#org.bukkit.event.entity" > AbstractHorse< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Horse-like creature.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/AbstractVillager.html#org.bukkit.event.entity" > AbstractVillager< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a villager NPC< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Animals.html#org.bukkit.event.entity" > Animals< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an Animal.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/AnimalTamer.html#org.bukkit.event.entity" > AnimalTamer< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/AreaEffectCloud.html#org.bukkit.event.entity" > AreaEffectCloud< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an area effect cloud which will imbue a potion effect onto
entities which enter it.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Bat.html#org.bukkit.event.entity" > Bat< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Bat< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Creeper.html#org.bukkit.event.entity" > Creeper< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Creeper< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/EnderDragon.html#org.bukkit.event.entity" > EnderDragon< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Ender Dragon< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EnderDragon.Phase.html#org.bukkit.event.entity" > EnderDragon.Phase< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a phase or action that an Ender Dragon can perform.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Entity.html#org.bukkit.event.entity" > Entity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EntityType.html#org.bukkit.event.entity" > EntityType< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Explosive.html#org.bukkit.event.entity" > Explosive< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > A representation of an explosive entity< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Firework.html#org.bukkit.event.entity" > Firework< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/HumanEntity.html#org.bukkit.event.entity" > HumanEntity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a human entity, such as an NPC or a player< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Item.html#org.bukkit.event.entity" > Item< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a dropped item.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LightningStrike.html#org.bukkit.event.entity" > LightningStrike< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an instance of a lightning strike.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#org.bukkit.event.entity" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Pig.html#org.bukkit.event.entity" > Pig< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Pig.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Piglin.html#org.bukkit.event.entity" > Piglin< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Piglin.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/PigZombie.html#org.bukkit.event.entity" > PigZombie< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Pig Zombie.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.event.entity" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Pose.html#org.bukkit.event.entity" > Pose< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an entity body pose.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Projectile.html#org.bukkit.event.entity" > Projectile< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a shootable entity.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Sheep.html#org.bukkit.event.entity" > Sheep< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Sheep.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Slime.html#org.bukkit.event.entity" > Slime< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a Slime.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Spellcaster.html#org.bukkit.event.entity" > Spellcaster< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a spell casting "Illager".< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Spellcaster.Spell.html#org.bukkit.event.entity" > Spellcaster.Spell< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the current spell the entity is using.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Strider.html#org.bukkit.event.entity" > Strider< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Strider.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/ThrownExpBottle.html#org.bukkit.event.entity" > ThrownExpBottle< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a thrown Experience bottle.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ThrownPotion.html#org.bukkit.event.entity" > ThrownPotion< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a thrown potion bottle< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Villager.html#org.bukkit.event.entity" > Villager< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a villager NPC< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Villager.Profession.html#org.bukkit.event.entity" > Villager.Profession< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents the various different Villager professions there may be.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.hanging" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/hanging/package-summary.html" > org.bukkit.event.hanging< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.event.hanging" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Hanging.html#org.bukkit.event.hanging" > Hanging< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a Hanging entity< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.event.hanging" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.inventory" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/inventory/package-summary.html" > org.bukkit.event.inventory< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/HumanEntity.html#org.bukkit.event.inventory" > HumanEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a human entity, such as an NPC or a player< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Item.html#org.bukkit.event.inventory" > Item< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a dropped item.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.event.inventory" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.player" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/player/package-summary.html" > org.bukkit.event.player< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/AbstractArrow.html#org.bukkit.event.player" > AbstractArrow< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an arrow.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ArmorStand.html#org.bukkit.event.player" > ArmorStand< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/Egg.html#org.bukkit.event.player" > Egg< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a thrown egg.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Entity.html#org.bukkit.event.player" > Entity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EntityType.html#org.bukkit.event.player" > EntityType< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< div class = "col-first odd-row-color" > < a href = "class-use/ExperienceOrb.html#org.bukkit.event.player" > ExperienceOrb< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents an Experience Orb.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Fish.html#org.bukkit.event.player" > Fish< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a fish entity.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/FishHook.html#org.bukkit.event.player" > FishHook< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a fishing hook.< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Item.html#org.bukkit.event.player" > Item< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a dropped item.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#org.bukkit.event.player" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.raid" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/raid/package-summary.html" > org.bukkit.event.raid< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.event.raid" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Raider.html#org.bukkit.event.raid" > Raider< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.server" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/server/package-summary.html" > org.bukkit.event.server< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.event.server" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.vehicle" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/vehicle/package-summary.html" > org.bukkit.event.vehicle< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.event.vehicle" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LivingEntity.html#org.bukkit.event.vehicle" > LivingEntity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Vehicle.html#org.bukkit.event.vehicle" > Vehicle< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a vehicle entity.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.weather" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/weather/package-summary.html" > org.bukkit.event.weather< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LightningStrike.html#org.bukkit.event.weather" > LightningStrike< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents an instance of a lightning strike.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.event.world" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../event/world/package-summary.html" > org.bukkit.event.world< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.event.world" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/Player.html#org.bukkit.event.world" > Player< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.inventory" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../inventory/package-summary.html" > org.bukkit.inventory< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.inventory" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/EntityType.html#org.bukkit.inventory" > EntityType< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/HumanEntity.html#org.bukkit.inventory" > HumanEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a human entity, such as an NPC or a player< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.inventory.meta" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../inventory/meta/package-summary.html" > org.bukkit.inventory.meta< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Axolotl.Variant.html#org.bukkit.inventory.meta" > Axolotl.Variant< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents the variant of a axolotl - ie its color.< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/EntityType.html#org.bukkit.inventory.meta" > EntityType< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< div class = "col-first even-row-color" > < a href = "class-use/TropicalFish.Pattern.html#org.bukkit.inventory.meta" > TropicalFish.Pattern< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Enumeration of all different fish patterns.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.loot" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../loot/package-summary.html" > org.bukkit.loot< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.loot" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/HumanEntity.html#org.bukkit.loot" > HumanEntity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a human entity, such as an NPC or a player< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.map" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../map/package-summary.html" > org.bukkit.map< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.map" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.material" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../material/package-summary.html" > org.bukkit.material< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/EntityType.html#org.bukkit.material" > EntityType< / a > < / div >
< div class = "col-last even-row-color" > < / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.plugin.messaging" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../plugin/messaging/package-summary.html" > org.bukkit.plugin.messaging< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.bukkit.plugin.messaging" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.potion" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../potion/package-summary.html" > org.bukkit.potion< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/LivingEntity.html#org.bukkit.potion" > LivingEntity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.projectiles" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../projectiles/package-summary.html" > org.bukkit.projectiles< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Projectile.html#org.bukkit.projectiles" > Projectile< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a shootable entity.< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.scoreboard" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../scoreboard/package-summary.html" > org.bukkit.scoreboard< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.scoreboard" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/EntityType.html#org.bukkit.scoreboard" > EntityType< / a > < / div >
< div class = "col-last odd-row-color" > < / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.structure" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../structure/package-summary.html" > org.bukkit.structure< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.structure" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.bukkit.util" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../util/package-summary.html" > org.bukkit.util< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.bukkit.util" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< div class = "col-first odd-row-color" > < a href = "class-use/LivingEntity.html#org.bukkit.util" > LivingEntity< / a > < / div >
< div class = "col-last odd-row-color" >
< div class = "block" > Represents a living entity, such as a monster or player< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.spigotmc.event.entity" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../spigotmc/event/entity/package-summary.html" > org.spigotmc.event.entity< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Entity.html#org.spigotmc.event.entity" > Entity< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a base entity in the world< / div >
< / div >
< / div >
< / section >
< / li >
< li >
< section class = "detail" id = "org.spigotmc.event.player" >
< div class = "caption" > < span > Classes in < a href = "package-summary.html" > org.bukkit.entity< / a > used by < a href = "../../spigotmc/event/player/package-summary.html" > org.spigotmc.event.player< / a > < / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "class-use/Player.html#org.spigotmc.event.player" > Player< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Represents a player, connected or not< / div >
< / div >
< / div >
< / section >
< / li >
< / ul >
< / section >
< / main >
< / div >
< / div >
< / body >
< / html >