2022-07-05 23:33:56 +00:00
<!DOCTYPE HTML>
< html lang = "en" >
< head >
<!-- Generated by javadoc (17) -->
< title > org.bukkit.event.entity (Scissors-API 1.19-R0.1-SNAPSHOT API)< / title >
< meta name = "viewport" content = "width=device-width, initial-scale=1" >
< meta http-equiv = "Content-Type" content = "text/html; charset=UTF-8" >
< meta name = "description" content = "declaration: package: org.bukkit.event.entity" >
< meta name = "generator" content = "javadoc/PackageWriterImpl" >
< link rel = "stylesheet" type = "text/css" href = "../../../../stylesheet.css" title = "Style" >
< link rel = "stylesheet" type = "text/css" href = "../../../../script-dir/jquery-ui.min.css" title = "Style" >
< link rel = "stylesheet" type = "text/css" href = "../../../../jquery-ui.overrides.css" title = "Style" >
< script type = "text/javascript" src = "../../../../script.js" > < / script >
< script type = "text/javascript" src = "../../../../script-dir/jquery-3.5.1.min.js" > < / script >
< script type = "text/javascript" src = "../../../../script-dir/jquery-ui.min.js" > < / script >
< / head >
< body class = "package-declaration-page" >
< script type = "text/javascript" > v a r e v e n R o w C o l o r = " e v e n - r o w - c o l o r " ;
var oddRowColor = "odd-row-color";
var tableTab = "table-tab";
var activeTableTab = "active-table-tab";
var pathtoroot = "../../../../";
loadScripts(document, 'script');< / script >
< noscript >
< div > JavaScript is disabled on your browser.< / div >
< / noscript >
< div class = "flex-box" >
< header role = "banner" class = "flex-header" >
< nav role = "navigation" >
<!-- ========= START OF TOP NAVBAR ======= -->
< div class = "top-nav" id = "navbar-top" >
< div class = "skip-nav" > < a href = "#skip-navbar-top" title = "Skip navigation links" > Skip navigation links< / a > < / div >
< ul id = "navbar-top-firstrow" class = "nav-list" title = "Navigation" >
< li > < a href = "../../../../index.html" > Overview< / a > < / li >
< li class = "nav-bar-cell1-rev" > Package< / li >
< li > Class< / li >
2022-07-26 04:26:54 +00:00
< li > < a href = "package-use.html" > Use< / a > < / li >
2022-07-05 23:33:56 +00:00
< li > < a href = "package-tree.html" > Tree< / a > < / li >
< li > < a href = "../../../../deprecated-list.html" > Deprecated< / a > < / li >
< li > < a href = "../../../../index-all.html" > Index< / a > < / li >
< li > < a href = "../../../../help-doc.html#package" > Help< / a > < / li >
< / ul >
< / div >
< div class = "sub-nav" >
< div >
< ul class = "sub-nav-list" >
< li > Package: < / li >
< li > < a href = "#package-description" > Description< / a > | < / li >
< li > < a href = "#related-package-summary" > Related Packages< / a > | < / li >
< li > < a href = "#class-summary" > Classes and Interfaces< / a > < / li >
< / ul >
< / div >
< div class = "nav-list-search" > < label for = "search-input" > SEARCH:< / label >
< input type = "text" id = "search-input" value = "search" disabled = "disabled" >
< input type = "reset" id = "reset-button" value = "reset" disabled = "disabled" >
< / div >
< / div >
<!-- ========= END OF TOP NAVBAR ========= -->
< span class = "skip-nav" id = "skip-navbar-top" > < / span > < / nav >
< / header >
< div class = "flex-content" >
< main role = "main" >
< div class = "header" >
< h1 title = "Package org.bukkit.event.entity" class = "title" > Package org.bukkit.event.entity< / h1 >
< / div >
< hr >
< div class = "package-signature" > package < span class = "element-name" > org.bukkit.event.entity< / span > < / div >
< section class = "package-description" id = "package-description" >
< div class = "block" > < a href = "../Event.html" title = "class in org.bukkit.event" > < code > Events< / code > < / a > relating to < a href = "../../entity/Entity.html" title = "interface in org.bukkit.entity" > < code > entities< / code > < / a > , excluding some directly referencing
some more specific entity types.< / div >
< / section >
< section class = "summary" >
< ul class = "summary-list" >
< li >
< div id = "related-package-summary" >
< div class = "caption" > < span > Related Packages< / span > < / div >
< div class = "summary-table two-column-summary" >
< div class = "table-header col-first" > Package< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color" > < a href = "../package-summary.html" > org.bukkit.event< / a > < / div >
< div class = "col-last even-row-color" >
< div class = "block" > Classes dedicated to handling triggered code executions.< / div >
< / div >
< / div >
< / div >
< / li >
< li >
< div id = "class-summary" >
< div class = "table-tabs" role = "tablist" aria-orientation = "horizontal" > < button id = "class-summary-tab0" role = "tab" aria-selected = "true" aria-controls = "class-summary.tabpanel" tabindex = "0" onkeydown = "switchTab(event)" onclick = "show('class-summary', 'class-summary', 2)" class = "active-table-tab" > All Classes and Interfaces< / button > < button id = "class-summary-tab2" role = "tab" aria-selected = "false" aria-controls = "class-summary.tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" onclick = "show('class-summary', 'class-summary-tab2', 2)" class = "table-tab" > Classes< / button > < button id = "class-summary-tab3" role = "tab" aria-selected = "false" aria-controls = "class-summary.tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" onclick = "show('class-summary', 'class-summary-tab3', 2)" class = "table-tab" > Enum Classes< / button > < / div >
< div id = "class-summary.tabpanel" role = "tabpanel" >
< div class = "summary-table two-column-summary" aria-labelledby = "class-summary-tab0" >
< div class = "table-header col-first" > Class< / div >
< div class = "table-header col-last" > Description< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "AreaEffectCloudApplyEvent.html" title = "class in org.bukkit.event.entity" > AreaEffectCloudApplyEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a lingering potion applies it's effects.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "ArrowBodyCountChangeEvent.html" title = "class in org.bukkit.event.entity" > ArrowBodyCountChangeEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an arrow enters or exists an entity's body.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "BatToggleSleepEvent.html" title = "class in org.bukkit.event.entity" > BatToggleSleepEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a bat attempts to sleep or wake up from its slumber.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "CreatureSpawnEvent.html" title = "class in org.bukkit.event.entity" > CreatureSpawnEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a creature is spawned into a world.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab3" > < a href = "CreatureSpawnEvent.SpawnReason.html" title = "enum class in org.bukkit.event.entity" > CreatureSpawnEvent.SpawnReason< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab3" >
< div class = "block" > An enum to specify the type of spawning< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "CreeperPowerEvent.html" title = "class in org.bukkit.event.entity" > CreeperPowerEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a Creeper is struck by lightning.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab3" > < a href = "CreeperPowerEvent.PowerCause.html" title = "enum class in org.bukkit.event.entity" > CreeperPowerEvent.PowerCause< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab3" >
< div class = "block" > An enum to specify the cause of the change in power< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EnderDragonChangePhaseEvent.html" title = "class in org.bukkit.event.entity" > EnderDragonChangePhaseEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an EnderDragon switches controller phase.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityAirChangeEvent.html" title = "class in org.bukkit.event.entity" > EntityAirChangeEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when the amount of air an entity has remaining changes.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityBreakDoorEvent.html" title = "class in org.bukkit.event.entity" > EntityBreakDoorEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an < a href = "../../entity/Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > breaks a door< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityBreedEvent.html" title = "class in org.bukkit.event.entity" > EntityBreedEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when one Entity breeds with another Entity.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityChangeBlockEvent.html" title = "class in org.bukkit.event.entity" > EntityChangeBlockEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when any Entity changes a block and a more specific event is not available.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityCombustByBlockEvent.html" title = "class in org.bukkit.event.entity" > EntityCombustByBlockEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a block causes an entity to combust.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityCombustByEntityEvent.html" title = "class in org.bukkit.event.entity" > EntityCombustByEntityEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity causes another entity to combust.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityCombustEvent.html" title = "class in org.bukkit.event.entity" > EntityCombustEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity combusts.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityCreatePortalEvent.html" title = "class in org.bukkit.event.entity" > EntityCreatePortalEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" > Deprecated.
< div class = "deprecation-comment" > Use < a href = "../world/PortalCreateEvent.html" title = "class in org.bukkit.event.world" > < code > PortalCreateEvent< / code > < / a > < / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityDamageByBlockEvent.html" title = "class in org.bukkit.event.entity" > EntityDamageByBlockEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity is damaged by a block< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityDamageByEntityEvent.html" title = "class in org.bukkit.event.entity" > EntityDamageByEntityEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity is damaged by an entity< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityDamageEvent.html" title = "class in org.bukkit.event.entity" > EntityDamageEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Stores data for damage events< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab3" > < a href = "EntityDamageEvent.DamageCause.html" title = "enum class in org.bukkit.event.entity" > EntityDamageEvent.DamageCause< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab3" >
< div class = "block" > An enum to specify the cause of the damage< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab3" > < a href = "EntityDamageEvent.DamageModifier.html" title = "enum class in org.bukkit.event.entity" > EntityDamageEvent.DamageModifier< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab3" > Deprecated.
< div class = "deprecation-comment" > This API is responsible for a large number of implementation
problems and is in general unsustainable to maintain.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityDeathEvent.html" title = "class in org.bukkit.event.entity" > EntityDeathEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Thrown whenever a LivingEntity dies< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityDropItemEvent.html" title = "class in org.bukkit.event.entity" > EntityDropItemEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Thrown when an entity creates an item drop.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityEnterBlockEvent.html" title = "class in org.bukkit.event.entity" > EntityEnterBlockEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an < a href = "../../entity/Entity.html" title = "interface in org.bukkit.entity" > < code > Entity< / code > < / a > enters a block and is stored in that block.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityEnterLoveModeEvent.html" title = "class in org.bukkit.event.entity" > EntityEnterLoveModeEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity enters love mode.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityEvent.html" title = "class in org.bukkit.event.entity" > EntityEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Represents an Entity-related event< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityExhaustionEvent.html" title = "class in org.bukkit.event.entity" > EntityExhaustionEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a human entity experiences exhaustion.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab3" > < a href = "EntityExhaustionEvent.ExhaustionReason.html" title = "enum class in org.bukkit.event.entity" > EntityExhaustionEvent.ExhaustionReason< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab3" >
< div class = "block" > The reason for why a PlayerExhaustionEvent takes place< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityExplodeEvent.html" title = "class in org.bukkit.event.entity" > EntityExplodeEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity explodes< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityInteractEvent.html" title = "class in org.bukkit.event.entity" > EntityInteractEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity interacts with an object< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityPickupItemEvent.html" title = "class in org.bukkit.event.entity" > EntityPickupItemEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Thrown when a entity picks an item up from the ground< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityPlaceEvent.html" title = "class in org.bukkit.event.entity" > EntityPlaceEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Triggered when a entity is created in the world by a player "placing" an item
on a block.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityPortalEnterEvent.html" title = "class in org.bukkit.event.entity" > EntityPortalEnterEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity comes into contact with a portal< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityPortalEvent.html" title = "class in org.bukkit.event.entity" > EntityPortalEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a non-player entity is about to teleport because it is in
contact with a portal.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityPortalExitEvent.html" title = "class in org.bukkit.event.entity" > EntityPortalExitEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called before an entity exits a portal.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityPoseChangeEvent.html" title = "class in org.bukkit.event.entity" > EntityPoseChangeEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity changes its pose.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityPotionEffectEvent.html" title = "class in org.bukkit.event.entity" > EntityPotionEffectEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a potion effect is modified on an entity.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab3" > < a href = "EntityPotionEffectEvent.Action.html" title = "enum class in org.bukkit.event.entity" > EntityPotionEffectEvent.Action< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab3" >
< div class = "block" > An enum to specify the action to be performed.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab3" > < a href = "EntityPotionEffectEvent.Cause.html" title = "enum class in org.bukkit.event.entity" > EntityPotionEffectEvent.Cause< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab3" >
< div class = "block" > An enum to specify the cause why an effect was changed.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityRegainHealthEvent.html" title = "class in org.bukkit.event.entity" > EntityRegainHealthEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Stores data for health-regain events< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab3" > < a href = "EntityRegainHealthEvent.RegainReason.html" title = "enum class in org.bukkit.event.entity" > EntityRegainHealthEvent.RegainReason< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab3" >
< div class = "block" > An enum to specify the type of health regaining that is occurring< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityResurrectEvent.html" title = "class in org.bukkit.event.entity" > EntityResurrectEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity dies and may have the opportunity to be resurrected.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityShootBowEvent.html" title = "class in org.bukkit.event.entity" > EntityShootBowEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a LivingEntity shoots a bow firing an arrow< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntitySpawnEvent.html" title = "class in org.bukkit.event.entity" > EntitySpawnEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity is spawned into a world.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntitySpellCastEvent.html" title = "class in org.bukkit.event.entity" > EntitySpellCastEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a < a href = "../../entity/Spellcaster.html" title = "interface in org.bukkit.entity" > < code > Spellcaster< / code > < / a > casts a spell.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityTameEvent.html" title = "class in org.bukkit.event.entity" > EntityTameEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Thrown when a LivingEntity is tamed< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityTargetEvent.html" title = "class in org.bukkit.event.entity" > EntityTargetEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a creature targets or untargets another entity< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab3" > < a href = "EntityTargetEvent.TargetReason.html" title = "enum class in org.bukkit.event.entity" > EntityTargetEvent.TargetReason< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab3" >
< div class = "block" > An enum to specify the reason for the targeting< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityTargetLivingEntityEvent.html" title = "class in org.bukkit.event.entity" > EntityTargetLivingEntityEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an Entity targets a < a href = "../../entity/LivingEntity.html" title = "interface in org.bukkit.entity" > < code > LivingEntity< / code > < / a > and can only target
LivingEntity's.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityTeleportEvent.html" title = "class in org.bukkit.event.entity" > EntityTeleportEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Thrown when a non-player entity is teleported from one location to another.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityToggleGlideEvent.html" title = "class in org.bukkit.event.entity" > EntityToggleGlideEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Sent when an entity's gliding status is toggled with an Elytra.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "EntityToggleSwimEvent.html" title = "class in org.bukkit.event.entity" > EntityToggleSwimEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Sent when an entity's swimming status is toggled.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityTransformEvent.html" title = "class in org.bukkit.event.entity" > EntityTransformEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity is about to be replaced by another entity.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab3" > < a href = "EntityTransformEvent.TransformReason.html" title = "enum class in org.bukkit.event.entity" > EntityTransformEvent.TransformReason< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab3" > < / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "EntityUnleashEvent.html" title = "class in org.bukkit.event.entity" > EntityUnleashEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called immediately prior to an entity being unleashed.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab3" > < a href = "EntityUnleashEvent.UnleashReason.html" title = "enum class in org.bukkit.event.entity" > EntityUnleashEvent.UnleashReason< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab3" > < / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "ExpBottleEvent.html" title = "class in org.bukkit.event.entity" > ExpBottleEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a ThrownExpBottle hits and releases experience.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "ExplosionPrimeEvent.html" title = "class in org.bukkit.event.entity" > ExplosionPrimeEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity has made a decision to explode.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "FireworkExplodeEvent.html" title = "class in org.bukkit.event.entity" > FireworkExplodeEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a firework explodes.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "FoodLevelChangeEvent.html" title = "class in org.bukkit.event.entity" > FoodLevelChangeEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a human entity's food level changes< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "HorseJumpEvent.html" title = "class in org.bukkit.event.entity" > HorseJumpEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a horse jumps.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "ItemDespawnEvent.html" title = "class in org.bukkit.event.entity" > ItemDespawnEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > This event is called when a < a href = "../../entity/Item.html" title = "interface in org.bukkit.entity" > < code > Item< / code > < / a > is removed from
the world because it has existed for 5 minutes.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "ItemMergeEvent.html" title = "class in org.bukkit.event.entity" > ItemMergeEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" > < / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "ItemSpawnEvent.html" title = "class in org.bukkit.event.entity" > ItemSpawnEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an item is spawned into a world< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "LingeringPotionSplashEvent.html" title = "class in org.bukkit.event.entity" > LingeringPotionSplashEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a splash potion hits an area< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "PiglinBarterEvent.html" title = "class in org.bukkit.event.entity" > PiglinBarterEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Stores all data related to the bartering interaction with a piglin.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "PigZapEvent.html" title = "class in org.bukkit.event.entity" > PigZapEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Stores data for pigs being zapped< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "PigZombieAngerEvent.html" title = "class in org.bukkit.event.entity" > PigZombieAngerEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a Pig Zombie is angered by another entity.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "PlayerDeathEvent.html" title = "class in org.bukkit.event.entity" > PlayerDeathEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Thrown whenever a < a href = "../../entity/Player.html" title = "interface in org.bukkit.entity" > < code > Player< / code > < / a > dies< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "PlayerLeashEntityEvent.html" title = "class in org.bukkit.event.entity" > PlayerLeashEntityEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called immediately prior to a creature being leashed by a player.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "PotionSplashEvent.html" title = "class in org.bukkit.event.entity" > PotionSplashEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a splash potion hits an area< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "ProjectileHitEvent.html" title = "class in org.bukkit.event.entity" > ProjectileHitEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a projectile hits an object< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "ProjectileLaunchEvent.html" title = "class in org.bukkit.event.entity" > ProjectileLaunchEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a projectile is launched.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "SheepDyeWoolEvent.html" title = "class in org.bukkit.event.entity" > SheepDyeWoolEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a sheep's wool is dyed< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "SheepRegrowWoolEvent.html" title = "class in org.bukkit.event.entity" > SheepRegrowWoolEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a sheep regrows its wool< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "SlimeSplitEvent.html" title = "class in org.bukkit.event.entity" > SlimeSplitEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a Slime splits into smaller Slimes upon death< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "SpawnerSpawnEvent.html" title = "class in org.bukkit.event.entity" > SpawnerSpawnEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when an entity is spawned into a world by a spawner.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "StriderTemperatureChangeEvent.html" title = "class in org.bukkit.event.entity" > StriderTemperatureChangeEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a < a href = "../../entity/Strider.html" title = "interface in org.bukkit.entity" > < code > Strider< / code > < / a > 's temperature has changed as a result of
entering or exiting blocks it considers warm.< / div >
< / div >
< div class = "col-first even-row-color class-summary class-summary-tab2" > < a href = "VillagerAcquireTradeEvent.html" title = "class in org.bukkit.event.entity" > VillagerAcquireTradeEvent< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab2" >
< div class = "block" > Called whenever a villager acquires a new trade.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "VillagerCareerChangeEvent.html" title = "class in org.bukkit.event.entity" > VillagerCareerChangeEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" > < / div >
< div class = "col-first even-row-color class-summary class-summary-tab3" > < a href = "VillagerCareerChangeEvent.ChangeReason.html" title = "enum class in org.bukkit.event.entity" > VillagerCareerChangeEvent.ChangeReason< / a > < / div >
< div class = "col-last even-row-color class-summary class-summary-tab3" >
< div class = "block" > Reasons for the villager's profession changing.< / div >
< / div >
< div class = "col-first odd-row-color class-summary class-summary-tab2" > < a href = "VillagerReplenishTradeEvent.html" title = "class in org.bukkit.event.entity" > VillagerReplenishTradeEvent< / a > < / div >
< div class = "col-last odd-row-color class-summary class-summary-tab2" >
< div class = "block" > Called when a < a href = "../../entity/Villager.html" title = "interface in org.bukkit.entity" > < code > Villager< / code > < / a > is about to restock one of its trades.< / div >
< / div >
< / div >
< / div >
< / div >
< / li >
< / ul >
< / section >
< / main >
< / div >
< / div >
< / body >
< / html >