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<h1 title="Uses of Package org.bukkit.loot" class="title">Uses of Package<br>org.bukkit.loot</h1>
</div>
<div class="caption"><span>Packages that use <a href="package-summary.html">org.bukkit.loot</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Package</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="#com.destroystokyo.paper.entity">com.destroystokyo.paper.entity</a></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><a href="#com.destroystokyo.paper.loottable">com.destroystokyo.paper.loottable</a></div>
<div class="col-last odd-row-color">&nbsp;</div>
<div class="col-first even-row-color"><a href="#org.bukkit">org.bukkit</a></div>
<div class="col-last even-row-color">
<div class="block">The root package of the Bukkit API, contains generalized API classes.</div>
</div>
<div class="col-first odd-row-color"><a href="#org.bukkit.block">org.bukkit.block</a></div>
<div class="col-last odd-row-color">
<div class="block">Classes used to manipulate the voxels in a <a href="../World.html" title="interface in org.bukkit"><code>world</code></a>,
including special states.</div>
</div>
<div class="col-first even-row-color"><a href="#org.bukkit.entity">org.bukkit.entity</a></div>
<div class="col-last even-row-color">
<div class="block">Interfaces for non-voxel objects that can exist in a <a href="../World.html" title="interface in org.bukkit"><code>world</code></a>, including all players, monsters, projectiles, etc.</div>
</div>
<div class="col-first odd-row-color"><a href="#org.bukkit.entity.minecart">org.bukkit.entity.minecart</a></div>
<div class="col-last odd-row-color">
<div class="block">Interfaces for various <a href="../entity/Minecart.html" title="interface in org.bukkit.entity"><code>Minecart</code></a> types.</div>
</div>
<div class="col-first even-row-color"><a href="#org.bukkit.event.world">org.bukkit.event.world</a></div>
<div class="col-last even-row-color">
<div class="block"><a href="../event/Event.html" title="class in org.bukkit.event"><code>Events</code></a> triggered by various <a href="../World.html" title="interface in org.bukkit"><code>world</code></a> states or changes.</div>
</div>
<div class="col-first odd-row-color"><a href="#org.bukkit.loot">org.bukkit.loot</a></div>
<div class="col-last odd-row-color">
<div class="block">Classes relevant to loot table manipulation and generation.</div>
</div>
</div>
<section class="package-uses">
<ul class="block-list">
<li>
<section class="detail" id="com.destroystokyo.paper.entity">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.loot</a> used by <a href="../../../com/destroystokyo/paper/entity/package-summary.html">com.destroystokyo.paper.entity</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/Lootable.html#com.destroystokyo.paper.entity">Lootable</a></div>
<div class="col-last even-row-color">
<div class="block">Represents a <a href="../block/Container.html" title="interface in org.bukkit.block"><code>Container</code></a> or a
<a href="../entity/Mob.html" title="interface in org.bukkit.entity"><code>Mob</code></a> that can have a loot table.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="com.destroystokyo.paper.loottable">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.loot</a> used by <a href="../../../com/destroystokyo/paper/loottable/package-summary.html">com.destroystokyo.paper.loottable</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/Lootable.html#com.destroystokyo.paper.loottable">Lootable</a></div>
<div class="col-last even-row-color">
<div class="block">Represents a <a href="../block/Container.html" title="interface in org.bukkit.block"><code>Container</code></a> or a
<a href="../entity/Mob.html" title="interface in org.bukkit.entity"><code>Mob</code></a> that can have a loot table.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.loot</a> used by <a href="../package-summary.html">org.bukkit</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/LootTable.html#org.bukkit">LootTable</a></div>
<div class="col-last even-row-color">
<div class="block">LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/LootTables.html#org.bukkit">LootTables</a></div>
<div class="col-last odd-row-color">
<div class="block">This enum holds a list of all known <a href="LootTable.html" title="interface in org.bukkit.loot"><code>LootTable</code></a>s offered by Mojang.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.block">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.loot</a> used by <a href="../block/package-summary.html">org.bukkit.block</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/Lootable.html#org.bukkit.block">Lootable</a></div>
<div class="col-last even-row-color">
<div class="block">Represents a <a href="../block/Container.html" title="interface in org.bukkit.block"><code>Container</code></a> or a
<a href="../entity/Mob.html" title="interface in org.bukkit.entity"><code>Mob</code></a> that can have a loot table.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.entity">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.loot</a> used by <a href="../entity/package-summary.html">org.bukkit.entity</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/Lootable.html#org.bukkit.entity">Lootable</a></div>
<div class="col-last even-row-color">
<div class="block">Represents a <a href="../block/Container.html" title="interface in org.bukkit.block"><code>Container</code></a> or a
<a href="../entity/Mob.html" title="interface in org.bukkit.entity"><code>Mob</code></a> that can have a loot table.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.entity.minecart">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.loot</a> used by <a href="../entity/minecart/package-summary.html">org.bukkit.entity.minecart</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/Lootable.html#org.bukkit.entity.minecart">Lootable</a></div>
<div class="col-last even-row-color">
<div class="block">Represents a <a href="../block/Container.html" title="interface in org.bukkit.block"><code>Container</code></a> or a
<a href="../entity/Mob.html" title="interface in org.bukkit.entity"><code>Mob</code></a> that can have a loot table.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.event.world">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.loot</a> used by <a href="../event/world/package-summary.html">org.bukkit.event.world</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/LootContext.html#org.bukkit.event.world">LootContext</a></div>
<div class="col-last even-row-color">
<div class="block">Represents additional information a <a href="LootTable.html" title="interface in org.bukkit.loot"><code>LootTable</code></a> can use to modify it's
generated loot.</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/LootTable.html#org.bukkit.event.world">LootTable</a></div>
<div class="col-last odd-row-color">
<div class="block">LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.loot">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.loot</a> used by <a href="package-summary.html">org.bukkit.loot</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/LootContext.html#org.bukkit.loot">LootContext</a></div>
<div class="col-last even-row-color">
<div class="block">Represents additional information a <a href="LootTable.html" title="interface in org.bukkit.loot"><code>LootTable</code></a> can use to modify it's
generated loot.</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/LootContext.Builder.html#org.bukkit.loot">LootContext.Builder</a></div>
<div class="col-last odd-row-color">
<div class="block">Utility class to make building <a href="LootContext.html" title="class in org.bukkit.loot"><code>LootContext</code></a> easier.</div>
</div>
<div class="col-first even-row-color"><a href="class-use/LootTable.html#org.bukkit.loot">LootTable</a></div>
<div class="col-last even-row-color">
<div class="block">LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/LootTables.html#org.bukkit.loot">LootTables</a></div>
<div class="col-last odd-row-color">
<div class="block">This enum holds a list of all known <a href="LootTable.html" title="interface in org.bukkit.loot"><code>LootTable</code></a>s offered by Mojang.</div>
</div>
</div>
</section>
</li>
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