update javadocs

This commit is contained in:
2022-07-13 21:42:01 -05:00
parent 21e269497a
commit 34d9a2326e
123 changed files with 3534 additions and 2111 deletions

View File

@ -142,13 +142,20 @@ extends <a href="Zombie.html" title="interface in org.bukkit.entity">Zombie</a><
Villager as a result of being cured.</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code>void</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setVillagerProfession(org.bukkit.entity.Villager.Profession)" class="member-name-link">setVillagerProfession</a><wbr>(<a href="Villager.Profession.html" title="enum class in org.bukkit.entity">Villager.Profession</a>&nbsp;profession)</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setConversionTime(int,boolean)" class="member-name-link">setConversionTime</a><wbr>(int&nbsp;time,
boolean&nbsp;broadcastEntityEvent)</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3">
<div class="block">Sets the villager profession of this zombie.</div>
<div class="block">Sets the amount of ticks until this entity will be converted to a
Villager as a result of being cured.</div>
</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setVillagerType(org.bukkit.entity.Villager.Type)" class="member-name-link">setVillagerType</a><wbr>(<a href="Villager.Type.html" title="enum class in org.bukkit.entity">Villager.Type</a>&nbsp;type)</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setVillagerProfession(org.bukkit.entity.Villager.Profession)" class="member-name-link">setVillagerProfession</a><wbr>(<a href="Villager.Profession.html" title="enum class in org.bukkit.entity">Villager.Profession</a>&nbsp;profession)</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3">
<div class="block">Sets the villager profession of this zombie.</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code>void</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setVillagerType(org.bukkit.entity.Villager.Type)" class="member-name-link">setVillagerType</a><wbr>(<a href="Villager.Type.html" title="enum class in org.bukkit.entity">Villager.Type</a>&nbsp;type)</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3">
<div class="block">Sets the new type of this villager.</div>
</div>
</div>
@ -360,6 +367,27 @@ extends <a href="Zombie.html" title="interface in org.bukkit.entity">Zombie</a><
</dl>
</section>
</li>
<li>
<section class="detail" id="setConversionTime(int,boolean)">
<h3>setConversionTime</h3>
<div class="member-signature"><span class="return-type">void</span>&nbsp;<span class="element-name">setConversionTime</span><wbr><span class="parameters">(int&nbsp;time,
boolean&nbsp;broadcastEntityEvent)</span></div>
<div class="block">Sets the amount of ticks until this entity will be converted to a
Villager as a result of being cured.
<p>
When this reaches 0, the entity will be converted. A value of less than 0
will stop the current conversion process without converting the current
entity.</div>
<dl class="notes">
<dt>Parameters:</dt>
<dd><code>time</code> - new conversion time</dd>
<dd><code>broadcastEntityEvent</code> - whether this conversion time mutation should broadcast the
org.bukkit.<a href="../EntityEffect.html#ZOMBIE_TRANSFORM"><code>EntityEffect.ZOMBIE_TRANSFORM</code></a> entity event to the
world. If false, no entity event is published, preventing for example the
org.bukkit.<a href="../Sound.html#ENTITY_ZOMBIE_VILLAGER_CURE"><code>Sound.ENTITY_ZOMBIE_VILLAGER_CURE</code></a> from playing.</dd>
</dl>
</section>
</li>
</ul>
</section>
</li>