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update javadocs
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@ -142,13 +142,20 @@ extends <a href="Zombie.html" title="interface in org.bukkit.entity">Zombie</a><
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Villager as a result of being cured.</div>
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</div>
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<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code>void</code></div>
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<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setVillagerProfession(org.bukkit.entity.Villager.Profession)" class="member-name-link">setVillagerProfession</a><wbr>(<a href="Villager.Profession.html" title="enum class in org.bukkit.entity">Villager.Profession</a> profession)</code></div>
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<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setConversionTime(int,boolean)" class="member-name-link">setConversionTime</a><wbr>(int time,
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boolean broadcastEntityEvent)</code></div>
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<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3">
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<div class="block">Sets the villager profession of this zombie.</div>
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<div class="block">Sets the amount of ticks until this entity will be converted to a
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Villager as a result of being cured.</div>
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</div>
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<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code>void</code></div>
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<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setVillagerType(org.bukkit.entity.Villager.Type)" class="member-name-link">setVillagerType</a><wbr>(<a href="Villager.Type.html" title="enum class in org.bukkit.entity">Villager.Type</a> type)</code></div>
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<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setVillagerProfession(org.bukkit.entity.Villager.Profession)" class="member-name-link">setVillagerProfession</a><wbr>(<a href="Villager.Profession.html" title="enum class in org.bukkit.entity">Villager.Profession</a> profession)</code></div>
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<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3">
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<div class="block">Sets the villager profession of this zombie.</div>
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</div>
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<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code>void</code></div>
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<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#setVillagerType(org.bukkit.entity.Villager.Type)" class="member-name-link">setVillagerType</a><wbr>(<a href="Villager.Type.html" title="enum class in org.bukkit.entity">Villager.Type</a> type)</code></div>
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<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3">
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<div class="block">Sets the new type of this villager.</div>
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</div>
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</div>
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@ -360,6 +367,27 @@ extends <a href="Zombie.html" title="interface in org.bukkit.entity">Zombie</a><
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</dl>
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</section>
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</li>
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<li>
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<section class="detail" id="setConversionTime(int,boolean)">
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<h3>setConversionTime</h3>
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<div class="member-signature"><span class="return-type">void</span> <span class="element-name">setConversionTime</span><wbr><span class="parameters">(int time,
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boolean broadcastEntityEvent)</span></div>
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<div class="block">Sets the amount of ticks until this entity will be converted to a
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Villager as a result of being cured.
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<p>
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When this reaches 0, the entity will be converted. A value of less than 0
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will stop the current conversion process without converting the current
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entity.</div>
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<dl class="notes">
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<dt>Parameters:</dt>
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<dd><code>time</code> - new conversion time</dd>
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<dd><code>broadcastEntityEvent</code> - whether this conversion time mutation should broadcast the
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org.bukkit.<a href="../EntityEffect.html#ZOMBIE_TRANSFORM"><code>EntityEffect.ZOMBIE_TRANSFORM</code></a> entity event to the
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world. If false, no entity event is published, preventing for example the
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org.bukkit.<a href="../Sound.html#ENTITY_ZOMBIE_VILLAGER_CURE"><code>Sound.ENTITY_ZOMBIE_VILLAGER_CURE</code></a> from playing.</dd>
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</dl>
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</section>
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</li>
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</ul>
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</section>
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</li>
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