All Packages
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes relevant to advancements.
Classes relevant to attributes.
Classes used to manipulate the voxels in a
world
,
including special states.Classes relevant to banner blocks.
Generalized BlockData classes.
Specific BlockData classes relevant to only a given block or set of blocks.
Classes relevant to structure blocks.
Classes concerning the creation of boss bars that appear at the top of the
player's screen.
Classes relating to handling specialized non-chat player input.
Commands for emulating the Minecraft commands and other necessary ones for
use by a Bukkit implementation.
Classes dedicated to handling a plugin's runtime configuration.
Classes dedicated to facilitating
configurations
to be read and
stored on the filesystem.Classes dedicated to being able to perform serialization specialized for
the Bukkit
configuration
implementation.Classes dedicated to facilitate direct player-to-plugin communication.
Classes relating to the specialized enhancements to
item stacks
, as part of the meta data
.Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Classes concerning an entity's persistent memory.
Interfaces for various
Minecart
types.Classes dedicated to handling triggered code executions.
Events
triggered from an enchantment table
.Events
relating to entities that hang
.Events
related to raids.Events
relating to programmatic state
changes on the server.Events
relating to vehicular entities
.Events
relating to weather.Classes to facilitate
world
generation
implementation.Classes to facilitate world
Structure
generation.Classes used to manipulate the default command and topic assistance system.
Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside
item stacks
.Classes that allow attaching custom data to items.
Classes relevant to loot table manipulation and generation.
Classes to facilitate plugin handling of
map
displays.Classes that represents various voxel types and states.
Classes relevant to specific material types.
Classes dedicated to providing a layer of plugin specified data on various
Minecraft concepts.
Classes dedicated to providing binary state properties to players.
Classes that allow attaching persistent data to various objects.
Classes specifically relating to loading software modules at runtime.
Classes for handling
plugins
written in
java.Classes dedicated to specialized plugin to client protocols.
Classes to represent various
potion
properties and manipulation.Classes relevant to player profiles.
Classes to represent the source of a projectile
Classes dedicated to letting
plugins
run
code at specific time intervals, including thread safety.Interfaces used to manage the client side score display system.
Classes related to creating or using
structures
without creating Structure
blocks
in the world.Multi and single purpose classes to facilitate various programmatic
concepts.
Classes used to facilitate stream processing for specific Bukkit concepts.
Classes dedicated to facilitating deterministic noise.
Static methods for miscellaneous
permission
functionality.Spigot-specific classes.
Spigot-specific entity events.
Spigot-specific player events.