Interface FishHook

All Superinterfaces:
Audience, CommandSender, Entity, HoverEventSource<HoverEvent.ShowEntity>, Metadatable, Nameable, Permissible, PersistentDataHolder, Pointered, Projectile, ServerOperator, Sound.Emitter

public interface FishHook extends Projectile
Represents a fishing hook.
  • Method Details

    • getMinWaitTime

      int getMinWaitTime()
      Get the minimum number of ticks one has to wait for a fish biting.

      The default is 100 ticks (5 seconds).
      Note that this is before applying lure.

      Returns:
      Minimum number of ticks one has to wait for a fish biting
    • setMinWaitTime

      void setMinWaitTime(int minWaitTime)
      Set the minimum number of ticks one has to wait for a fish biting.

      The default is 100 ticks (5 seconds).
      Note that this is before applying lure.

      Parameters:
      minWaitTime - Minimum number of ticks one has to wait for a fish biting
    • getMaxWaitTime

      int getMaxWaitTime()
      Get the maximum number of ticks one has to wait for a fish biting.

      The default is 600 ticks (30 seconds).
      Note that this is before applying lure.

      Returns:
      Maximum number of ticks one has to wait for a fish biting
    • setMaxWaitTime

      void setMaxWaitTime(int maxWaitTime)
      Set the maximum number of ticks one has to wait for a fish biting.

      The default is 600 ticks (30 seconds).
      Note that this is before applying lure.

      Parameters:
      maxWaitTime - Maximum number of ticks one has to wait for a fish biting
    • getApplyLure

      boolean getApplyLure()
      Get whether the lure enchantment should be applied to reduce the wait time.

      The default is true.
      Lure reduces the wait time by 100 ticks (5 seconds) for each level of the enchantment.

      Returns:
      Whether the lure enchantment should be applied to reduce the wait time
    • setApplyLure

      void setApplyLure(boolean applyLure)
      Set whether the lure enchantment should be applied to reduce the wait time.

      The default is true.
      Lure reduces the wait time by 100 ticks (5 seconds) for each level of the enchantment.

      Parameters:
      applyLure - Whether the lure enchantment should be applied to reduce the wait time
    • getBiteChance

      @Deprecated double getBiteChance()
      Deprecated.
      has no effect in newer Minecraft versions
      Gets the chance of a fish biting.

      0.0 = No Chance.
      1.0 = Instant catch.

      Returns:
      chance the bite chance
    • setBiteChance

      @Deprecated void setBiteChance(double chance) throws IllegalArgumentException
      Deprecated.
      has no effect in newer Minecraft versions
      Sets the chance of a fish biting.

      0.0 = No Chance.
      1.0 = Instant catch.

      Parameters:
      chance - the bite chance
      Throws:
      IllegalArgumentException - if the bite chance is not between 0 and 1
    • isInOpenWater

      boolean isInOpenWater()
      Check whether or not this fish hook is in open water.

      Open water is defined by a 5x4x5 area of water, air and lily pads. If in open water, treasure items may be caught.

      Returns:
      true if in open water, false otherwise
    • getHookedEntity

      @Nullable @Nullable Entity getHookedEntity()
      Get the entity hooked by this fish hook.
      Returns:
      the hooked entity. null if none
    • setHookedEntity

      void setHookedEntity(@Nullable @Nullable Entity entity)
      Set the entity hooked by this fish hook.
      Parameters:
      entity - the entity to set, or null to unhook
    • pullHookedEntity

      boolean pullHookedEntity()
      Pull the hooked entity to the caster of this fish hook. If no entity is hooked, this method has no effect.
      Returns:
      true if pulled, false if no entity is hooked
    • getState

      Get the current state of this fish hook.
      Returns:
      the fish hook state
    • getWaitTime

      int getWaitTime()
      Get the number of ticks the hook needs to wait for a fish to bite.
      Returns:
      Number of ticks
    • setWaitTime

      void setWaitTime(int ticks)
      Sets the number of ticks the hook needs to wait for a fish to bite.
      Parameters:
      ticks - Number of ticks