Interface MapCanvas


public interface MapCanvas
Represents a canvas for drawing to a map. Each canvas is associated with a specific MapRenderer and represents that renderer's layer on the map.
  • Method Details

    • getMapView

      @NotNull @NotNull MapView getMapView()
      Get the map this canvas is attached to.
      Returns:
      The MapView this canvas is attached to.
    • getCursors

      Get the cursor collection associated with this canvas.
      Returns:
      The MapCursorCollection associated with this canvas.
    • setCursors

      void setCursors(@NotNull @NotNull MapCursorCollection cursors)
      Set the cursor collection associated with this canvas. This does not usually need to be called since a MapCursorCollection is already provided.
      Parameters:
      cursors - The MapCursorCollection to associate with this canvas.
    • setPixel

      void setPixel(int x, int y, byte color)
      Draw a pixel to the canvas.
      Parameters:
      x - The x coordinate, from 0 to 127.
      y - The y coordinate, from 0 to 127.
      color - The color. See MapPalette.
    • getPixel

      byte getPixel(int x, int y)
      Get a pixel from the canvas.
      Parameters:
      x - The x coordinate, from 0 to 127.
      y - The y coordinate, from 0 to 127.
      Returns:
      The color. See MapPalette.
    • getBasePixel

      byte getBasePixel(int x, int y)
      Get a pixel from the layers below this canvas.
      Parameters:
      x - The x coordinate, from 0 to 127.
      y - The y coordinate, from 0 to 127.
      Returns:
      The color. See MapPalette.
    • drawImage

      void drawImage(int x, int y, @NotNull @NotNull Image image)
      Draw an image to the map. The image will be clipped if necessary.
      Parameters:
      x - The x coordinate of the image.
      y - The y coordinate of the image.
      image - The Image to draw.
    • drawText

      void drawText(int x, int y, @NotNull @NotNull MapFont font, @NotNull @NotNull String text)
      Render text to the map using fancy formatting. Newline (\n) characters will move down one line and return to the original column, and the text color can be changed using sequences such as "ยง12;", replacing 12 with the palette index of the color (see MapPalette).
      Parameters:
      x - The column to start rendering on.
      y - The row to start rendering on.
      font - The font to use.
      text - The formatted text to render.