Interface Enderman

All Superinterfaces:
Attributable, Audience, CommandSender, Creature, Damageable, Entity, Frictional, HoverEventSource<HoverEvent.ShowEntity>, LivingEntity, Lootable, Metadatable, Mob, Monster, Nameable, Permissible, PersistentDataHolder, Pointered, ProjectileSource, ServerOperator, Sound.Emitter

public interface Enderman extends Monster
Represents an Enderman.
  • Method Details

    • teleportRandomly

      boolean teleportRandomly()
      Try to teleport the enderman to a random nearby location. May conditionally fail if the random location was not valid
      Returns:
      If the enderman teleported successfully or not
    • getCarriedMaterial

      Deprecated.
      Gets the id and data of the block that the Enderman is carrying.
      Returns:
      MaterialData containing the id and data of the block
    • setCarriedMaterial

      @Deprecated void setCarriedMaterial(@NotNull @NotNull MaterialData material)
      Sets the id and data of the block that the Enderman is carrying.
      Parameters:
      material - data to set the carried block to
    • getCarriedBlock

      @Nullable @Nullable BlockData getCarriedBlock()
      Gets the data of the block that the Enderman is carrying.
      Returns:
      BlockData containing the carried block, or null if none
    • setCarriedBlock

      void setCarriedBlock(@Nullable @Nullable BlockData blockData)
      Sets the data of the block that the Enderman is carrying.
      Parameters:
      blockData - data to set the carried block to, or null to remove
    • isScreaming

      boolean isScreaming()
      Returns whether the enderman is screaming/angry.
      Returns:
      whether the enderman is screaming
    • setScreaming

      void setScreaming(boolean screaming)
      Sets whether the enderman is screaming/angry.
      Parameters:
      screaming - whether the enderman is screaming
    • hasBeenStaredAt

      boolean hasBeenStaredAt()
      Returns whether the enderman has been stared at. If set to true, players will hear an ambient sound.
      Returns:
      whether the enderman has been stared at
    • setHasBeenStaredAt

      void setHasBeenStaredAt(boolean hasBeenStaredAt)
      Sets whether the enderman has been stared at. If set to true, players will hear an ambient sound.
      Parameters:
      hasBeenStaredAt - whether the enderman has been stared at