Package org.bukkit.block
Interface Dropper
- All Superinterfaces:
BlockInventoryHolder
,BlockState
,Container
,InventoryHolder
,Lockable
,Lootable
,LootableBlockInventory
,LootableInventory
,Metadatable
,Nameable
,PersistentDataHolder
,TileState
Represents a captured state of a dropper.
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Method Summary
Modifier and TypeMethodDescriptionvoid
drop()
Tries to drop a randomly selected item from the dropper's inventory, following the normal behavior of a dropper.Methods inherited from interface org.bukkit.inventory.BlockInventoryHolder
getBlock
Methods inherited from interface org.bukkit.block.BlockState
getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isCollidable, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
Methods inherited from interface org.bukkit.block.Container
getInventory, getSnapshotInventory
Methods inherited from interface org.bukkit.loot.Lootable
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeed
Methods inherited from interface com.destroystokyo.paper.loottable.LootableBlockInventory
getBlock
Methods inherited from interface com.destroystokyo.paper.loottable.LootableInventory
getLastFilled, getLastLooted, getLastLooted, getNextRefill, hasBeenFilled, hasPendingRefill, hasPlayerLooted, hasPlayerLooted, isRefillEnabled, setHasPlayerLooted, setHasPlayerLooted, setNextRefill
Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
Methods inherited from interface org.bukkit.Nameable
customName, customName, getCustomName, setCustomName
Methods inherited from interface org.bukkit.block.TileState
getPersistentDataContainer, isSnapshot
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Method Details
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drop
void drop()Tries to drop a randomly selected item from the dropper's inventory, following the normal behavior of a dropper.Normal behavior of a dropper is as follows:
If the block that the dropper is facing is an InventoryHolder, the randomly selected ItemStack is placed within that Inventory in the first slot that's available, starting with 0 and counting up. If the inventory is full, nothing happens.
If the block that the dropper is facing is not an InventoryHolder, the randomly selected ItemStack is dropped on the ground in the form of an
Item
.If the block represented by this state is no longer a dropper, this will do nothing.
- Throws:
IllegalStateException
- if this block state is not placed
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