Uses of Class
org.bukkit.GameRule
Packages that use GameRule
Package
Description
The root package of the Bukkit API, contains generalized API classes.
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Uses of GameRule in io.papermc.paper.event.world
Methods in io.papermc.paper.event.world that return GameRuleModifier and TypeMethodDescriptionWorldGameRuleChangeEvent.getGameRule()
Gets the game rule associated with this event.Constructors in io.papermc.paper.event.world with parameters of type GameRuleModifierConstructorDescriptionWorldGameRuleChangeEvent
(@NotNull World world, @Nullable CommandSender commandSender, @NotNull GameRule<?> gameRule, @NotNull String value) -
Uses of GameRule in org.bukkit
Fields in org.bukkit declared as GameRuleModifier and TypeFieldDescriptionGameRule.ANNOUNCE_ADVANCEMENTS
Toggles the announcing of advancements.GameRule.COMMAND_BLOCK_OUTPUT
Whether command blocks should notify admins when they perform commands.GameRule.DISABLE_ELYTRA_MOVEMENT_CHECK
Whether the server should skip checking player speed when the player is wearing elytra.GameRule.DISABLE_RAIDS
Whether pillager raids are enabled or not.GameRule.DO_DAYLIGHT_CYCLE
Whether time progresses from the current moment.GameRule.DO_ENTITY_DROPS
Whether entities that are not mobs should have drops.GameRule.DO_FIRE_TICK
Whether fire should spread and naturally extinguish.GameRule.DO_IMMEDIATE_RESPAWN
Whether clients will respawn immediately after death or not.GameRule.DO_INSOMNIA
Whether phantoms will appear without sleeping or not.GameRule.DO_LIMITED_CRAFTING
Whether players should only be able to craft recipes they've unlocked first.GameRule.DO_MOB_LOOT
Whether mobs should drop items.GameRule.DO_MOB_SPAWNING
Whether mobs should naturally spawn.GameRule.DO_PATROL_SPAWNING
Whether patrols should naturally spawn.GameRule.DO_TILE_DROPS
Whether blocks should have drops.GameRule.DO_TRADER_SPAWNING
Whether traders should naturally spawn.GameRule.DO_WARDEN_SPAWNING
Whether wardens should naturally spawn.GameRule.DO_WEATHER_CYCLE
Whether the weather will change from the current moment.GameRule.DROWNING_DAMAGE
Whether drowning damage is enabled or not.GameRule.FALL_DAMAGE
Whether fall damage is enabled or not.GameRule.FIRE_DAMAGE
Whether fire damage is enabled or not.GameRule.FORGIVE_DEAD_PLAYERS
Whether mobs should cease being angry at a player once they die.GameRule.FREEZE_DAMAGE
Whether freeze damage is enabled or not.GameRule.KEEP_INVENTORY
Whether the player should keep items in their inventory after death.GameRule.LOG_ADMIN_COMMANDS
Whether to log admin commands to server log.GameRule.MAX_COMMAND_CHAIN_LENGTH
Determines the number at which the chain of command blocks act as a "chain."
This is the maximum amount of command blocks that can be activated in a single tick from a single chain.GameRule.MAX_ENTITY_CRAMMING
The maximum number of other pushable entities a mob or player can push, before taking suffocation damage.GameRule.MOB_GRIEFING
Whether mobs can pick up items or change blocks.GameRule.NATURAL_REGENERATION
Whether players can regenerate health naturally through their hunger bar.GameRule.PLAYERS_SLEEPING_PERCENTAGE
The percentage of online players which must be sleeping for the night to advance.GameRule.RANDOM_TICK_SPEED
How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick.GameRule.REDUCED_DEBUG_INFO
Whether the debug screen shows all or reduced information.GameRule.SEND_COMMAND_FEEDBACK
Whether the feedback from commands executed by a player should show up in chat.GameRule.SHOW_DEATH_MESSAGES
Whether a message appears in chat when a player dies.GameRule.SPAWN_RADIUS
The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint.GameRule.SPECTATORS_GENERATE_CHUNKS
Whether players in spectator mode can generate chunks.GameRule.UNIVERSAL_ANGER
Whether mobs will target all player entities once angered.Methods in org.bukkit that return GameRuleModifier and TypeMethodDescriptionGet aGameRule
by its name.GameRule.values()
Get an immutable collection ofGameRule
s.Methods in org.bukkit with parameters of type GameRuleModifier and TypeMethodDescription<T> T
World.getGameRuleDefault
(@NotNull GameRule<T> rule) Get the default value for a givenGameRule
.<T> T
World.getGameRuleValue
(@NotNull GameRule<T> rule) Get the current value for a givenGameRule
.<T> boolean
World.setGameRule
(@NotNull GameRule<T> rule, T newValue) Set the givenGameRule
's new value.