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416 lines
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HTML
416 lines
32 KiB
HTML
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<title>org.bukkit.event.player (Scissors-API 1.19-R0.1-SNAPSHOT API)</title>
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<h1 title="Package org.bukkit.event.player" class="title">Package org.bukkit.event.player</h1>
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<hr>
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<div class="package-signature">package <span class="element-name">org.bukkit.event.player</span></div>
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<section class="package-description" id="package-description">
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<div class="block"><a href="../Event.html" title="class in org.bukkit.event"><code>Events</code></a> relating to <a href="../../entity/Player.html" title="interface in org.bukkit.entity"><code>players</code></a>.</div>
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<div class="table-header col-first">Package</div>
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<div class="table-header col-last">Description</div>
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<div class="col-first even-row-color"><a href="../package-summary.html">org.bukkit.event</a></div>
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<div class="col-last even-row-color">
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<div class="block">Classes dedicated to handling triggered code executions.</div>
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</div>
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</div>
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</div>
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</li>
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<li>
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<div id="class-summary">
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<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="class-summary-tab0" role="tab" aria-selected="true" aria-controls="class-summary.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary', 2)" class="active-table-tab">All Classes and Interfaces</button><button id="class-summary-tab2" role="tab" aria-selected="false" aria-controls="class-summary.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary-tab2', 2)" class="table-tab">Classes</button><button id="class-summary-tab3" role="tab" aria-selected="false" aria-controls="class-summary.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary-tab3', 2)" class="table-tab">Enum Classes</button></div>
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<div class="summary-table two-column-summary" aria-labelledby="class-summary-tab0">
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<div class="table-header col-first">Class</div>
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<div class="table-header col-last">Description</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="AsyncPlayerChatEvent.html" title="class in org.bukkit.event.player">AsyncPlayerChatEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">Deprecated.
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<div class="deprecation-comment">use <a href="../../../../io/papermc/paper/event/player/AsyncChatEvent.html" title="class in io.papermc.paper.event.player"><code>AsyncChatEvent</code></a> instead</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="AsyncPlayerPreLoginEvent.html" title="class in org.bukkit.event.player">AsyncPlayerPreLoginEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Stores details for players attempting to log in.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab3"><a href="AsyncPlayerPreLoginEvent.Result.html" title="enum class in org.bukkit.event.player">AsyncPlayerPreLoginEvent.Result</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab3">
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<div class="block">Basic kick reasons for communicating to plugins</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerAdvancementDoneEvent.html" title="class in org.bukkit.event.player">PlayerAdvancementDoneEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player has completed all criteria in an advancement.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerAnimationEvent.html" title="class in org.bukkit.event.player">PlayerAnimationEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Represents a player animation event
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<br>Use <a href="../../../../io/papermc/paper/event/player/PlayerArmSwingEvent.html" title="class in io.papermc.paper.event.player"><code>PlayerArmSwingEvent</code></a> for determining which arm was swung.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="PlayerAnimationType.html" title="enum class in org.bukkit.event.player">PlayerAnimationType</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab3">
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<div class="block">Different types of player animations</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerArmorStandManipulateEvent.html" title="class in org.bukkit.event.player">PlayerArmorStandManipulateEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player interacts with an armor stand and will either swap, retrieve or place an item.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerAttemptPickupItemEvent.html" title="class in org.bukkit.event.player">PlayerAttemptPickupItemEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Thrown when a player attempts to pick an item up from the ground</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerBedEnterEvent.html" title="class in org.bukkit.event.player">PlayerBedEnterEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">This event is fired when the player is almost about to enter the bed.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="PlayerBedEnterEvent.BedEnterResult.html" title="enum class in org.bukkit.event.player">PlayerBedEnterEvent.BedEnterResult</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab3">
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<div class="block">Represents the default possible outcomes of this event.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerBedLeaveEvent.html" title="class in org.bukkit.event.player">PlayerBedLeaveEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">This event is fired when the player is leaving a bed.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerBucketEmptyEvent.html" title="class in org.bukkit.event.player">PlayerBucketEmptyEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player empties a bucket</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerBucketEntityEvent.html" title="class in org.bukkit.event.player">PlayerBucketEntityEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">This event is called whenever a player captures an entity in a bucket.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerBucketEvent.html" title="class in org.bukkit.event.player">PlayerBucketEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player interacts with a Bucket</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerBucketFillEvent.html" title="class in org.bukkit.event.player">PlayerBucketFillEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player fills a bucket</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerBucketFishEvent.html" title="class in org.bukkit.event.player">PlayerBucketFishEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">Deprecated.
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<div class="deprecation-comment">Use the more generic <a href="PlayerBucketEntityEvent.html" title="class in org.bukkit.event.player"><code>PlayerBucketEntityEvent</code></a></div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerChangedMainHandEvent.html" title="class in org.bukkit.event.player">PlayerChangedMainHandEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player changes their main hand in the client settings.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerChangedWorldEvent.html" title="class in org.bukkit.event.player">PlayerChangedWorldEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player switches to another world.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerChannelEvent.html" title="class in org.bukkit.event.player">PlayerChannelEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">This event is called after a player registers or unregisters a new plugin
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channel.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerChatEvent.html" title="class in org.bukkit.event.player">PlayerChatEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">Deprecated.
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<div class="deprecation-comment">This event will fire from the main thread and allows the use of
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all of the Bukkit API, unlike the <a href="AsyncPlayerChatEvent.html" title="class in org.bukkit.event.player"><code>AsyncPlayerChatEvent</code></a>.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerChatTabCompleteEvent.html" title="class in org.bukkit.event.player">PlayerChatTabCompleteEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">Deprecated.
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<div class="deprecation-comment">This event is no longer fired due to client changes</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerCommandPreprocessEvent.html" title="class in org.bukkit.event.player">PlayerCommandPreprocessEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">This event is called whenever a player runs a command (by placing a slash
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at the start of their message).</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerCommandSendEvent.html" title="class in org.bukkit.event.player">PlayerCommandSendEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">This event is called when the list of available server commands is sent to
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the player.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerDropItemEvent.html" title="class in org.bukkit.event.player">PlayerDropItemEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Thrown when a player drops an item from their inventory</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerEditBookEvent.html" title="class in org.bukkit.event.player">PlayerEditBookEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player edits or signs a book and quill item.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerEggThrowEvent.html" title="class in org.bukkit.event.player">PlayerEggThrowEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Called when a player throws an egg and it might hatch</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerEvent.html" title="class in org.bukkit.event.player">PlayerEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Represents a player related event</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerExpChangeEvent.html" title="class in org.bukkit.event.player">PlayerExpChangeEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Called when a players experience changes naturally</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerFishEvent.html" title="class in org.bukkit.event.player">PlayerFishEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Thrown when a player is fishing</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="PlayerFishEvent.State.html" title="enum class in org.bukkit.event.player">PlayerFishEvent.State</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab3">
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<div class="block">An enum to specify the state of the fishing</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerGameModeChangeEvent.html" title="class in org.bukkit.event.player">PlayerGameModeChangeEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Called when the GameMode of the player is changed.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="PlayerGameModeChangeEvent.Cause.html" title="enum class in org.bukkit.event.player">PlayerGameModeChangeEvent.Cause</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab3"> </div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerHarvestBlockEvent.html" title="class in org.bukkit.event.player">PlayerHarvestBlockEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">This event is called whenever a player harvests a block.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerHideEntityEvent.html" title="class in org.bukkit.event.player">PlayerHideEntityEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Called when a visible entity is hidden from a player.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerInteractAtEntityEvent.html" title="class in org.bukkit.event.player">PlayerInteractAtEntityEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Represents an event that is called when a player right clicks an entity that
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also contains the location where the entity was clicked.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerInteractEntityEvent.html" title="class in org.bukkit.event.player">PlayerInteractEntityEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Represents an event that is called when a player right clicks an entity.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerInteractEvent.html" title="class in org.bukkit.event.player">PlayerInteractEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Represents an event that is called when a player interacts with an object or
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air, potentially fired once for each hand.</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerItemBreakEvent.html" title="class in org.bukkit.event.player">PlayerItemBreakEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Fired when a player's item breaks (such as a shovel or flint and steel).</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerItemConsumeEvent.html" title="class in org.bukkit.event.player">PlayerItemConsumeEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">This event will fire when a player is finishing consuming an item (food,
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potion, milk bucket).</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerItemDamageEvent.html" title="class in org.bukkit.event.player">PlayerItemDamageEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Called when an item used by the player takes durability damage as a result of
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being used.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerItemHeldEvent.html" title="class in org.bukkit.event.player">PlayerItemHeldEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
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<div class="block">Fired when a player changes their currently held item</div>
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</div>
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<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerItemMendEvent.html" title="class in org.bukkit.event.player">PlayerItemMendEvent</a></div>
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<div class="col-last odd-row-color class-summary class-summary-tab2">
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<div class="block">Represents when a player has an item repaired via the Mending enchantment.</div>
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</div>
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<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerJoinEvent.html" title="class in org.bukkit.event.player">PlayerJoinEvent</a></div>
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<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player joins a server</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerKickEvent.html" title="class in org.bukkit.event.player">PlayerKickEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player gets kicked from the server</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="PlayerKickEvent.Cause.html" title="enum class in org.bukkit.event.player">PlayerKickEvent.Cause</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab3"> </div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerLevelChangeEvent.html" title="class in org.bukkit.event.player">PlayerLevelChangeEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a players level changes</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerLocaleChangeEvent.html" title="class in org.bukkit.event.player">PlayerLocaleChangeEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player changes their locale in the client settings.</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerLoginEvent.html" title="class in org.bukkit.event.player">PlayerLoginEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Stores details for players attempting to log in.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="PlayerLoginEvent.Result.html" title="enum class in org.bukkit.event.player">PlayerLoginEvent.Result</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab3">
|
|
<div class="block">Basic kick reasons for communicating to plugins</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerMoveEvent.html" title="class in org.bukkit.event.player">PlayerMoveEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Holds information for player movement events</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerPickupArrowEvent.html" title="class in org.bukkit.event.player">PlayerPickupArrowEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Thrown when a player picks up an arrow from the ground.</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerPickupItemEvent.html" title="class in org.bukkit.event.player">PlayerPickupItemEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">Deprecated.
|
|
<div class="deprecation-comment"><a href="../entity/EntityPickupItemEvent.html" title="class in org.bukkit.event.entity"><code>EntityPickupItemEvent</code></a></div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerPortalEvent.html" title="class in org.bukkit.event.player">PlayerPortalEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player is about to teleport because it is in contact with a
|
|
portal which will generate an exit portal.</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerPreLoginEvent.html" title="class in org.bukkit.event.player">PlayerPreLoginEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">Deprecated.
|
|
<div class="deprecation-comment">This event causes synchronization from the login thread; <a href="AsyncPlayerPreLoginEvent.html" title="class in org.bukkit.event.player"><code>AsyncPlayerPreLoginEvent</code></a> is preferred to keep the secondary threads
|
|
asynchronous.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="PlayerPreLoginEvent.Result.html" title="enum class in org.bukkit.event.player">PlayerPreLoginEvent.Result</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab3">
|
|
<div class="block">Basic kick reasons for communicating to plugins</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerQuitEvent.html" title="class in org.bukkit.event.player">PlayerQuitEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player leaves a server</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="PlayerQuitEvent.QuitReason.html" title="enum class in org.bukkit.event.player">PlayerQuitEvent.QuitReason</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab3"> </div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerRecipeDiscoverEvent.html" title="class in org.bukkit.event.player">PlayerRecipeDiscoverEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player discovers a new recipe in the recipe book.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerRegisterChannelEvent.html" title="class in org.bukkit.event.player">PlayerRegisterChannelEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">This is called immediately after a player registers for a plugin channel.</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerResourcePackStatusEvent.html" title="class in org.bukkit.event.player">PlayerResourcePackStatusEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player takes action on a resource pack request sent via
|
|
<a href="../../entity/Player.html#setResourcePack(java.lang.String)"><code>Player.setResourcePack(java.lang.String)</code></a>.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="PlayerResourcePackStatusEvent.Status.html" title="enum class in org.bukkit.event.player">PlayerResourcePackStatusEvent.Status</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab3">
|
|
<div class="block">Status of the resource pack.</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerRespawnEvent.html" title="class in org.bukkit.event.player">PlayerRespawnEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player respawns.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="PlayerRespawnEvent.RespawnFlag.html" title="enum class in org.bukkit.event.player">PlayerRespawnEvent.RespawnFlag</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab3"> </div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerRiptideEvent.html" title="class in org.bukkit.event.player">PlayerRiptideEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">This event is fired when the player activates the riptide enchantment, using
|
|
their trident to propel them through the air.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerShearEntityEvent.html" title="class in org.bukkit.event.player">PlayerShearEntityEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player shears an entity</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerShowEntityEvent.html" title="class in org.bukkit.event.player">PlayerShowEntityEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a hidden entity is shown to a player.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerStatisticIncrementEvent.html" title="class in org.bukkit.event.player">PlayerStatisticIncrementEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player statistic is incremented.</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerSwapHandItemsEvent.html" title="class in org.bukkit.event.player">PlayerSwapHandItemsEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player swap items between main hand and off hand using the
|
|
hotkey.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerTakeLecternBookEvent.html" title="class in org.bukkit.event.player">PlayerTakeLecternBookEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">This event is called when a player clicks the button to take a book of a
|
|
Lectern.</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerTeleportEvent.html" title="class in org.bukkit.event.player">PlayerTeleportEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Holds information for player teleport events</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="PlayerTeleportEvent.TeleportCause.html" title="enum class in org.bukkit.event.player">PlayerTeleportEvent.TeleportCause</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab3"> </div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerToggleFlightEvent.html" title="class in org.bukkit.event.player">PlayerToggleFlightEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player toggles their flying state</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerToggleSneakEvent.html" title="class in org.bukkit.event.player">PlayerToggleSneakEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player toggles their sneaking state</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerToggleSprintEvent.html" title="class in org.bukkit.event.player">PlayerToggleSprintEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when a player toggles their sprinting state</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerUnleashEntityEvent.html" title="class in org.bukkit.event.player">PlayerUnleashEntityEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called prior to an entity being unleashed due to a player's action.</div>
|
|
</div>
|
|
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerUnregisterChannelEvent.html" title="class in org.bukkit.event.player">PlayerUnregisterChannelEvent</a></div>
|
|
<div class="col-last odd-row-color class-summary class-summary-tab2">
|
|
<div class="block">This is called immediately after a player unregisters for a plugin channel.</div>
|
|
</div>
|
|
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerVelocityEvent.html" title="class in org.bukkit.event.player">PlayerVelocityEvent</a></div>
|
|
<div class="col-last even-row-color class-summary class-summary-tab2">
|
|
<div class="block">Called when the velocity of a player changes.</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</li>
|
|
</ul>
|
|
</section>
|
|
</main>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html>
|