Scissors-Website/public/javadoc/1.17.1/org/bukkit/event/block/package-summary.html
2022-07-05 18:33:56 -05:00

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<h1 title="Package org.bukkit.event.block" class="title">Package org.bukkit.event.block</h1>
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<div class="package-signature">package <span class="element-name">org.bukkit.event.block</span></div>
<section class="package-description" id="package-description">
<div class="block"><a href="../Event.html" title="class in org.bukkit.event"><code>Events</code></a> relating to when a <a href="../../block/Block.html" title="interface in org.bukkit.block"><code>block</code></a> is changed or interacts with the <a href="../../World.html" title="interface in org.bukkit"><code>world</code></a>.</div>
</section>
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<li>
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<div class="caption"><span>Related Packages</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Package</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="../package-summary.html">org.bukkit.event</a></div>
<div class="col-last even-row-color">
<div class="block">Classes dedicated to handling triggered code executions.</div>
</div>
</div>
</div>
</li>
<li>
<div id="class-summary">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="class-summary-tab0" role="tab" aria-selected="true" aria-controls="class-summary.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary', 2)" class="active-table-tab">All Classes and Interfaces</button><button id="class-summary-tab2" role="tab" aria-selected="false" aria-controls="class-summary.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary-tab2', 2)" class="table-tab">Classes</button><button id="class-summary-tab3" role="tab" aria-selected="false" aria-controls="class-summary.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary-tab3', 2)" class="table-tab">Enum Classes</button></div>
<div id="class-summary.tabpanel" role="tabpanel">
<div class="summary-table two-column-summary" aria-labelledby="class-summary-tab0">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="Action.html" title="enum class in org.bukkit.event.block">Action</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">&nbsp;</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockBreakEvent.html" title="class in org.bukkit.event.block">BlockBreakEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a block is broken by a player.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockBurnEvent.html" title="class in org.bukkit.event.block">BlockBurnEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a block is destroyed as a result of being burnt by fire.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockCanBuildEvent.html" title="class in org.bukkit.event.block">BlockCanBuildEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when we try to place a block, to see if we can build it here or not.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockCookEvent.html" title="class in org.bukkit.event.block">BlockCookEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an ItemStack is successfully cooked in a block.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockDamageEvent.html" title="class in org.bukkit.event.block">BlockDamageEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a block is damaged by a player.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockDispenseArmorEvent.html" title="class in org.bukkit.event.block">BlockDispenseArmorEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an equippable item is dispensed from a block and equipped on a
nearby entity.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockDispenseEvent.html" title="class in org.bukkit.event.block">BlockDispenseEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an item is dispensed from a block.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockDropItemEvent.html" title="class in org.bukkit.event.block">BlockDropItemEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called if a block broken by a player drops an item.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockEvent.html" title="class in org.bukkit.event.block">BlockEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Represents a block related event.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockExpEvent.html" title="class in org.bukkit.event.block">BlockExpEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">An event that's called when a block yields experience.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockExplodeEvent.html" title="class in org.bukkit.event.block">BlockExplodeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a block explodes</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockFadeEvent.html" title="class in org.bukkit.event.block">BlockFadeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a block fades, melts or disappears based on world conditions</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockFertilizeEvent.html" title="class in org.bukkit.event.block">BlockFertilizeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called with the block changes resulting from a player fertilizing a given
block with bonemeal.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockFormEvent.html" title="class in org.bukkit.event.block">BlockFormEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a block is formed or spreads based on world conditions.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockFromToEvent.html" title="class in org.bukkit.event.block">BlockFromToEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Represents events with a source block and a destination block, currently
only applies to liquid (lava and water) and teleporting dragon eggs.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockGrowEvent.html" title="class in org.bukkit.event.block">BlockGrowEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a block grows naturally in the world.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockIgniteEvent.html" title="class in org.bukkit.event.block">BlockIgniteEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a block is ignited.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="BlockIgniteEvent.IgniteCause.html" title="enum class in org.bukkit.event.block">BlockIgniteEvent.IgniteCause</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">An enum to specify the cause of the ignite</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockMultiPlaceEvent.html" title="class in org.bukkit.event.block">BlockMultiPlaceEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Fired when a single block placement action of a player triggers the
creation of multiple blocks(e.g.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockPhysicsEvent.html" title="class in org.bukkit.event.block">BlockPhysicsEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Thrown when a block physics check is called.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockPistonEvent.html" title="class in org.bukkit.event.block">BlockPistonEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a piston block is triggered</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockPistonExtendEvent.html" title="class in org.bukkit.event.block">BlockPistonExtendEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a piston extends</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockPistonRetractEvent.html" title="class in org.bukkit.event.block">BlockPistonRetractEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a piston retracts</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockPlaceEvent.html" title="class in org.bukkit.event.block">BlockPlaceEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a block is placed by a player.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockReceiveGameEvent.html" title="class in org.bukkit.event.block">BlockReceiveGameEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a Sculk sensor receives a game event and hence might activate.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockRedstoneEvent.html" title="class in org.bukkit.event.block">BlockRedstoneEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a redstone current changes</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BlockShearEntityEvent.html" title="class in org.bukkit.event.block">BlockShearEntityEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Event fired when a dispenser shears a nearby sheep.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BlockSpreadEvent.html" title="class in org.bukkit.event.block">BlockSpreadEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a block spreads based on world conditions.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="CauldronLevelChangeEvent.html" title="class in org.bukkit.event.block">CauldronLevelChangeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">&nbsp;</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="CauldronLevelChangeEvent.ChangeReason.html" title="enum class in org.bukkit.event.block">CauldronLevelChangeEvent.ChangeReason</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">&nbsp;</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityBlockFormEvent.html" title="class in org.bukkit.event.block">EntityBlockFormEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a block is formed by entities.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="FluidLevelChangeEvent.html" title="class in org.bukkit.event.block">FluidLevelChangeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when the fluid level of a block changes due to changes in adjacent
blocks.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="LeavesDecayEvent.html" title="class in org.bukkit.event.block">LeavesDecayEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when leaves are decaying naturally.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="MoistureChangeEvent.html" title="class in org.bukkit.event.block">MoistureChangeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when the moisture level of a soil block changes.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="NotePlayEvent.html" title="class in org.bukkit.event.block">NotePlayEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a note block is being played through player interaction or a
redstone current.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="SignChangeEvent.html" title="class in org.bukkit.event.block">SignChangeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a sign is changed by a player.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="SpongeAbsorbEvent.html" title="class in org.bukkit.event.block">SpongeAbsorbEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a sponge absorbs water from the world.</div>
</div>
</div>
</div>
</div>
</li>
</ul>
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