Scissors-Website/public/javadoc/1.17.1/org/bukkit/event/entity/package-summary.html
2022-07-05 18:33:56 -05:00

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<h1 title="Package org.bukkit.event.entity" class="title">Package org.bukkit.event.entity</h1>
</div>
<hr>
<div class="package-signature">package <span class="element-name">org.bukkit.event.entity</span></div>
<section class="package-description" id="package-description">
<div class="block"><a href="../Event.html" title="class in org.bukkit.event"><code>Events</code></a> relating to <a href="../../entity/Entity.html" title="interface in org.bukkit.entity"><code>entities</code></a>, excluding some directly referencing
some more specific entity types.</div>
</section>
<section class="summary">
<ul class="summary-list">
<li>
<div id="related-package-summary">
<div class="caption"><span>Related Packages</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Package</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="../package-summary.html">org.bukkit.event</a></div>
<div class="col-last even-row-color">
<div class="block">Classes dedicated to handling triggered code executions.</div>
</div>
</div>
</div>
</li>
<li>
<div id="class-summary">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="class-summary-tab0" role="tab" aria-selected="true" aria-controls="class-summary.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary', 2)" class="active-table-tab">All Classes and Interfaces</button><button id="class-summary-tab2" role="tab" aria-selected="false" aria-controls="class-summary.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary-tab2', 2)" class="table-tab">Classes</button><button id="class-summary-tab3" role="tab" aria-selected="false" aria-controls="class-summary.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('class-summary', 'class-summary-tab3', 2)" class="table-tab">Enum Classes</button></div>
<div id="class-summary.tabpanel" role="tabpanel">
<div class="summary-table two-column-summary" aria-labelledby="class-summary-tab0">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="AreaEffectCloudApplyEvent.html" title="class in org.bukkit.event.entity">AreaEffectCloudApplyEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a lingering potion applies it's effects.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="ArrowBodyCountChangeEvent.html" title="class in org.bukkit.event.entity">ArrowBodyCountChangeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an arrow enters or exists an entity's body.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BatToggleSleepEvent.html" title="class in org.bukkit.event.entity">BatToggleSleepEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a bat attempts to sleep or wake up from its slumber.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="CreatureSpawnEvent.html" title="class in org.bukkit.event.entity">CreatureSpawnEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a creature is spawned into a world.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="CreatureSpawnEvent.SpawnReason.html" title="enum class in org.bukkit.event.entity">CreatureSpawnEvent.SpawnReason</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">An enum to specify the type of spawning</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="CreeperPowerEvent.html" title="class in org.bukkit.event.entity">CreeperPowerEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a Creeper is struck by lightning.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="CreeperPowerEvent.PowerCause.html" title="enum class in org.bukkit.event.entity">CreeperPowerEvent.PowerCause</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">An enum to specify the cause of the change in power</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EnderDragonChangePhaseEvent.html" title="class in org.bukkit.event.entity">EnderDragonChangePhaseEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an EnderDragon switches controller phase.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityAirChangeEvent.html" title="class in org.bukkit.event.entity">EntityAirChangeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when the amount of air an entity has remaining changes.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityBreakDoorEvent.html" title="class in org.bukkit.event.entity">EntityBreakDoorEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an <a href="../../entity/Entity.html" title="interface in org.bukkit.entity"><code>Entity</code></a> breaks a door</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityBreedEvent.html" title="class in org.bukkit.event.entity">EntityBreedEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when one Entity breeds with another Entity.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityChangeBlockEvent.html" title="class in org.bukkit.event.entity">EntityChangeBlockEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when any Entity changes a block and a more specific event is not available.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityCombustByBlockEvent.html" title="class in org.bukkit.event.entity">EntityCombustByBlockEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a block causes an entity to combust.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityCombustByEntityEvent.html" title="class in org.bukkit.event.entity">EntityCombustByEntityEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity causes another entity to combust.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityCombustEvent.html" title="class in org.bukkit.event.entity">EntityCombustEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity combusts.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityCreatePortalEvent.html" title="class in org.bukkit.event.entity">EntityCreatePortalEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">Deprecated.
<div class="deprecation-comment">Use <a href="../world/PortalCreateEvent.html" title="class in org.bukkit.event.world"><code>PortalCreateEvent</code></a></div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityDamageByBlockEvent.html" title="class in org.bukkit.event.entity">EntityDamageByBlockEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity is damaged by a block</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityDamageByEntityEvent.html" title="class in org.bukkit.event.entity">EntityDamageByEntityEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity is damaged by an entity</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityDamageEvent.html" title="class in org.bukkit.event.entity">EntityDamageEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Stores data for damage events</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="EntityDamageEvent.DamageCause.html" title="enum class in org.bukkit.event.entity">EntityDamageEvent.DamageCause</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab3">
<div class="block">An enum to specify the cause of the damage</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="EntityDamageEvent.DamageModifier.html" title="enum class in org.bukkit.event.entity">EntityDamageEvent.DamageModifier</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">Deprecated.
<div class="deprecation-comment">This API is responsible for a large number of implementation
problems and is in general unsustainable to maintain.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityDeathEvent.html" title="class in org.bukkit.event.entity">EntityDeathEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Thrown whenever a LivingEntity dies</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityDropItemEvent.html" title="class in org.bukkit.event.entity">EntityDropItemEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Thrown when an entity creates an item drop.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityEnterBlockEvent.html" title="class in org.bukkit.event.entity">EntityEnterBlockEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an <a href="../../entity/Entity.html" title="interface in org.bukkit.entity"><code>Entity</code></a> enters a block and is stored in that block.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityEnterLoveModeEvent.html" title="class in org.bukkit.event.entity">EntityEnterLoveModeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity enters love mode.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Represents an Entity-related event</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityExhaustionEvent.html" title="class in org.bukkit.event.entity">EntityExhaustionEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a human entity experiences exhaustion.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="EntityExhaustionEvent.ExhaustionReason.html" title="enum class in org.bukkit.event.entity">EntityExhaustionEvent.ExhaustionReason</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab3">
<div class="block">The reason for why a PlayerExhaustionEvent takes place</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityExplodeEvent.html" title="class in org.bukkit.event.entity">EntityExplodeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity explodes</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityInteractEvent.html" title="class in org.bukkit.event.entity">EntityInteractEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity interacts with an object</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityPickupItemEvent.html" title="class in org.bukkit.event.entity">EntityPickupItemEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Thrown when a entity picks an item up from the ground</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityPlaceEvent.html" title="class in org.bukkit.event.entity">EntityPlaceEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Triggered when a entity is created in the world by a player "placing" an item
on a block.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityPortalEnterEvent.html" title="class in org.bukkit.event.entity">EntityPortalEnterEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity comes into contact with a portal</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityPortalEvent.html" title="class in org.bukkit.event.entity">EntityPortalEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a non-player entity is about to teleport because it is in
contact with a portal.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityPortalExitEvent.html" title="class in org.bukkit.event.entity">EntityPortalExitEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called before an entity exits a portal.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityPoseChangeEvent.html" title="class in org.bukkit.event.entity">EntityPoseChangeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity changes its pose.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityPotionEffectEvent.html" title="class in org.bukkit.event.entity">EntityPotionEffectEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a potion effect is modified on an entity.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="EntityPotionEffectEvent.Action.html" title="enum class in org.bukkit.event.entity">EntityPotionEffectEvent.Action</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab3">
<div class="block">An enum to specify the action to be performed.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="EntityPotionEffectEvent.Cause.html" title="enum class in org.bukkit.event.entity">EntityPotionEffectEvent.Cause</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">An enum to specify the cause why an effect was changed.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityRegainHealthEvent.html" title="class in org.bukkit.event.entity">EntityRegainHealthEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Stores data for health-regain events</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="EntityRegainHealthEvent.RegainReason.html" title="enum class in org.bukkit.event.entity">EntityRegainHealthEvent.RegainReason</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">An enum to specify the type of health regaining that is occurring</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityResurrectEvent.html" title="class in org.bukkit.event.entity">EntityResurrectEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity dies and may have the opportunity to be resurrected.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityShootBowEvent.html" title="class in org.bukkit.event.entity">EntityShootBowEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a LivingEntity shoots a bow firing an arrow</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntitySpawnEvent.html" title="class in org.bukkit.event.entity">EntitySpawnEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity is spawned into a world.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntitySpellCastEvent.html" title="class in org.bukkit.event.entity">EntitySpellCastEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a <a href="../../entity/Spellcaster.html" title="interface in org.bukkit.entity"><code>Spellcaster</code></a> casts a spell.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityTameEvent.html" title="class in org.bukkit.event.entity">EntityTameEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Thrown when a LivingEntity is tamed</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityTargetEvent.html" title="class in org.bukkit.event.entity">EntityTargetEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a creature targets or untargets another entity</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="EntityTargetEvent.TargetReason.html" title="enum class in org.bukkit.event.entity">EntityTargetEvent.TargetReason</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab3">
<div class="block">An enum to specify the reason for the targeting</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityTargetLivingEntityEvent.html" title="class in org.bukkit.event.entity">EntityTargetLivingEntityEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an Entity targets a <a href="../../entity/LivingEntity.html" title="interface in org.bukkit.entity"><code>LivingEntity</code></a> and can only target
LivingEntity's.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityTeleportEvent.html" title="class in org.bukkit.event.entity">EntityTeleportEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Thrown when a non-player entity is teleported from one location to another.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityToggleGlideEvent.html" title="class in org.bukkit.event.entity">EntityToggleGlideEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Sent when an entity's gliding status is toggled with an Elytra.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EntityToggleSwimEvent.html" title="class in org.bukkit.event.entity">EntityToggleSwimEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Sent when an entity's swimming status is toggled.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityTransformEvent.html" title="class in org.bukkit.event.entity">EntityTransformEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity is about to be replaced by another entity.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="EntityTransformEvent.TransformReason.html" title="enum class in org.bukkit.event.entity">EntityTransformEvent.TransformReason</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab3">&nbsp;</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EntityUnleashEvent.html" title="class in org.bukkit.event.entity">EntityUnleashEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called immediately prior to an entity being unleashed.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="EntityUnleashEvent.UnleashReason.html" title="enum class in org.bukkit.event.entity">EntityUnleashEvent.UnleashReason</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab3">&nbsp;</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="ExpBottleEvent.html" title="class in org.bukkit.event.entity">ExpBottleEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a ThrownExpBottle hits and releases experience.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="ExplosionPrimeEvent.html" title="class in org.bukkit.event.entity">ExplosionPrimeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity has made a decision to explode.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="FireworkExplodeEvent.html" title="class in org.bukkit.event.entity">FireworkExplodeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a firework explodes.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="FoodLevelChangeEvent.html" title="class in org.bukkit.event.entity">FoodLevelChangeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a human entity's food level changes</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="HorseJumpEvent.html" title="class in org.bukkit.event.entity">HorseJumpEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a horse jumps.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="ItemDespawnEvent.html" title="class in org.bukkit.event.entity">ItemDespawnEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">This event is called when a <a href="../../entity/Item.html" title="interface in org.bukkit.entity"><code>Item</code></a> is removed from
the world because it has existed for 5 minutes.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="ItemMergeEvent.html" title="class in org.bukkit.event.entity">ItemMergeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">&nbsp;</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="ItemSpawnEvent.html" title="class in org.bukkit.event.entity">ItemSpawnEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an item is spawned into a world</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="LingeringPotionSplashEvent.html" title="class in org.bukkit.event.entity">LingeringPotionSplashEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a splash potion hits an area</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PiglinBarterEvent.html" title="class in org.bukkit.event.entity">PiglinBarterEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Stores all data related to the bartering interaction with a piglin.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PigZapEvent.html" title="class in org.bukkit.event.entity">PigZapEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Stores data for pigs being zapped</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PigZombieAngerEvent.html" title="class in org.bukkit.event.entity">PigZombieAngerEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a Pig Zombie is angered by another entity.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PlayerDeathEvent.html" title="class in org.bukkit.event.entity">PlayerDeathEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Thrown whenever a <a href="../../entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a> dies</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PlayerLeashEntityEvent.html" title="class in org.bukkit.event.entity">PlayerLeashEntityEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called immediately prior to a creature being leashed by a player.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PotionSplashEvent.html" title="class in org.bukkit.event.entity">PotionSplashEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a splash potion hits an area</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="ProjectileHitEvent.html" title="class in org.bukkit.event.entity">ProjectileHitEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a projectile hits an object</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="ProjectileLaunchEvent.html" title="class in org.bukkit.event.entity">ProjectileLaunchEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a projectile is launched.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="SheepDyeWoolEvent.html" title="class in org.bukkit.event.entity">SheepDyeWoolEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a sheep's wool is dyed</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="SheepRegrowWoolEvent.html" title="class in org.bukkit.event.entity">SheepRegrowWoolEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when a sheep regrows its wool</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="SlimeSplitEvent.html" title="class in org.bukkit.event.entity">SlimeSplitEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a Slime splits into smaller Slimes upon death</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="SpawnerSpawnEvent.html" title="class in org.bukkit.event.entity">SpawnerSpawnEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an entity is spawned into a world by a spawner.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="StriderTemperatureChangeEvent.html" title="class in org.bukkit.event.entity">StriderTemperatureChangeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a <a href="../../entity/Strider.html" title="interface in org.bukkit.entity"><code>Strider</code></a>'s temperature has changed as a result of
entering or existing blocks it considers warm.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="VillagerAcquireTradeEvent.html" title="class in org.bukkit.event.entity">VillagerAcquireTradeEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called whenever a villager acquires a new trade.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="VillagerCareerChangeEvent.html" title="class in org.bukkit.event.entity">VillagerCareerChangeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">&nbsp;</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="VillagerCareerChangeEvent.ChangeReason.html" title="enum class in org.bukkit.event.entity">VillagerCareerChangeEvent.ChangeReason</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">Reasons for the villager's profession changing.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="VillagerReplenishTradeEvent.html" title="class in org.bukkit.event.entity">VillagerReplenishTradeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a villager's trade's maximum uses is increased, due to a player's
trade.</div>
</div>
</div>
</div>
</div>
</li>
</ul>
</section>
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