Scissors-Website/public/javadoc/1.17.1/org/bukkit/event/inventory/package-summary.html
2022-07-05 18:33:56 -05:00

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<h1 title="Package org.bukkit.event.inventory" class="title">Package org.bukkit.event.inventory</h1>
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<div class="package-signature">package <span class="element-name">org.bukkit.event.inventory</span></div>
<section class="package-description" id="package-description">
<div class="block"><a href="../Event.html" title="class in org.bukkit.event"><code>Events</code></a> relating to <a href="../../inventory/Inventory.html" title="interface in org.bukkit.inventory"><code>inventory</code></a> manipulation.</div>
</section>
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<div class="table-header col-first">Package</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="../package-summary.html">org.bukkit.event</a></div>
<div class="col-last even-row-color">
<div class="block">Classes dedicated to handling triggered code executions.</div>
</div>
</div>
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<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="BrewEvent.html" title="class in org.bukkit.event.inventory">BrewEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when the brewing of the contents inside the Brewing Stand is
complete.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="BrewingStandFuelEvent.html" title="class in org.bukkit.event.inventory">BrewingStandFuelEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an ItemStack is about to increase the fuel level of a brewing
stand.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="ClickType.html" title="enum class in org.bukkit.event.inventory">ClickType</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">What the client did to trigger this action (not the result).</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="CraftItemEvent.html" title="class in org.bukkit.event.inventory">CraftItemEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when the recipe of an Item is completed inside a crafting matrix.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="DragType.html" title="enum class in org.bukkit.event.inventory">DragType</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">Represents the effect of a drag that will be applied to an Inventory in an
InventoryDragEvent.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="FurnaceBurnEvent.html" title="class in org.bukkit.event.inventory">FurnaceBurnEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an ItemStack is successfully burned as fuel in a furnace.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="FurnaceExtractEvent.html" title="class in org.bukkit.event.inventory">FurnaceExtractEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">This event is called when a player takes items out of the furnace</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="FurnaceSmeltEvent.html" title="class in org.bukkit.event.inventory">FurnaceSmeltEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when an ItemStack is successfully smelted in a furnace.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="FurnaceStartSmeltEvent.html" title="class in org.bukkit.event.inventory">FurnaceStartSmeltEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">&nbsp;</div>
<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="InventoryAction.html" title="enum class in org.bukkit.event.inventory">InventoryAction</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab3">
<div class="block">An estimation of what the result will be.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="InventoryClickEvent.html" title="class in org.bukkit.event.inventory">InventoryClickEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">This event is called when a player clicks in an inventory.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="InventoryCloseEvent.html" title="class in org.bukkit.event.inventory">InventoryCloseEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Represents a player related inventory event</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="InventoryCloseEvent.Reason.html" title="enum class in org.bukkit.event.inventory">InventoryCloseEvent.Reason</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">&nbsp;</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="InventoryCreativeEvent.html" title="class in org.bukkit.event.inventory">InventoryCreativeEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">This event is called when a player in creative mode puts down or picks up
an item in their inventory / hotbar and when they drop items from their
Inventory while in creative mode.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="InventoryDragEvent.html" title="class in org.bukkit.event.inventory">InventoryDragEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">This event is called when the player drags an item in their cursor across
the inventory.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="InventoryEvent.html" title="class in org.bukkit.event.inventory">InventoryEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Represents a player related inventory event</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="InventoryInteractEvent.html" title="class in org.bukkit.event.inventory">InventoryInteractEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">An abstract base class for events that describe an interaction between a
HumanEntity and the contents of an Inventory.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="InventoryMoveItemEvent.html" title="class in org.bukkit.event.inventory">InventoryMoveItemEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when some entity or block (e.g.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="InventoryOpenEvent.html" title="class in org.bukkit.event.inventory">InventoryOpenEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Represents a player related inventory event</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="InventoryPickupItemEvent.html" title="class in org.bukkit.event.inventory">InventoryPickupItemEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when a hopper or hopper minecart picks up a dropped item.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab3"><a href="InventoryType.html" title="enum class in org.bukkit.event.inventory">InventoryType</a></div>
<div class="col-last even-row-color class-summary class-summary-tab3">
<div class="block">Represents the different kinds of inventories available in Bukkit.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab3"><a href="InventoryType.SlotType.html" title="enum class in org.bukkit.event.inventory">InventoryType.SlotType</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab3">&nbsp;</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PrepareAnvilEvent.html" title="class in org.bukkit.event.inventory">PrepareAnvilEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an item is put in a slot for repair by an anvil.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="PrepareItemCraftEvent.html" title="class in org.bukkit.event.inventory">PrepareItemCraftEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">&nbsp;</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="PrepareSmithingEvent.html" title="class in org.bukkit.event.inventory">PrepareSmithingEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Called when an item is put in a slot for upgrade by a Smithing Table.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="SmithItemEvent.html" title="class in org.bukkit.event.inventory">SmithItemEvent</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Called when the recipe of an Item is completed inside a smithing table.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="TradeSelectEvent.html" title="class in org.bukkit.event.inventory">TradeSelectEvent</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">This event is called whenever a player clicks a new trade on the trades
sidebar.</div>
</div>
</div>
</div>
</div>
</li>
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