Scissors-Website/public/javadoc/1.19/org/bukkit/event/entity/class-use/EntityEvent.html
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<h1 title="Uses of Class org.bukkit.event.entity.EntityEvent" class="title">Uses of Class<br>org.bukkit.event.entity.EntityEvent</h1>
</div>
<div class="caption"><span>Packages that use <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Package</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="#com.destroystokyo.paper.event.entity">com.destroystokyo.paper.event.entity</a></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><a href="#io.papermc.paper.event.block">io.papermc.paper.event.block</a></div>
<div class="col-last odd-row-color">&nbsp;</div>
<div class="col-first even-row-color"><a href="#io.papermc.paper.event.entity">io.papermc.paper.event.entity</a></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><a href="#org.bukkit.event.entity">org.bukkit.event.entity</a></div>
<div class="col-last odd-row-color">
<div class="block"><a href="../../Event.html" title="class in org.bukkit.event"><code>Events</code></a> relating to <a href="../../../entity/Entity.html" title="interface in org.bukkit.entity"><code>entities</code></a>, excluding some directly referencing
some more specific entity types.</div>
</div>
<div class="col-first even-row-color"><a href="#org.bukkit.event.player">org.bukkit.event.player</a></div>
<div class="col-last even-row-color">
<div class="block"><a href="../../Event.html" title="class in org.bukkit.event"><code>Events</code></a> relating to <a href="../../../entity/Player.html" title="interface in org.bukkit.entity"><code>players</code></a>.</div>
</div>
<div class="col-first odd-row-color"><a href="#org.spigotmc.event.entity">org.spigotmc.event.entity</a></div>
<div class="col-last odd-row-color">
<div class="block">Spigot-specific entity events.</div>
</div>
</div>
<section class="class-uses">
<ul class="block-list">
<li>
<section class="detail" id="com.destroystokyo.paper.event.entity">
<h2>Uses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../../../../com/destroystokyo/paper/event/entity/package-summary.html">com.destroystokyo.paper.event.entity</a></h2>
<div class="caption"><span>Subclasses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../../../../com/destroystokyo/paper/event/entity/package-summary.html">com.destroystokyo.paper.event.entity</a></span></div>
<div class="summary-table three-column-summary">
<div class="table-header col-first">Modifier and Type</div>
<div class="table-header col-second">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/CreeperIgniteEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">CreeperIgniteEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a Creeper is ignite flag is changed (armed/disarmed to explode).</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EnderDragonFireballHitEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EnderDragonFireballHitEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when a DragonFireball collides with a block/entity and spawns an AreaEffectCloud</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EnderDragonFlameEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EnderDragonFlameEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired when an EnderDragon spawns an AreaEffectCloud by shooting flames</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EnderDragonShootFireballEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EnderDragonShootFireballEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when an EnderDragon shoots a fireball</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EndermanAttackPlayerEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EndermanAttackPlayerEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired when an Enderman determines if it should attack a player or not.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EndermanEscapeEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EndermanEscapeEvent</a></code></div>
<div class="col-last odd-row-color">&nbsp;</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EntityAddToWorldEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EntityAddToWorldEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired any time an entity is being added to the world for any reason.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EntityJumpEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EntityJumpEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity jumps</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EntityKnockbackByEntityEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EntityKnockbackByEntityEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired when an Entity is knocked back by the hit of another Entity.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EntityPathfindEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EntityPathfindEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when an Entity decides to start moving towards a location.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EntityRemoveFromWorldEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EntityRemoveFromWorldEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired any time an entity is being removed from a world for any reason</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EntityTeleportEndGatewayEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EntityTeleportEndGatewayEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired any time an entity attempts to teleport in an end gateway</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EntityTransformedEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EntityTransformedEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block"><span class="deprecated-label">Deprecated.</span>
<div class="deprecation-comment">Bukkit has added <a href="../EntityTransformEvent.html" title="class in org.bukkit.event.entity"><code>EntityTransformEvent</code></a>, you should start using that</div>
</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/EntityZapEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">EntityZapEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when lightning strikes an entity</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/ExperienceOrbMergeEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">ExperienceOrbMergeEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired anytime the server is about to merge 2 experience orbs into one</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/ProjectileCollideEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">ProjectileCollideEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an projectile collides with an entity</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/SkeletonHorseTrapEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">SkeletonHorseTrapEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Event called when a player gets close to a skeleton horse and triggers the lightning trap</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/SlimeChangeDirectionEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">SlimeChangeDirectionEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when a Slime decides to change it's facing direction.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/SlimePathfindEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">SlimePathfindEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired when a Slime decides to start pathfinding.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/SlimeSwimEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">SlimeSwimEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when a Slime decides to start jumping while swimming in water/lava.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/SlimeTargetLivingEntityEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">SlimeTargetLivingEntityEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired when a Slime decides to change direction to target a LivingEntity.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/SlimeWanderEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">SlimeWanderEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when a Slime decides to start wandering.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/TurtleGoHomeEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">TurtleGoHomeEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired when a Turtle decides to go home</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/TurtleLayEggEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">TurtleLayEggEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when a Turtle lays eggs</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/TurtleStartDiggingEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">TurtleStartDiggingEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Fired when a Turtle starts digging to lay eggs</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/WitchConsumePotionEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">WitchConsumePotionEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when a witch consumes the potion in their hand to buff themselves.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/WitchReadyPotionEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">WitchReadyPotionEvent</a></code></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../com/destroystokyo/paper/event/entity/WitchThrowPotionEvent.html" class="type-name-link" title="class in com.destroystokyo.paper.event.entity">WitchThrowPotionEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Fired when a witch throws a potion at a player</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="io.papermc.paper.event.block">
<h2>Uses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../../../../io/papermc/paper/event/block/package-summary.html">io.papermc.paper.event.block</a></h2>
<div class="caption"><span>Subclasses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../../../../io/papermc/paper/event/block/package-summary.html">io.papermc.paper.event.block</a></span></div>
<div class="summary-table three-column-summary">
<div class="table-header col-first">Modifier and Type</div>
<div class="table-header col-second">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../io/papermc/paper/event/block/TargetHitEvent.html" class="type-name-link" title="class in io.papermc.paper.event.block">TargetHitEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a Target Block is hit by a projectile.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="io.papermc.paper.event.entity">
<h2>Uses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../../../../io/papermc/paper/event/entity/package-summary.html">io.papermc.paper.event.entity</a></h2>
<div class="caption"><span>Subclasses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../../../../io/papermc/paper/event/entity/package-summary.html">io.papermc.paper.event.entity</a></span></div>
<div class="summary-table three-column-summary">
<div class="table-header col-first">Modifier and Type</div>
<div class="table-header col-second">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/ElderGuardianAppearanceEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">ElderGuardianAppearanceEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Is called when an <a href="../../../entity/ElderGuardian.html" title="interface in org.bukkit.entity"><code>ElderGuardian</code></a> appears in front of a <a href="../../../entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a>.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/EntityDamageItemEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">EntityDamageItemEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an item on or used by an entity takes durability damage as a result of being hit/used.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/EntityDyeEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">EntityDyeEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity is dyed.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/EntityInsideBlockEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">EntityInsideBlockEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity enters the hitbox of a block.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/EntityLoadCrossbowEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">EntityLoadCrossbowEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a LivingEntity loads a crossbow with a projectile.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/EntityMoveEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">EntityMoveEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Holds information for living entity movement events</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/EntityPortalReadyEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">EntityPortalReadyEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity is ready to be teleported by a plugin.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/PufferFishStateChangeEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">PufferFishStateChangeEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called just before a <a href="../../../entity/PufferFish.html" title="interface in org.bukkit.entity"><code>PufferFish</code></a> inflates or deflates.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/TameableDeathMessageEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">TameableDeathMessageEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a <a href="../../../entity/Tameable.html" title="interface in org.bukkit.entity"><code>Tameable</code></a> dies and sends a death message.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../../io/papermc/paper/event/entity/WardenAngerChangeEvent.html" class="type-name-link" title="class in io.papermc.paper.event.entity">WardenAngerChangeEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a Warden's anger level has changed due to another entity.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.event.entity">
<h2>Uses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../package-summary.html">org.bukkit.event.entity</a></h2>
<div class="caption"><span>Subclasses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../package-summary.html">org.bukkit.event.entity</a></span></div>
<div class="summary-table three-column-summary">
<div class="table-header col-first">Modifier and Type</div>
<div class="table-header col-second">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../AreaEffectCloudApplyEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">AreaEffectCloudApplyEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a lingering potion applies it's effects.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../ArrowBodyCountChangeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">ArrowBodyCountChangeEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an arrow enters or exists an entity's body.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../BatToggleSleepEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">BatToggleSleepEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a bat attempts to sleep or wake up from its slumber.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../CreatureSpawnEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">CreatureSpawnEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a creature is spawned into a world.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../CreeperPowerEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">CreeperPowerEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a Creeper is struck by lightning.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EnderDragonChangePhaseEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EnderDragonChangePhaseEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an EnderDragon switches controller phase.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityAirChangeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityAirChangeEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when the amount of air an entity has remaining changes.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityBreakDoorEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityBreakDoorEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an <a href="../../../entity/Entity.html" title="interface in org.bukkit.entity"><code>Entity</code></a> breaks a door</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityBreedEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityBreedEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when one Entity breeds with another Entity.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityChangeBlockEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityChangeBlockEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when any Entity changes a block and a more specific event is not available.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityCombustByBlockEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityCombustByBlockEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a block causes an entity to combust.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityCombustByEntityEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityCombustByEntityEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity causes another entity to combust.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityCombustEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityCombustEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity combusts.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityCreatePortalEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityCreatePortalEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block"><span class="deprecated-label">Deprecated.</span>
<div class="deprecation-comment">Use <a href="../../world/PortalCreateEvent.html" title="class in org.bukkit.event.world"><code>PortalCreateEvent</code></a></div>
</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityDamageByBlockEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityDamageByBlockEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity is damaged by a block</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityDamageByEntityEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityDamageByEntityEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity is damaged by an entity</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityDamageEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityDamageEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Stores data for damage events</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityDeathEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityDeathEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Thrown whenever a LivingEntity dies</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityDropItemEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityDropItemEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Thrown when an entity creates an item drop.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityEnterBlockEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityEnterBlockEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an <a href="../../../entity/Entity.html" title="interface in org.bukkit.entity"><code>Entity</code></a> enters a block and is stored in that block.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityEnterLoveModeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityEnterLoveModeEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity enters love mode.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityExhaustionEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityExhaustionEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a human entity experiences exhaustion.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityExplodeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityExplodeEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity explodes</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityInteractEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityInteractEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity interacts with an object</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityPickupItemEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityPickupItemEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Thrown when a entity picks an item up from the ground</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityPlaceEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityPlaceEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Triggered when a entity is created in the world by a player "placing" an item
on a block.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityPortalEnterEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityPortalEnterEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity comes into contact with a portal</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityPortalEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityPortalEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a non-player entity is about to teleport because it is in
contact with a portal.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityPortalExitEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityPortalExitEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called before an entity exits a portal.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityPoseChangeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityPoseChangeEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity changes its pose.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityPotionEffectEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityPotionEffectEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a potion effect is modified on an entity.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityRegainHealthEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityRegainHealthEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Stores data for health-regain events</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityResurrectEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityResurrectEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity dies and may have the opportunity to be resurrected.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityShootBowEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityShootBowEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a LivingEntity shoots a bow firing an arrow</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntitySpawnEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntitySpawnEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity is spawned into a world.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntitySpellCastEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntitySpellCastEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a <a href="../../../entity/Spellcaster.html" title="interface in org.bukkit.entity"><code>Spellcaster</code></a> casts a spell.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityTameEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityTameEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Thrown when a LivingEntity is tamed</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityTargetEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityTargetEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a creature targets or untargets another entity</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityTargetLivingEntityEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityTargetLivingEntityEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an Entity targets a <a href="../../../entity/LivingEntity.html" title="interface in org.bukkit.entity"><code>LivingEntity</code></a> and can only target
LivingEntity's.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityTeleportEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityTeleportEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Thrown when a non-player entity is teleported from one location to another.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityToggleGlideEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityToggleGlideEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Sent when an entity's gliding status is toggled with an Elytra.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityToggleSwimEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityToggleSwimEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Sent when an entity's swimming status is toggled.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../EntityTransformEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityTransformEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity is about to be replaced by another entity.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../EntityUnleashEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">EntityUnleashEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called immediately prior to an entity being unleashed.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../ExpBottleEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">ExpBottleEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a ThrownExpBottle hits and releases experience.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../ExplosionPrimeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">ExplosionPrimeEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity has made a decision to explode.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../FireworkExplodeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">FireworkExplodeEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a firework explodes.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../FoodLevelChangeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">FoodLevelChangeEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a human entity's food level changes</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../HorseJumpEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">HorseJumpEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a horse jumps.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../ItemDespawnEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">ItemDespawnEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">This event is called when a <a href="../../../entity/Item.html" title="interface in org.bukkit.entity"><code>Item</code></a> is removed from
the world because it has existed for 5 minutes.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../ItemMergeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">ItemMergeEvent</a></code></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../ItemSpawnEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">ItemSpawnEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an item is spawned into a world</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../LingeringPotionSplashEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">LingeringPotionSplashEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a splash potion hits an area</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../PiglinBarterEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">PiglinBarterEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Stores all data related to the bartering interaction with a piglin.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../PigZapEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">PigZapEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Stores data for pigs being zapped</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../PigZombieAngerEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">PigZombieAngerEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a Pig Zombie is angered by another entity.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../PlayerDeathEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">PlayerDeathEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Thrown whenever a <a href="../../../entity/Player.html" title="interface in org.bukkit.entity"><code>Player</code></a> dies</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../PotionSplashEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">PotionSplashEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a splash potion hits an area</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../ProjectileHitEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">ProjectileHitEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a projectile hits an object</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../ProjectileLaunchEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">ProjectileLaunchEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a projectile is launched.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../SheepDyeWoolEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">SheepDyeWoolEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a sheep's wool is dyed</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../SheepRegrowWoolEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">SheepRegrowWoolEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a sheep regrows its wool</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../SlimeSplitEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">SlimeSplitEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a Slime splits into smaller Slimes upon death</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../SpawnerSpawnEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">SpawnerSpawnEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity is spawned into a world by a spawner.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../StriderTemperatureChangeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">StriderTemperatureChangeEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when a <a href="../../../entity/Strider.html" title="interface in org.bukkit.entity"><code>Strider</code></a>'s temperature has changed as a result of
entering or exiting blocks it considers warm.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../VillagerAcquireTradeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">VillagerAcquireTradeEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called whenever a villager acquires a new trade.</div>
</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../VillagerCareerChangeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">VillagerCareerChangeEvent</a></code></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../VillagerReplenishTradeEvent.html" class="type-name-link" title="class in org.bukkit.event.entity">VillagerReplenishTradeEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when a <a href="../../../entity/Villager.html" title="interface in org.bukkit.entity"><code>Villager</code></a> is about to restock one of its trades.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.event.player">
<h2>Uses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../player/package-summary.html">org.bukkit.event.player</a></h2>
<div class="caption"><span>Subclasses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../player/package-summary.html">org.bukkit.event.player</a></span></div>
<div class="summary-table three-column-summary">
<div class="table-header col-first">Modifier and Type</div>
<div class="table-header col-second">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../player/PlayerUnleashEntityEvent.html" class="type-name-link" title="class in org.bukkit.event.player">PlayerUnleashEntityEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called prior to an entity being unleashed due to a player's action.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.spigotmc.event.entity">
<h2>Uses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../../../spigotmc/event/entity/package-summary.html">org.spigotmc.event.entity</a></h2>
<div class="caption"><span>Subclasses of <a href="../EntityEvent.html" title="class in org.bukkit.event.entity">EntityEvent</a> in <a href="../../../../spigotmc/event/entity/package-summary.html">org.spigotmc.event.entity</a></span></div>
<div class="summary-table three-column-summary">
<div class="table-header col-first">Modifier and Type</div>
<div class="table-header col-second">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><code>class&nbsp;</code></div>
<div class="col-second even-row-color"><code><a href="../../../../spigotmc/event/entity/EntityDismountEvent.html" class="type-name-link" title="class in org.spigotmc.event.entity">EntityDismountEvent</a></code></div>
<div class="col-last even-row-color">
<div class="block">Called when an entity stops riding another entity.</div>
</div>
<div class="col-first odd-row-color"><code>class&nbsp;</code></div>
<div class="col-second odd-row-color"><code><a href="../../../../spigotmc/event/entity/EntityMountEvent.html" class="type-name-link" title="class in org.spigotmc.event.entity">EntityMountEvent</a></code></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity attempts to ride another entity.</div>
</div>
</div>
</section>
</li>
</ul>
</section>
</main>
</div>
</div>
</body>
</html>