Scissors-Website/javadoc/1.19.4/org/bukkit/event/entity/package-use.html
2023-04-02 20:49:18 -05:00

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<h1 title="Uses of Package org.bukkit.event.entity" class="title">Uses of Package<br>org.bukkit.event.entity</h1>
</div>
<div class="caption"><span>Packages that use <a href="package-summary.html">org.bukkit.event.entity</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Package</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="#com.destroystokyo.paper.event.entity">com.destroystokyo.paper.event.entity</a></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><a href="#io.papermc.paper.event.block">io.papermc.paper.event.block</a></div>
<div class="col-last odd-row-color">&nbsp;</div>
<div class="col-first even-row-color"><a href="#io.papermc.paper.event.entity">io.papermc.paper.event.entity</a></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><a href="#org.bukkit">org.bukkit</a></div>
<div class="col-last odd-row-color">
<div class="block">The root package of the Bukkit API, contains generalized API classes.</div>
</div>
<div class="col-first even-row-color"><a href="#org.bukkit.entity">org.bukkit.entity</a></div>
<div class="col-last even-row-color">
<div class="block">Interfaces for non-voxel objects that can exist in a <a href="../../World.html" title="interface in org.bukkit"><code>world</code></a>, including all players, monsters, projectiles, etc.</div>
</div>
<div class="col-first odd-row-color"><a href="#org.bukkit.event.entity">org.bukkit.event.entity</a></div>
<div class="col-last odd-row-color">
<div class="block"><a href="../Event.html" title="class in org.bukkit.event"><code>Events</code></a> relating to <a href="../../entity/Entity.html" title="interface in org.bukkit.entity"><code>entities</code></a>, excluding some directly referencing
some more specific entity types.</div>
</div>
<div class="col-first even-row-color"><a href="#org.bukkit.event.player">org.bukkit.event.player</a></div>
<div class="col-last even-row-color">
<div class="block"><a href="../Event.html" title="class in org.bukkit.event"><code>Events</code></a> relating to <a href="../../entity/Player.html" title="interface in org.bukkit.entity"><code>players</code></a>.</div>
</div>
<div class="col-first odd-row-color"><a href="#org.spigotmc.event.entity">org.spigotmc.event.entity</a></div>
<div class="col-last odd-row-color">
<div class="block">Spigot-specific entity events.</div>
</div>
</div>
<section class="package-uses">
<ul class="block-list">
<li>
<section class="detail" id="com.destroystokyo.paper.event.entity">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.event.entity</a> used by <a href="../../../../com/destroystokyo/paper/event/entity/package-summary.html">com.destroystokyo.paper.event.entity</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/CreatureSpawnEvent.SpawnReason.html#com.destroystokyo.paper.event.entity">CreatureSpawnEvent.SpawnReason</a></div>
<div class="col-last even-row-color">
<div class="block">An enum to specify the type of spawning</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityEvent.html#com.destroystokyo.paper.event.entity">EntityEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Represents an Entity-related event</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityTeleportEvent.html#com.destroystokyo.paper.event.entity">EntityTeleportEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Thrown when a non-player entity is teleported from one location to another.</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityTransformEvent.html#com.destroystokyo.paper.event.entity">EntityTransformEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity is about to be replaced by another entity.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="io.papermc.paper.event.block">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.event.entity</a> used by <a href="../../../../io/papermc/paper/event/block/package-summary.html">io.papermc.paper.event.block</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/EntityEvent.html#io.papermc.paper.event.block">EntityEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Represents an Entity-related event</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/ProjectileHitEvent.html#io.papermc.paper.event.block">ProjectileHitEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Called when a projectile hits an object</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="io.papermc.paper.event.entity">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.event.entity</a> used by <a href="../../../../io/papermc/paper/event/entity/package-summary.html">io.papermc.paper.event.entity</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/EntityEvent.html#io.papermc.paper.event.entity">EntityEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Represents an Entity-related event</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/PotionSplashEvent.html#io.papermc.paper.event.entity">PotionSplashEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Called when a splash potion hits an area</div>
</div>
<div class="col-first even-row-color"><a href="class-use/ProjectileHitEvent.html#io.papermc.paper.event.entity">ProjectileHitEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Called when a projectile hits an object</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.event.entity</a> used by <a href="../../package-summary.html">org.bukkit</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/CreatureSpawnEvent.SpawnReason.html#org.bukkit">CreatureSpawnEvent.SpawnReason</a></div>
<div class="col-last even-row-color">
<div class="block">An enum to specify the type of spawning</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.entity">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.event.entity</a> used by <a href="../../entity/package-summary.html">org.bukkit.entity</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/CreatureSpawnEvent.SpawnReason.html#org.bukkit.entity">CreatureSpawnEvent.SpawnReason</a></div>
<div class="col-last even-row-color">
<div class="block">An enum to specify the type of spawning</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityDamageEvent.html#org.bukkit.entity">EntityDamageEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Stores data for damage events</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.event.entity">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.event.entity</a> used by <a href="package-summary.html">org.bukkit.event.entity</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/CreatureSpawnEvent.SpawnReason.html#org.bukkit.event.entity">CreatureSpawnEvent.SpawnReason</a></div>
<div class="col-last even-row-color">
<div class="block">An enum to specify the type of spawning</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/CreeperPowerEvent.PowerCause.html#org.bukkit.event.entity">CreeperPowerEvent.PowerCause</a></div>
<div class="col-last odd-row-color">
<div class="block">An enum to specify the cause of the change in power</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityChangeBlockEvent.html#org.bukkit.event.entity">EntityChangeBlockEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Called when any Entity changes a block and a more specific event is not available.</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityCombustEvent.html#org.bukkit.event.entity">EntityCombustEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity combusts.</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityDamageEvent.html#org.bukkit.event.entity">EntityDamageEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Stores data for damage events</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityDamageEvent.DamageCause.html#org.bukkit.event.entity">EntityDamageEvent.DamageCause</a></div>
<div class="col-last odd-row-color">
<div class="block">An enum to specify the cause of the damage</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityDamageEvent.DamageModifier.html#org.bukkit.event.entity">EntityDamageEvent.DamageModifier</a></div>
<div class="col-last even-row-color">
<div class="block"><span class="deprecated-label">Deprecated.</span>
<div class="deprecation-comment">This API is responsible for a large number of implementation
problems and is in general unsustainable to maintain.</div>
</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityDeathEvent.html#org.bukkit.event.entity">EntityDeathEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Thrown whenever a LivingEntity dies</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityEvent.html#org.bukkit.event.entity">EntityEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Represents an Entity-related event</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityExhaustionEvent.ExhaustionReason.html#org.bukkit.event.entity">EntityExhaustionEvent.ExhaustionReason</a></div>
<div class="col-last odd-row-color">
<div class="block">The reason for why a PlayerExhaustionEvent takes place</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityPotionEffectEvent.Action.html#org.bukkit.event.entity">EntityPotionEffectEvent.Action</a></div>
<div class="col-last even-row-color">
<div class="block">An enum to specify the action to be performed.</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityPotionEffectEvent.Cause.html#org.bukkit.event.entity">EntityPotionEffectEvent.Cause</a></div>
<div class="col-last odd-row-color">
<div class="block">An enum to specify the cause why an effect was changed.</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityRegainHealthEvent.RegainReason.html#org.bukkit.event.entity">EntityRegainHealthEvent.RegainReason</a></div>
<div class="col-last even-row-color">
<div class="block">An enum to specify the type of health regaining that is occurring</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntitySpawnEvent.html#org.bukkit.event.entity">EntitySpawnEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity is spawned into a world.</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityTargetEvent.html#org.bukkit.event.entity">EntityTargetEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Called when a creature targets or untargets another entity</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityTargetEvent.TargetReason.html#org.bukkit.event.entity">EntityTargetEvent.TargetReason</a></div>
<div class="col-last odd-row-color">
<div class="block">An enum to specify the reason for the targeting</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityTeleportEvent.html#org.bukkit.event.entity">EntityTeleportEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Thrown when a non-player entity is teleported from one location to another.</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityTransformEvent.html#org.bukkit.event.entity">EntityTransformEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Called when an entity is about to be replaced by another entity.</div>
</div>
<div class="col-first even-row-color"><a href="class-use/EntityTransformEvent.TransformReason.html#org.bukkit.event.entity">EntityTransformEvent.TransformReason</a></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-first odd-row-color"><a href="class-use/EntityUnleashEvent.UnleashReason.html#org.bukkit.event.entity">EntityUnleashEvent.UnleashReason</a></div>
<div class="col-last odd-row-color">&nbsp;</div>
<div class="col-first even-row-color"><a href="class-use/ProjectileHitEvent.html#org.bukkit.event.entity">ProjectileHitEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Called when a projectile hits an object</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/VillagerCareerChangeEvent.ChangeReason.html#org.bukkit.event.entity">VillagerCareerChangeEvent.ChangeReason</a></div>
<div class="col-last odd-row-color">
<div class="block">Reasons for the villager's profession changing.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.bukkit.event.player">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.event.entity</a> used by <a href="../player/package-summary.html">org.bukkit.event.player</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/EntityEvent.html#org.bukkit.event.player">EntityEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Represents an Entity-related event</div>
</div>
<div class="col-first odd-row-color"><a href="class-use/EntityUnleashEvent.html#org.bukkit.event.player">EntityUnleashEvent</a></div>
<div class="col-last odd-row-color">
<div class="block">Called immediately prior to an entity being unleashed.</div>
</div>
</div>
</section>
</li>
<li>
<section class="detail" id="org.spigotmc.event.entity">
<div class="caption"><span>Classes in <a href="package-summary.html">org.bukkit.event.entity</a> used by <a href="../../../spigotmc/event/entity/package-summary.html">org.spigotmc.event.entity</a></span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color"><a href="class-use/EntityEvent.html#org.spigotmc.event.entity">EntityEvent</a></div>
<div class="col-last even-row-color">
<div class="block">Represents an Entity-related event</div>
</div>
</div>
</section>
</li>
</ul>
</section>
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