2022-12-11 04:51:09 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Telesphoreo <me@telesphoreo.me>
Date: Sat, 10 Dec 2022 22:46:24 -0600
Subject: [PATCH] Validate BlockState and SoundEvent values
diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java
index c33a6d3d5700a7ec1dae2434d00cf0f480a5f0e5..1ccf1d22ac77b669fffd2a1bd7b1331cf0fa281a 100644
--- a/src/main/java/net/minecraft/nbt/NbtUtils.java
+++ b/src/main/java/net/minecraft/nbt/NbtUtils.java
@@ -234,7 +234,7 @@ public final class NbtUtils {
if (!nbt.contains("Name", 8)) {
return Blocks.AIR.defaultBlockState();
} else {
- ResourceLocation resourceLocation = new ResourceLocation(nbt.getString("Name"));
+ ResourceLocation resourceLocation = ResourceLocation.tryParse(nbt.getString("Name")); // Scissors - Validate BlockState
Optional<? extends Holder<Block>> optional = blockLookup.get(ResourceKey.create(Registries.BLOCK, resourceLocation));
if (optional.isEmpty()) {
return Blocks.AIR.defaultBlockState();
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
2022-12-24 04:17:23 +00:00
index 9788e477ff1446ad2ea3669922cc7dfc09900ce8..809c9b9dfb29c8ce177ade8be980e1d8e94de31e 100644
2022-12-11 04:51:09 +00:00
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
2022-12-24 04:17:23 +00:00
@@ -541,7 +541,7 @@ public abstract class AbstractArrow extends Projectile {
2022-12-11 04:51:09 +00:00
this.setCritArrow(nbt.getBoolean("crit"));
this.setPierceLevel(nbt.getByte("PierceLevel"));
if (nbt.contains("SoundEvent", 8)) {
- this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent());
+ this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them
}
this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));