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Validates BlockState and SoundEvent values
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@ -0,0 +1,32 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Video <videogamesm12@gmail.com>
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Date: Sun, 13 Mar 2022 21:56:29 -0600
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Subject: [PATCH] Validate BlockState and SoundEvent values
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diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java
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index dca8853944832e8fc5a291aa6b46d84b24181ea7..24f009fa3b84323b4c43e0ed15c224d16a7ede81 100644
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--- a/src/main/java/net/minecraft/nbt/NbtUtils.java
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+++ b/src/main/java/net/minecraft/nbt/NbtUtils.java
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@@ -230,7 +230,7 @@ public final class NbtUtils {
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if (!compound.contains("Name", 8)) {
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return Blocks.AIR.defaultBlockState();
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} else {
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- Block block = Registry.BLOCK.get(new ResourceLocation(compound.getString("Name")));
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+ Block block = Registry.BLOCK.get(ResourceLocation.tryParse(compound.getString("Name"))); // Scissors - Validate BlockState
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BlockState blockState = block.defaultBlockState();
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if (compound.contains("Properties", 10)) {
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CompoundTag compoundTag = compound.getCompound("Properties");
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 52e4948fd1657fa1776ac6b0142e8c21e7567976..a811b97021e2eed6efc592bc33602a270feb75a0 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -536,7 +536,7 @@ public abstract class AbstractArrow extends Projectile {
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this.setCritArrow(nbt.getBoolean("crit"));
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this.setPierceLevel(nbt.getByte("PierceLevel"));
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if (nbt.contains("SoundEvent", 8)) {
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- this.soundEvent = (SoundEvent) Registry.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent());
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+ this.soundEvent = (SoundEvent) Registry.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them
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}
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this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));
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