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https://github.com/AtlasMediaGroup/Scissors.git
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Update Paper
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@ -5,28 +5,15 @@ Subject: [PATCH] Validate BlockState and SoundEvent values
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diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java
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index 82b53a7bfb37bfa1752a016a8a454c0b994b9108..b8720020f98ea26da7d3225ddfbb1d9e80be4eb1 100644
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index 80083fed4b44b9d433925f09db83e559582109a1..032fc2add6c25780a3663fd1d2e429fcfd37dc4a 100644
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--- a/src/main/java/net/minecraft/nbt/NbtUtils.java
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+++ b/src/main/java/net/minecraft/nbt/NbtUtils.java
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@@ -231,7 +231,7 @@ public final class NbtUtils {
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if (!nbt.contains("Name", 8)) {
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return Blocks.AIR.defaultBlockState();
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} else {
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- ResourceLocation resourceLocation = new ResourceLocation(nbt.getString("Name"));
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// Paper start - Validate resource location
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- ResourceLocation resourceLocation = ResourceLocation.tryParse(nbt.getString("Name"));
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+ ResourceLocation resourceLocation = ResourceLocation.tryParse(nbt.getString("Name")); // Scissors - Validate BlockState
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Optional<? extends Holder<Block>> optional = blockLookup.get(ResourceKey.create(Registries.BLOCK, resourceLocation));
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Optional<? extends Holder<Block>> optional = resourceLocation != null ? blockLookup.get(ResourceKey.create(Registries.BLOCK, resourceLocation)) : Optional.empty();
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// Paper end
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if (optional.isEmpty()) {
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return Blocks.AIR.defaultBlockState();
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 42ebd91196ae420eee57f4380abc558555457163..8e81f50b52bc1d3eb25a842d1c41a7a18f53bf27 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -560,7 +560,7 @@ public abstract class AbstractArrow extends Projectile {
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this.setCritArrow(nbt.getBoolean("crit"));
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this.setPierceLevel(nbt.getByte("PierceLevel"));
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if (nbt.contains("SoundEvent", 8)) {
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- this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent());
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+ this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them
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}
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this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));
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