From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Video Date: Sun, 13 Mar 2022 21:56:29 -0600 Subject: [PATCH] Validate BlockState and SoundEvent values diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java index 82b53a7bfb37bfa1752a016a8a454c0b994b9108..b8720020f98ea26da7d3225ddfbb1d9e80be4eb1 100644 --- a/src/main/java/net/minecraft/nbt/NbtUtils.java +++ b/src/main/java/net/minecraft/nbt/NbtUtils.java @@ -231,7 +231,7 @@ public final class NbtUtils { if (!nbt.contains("Name", 8)) { return Blocks.AIR.defaultBlockState(); } else { - ResourceLocation resourceLocation = new ResourceLocation(nbt.getString("Name")); + ResourceLocation resourceLocation = ResourceLocation.tryParse(nbt.getString("Name")); // Scissors - Validate BlockState Optional> optional = blockLookup.get(ResourceKey.create(Registries.BLOCK, resourceLocation)); if (optional.isEmpty()) { return Blocks.AIR.defaultBlockState(); diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java index 8affdd74769aed9aa92a76ba539cd9d27208827c..23e480535bfb4071cde84fc400c2e6acb129e1ae 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java @@ -541,7 +541,7 @@ public abstract class AbstractArrow extends Projectile { this.setCritArrow(nbt.getBoolean("crit")); this.setPierceLevel(nbt.getByte("PierceLevel")); if (nbt.contains("SoundEvent", 8)) { - this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); + this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them } this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));