From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Telesphoreo Date: Sat, 10 Dec 2022 22:46:24 -0600 Subject: [PATCH] Validate BlockState and SoundEvent values diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java index c33a6d3d5700a7ec1dae2434d00cf0f480a5f0e5..1ccf1d22ac77b669fffd2a1bd7b1331cf0fa281a 100644 --- a/src/main/java/net/minecraft/nbt/NbtUtils.java +++ b/src/main/java/net/minecraft/nbt/NbtUtils.java @@ -234,7 +234,7 @@ public final class NbtUtils { if (!nbt.contains("Name", 8)) { return Blocks.AIR.defaultBlockState(); } else { - ResourceLocation resourceLocation = new ResourceLocation(nbt.getString("Name")); + ResourceLocation resourceLocation = ResourceLocation.tryParse(nbt.getString("Name")); // Scissors - Validate BlockState Optional> optional = blockLookup.get(ResourceKey.create(Registries.BLOCK, resourceLocation)); if (optional.isEmpty()) { return Blocks.AIR.defaultBlockState(); diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java index e7ef36dac559d03d127cf45373a7e0dc935b80a8..9e6ef0c4aae1439bedddc317f05bf7f267c6c372 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java @@ -552,7 +552,7 @@ public abstract class AbstractArrow extends Projectile { this.setCritArrow(nbt.getBoolean("crit")); this.setPierceLevel(nbt.getByte("PierceLevel")); if (nbt.contains("SoundEvent", 8)) { - this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); + this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them } this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));