mirror of
https://github.com/AtlasMediaGroup/Scissors.git
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33 lines
2.2 KiB
Diff
33 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Video <videogamesm12@gmail.com>
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Date: Sun, 13 Mar 2022 21:56:29 -0600
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Subject: [PATCH] Validate BlockState and SoundEvent values
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diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java
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index 46681f3fa63516aa750de11cf1dee17cb3734fcd..41d23c244e5e87fdeac75820919adfb5ab6e3d1d 100644
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--- a/src/main/java/net/minecraft/nbt/NbtUtils.java
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+++ b/src/main/java/net/minecraft/nbt/NbtUtils.java
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@@ -230,7 +230,7 @@ public final class NbtUtils {
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if (!nbt.contains("Name", 8)) {
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return Blocks.AIR.defaultBlockState();
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} else {
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- Block block = Registry.BLOCK.get(new ResourceLocation(nbt.getString("Name")));
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+ Block block = Registry.BLOCK.get(ResourceLocation.tryParse(nbt.getString("Name"))); // Scissors - Validate BlockState
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BlockState blockState = block.defaultBlockState();
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if (nbt.contains("Properties", 10)) {
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CompoundTag compoundTag = nbt.getCompound("Properties");
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index def3b3f8dac4b28eaaafdd9bc2e7f4b9ec9d6855..5e23504fa6902a5a6f0e95db1f51970f58edad88 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -551,7 +551,7 @@ public abstract class AbstractArrow extends Projectile {
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this.setCritArrow(nbt.getBoolean("crit"));
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this.setPierceLevel(nbt.getByte("PierceLevel"));
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if (nbt.contains("SoundEvent", 8)) {
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- this.soundEvent = (SoundEvent) Registry.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent());
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+ this.soundEvent = (SoundEvent) Registry.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them
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}
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this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));
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