Scissors/patches/server/0021-Fix-negative-death-times.patch
2023-08-21 16:29:56 -03:00

20 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Allink <arclicious@vivaldi.net>
Date: Mon, 18 Apr 2022 16:55:19 +0100
Subject: [PATCH] Fix negative death times
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index f636bdf1075fa784ce7ee25478d4d94bacb05677..77275e948b3636d21cca8f59c35834e8fdb339c7 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -637,7 +637,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
public boolean broadcastedDeath = false; // Folia - region threading
protected void tickDeath() {
++this.deathTime;
- if (this.deathTime >= 20 && !this.level().isClientSide() && !this.isRemoved() && !this.broadcastedDeath) { // Folia - region threading
+ if ((this.deathTime >= 20 || this.deathTime <= 0) && !this.level().isClientSide() && !this.isRemoved() && !this.broadcastedDeath) { // Scissors // Folia - region threading
this.level().broadcastEntityEvent(this, (byte) 60);
this.broadcastedDeath = true; // Folia - region threading - death has been broadcasted
if (!(this instanceof ServerPlayer)) this.remove(Entity.RemovalReason.KILLED); // Folia - region threading - don't remove, we want the tick scheduler to be running