Scissors/patches/server/0011-Validate-coordinates-before-attempting-to-get-block-.patch
Luna 41e0723e0e
Patch cleanup 2 (#112)
* First pass

* Second pass

* Limit string tag visitors to 1024 elements

* Split configuration patch into multiple patches

* Third and final pass

* Fix build error
2023-07-01 15:21:13 -05:00

61 lines
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Video <videogamesm12@gmail.com>
Date: Sun, 20 Mar 2022 07:46:37 -0600
Subject: [PATCH] Validate coordinates before attempting to get block entities
when handling Creative Inventory packets
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 2a609e43370e68943c580083f7f7d8c9b0972955..9d9bcf537ba9ae67cdcfec33f983c0983aaf889e 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1923,6 +1923,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
// Spigot end
+ // Scissors start - Readd the following Paper code
+ // Paper start
+ private static final int SURVIVAL_PLACE_DISTANCE_SQUARED = 6 * 6;
+ private static final int CREATIVE_PLACE_DISTANCE_SQUARED = 7 * 7;
+ private boolean isOutsideOfReach(double x, double y, double z) {
+ Location eyeLoc = this.getCraftPlayer().getEyeLocation();
+ double reachDistance = org.bukkit.util.NumberConversions.square(eyeLoc.getX() - x) + org.bukkit.util.NumberConversions.square(eyeLoc.getY() - y) + org.bukkit.util.NumberConversions.square(eyeLoc.getZ() - z);
+ return reachDistance > (this.getCraftPlayer().getGameMode() == org.bukkit.GameMode.CREATIVE ? CREATIVE_PLACE_DISTANCE_SQUARED : SURVIVAL_PLACE_DISTANCE_SQUARED);
+ }
+ // Paper end
+ // Scissors end
+
@Override
public void handleUseItemOn(ServerboundUseItemOnPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
@@ -3349,16 +3361,21 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
if (this.player.level().isLoaded(blockposition)) {
- // Paper start
- BlockEntity tileentity = null;
- if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) {
- tileentity = this.player.level().getBlockEntity(blockposition);
- }
- // Paper end
+ // Scissors start - Validate coordinates and whether the player can reach them
+ if (Level.isInSpawnableBounds(blockposition) && !isOutsideOfReach(blockposition.getX(), blockposition.getY(), blockposition.getZ()))
+ {
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition))
+ {
+ tileentity = this.player.level().getBlockEntity(blockposition);
+ }
+ // Paper end
- if (tileentity != null) {
- tileentity.saveToItem(itemstack);
+ if (tileentity != null) {
+ tileentity.saveToItem(itemstack);
+ }
}
+ // Scissors end
}
}