Scissors/patches/server/0010-Validate-BlockState-and-SoundEvent-values.patch
Luna 65d7993679
Backport 1.20.1 patches to 1.19.4 (#116)
* First pass

* Second and final pass

* Update Jenkinsfile
2023-07-04 16:10:53 -05:00

33 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Video <videogamesm12@gmail.com>
Date: Sun, 13 Mar 2022 21:56:29 -0600
Subject: [PATCH] Validate BlockState and SoundEvent values
diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java
index a9c3c55eb622b18c74d8a9bd472e4e871d11b2aa..a78595e91cbb6a815c9ef6b4596cdb0e560f9e42 100644
--- a/src/main/java/net/minecraft/nbt/NbtUtils.java
+++ b/src/main/java/net/minecraft/nbt/NbtUtils.java
@@ -235,7 +235,7 @@ public final class NbtUtils {
if (!nbt.contains("Name", 8)) {
return Blocks.AIR.defaultBlockState();
} else {
- ResourceLocation resourceLocation = new ResourceLocation(nbt.getString("Name"));
+ ResourceLocation resourceLocation = ResourceLocation.tryParse(nbt.getString("Name")); // Scissors - Validate BlockState
Optional<? extends Holder<Block>> optional = blockLookup.get(ResourceKey.create(Registries.BLOCK, resourceLocation));
if (optional.isEmpty()) {
return Blocks.AIR.defaultBlockState();
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 5d6d26cfe8f0ab68a3145214b3fc126ca7a71a66..7e0559cdcabeb33ff383be1a23f4ed04fa091867 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -541,7 +541,7 @@ public abstract class AbstractArrow extends Projectile {
this.setCritArrow(nbt.getBoolean("crit"));
this.setPierceLevel(nbt.getByte("PierceLevel"));
if (nbt.contains("SoundEvent", 8)) {
- this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent());
+ this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them
}
this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));