mirror of
https://github.com/AtlasMediaGroup/Scissors.git
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33 lines
2.2 KiB
Diff
33 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Telesphoreo <me@telesphoreo.me>
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Date: Sat, 10 Dec 2022 22:46:24 -0600
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Subject: [PATCH] Validate BlockState and SoundEvent values
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diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java
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index c33a6d3d5700a7ec1dae2434d00cf0f480a5f0e5..1ccf1d22ac77b669fffd2a1bd7b1331cf0fa281a 100644
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--- a/src/main/java/net/minecraft/nbt/NbtUtils.java
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+++ b/src/main/java/net/minecraft/nbt/NbtUtils.java
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@@ -234,7 +234,7 @@ public final class NbtUtils {
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if (!nbt.contains("Name", 8)) {
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return Blocks.AIR.defaultBlockState();
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} else {
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- ResourceLocation resourceLocation = new ResourceLocation(nbt.getString("Name"));
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+ ResourceLocation resourceLocation = ResourceLocation.tryParse(nbt.getString("Name")); // Scissors - Validate BlockState
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Optional<? extends Holder<Block>> optional = blockLookup.get(ResourceKey.create(Registries.BLOCK, resourceLocation));
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if (optional.isEmpty()) {
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return Blocks.AIR.defaultBlockState();
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index 9788e477ff1446ad2ea3669922cc7dfc09900ce8..809c9b9dfb29c8ce177ade8be980e1d8e94de31e 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -541,7 +541,7 @@ public abstract class AbstractArrow extends Projectile {
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this.setCritArrow(nbt.getBoolean("crit"));
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this.setPierceLevel(nbt.getByte("PierceLevel"));
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if (nbt.contains("SoundEvent", 8)) {
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- this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent());
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+ this.soundEvent = (SoundEvent) BuiltInRegistries.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them
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}
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this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));
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