Scissors/patches/server/0011-Validate-BlockState-and-SoundEvent-values.patch
2022-07-27 22:57:50 -05:00

33 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Video <videogamesm12@gmail.com>
Date: Sun, 13 Mar 2022 21:56:29 -0600
Subject: [PATCH] Validate BlockState and SoundEvent values
diff --git a/src/main/java/net/minecraft/nbt/NbtUtils.java b/src/main/java/net/minecraft/nbt/NbtUtils.java
index 46681f3fa63516aa750de11cf1dee17cb3734fcd..41d23c244e5e87fdeac75820919adfb5ab6e3d1d 100644
--- a/src/main/java/net/minecraft/nbt/NbtUtils.java
+++ b/src/main/java/net/minecraft/nbt/NbtUtils.java
@@ -230,7 +230,7 @@ public final class NbtUtils {
if (!nbt.contains("Name", 8)) {
return Blocks.AIR.defaultBlockState();
} else {
- Block block = Registry.BLOCK.get(new ResourceLocation(nbt.getString("Name")));
+ Block block = Registry.BLOCK.get(ResourceLocation.tryParse(nbt.getString("Name"))); // Scissors - Validate BlockState
BlockState blockState = block.defaultBlockState();
if (nbt.contains("Properties", 10)) {
CompoundTag compoundTag = nbt.getCompound("Properties");
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index bc01e5014e1355a225bdf5c47f2965290b45e2d2..8eba392e567afb069ae11b8e94ff72f0aa148ee9 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -551,7 +551,7 @@ public abstract class AbstractArrow extends Projectile {
this.setCritArrow(nbt.getBoolean("crit"));
this.setPierceLevel(nbt.getByte("PierceLevel"));
if (nbt.contains("SoundEvent", 8)) {
- this.soundEvent = (SoundEvent) Registry.SOUND_EVENT.getOptional(new ResourceLocation(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent());
+ this.soundEvent = (SoundEvent) Registry.SOUND_EVENT.getOptional(ResourceLocation.tryParse(nbt.getString("SoundEvent"))).orElse(this.getDefaultHitGroundSoundEvent()); // Scissors - Validate SoundEvents before trying to play them
}
this.setShotFromCrossbow(nbt.getBoolean("ShotFromCrossbow"));