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https://github.com/AtlasMediaGroup/Scissors.git
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35 lines
2.1 KiB
Diff
35 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Video <videogamesm12@gmail.com>
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Date: Mon, 11 Apr 2022 13:33:52 -0600
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Subject: [PATCH] Fixes creative-killing potion effects and certain potion
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effect overflows
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diff --git a/src/main/java/net/minecraft/world/effect/HealOrHarmMobEffect.java b/src/main/java/net/minecraft/world/effect/HealOrHarmMobEffect.java
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index 1c7794de5f0a7238b944c9473e2cc9d011ef2306..9c594c504611b9da5fcd119284b2dcb4b59d3bf4 100644
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--- a/src/main/java/net/minecraft/world/effect/HealOrHarmMobEffect.java
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+++ b/src/main/java/net/minecraft/world/effect/HealOrHarmMobEffect.java
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@@ -16,6 +16,11 @@ class HealOrHarmMobEffect extends InstantenousMobEffect {
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@Override
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public void applyEffectTick(LivingEntity entity, int amplifier) {
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super.applyEffectTick(entity, amplifier);
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+ // Scissors start - Don't apply any healing/harming effects for Creative/Invulnerable players and cap the amplifier for those who aren't.
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+ if (entity instanceof net.minecraft.world.entity.player.Player player && (player.isCreative() || player.isInvulnerable())) return;
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+ amplifier = Math.min(Math.abs(amplifier), 124);
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+ // Scissors end
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+
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if (this.isHarm == entity.isInvertedHealAndHarm()) {
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entity.heal((float) Math.max(4 << amplifier, 0), org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.MAGIC); // CraftBukkit
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} else {
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@@ -27,6 +32,10 @@ class HealOrHarmMobEffect extends InstantenousMobEffect {
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@Override
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public void applyInstantenousEffect(@Nullable Entity source, @Nullable Entity attacker, LivingEntity target, int amplifier, double proximity) {
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int j;
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+ // Scissors start - Don't apply any healing/harming effects for Creative/Invulnerable players and cap the amplifier for those who aren't.
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+ if (target instanceof net.minecraft.world.entity.player.Player player && (player.isCreative() || player.isInvulnerable())) return;
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+ amplifier = Math.min(Math.abs(amplifier), 124);
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+ // Scissors end
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if (this.isHarm == target.isInvertedHealAndHarm()) {
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j = (int) (proximity * (double) (4 << amplifier) + 0.5D);
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