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3f889f5040
* Slime * Add proper credits. Thanks ASP! * Cleanup
54 lines
2.9 KiB
Diff
54 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Video <videogamesm12@gmail.com>
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Date: Mon, 11 Apr 2022 13:33:52 -0600
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Subject: [PATCH] Fixes creative-killing potion effects and certain potion
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effect overflows
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diff --git a/src/main/java/net/minecraft/world/effect/MobEffect.java b/src/main/java/net/minecraft/world/effect/MobEffect.java
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index 53cc6befb752affcfec65e18365f6d369448d407..181f5aa262689617ff3ad766dae485c36b88c9aa 100644
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--- a/src/main/java/net/minecraft/world/effect/MobEffect.java
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+++ b/src/main/java/net/minecraft/world/effect/MobEffect.java
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@@ -57,6 +57,7 @@ public class MobEffect {
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}
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public void applyEffectTick(LivingEntity entity, int amplifier) {
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+ boolean god = entity instanceof Player player && (player.isCreative() || player.isInvulnerable()); // Scissors
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if (this == MobEffects.REGENERATION) {
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if (entity.getHealth() < entity.getMaxHealth()) {
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entity.heal(1.0F, RegainReason.MAGIC_REGEN); // CraftBukkit
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@@ -83,17 +84,31 @@ public class MobEffect {
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// CraftBukkit end
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}
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} else if ((this != MobEffects.HEAL || entity.isInvertedHealAndHarm()) && (this != MobEffects.HARM || !entity.isInvertedHealAndHarm())) {
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- if (this == MobEffects.HARM && !entity.isInvertedHealAndHarm() || this == MobEffects.HEAL && entity.isInvertedHealAndHarm()) {
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+ // Scissors start
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+ amplifier = Math.min(Math.abs(amplifier), 124);
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+ if (!god && (this == MobEffects.HARM && !entity.isInvertedHealAndHarm() || this == MobEffects.HEAL && entity.isInvertedHealAndHarm())) {
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+ // Scissors end
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entity.hurt(entity.damageSources().magic(), (float) (6 << amplifier));
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}
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} else {
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- entity.heal((float) Math.max(4 << amplifier, 0), RegainReason.MAGIC); // CraftBukkit
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+ // Scissors start
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+ if (!god) {
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+ amplifier = Math.min(Math.abs(amplifier), 124);
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+ entity.heal((float) Math.max(4 << amplifier, 0), RegainReason.MAGIC); // CraftBukkit
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+ }
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+ // Scissors end
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}
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}
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public void applyInstantenousEffect(@Nullable Entity source, @Nullable Entity attacker, LivingEntity target, int amplifier, double proximity) {
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int j;
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+ // Scissors start - Don't apply any healing/harming effects for Creative/Invulnerable players and cap the amplifier for those who aren't.
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+ if (target instanceof Player player && (player.isCreative() || player.isInvulnerable())) {
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+ return;
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+ }
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+ amplifier = Math.min(Math.abs(amplifier), 124);
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+ // Scissors end
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if ((this != MobEffects.HEAL || target.isInvertedHealAndHarm()) && (this != MobEffects.HARM || !target.isInvertedHealAndHarm())) {
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if ((this != MobEffects.HARM || target.isInvertedHealAndHarm()) && (this != MobEffects.HEAL || !target.isInvertedHealAndHarm())) {
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