TotalFreedomMod/src/main/java/me/totalfreedom/totalfreedommod/command/Command_setlever.java

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package me.totalfreedom.totalfreedommod.command;
import java.util.List;
import me.totalfreedom.totalfreedommod.rank.Rank;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Switch;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@CommandPermissions(level = Rank.NON_OP, source = SourceType.BOTH)
@CommandParameters(description = "Set the on/off state of the lever at position x, y, z in world 'worldname'.", usage = "/<command> <x> <y> <z> <worldname> <on|off>")
public class Command_setlever extends FreedomCommand
{
@Override
public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
{
if (args.length != 5)
{
return false;
}
double x, y, z;
try
{
x = Double.parseDouble(args[0]);
y = Double.parseDouble(args[1]);
z = Double.parseDouble(args[2]);
}
catch (NumberFormatException ex)
{
msg("Invalid coordinates.");
return true;
}
World world = null;
final String needleWorldName = args[3].trim();
final List<World> worlds = server.getWorlds();
for (final World testWorld : worlds)
{
if (testWorld.getName().trim().equalsIgnoreCase(needleWorldName))
{
world = testWorld;
break;
}
}
if (world == null)
{
msg("Invalid world name.");
return true;
}
final Location leverLocation = new Location(world, x, y, z);
final boolean leverOn = (args[4].trim().equalsIgnoreCase("on") || args[4].trim().equalsIgnoreCase("1"));
final Block targetBlock = leverLocation.getBlock();
if (targetBlock.getType() == Material.LEVER)
{
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BlockState state = targetBlock.getState();
BlockData data = state.getBlockData();
Switch caster = (Switch)data;
caster.setPowered(leverOn);
state.setBlockData(data);
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state.update();
}
else
{
msg("Target block " + targetBlock + " is not a lever.");
return true;
}
return true;
}
}