TotalFreedomMod/src/main/java/me/totalfreedom/totalfreedommod/command/Command_potion.java

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package me.totalfreedom.totalfreedommod.command;
import java.util.ArrayList;
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import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import me.totalfreedom.totalfreedommod.rank.Rank;
import me.totalfreedom.totalfreedommod.util.FUtil;
import org.apache.commons.lang.StringUtils;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
@CommandPermissions(level = Rank.OP, source = SourceType.BOTH)
@CommandParameters(
description = "Manipulate your potion effects. Duration is measured in server ticks (~20 ticks per second).",
usage = "/<command> <list | clearall | clear [target name] | add <type> <duration> <amplifier> [target name]>",
aliases = "effect")
public class Command_potion extends FreedomCommand
{
@SuppressWarnings("deprecation")
@Override
public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
{
switch (args.length)
{
case 1:
{
if (args[0].equalsIgnoreCase("list"))
{
List<String> potionEffectTypeNames = new ArrayList<>();
for (PotionEffectType potion_effect_type : PotionEffectType.values())
{
if (potion_effect_type != null)
{
potionEffectTypeNames.add(potion_effect_type.getName());
}
}
msg("Potion effect types: " + StringUtils.join(potionEffectTypeNames, ", "), ChatColor.AQUA);
}
else if (args[0].equalsIgnoreCase("clearall"))
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{
if (!(plugin.al.isAdmin(sender) || senderIsConsole))
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{
noPerms();
return true;
}
FUtil.adminAction(sender.getName(), "Cleared all potion effects from all players", true);
for (Player target : server.getOnlinePlayers())
{
for (PotionEffect potion_effect : target.getActivePotionEffects())
{
target.removePotionEffect(potion_effect.getType());
}
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}
}
}
case 2:
{
if (args[0].equalsIgnoreCase("clear"))
{
Player target = playerSender;
if (args.length == 2)
{
if (!plugin.al.isAdmin(sender) && !args[1].equalsIgnoreCase(sender.getName()))
{
msg(ChatColor.RED + "Only admins can clear potion effects from other players.");
return true;
}
target = getPlayer(args[1], true);
}
else
{
if (senderIsConsole)
{
msg("You must specify a target player when using this command from the console.");
return true;
}
}
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if (target == null)
{
msg(FreedomCommand.PLAYER_NOT_FOUND, ChatColor.RED);
return true;
}
for (PotionEffect potion_effect : target.getActivePotionEffects())
{
target.removePotionEffect(potion_effect.getType());
}
msg("Cleared all active potion effects " + (!target.equals(playerSender) ? "from player " + target.getName() + "." : "from yourself."), ChatColor.AQUA);
}
break;
}
case 4:
case 5:
{
if (args[0].equalsIgnoreCase("add"))
{
Player target = playerSender;
if (args.length == 5)
{
if (!plugin.al.isAdmin(sender) && !args[4].equalsIgnoreCase(sender.getName()))
{
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg("Only admins can apply potion effects to other players.", ChatColor.RED);
return true;
}
target = getPlayer(args[4]);
if (target == null || plugin.al.isVanished(target.getName()) && !plugin.al.isAdmin(sender))
{
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg(PLAYER_NOT_FOUND);
return true;
}
}
else
{
if (senderIsConsole)
{
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg("You must specify a target player when using this command from the console.");
return true;
}
}
PotionEffectType potion_effect_type = PotionEffectType.getByName(args[1]);
if (potion_effect_type == null)
{
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg("Invalid potion effect type.", ChatColor.AQUA);
return true;
}
int duration;
try
{
duration = Integer.parseInt(args[2]);
duration = Math.min(duration, 100000);
}
catch (NumberFormatException ex)
{
msg("Invalid potion duration.", ChatColor.RED);
return true;
}
int amplifier;
try
{
amplifier = Integer.parseInt(args[3]);
amplifier = Math.min(amplifier, 100000);
}
catch (NumberFormatException ex)
{
msg("Invalid potion amplifier.", ChatColor.RED);
return true;
}
PotionEffect new_effect = potion_effect_type.createEffect(duration, amplifier);
target.addPotionEffect(new_effect, true);
msg(
"Added potion effect: " + new_effect.getType().getName()
+ ", Duration: " + new_effect.getDuration()
+ ", Amplifier: " + new_effect.getAmplifier()
+ (!target.equals(playerSender) ? " to player " + target.getName() + "." : " to yourself."), ChatColor.AQUA);
}
break;
}
default:
{
return false;
}
}
return true;
}
@Override
public List<String> getTabCompleteOptions(CommandSender sender, Command command, String alias, String[] args)
{
switch (args.length)
{
case 1:
{
List<String> arguments = new ArrayList<>(Arrays.asList("list", "clear", "add"));
if (plugin.al.isAdmin(sender))
{
arguments.add("clearall");
}
return arguments;
}
case 2:
{
if (args[0].equals("clear"))
{
if (plugin.al.isAdmin(sender))
{
return FUtil.getPlayerList();
}
}
else if (args[0].equals("add"))
{
return getAllPotionTypes();
}
break;
}
case 3:
{
if (args[0].equals("add"))
{
return Collections.singletonList("<duration>");
}
break;
}
case 4:
{
if (args[0].equals("add"))
{
return Collections.singletonList("<amplifier>");
}
break;
}
case 5:
{
if (plugin.al.isAdmin(sender))
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{
if (args[0].equals("add"))
{
return FUtil.getPlayerList();
}
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}
break;
}
default:
{
break;
}
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}
return Collections.emptyList();
}
public List<String> getAllPotionTypes()
{
List<String> types = new ArrayList<>();
for (PotionEffectType potionEffectType : PotionEffectType.values())
{
if (potionEffectType != null)
{
types.add(potionEffectType.getName());
}
}
return types;
}
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}