TotalFreedomMod/src/main/java/me/totalfreedom/totalfreedommod/command/Command_cage.java

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package me.totalfreedom.totalfreedommod.command;
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import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import me.totalfreedom.totalfreedommod.player.FPlayer;
import me.totalfreedom.totalfreedommod.rank.Rank;
import me.totalfreedom.totalfreedommod.util.FUtil;
import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
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@CommandPermissions(level = Rank.ADMIN, source = SourceType.BOTH)
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@CommandParameters(description = "Place a cage around someone with certain blocks, or someone's player head.", usage = "/<command> <purge | <partialname> [head | block] [playername | blockname]")
public class Command_cage extends FreedomCommand
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{
public boolean run(final CommandSender sender, final Player playerSender, final Command cmd, final String commandLabel, final String[] args, final boolean senderIsConsole)
{
if (args.length == 0)
{
return false;
}
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String skullName = null;
if (args[0].equalsIgnoreCase("purge"))
{
FUtil.adminAction(sender.getName(), "Uncaging all players", true);
for (Player player : server.getOnlinePlayers())
{
final FPlayer fPlayer = plugin.pl.getPlayer(player);
fPlayer.getCageData().setCaged(false);
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}
return true;
}
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Player player = getPlayer(args[0]);
if (player == null)
{
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg(PLAYER_NOT_FOUND);
return true;
}
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final FPlayer fPlayer = plugin.pl.getPlayer(player);
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if (fPlayer.getCageData().isCaged())
{
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg("That player is already caged.", ChatColor.RED);
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return true;
}
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Material outerMaterial = Material.GLASS;
Material innerMaterial = Material.AIR;
if (args.length >= 2 && args[1] != null)
{
final String s = args[1];
switch (s)
{
case "head":
{
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outerMaterial = Material.PLAYER_HEAD;
if (args.length >= 3)
{
skullName = args[2];
}
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else
{
outerMaterial = Material.SKELETON_SKULL;
}
break;
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}
case "block":
{
if (Material.matchMaterial(args[2]) != null)
{
outerMaterial = Material.matchMaterial(args[2]);
break;
}
Right, so this change applies only to commands. For the sake of code consistency, I tried to change as many as possible to use `FreedomCommand.msg` instead of `CommandSender.sendMessage` for their messages. Here are a list of the files containing those changes: * Command_adminworld.java * Command_adventure.java * Command_banip.java * Command_blockedit.java * Command_blockpvp.java * Command_cage.java * Command_cartsit.java * Command_clearchat.java * Command_clearinventory.java * Command_commandlist.java * Command_creative.java * Command_deop.java * Command_deopall.java * Command_dispfill.java * Command_doom.java * Command_gcmd.java * Command_hubworld.java * Command_inspect.java * Command_list.java * Command_lockup.java * Command_manageshop.java * Command_manuallyverify.java * Command_masterbuilderworld.java * Command_mbconfig.java * Command_moblimiter.java * Command_mp44.java * Command_mute.java * Command_nickfilter.java * Command_op.java * Command_opall.java * Command_opme.java * Command_potion.java (Also corrected the inconsistent "player not found" message's color) * Command_rank.java * Command_ride.java * Command_saconfig.java * Command_scare.java * Command_setplayerlimit.java * Command_settotalvotes.java * Command_smite.java * Command_spectator.java * Command_survival.java * Command_unblockcmd.java * Command_uncage.java * Command_unmute.java * Command_verifynoadmin.java Here are some commands I added functionality to: * Command_dispfill.java: Added some code that hooks into the CoreProtect API to log the items being removed from and added into the dispensers. * Command_setlever.java: Added some code that hooks into the CoreProtect API to log the levers being interacted with. Here's a command I fixed a critical bug in: * Command_setlever.java
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msg("Invalid block!", ChatColor.RED);
break;
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}
}
}
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Location location = player.getLocation().clone().add(0.0, 1.0, 0.0);
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if (skullName != null)
{
fPlayer.getCageData().cage(location, outerMaterial, innerMaterial, skullName);
}
else
{
fPlayer.getCageData().cage(location, outerMaterial, innerMaterial);
}
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player.setGameMode(GameMode.SURVIVAL);
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if (outerMaterial == Material.PLAYER_HEAD)
{
FUtil.adminAction(sender.getName(), "Caging " + player.getName() + " in " + skullName, true);
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}
else
{
FUtil.adminAction(sender.getName(), "Caging " + player.getName(), true);
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}
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return true;
}
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@Override
public List<String> getTabCompleteOptions(CommandSender sender, Command command, String alias, String[] args)
{
if (!plugin.al.isAdmin(sender))
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{
return null;
}
if (args.length == 1)
{
List<String> arguments = new ArrayList<>();
arguments.add("purge");
arguments.addAll(FUtil.getPlayerList());
return arguments;
}
else if (args.length == 2)
{
if (!args[0].equals("purge"))
{
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return Arrays.asList("head", "block");
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}
}
else if (args.length == 3)
{
if (args[1].equals("block"))
{
return FUtil.getAllMaterialNames();
}
else if (args[1].equals("head"))
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{
return FUtil.getPlayerList();
}
}
return Collections.emptyList();
}
}