TotalFreedomMod/src/main/java/me/totalfreedom/totalfreedommod/command/Command_invsee.java

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package me.totalfreedom.totalfreedommod.command;
import me.totalfreedom.totalfreedommod.player.FPlayer;
import me.totalfreedom.totalfreedommod.rank.Rank;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
@CommandPermissions(level = Rank.OP, source = SourceType.ONLY_IN_GAME)
@CommandParameters(description = "Look into another player's inventory, or optionally take items out.", usage = "/<command> <player> [offhand | armor]", aliases = "inv,insee")
public class Command_invsee extends FreedomCommand
{
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@Override
public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
{
if (args.length < 1)
{
return false;
}
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Player player = getPlayer(args[0], true);
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if (player == null)
{
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msg(PLAYER_NOT_FOUND);
return false;
}
if (playerSender == player)
{
msg("You cannot invsee yourself.");
return true;
}
if (plugin.sl.isStaff(player) && !plugin.sl.isStaff(playerSender))
{
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msg("You cannot spy on staff members.");
return true;
}
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Inventory inv;
if (plugin.sl.isStaff(player))
{
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if (args.length > 1)
{
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if (args[1].equals("offhand"))
{
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ItemStack offhand = player.getInventory().getItemInOffHand();
if (offhand == null)
{
msg("That player has nothing in their offhand.");
return true;
}
Inventory inventory = server.createInventory(null, 9, player.getName() + "'s offhand");
inventory.setItem(1, offhand);
playerSender.openInventory(inventory);
return true;
}
else if (args[1].equals("armor"))
{
Inventory inventory = server.createInventory(null, 9, player.getName() + "'s armor");
inventory.setContents(player.getInventory().getArmorContents());
playerSender.openInventory(inventory);
return true;
}
}
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inv = player.getInventory();
playerSender.closeInventory();
playerSender.openInventory(inv);
return true;
}
if (!plugin.sl.isStaff(player))
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{
if (args.length > 1)
{
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if (args[1].equals("offhand"))
{
ItemStack offhand = player.getInventory().getItemInOffHand();
if (offhand == null)
{
msg("That player has nothing in their offhand.");
return true;
}
Inventory inventory = server.createInventory(null, 9, player.getName() + "'s offhand");
inventory.setItem(1, offhand);
playerSender.openInventory(inventory);
return true;
}
else if (args[1].equals("armor"))
{
Inventory inventory = server.createInventory(null, 9, player.getName() + "'s armor");
inventory.setContents(player.getInventory().getArmorContents());
playerSender.openInventory(inventory);
return true;
}
}
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inv = player.getInventory();
playerSender.closeInventory();
FPlayer fPlayer = plugin.pl.getPlayer(playerSender);
fPlayer.setInvSee(true);
playerSender.openInventory(inv);
return true;
}
return true;
}
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}