Many changes for TFM 5.0

Refractoring
Reworked /saconfig
Reworked part of the command system
Removed unused config sections
Refractored part of the config
Fixed bugs with admin list
Actually allow CONSOLE to have senior perms
This commit is contained in:
JeromSar
2016-03-02 20:28:01 +01:00
parent 19ced05110
commit 055973aa37
143 changed files with 939 additions and 954 deletions

View File

@ -0,0 +1,73 @@
package me.totalfreedom.totalfreedommod.command;
import me.totalfreedom.totalfreedommod.rank.PlayerRank;
import me.totalfreedom.totalfreedommod.util.FUtil;
import org.bukkit.GameMode;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@CommandPermissions(level = PlayerRank.OP, source = SourceType.BOTH)
@CommandParameters(description = "Quickly change your own gamemode to creative, or define someone's username to change theirs.", usage = "/<command> [partialname]", aliases = "gmc")
public class Command_creative extends FreedomCommand
{
@Override
public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
{
if (senderIsConsole)
{
if (args.length == 0)
{
sender.sendMessage("When used from the console, you must define a target user to change gamemode on.");
return true;
}
}
Player player;
if (args.length == 0)
{
player = playerSender;
}
else
{
if (args[0].equalsIgnoreCase("-a"))
{
if (!isAdmin(sender))
{
noPerms();
return true;
}
for (Player targetPlayer : server.getOnlinePlayers())
{
targetPlayer.setGameMode(GameMode.CREATIVE);
}
FUtil.adminAction(sender.getName(), "Changing everyone's gamemode to creative", false);
return true;
}
if (!(senderIsConsole || isAdmin(sender)))
{
msg("Only superadmins can change other user's gamemode.");
return true;
}
player = getPlayer(args[0]);
if (player == null)
{
sender.sendMessage(FreedomCommand.PLAYER_NOT_FOUND);
return true;
}
}
msg("Setting " + player.getName() + " to game mode 'Creative'.");
msg(player, sender.getName() + " set your game mode to 'Creative'.");
player.setGameMode(GameMode.CREATIVE);
return true;
}
}