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https://github.com/AtlasMediaGroup/TotalFreedomMod.git
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Merge branch 'development' into FS-256
This commit is contained in:
commit
1253732f77
@ -9,8 +9,11 @@ import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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@CommandPermissions(level = Rank.OP, source = SourceType.BOTH)
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@CommandPermissions(level = Rank.OP, source = SourceType.BOTH)
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@CommandParameters(description = "Shows the amount of coins you have or another player has", usage = "/<command> [playername]")
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@CommandParameters(description = "Shows the amount of coins you or another player has. Also allows you to give coins to other players.", usage = "/<command> [player] | pay <player> <amount>")
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public class Command_coins extends FreedomCommand
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public class Command_coins extends FreedomCommand
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{
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{
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@Override
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@Override
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@ -21,34 +24,119 @@ public class Command_coins extends FreedomCommand
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msg("The shop is currently disabled!", ChatColor.RED);
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msg("The shop is currently disabled!", ChatColor.RED);
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return true;
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return true;
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}
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}
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Player p;
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final String prefix = FUtil.colorize(ConfigEntry.SHOP_PREFIX.getString() + " ");
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final String prefix = FUtil.colorize(ConfigEntry.SHOP_PREFIX.getString() + " ");
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if (args.length > 0)
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switch (args.length)
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{
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{
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if (getPlayer(args[0]) != null)
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// Mode for seeing how many coins the sender has (doesn't work from console)
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{
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case 0:
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p = getPlayer(args[0]);
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}
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else
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{
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msg(PLAYER_NOT_FOUND);
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return true;
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}
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}
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else
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{
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{
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if (senderIsConsole)
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if (senderIsConsole)
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{
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{
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msg(prefix + ChatColor.RED + "You are not a player, use /coins <playername>");
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msg("When used from the console, you must define a target player.");
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return true;
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}
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}
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else
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else
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{
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{
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p = playerSender;
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PlayerData playerData = getData(playerSender);
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msg(prefix + ChatColor.GREEN + "You have " + ChatColor.RED + playerData.getCoins() + ChatColor.GREEN
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+ " coins.");
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}
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}
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return true;
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}
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}
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PlayerData playerData = plugin.pl.getData(p);
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msg(prefix + ChatColor.GREEN + (args.length > 0 ? p.getName() + " has " : "You have ") + ChatColor.RED + playerData.getCoins() + ChatColor.GREEN + " coins.");
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// Mode for seeing how many coins a player has.
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case 1:
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{
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Player target = getPlayer(args[0]);
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if (target == null)
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{
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msg(PLAYER_NOT_FOUND);
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}
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else
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{
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PlayerData playerData = getData(target);
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msg(prefix + ChatColor.GREEN + target.getName() + " has " + ChatColor.RED + playerData.getCoins() + ChatColor.GREEN + " coins.");
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}
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return true;
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}
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// Mode for paying another player coins
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case 3:
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{
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if (args[0].equalsIgnoreCase("pay"))
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{
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checkPlayer();
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final Player target = getPlayer(args[1]);
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final PlayerData senderData = getData(playerSender);
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int coinsToTransfer;
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// Processes args[2]
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try
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{
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// Prevents players from trying to be cheeky with negative numbers.
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coinsToTransfer = Math.max(Math.abs(Integer.parseInt(args[2])), 1);
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}
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catch (NumberFormatException ex)
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{
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msg("Invalid number: " + args[2], ChatColor.RED);
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return true;
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}
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// Prevents players from performing transactions they can't afford to do.
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if (senderData.getCoins() < coinsToTransfer)
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{
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msg("You don't have enough coins to perform this transaction.", ChatColor.RED);
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return true;
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}
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if (target == null)
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{
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msg(PLAYER_NOT_FOUND);
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}
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else
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{
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PlayerData playerData = getData(target);
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playerData.setCoins(playerData.getCoins() + coinsToTransfer);
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senderData.setCoins(senderData.getCoins() - coinsToTransfer);
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msg(target, sender.getName()
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+ ChatColor.GREEN + " has given you "
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+ ChatColor.GOLD + coinsToTransfer
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+ ChatColor.GREEN + " coin" + (coinsToTransfer > 1 ? "s" : "") + "!", ChatColor.GOLD);
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msg("You have given "
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+ ChatColor.GOLD + coinsToTransfer
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+ ChatColor.GREEN + " coin" + (coinsToTransfer > 1 ? "s" : "")
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+ " to " + ChatColor.GOLD + target.getName() + ChatColor.GREEN + ".", ChatColor.GREEN);
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}
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return true;
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return true;
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}
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}
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}
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}
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default:
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{
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return false;
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}
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}
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}
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@Override
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public List<String> getTabCompleteOptions(CommandSender sender, Command command, String alias, String[] args)
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{
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if (args.length == 1)
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{
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List<String> options = new ArrayList<>(FUtil.getPlayerList());
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options.add("pay");
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return options;
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}
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return FUtil.getPlayerList();
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}
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}
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