mute & unmute improvements

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Seth 2020-07-17 18:00:26 -07:00 committed by GitHub
commit 12b096b0ad
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3 changed files with 11 additions and 17 deletions

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@ -1,7 +1,6 @@
package me.totalfreedom.totalfreedommod;
import com.google.common.base.Strings;
import java.util.Date;
import me.totalfreedom.totalfreedommod.admin.Admin;
import me.totalfreedom.totalfreedommod.config.ConfigEntry;
import me.totalfreedom.totalfreedommod.player.FPlayer;
@ -138,7 +137,7 @@ public class ChatManager extends FreedomService
event.setFormat(format);
// Send to discord
if (!ConfigEntry.ADMIN_ONLY_MODE.getBoolean() && !Bukkit.hasWhitelist())
if (!ConfigEntry.ADMIN_ONLY_MODE.getBoolean() && !Bukkit.hasWhitelist() && !plugin.pl.getPlayer(player).isMuted())
{
plugin.dc.messageChatChannel(plugin.dc.deformat(player.getName()) + " \u00BB " + ChatColor.stripColor(message));
}

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@ -142,8 +142,6 @@ public class Command_mute extends FreedomCommand
FUtil.adminAction(sender.getName(), "Muting " + player.getName(), true);
msg(player, "You have been muted by " + ChatColor.YELLOW + sender.getName(), ChatColor.RED);
if (smite)
{
Command_smite.smite(sender, player, reason);
@ -180,4 +178,4 @@ public class Command_mute extends FreedomCommand
return Collections.emptyList();
}
}
}

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@ -42,28 +42,25 @@ public class Command_unmute extends FreedomCommand
}
FPlayer playerdata = plugin.pl.getPlayer(player);
if (plugin.al.isAdmin(player))
{
msg(player.getName() + " is an admin, and can't be muted.");
return true;
}
if (playerdata.isMuted())
{
playerdata.setMuted(false);
msg(player, "You have been unmuted.", ChatColor.RED);
player.sendTitle(ChatColor.RED + "You've been unmuted.", ChatColor.YELLOW + "Be sure to follow the rules!", 20, 100, 60);
if (!quiet)
if (quiet)
{
FUtil.adminAction(sender.getName(), "Unmuting " + player.getName(), true);
msg("Unmuted " + player.getName() + " quietly");
return true;
}
return true;
FUtil.adminAction(sender.getName(), "Unmuting " + player.getName(), true);
msg("Unmuted " + player.getName());
msg(player, "You have been unmuted.", ChatColor.RED);
}
else
{
msg(ChatColor.RED + "That player is not muted.");
}
return true;
}
}
}