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Merge pull request #246 from speedxx/development
fix beds exploding in new nether biomes
This commit is contained in:
commit
2353c728c1
@ -5,9 +5,11 @@ import me.totalfreedom.totalfreedommod.config.ConfigEntry;
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import me.totalfreedom.totalfreedommod.util.Groups;
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import me.totalfreedom.totalfreedommod.util.Groups;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Biome;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.player.PlayerBedEnterEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -53,6 +55,26 @@ public class InteractBlocker extends FreedomService
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}
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}
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}
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}
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@EventHandler
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public void onBedEnter(PlayerBedEnterEvent event)
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{
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Player player = event.getPlayer();
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if (event.getBed().getBiome().equals(Biome.NETHER_WASTES)
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|| event.getBed().getBiome().equals(Biome.CRIMSON_FOREST)
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|| event.getBed().getBiome().equals(Biome.SOUL_SAND_VALLEY)
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|| event.getBed().getBiome().equals(Biome.WARPED_FOREST)
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|| event.getBed().getBiome().equals(Biome.BASALT_DELTAS)
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|| event.getBed().getBiome().equals(Biome.END_BARRENS)
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|| event.getBed().getBiome().equals(Biome.END_HIGHLANDS)
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|| event.getBed().getBiome().equals(Biome.END_MIDLANDS)
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|| event.getBed().getBiome().equals(Biome.THE_END)
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|| event.getBed().getBiome().equals(Biome.SMALL_END_ISLANDS))
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{
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player.sendMessage(ChatColor.RED + "You may not sleep here.");
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event.setCancelled(true);
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}
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}
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private void handleRightClick(PlayerInteractEvent event)
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private void handleRightClick(PlayerInteractEvent event)
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{
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{
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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@ -74,15 +96,6 @@ public class InteractBlocker extends FreedomService
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return;
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return;
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}
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}
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// TODO: lookup new biomes that have bed explosions in 1.16
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/*if (Groups.BED_COLORS.contains(event.getMaterial()) && event.getClickedBlock().getBiome().equals(Biome.NETHER))
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{
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player.sendMessage(ChatColor.RED + "You can't sleep in hell.");
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event.setCancelled(true);
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return;
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}*/
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switch (event.getMaterial())
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switch (event.getMaterial())
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{
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{
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case WATER_BUCKET:
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case WATER_BUCKET:
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@ -64,7 +64,14 @@ public class Command_entitywipe extends FreedomCommand
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{
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{
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count = plugin.ew.wipeEntities(bypassBlacklist);
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count = plugin.ew.wipeEntities(bypassBlacklist);
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}
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}
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msg(count + " " + (type != null ? entityName : "entities") + FUtil.showS(count) + " removed.");
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if (count == 1)
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{
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msg(count + " " + (type != null ? entityName : "entity") + " removed.");
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}
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else
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{
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msg(count + " " + (type != null ? entityName : "entitie") + FUtil.showS(count) + " removed.");
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}
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return true;
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return true;
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}
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}
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@ -7,6 +7,7 @@ import org.bukkit.entity.EntityType;
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public class Groups
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public class Groups
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{
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{
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public static final List<Material> WOOL_COLORS = Arrays.asList(
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public static final List<Material> WOOL_COLORS = Arrays.asList(
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Material.WHITE_WOOL,
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Material.WHITE_WOOL,
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Material.RED_WOOL,
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Material.RED_WOOL,
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@ -24,6 +25,7 @@ public class Groups
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Material.GRAY_WOOL,
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Material.GRAY_WOOL,
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Material.LIGHT_GRAY_WOOL,
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Material.LIGHT_GRAY_WOOL,
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Material.BLACK_WOOL);
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Material.BLACK_WOOL);
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public static final List<Material> SHULKER_BOXES = Arrays.asList(
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public static final List<Material> SHULKER_BOXES = Arrays.asList(
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Material.SHULKER_BOX,
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Material.SHULKER_BOX,
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Material.WHITE_SHULKER_BOX,
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Material.WHITE_SHULKER_BOX,
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@ -101,6 +103,7 @@ public class Groups
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EntityType.WITCH,
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EntityType.WITCH,
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EntityType.WITHER_SKELETON,
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EntityType.WITHER_SKELETON,
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EntityType.WOLF,
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EntityType.WOLF,
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EntityType.ZOGLIN,
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EntityType.ZOMBIE,
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EntityType.ZOMBIE,
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EntityType.ZOMBIE_HORSE,
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EntityType.ZOMBIE_HORSE,
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EntityType.ZOMBIFIED_PIGLIN,
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EntityType.ZOMBIFIED_PIGLIN,
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@ -204,22 +207,4 @@ public class Groups
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Material.WHITE_WALL_BANNER,
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Material.WHITE_WALL_BANNER,
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Material.YELLOW_BANNER,
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Material.YELLOW_BANNER,
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Material.YELLOW_WALL_BANNER);
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Material.YELLOW_WALL_BANNER);
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}
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public static final List<Material> BED_COLORS = Arrays.asList(
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Material.WHITE_BED,
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Material.RED_BED,
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Material.ORANGE_BED,
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Material.YELLOW_BED,
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Material.GREEN_BED,
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Material.LIME_BED,
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Material.LIGHT_BLUE_BED,
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Material.CYAN_BED,
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Material.BLUE_BED,
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Material.PURPLE_BED,
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Material.MAGENTA_BED,
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Material.PINK_BED,
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Material.BROWN_BED,
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Material.GRAY_BED,
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Material.LIGHT_GRAY_BED,
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Material.BLACK_BED);
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}
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