Fix beds exploding in the Nether & End dimensions with explosions off

This commit is contained in:
Allink 2022-06-20 02:46:09 +01:00 committed by Paul Reilly
parent 41cf62c8c0
commit 2eef02ef13

View File

@ -20,15 +20,7 @@ import org.bukkit.entity.FallingBlock;
import org.bukkit.entity.Tameable;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockDispenseEvent;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.block.BlockGrowEvent;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.block.LeavesDecayEvent;
import org.bukkit.event.block.*;
import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDeathEvent;
@ -117,6 +109,16 @@ public class EventBlocker extends FreedomService
event.setRadius(ConfigEntry.EXPLOSIVE_RADIUS.getDouble().floatValue());
}
@EventHandler(priority = EventPriority.HIGH)
public void onBlockExplode(BlockExplodeEvent event) {
if(!ConfigEntry.ALLOW_EXPLOSIONS.getBoolean()) {
event.setCancelled(true);
return;
}
event.setYield(ConfigEntry.EXPLOSIVE_RADIUS.getDouble().floatValue());
}
@EventHandler(priority = EventPriority.HIGH)
public void onEntityCombust(EntityCombustEvent event)
{