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Fix beds exploding in the Nether & End dimensions with explosions off
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@ -20,15 +20,7 @@ import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.Tameable;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockBurnEvent;
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import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockGrowEvent;
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import org.bukkit.event.block.BlockIgniteEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.BlockPistonExtendEvent;
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import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.block.LeavesDecayEvent;
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import org.bukkit.event.block.*;
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import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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@ -117,6 +109,16 @@ public class EventBlocker extends FreedomService
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event.setRadius(ConfigEntry.EXPLOSIVE_RADIUS.getDouble().floatValue());
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onBlockExplode(BlockExplodeEvent event) {
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if(!ConfigEntry.ALLOW_EXPLOSIONS.getBoolean()) {
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event.setCancelled(true);
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return;
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}
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event.setYield(ConfigEntry.EXPLOSIVE_RADIUS.getDouble().floatValue());
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onEntityCombust(EntityCombustEvent event)
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{
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