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https://github.com/AtlasMediaGroup/TotalFreedomMod.git
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Merge pull request #247 from ZeroEpoch1969/development
literally had to do this shit the dumb ass way
This commit is contained in:
commit
3ee80e0f70
@ -59,16 +59,7 @@ public class InteractBlocker extends FreedomService
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public void onBedEnter(PlayerBedEnterEvent event)
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public void onBedEnter(PlayerBedEnterEvent event)
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{
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{
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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if (event.getBed().getBiome().equals(Biome.NETHER_WASTES)
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if (Groups.EXPLOSIVE_BED_BIOMES.contains(event.getBed().getBiome()))
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|| event.getBed().getBiome().equals(Biome.CRIMSON_FOREST)
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|| event.getBed().getBiome().equals(Biome.SOUL_SAND_VALLEY)
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|| event.getBed().getBiome().equals(Biome.WARPED_FOREST)
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|| event.getBed().getBiome().equals(Biome.BASALT_DELTAS)
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|| event.getBed().getBiome().equals(Biome.END_BARRENS)
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|| event.getBed().getBiome().equals(Biome.END_HIGHLANDS)
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|| event.getBed().getBiome().equals(Biome.END_MIDLANDS)
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|| event.getBed().getBiome().equals(Biome.THE_END)
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|| event.getBed().getBiome().equals(Biome.SMALL_END_ISLANDS))
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{
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{
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player.sendMessage(ChatColor.RED + "You may not sleep here.");
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player.sendMessage(ChatColor.RED + "You may not sleep here.");
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event.setCancelled(true);
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event.setCancelled(true);
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@ -3,6 +3,7 @@ package me.totalfreedom.totalfreedommod.util;
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import java.util.Arrays;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Biome;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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public class Groups
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public class Groups
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@ -207,4 +208,16 @@ public class Groups
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Material.WHITE_WALL_BANNER,
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Material.WHITE_WALL_BANNER,
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Material.YELLOW_BANNER,
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Material.YELLOW_BANNER,
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Material.YELLOW_WALL_BANNER);
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Material.YELLOW_WALL_BANNER);
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}
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public static final List<Biome> EXPLOSIVE_BED_BIOMES = Arrays.asList(
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Biome.NETHER_WASTES,
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Biome.CRIMSON_FOREST,
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Biome.SOUL_SAND_VALLEY,
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Biome.WARPED_FOREST,
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Biome.BASALT_DELTAS,
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Biome.END_BARRENS,
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Biome.END_HIGHLANDS,
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Biome.END_MIDLANDS,
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Biome.THE_END,
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Biome.SMALL_END_ISLANDS);
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}
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