mirror of
https://github.com/AtlasMediaGroup/TotalFreedomMod.git
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Add armor & offhand functionality to invsee
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parent
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commit
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@ -6,9 +6,10 @@ import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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@CommandPermissions(level = Rank.OP, source = SourceType.ONLY_IN_GAME)
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@CommandPermissions(level = Rank.OP, source = SourceType.ONLY_IN_GAME)
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@CommandParameters(description = " Look into another player's inventory, optionally take items out.", usage = "/<command> <player>", aliases = "inv,insee")
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@CommandParameters(description = " Look into another player's inventory, optionally take items out.", usage = "/<command> <player> [offhand, armor]", aliases = "inv,insee")
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public class Command_invsee extends FreedomCommand
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public class Command_invsee extends FreedomCommand
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{
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{
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@ -16,9 +17,8 @@ public class Command_invsee extends FreedomCommand
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public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
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public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
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{
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{
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if (args.length != 1)
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if (args.length < 1)
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{
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{
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msg("You need to specify a player.");
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return false;
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return false;
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}
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}
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@ -40,14 +40,37 @@ public class Command_invsee extends FreedomCommand
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{
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{
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msg("You can't spy on admins!");
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msg("You can't spy on admins!");
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return true;
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return true;
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}
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}
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if(args.length >= 2)
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{
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if (args[1].equals("offhand"))
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{
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ItemStack offhand = player.getInventory().getItemInOffHand();
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if (offhand == null)
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{
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msg("That player has nothing in their offhand.");
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return true;
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}
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Inventory inventory = server.createInventory(null, 1, player.getName() + "'s offhand");
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inventory.setItem(1, offhand);
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playerSender.openInventory(inventory);
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return true;
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}
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if (args[1].equals("armor"))
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{
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Inventory inventory = server.createInventory(null, 9, player.getName() + "'s armor");
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inventory.setContents(player.getInventory().getArmorContents());
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playerSender.openInventory(inventory);
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return true;
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}
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}
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playerSender.closeInventory();
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playerSender.closeInventory();
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FPlayer fPlayer = plugin.pl.getPlayer(playerSender);
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FPlayer fPlayer = plugin.pl.getPlayer(playerSender);
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fPlayer.setInvSee(true);
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fPlayer.setInvsee(true);
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Inventory playerInv = player.getInventory();
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Inventory playerInv = player.getInventory();
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playerSender.openInventory(playerInv);
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playerSender.openInventory(playerInv);
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return true;
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return true;
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}
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}
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}
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}
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