mirror of
https://github.com/AtlasMediaGroup/TotalFreedomMod.git
synced 2025-06-29 19:46:42 +00:00
fix tossmob not working, toggle stuff
- fix tossmob not working, sorta revamp it (#259) - make tossmob and a few other config things toggleable with /toggle (note mp44 and landmines still don't work, i'll probably try and fix those too) - replace if else statements with switch and catch (yandere dev code type beat)
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@ -104,6 +104,7 @@ public class ItemFun extends FreedomService
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Player player = event.getPlayer();
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Entity entity = event.getRightClicked();
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FPlayer fPlayer = plugin.pl.getPlayer(player);
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if (player.getInventory().getItemInMainHand().getType().equals(Material.POTATO) || entity.getType().equals(EntityType.PLAYER))
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{
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@ -117,12 +118,32 @@ public class ItemFun extends FreedomService
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player.sendMessage("Stacked " + entity.getName());
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}
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}
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if (player.getInventory().getItemInMainHand().getType().equals(Material.BONE) || entity.getType().equals(EntityType.PLAYER))
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{
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if (!fPlayer.mobThrowerEnabled())
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{
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return;
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}
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Location playerLoc = player.getLocation();
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Vector direction = playerLoc.getDirection().normalize();
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LivingEntity livingEntity = (LivingEntity)event.getRightClicked();
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EntityType entityType = livingEntity.getType();
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if (!(entityType == fPlayer.mobThrowerCreature()))
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{
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return;
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}
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livingEntity.setVelocity(direction.multiply(fPlayer.mobThrowerSpeed()));
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fPlayer.enqueueMob(livingEntity);
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}
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onEntityDamage(EntityDamageByEntityEvent event)
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{
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Entity entity = event.getEntity();
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if (entity instanceof Player || !(event.getDamager() instanceof Player))
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@ -160,24 +181,6 @@ public class ItemFun extends FreedomService
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switch (event.getMaterial())
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{
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case BONE:
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{
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if (!fPlayer.mobThrowerEnabled())
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{
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break;
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}
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Location player_pos = player.getLocation();
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Vector direction = player_pos.getDirection().normalize();
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LivingEntity rezzed_mob = (LivingEntity)player.getWorld().spawnEntity(player_pos.add(direction.multiply(2.0)), fPlayer.mobThrowerCreature());
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rezzed_mob.setVelocity(direction.multiply(fPlayer.mobThrowerSpeed()));
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fPlayer.enqueueMob(rezzed_mob);
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event.setCancelled(true);
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break;
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}
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case GUNPOWDER:
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{
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if (!fPlayer.isMP44Armed())
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