add magical saddle to shop

This commit is contained in:
speedxx
2020-07-25 22:59:37 -04:00
parent 417a0c39dd
commit 6f2d5aa08d
7 changed files with 87 additions and 28 deletions

View File

@ -11,7 +11,6 @@ import me.totalfreedom.totalfreedommod.config.ConfigEntry;
import me.totalfreedom.totalfreedommod.player.FPlayer;
import me.totalfreedom.totalfreedommod.player.PlayerData;
import me.totalfreedom.totalfreedommod.shop.ShopItem;
import me.totalfreedom.totalfreedommod.util.FLog;
import me.totalfreedom.totalfreedommod.util.FUtil;
import org.bukkit.ChatColor;
import org.bukkit.Color;
@ -43,13 +42,12 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.inventory.meta.FireworkMeta;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.Vector;
public class ItemFun extends FreedomService
{
public List<Player> explosivePlayers = new ArrayList<Player>();
public List<Player> explosivePlayers = new ArrayList<>();
private final Random random = new Random();
@ -71,7 +69,7 @@ public class ItemFun extends FreedomService
{
cooldownTracker.get(player.getName()).add(item.getDataName());
}
BukkitTask thing = new BukkitRunnable()
new BukkitRunnable()
{
@Override
public void run()
@ -105,21 +103,35 @@ public class ItemFun extends FreedomService
{
Player player = event.getPlayer();
Entity entity = event.getRightClicked();
if (!player.getInventory().getItemInMainHand().getType().equals(Material.POTATO) || entity.getType().equals(EntityType.PLAYER))
if (player.getInventory().getItemInMainHand().getType().equals(Material.POTATO) || entity.getType().equals(EntityType.PLAYER))
{
if (plugin.sh.isRealItem(plugin.pl.getData(player), ShopItem.STACKING_POTATO, player.getInventory().getItemInMainHand(), plugin.sh.getStackingPotato()))
{
player.addPassenger(entity);
player.sendMessage("Stacked " + entity.getName());
}
}
if (onCooldown(player, ShopItem.MAGICAL_SADDLE))
{
player.sendMessage(ChatColor.RED + "You're currently on a cool-down for 15 seconds.");
return;
}
if (!plugin.sh.isRealItem(plugin.pl.getData(player), ShopItem.STACKING_POTATO, player.getInventory().getItemInMainHand(), plugin.sh.getStackingPotato()))
if (player.getInventory().getItemInMainHand().getType().equals(Material.SADDLE) || player.getInventory().getItemInOffHand().getType().equals(Material.SADDLE) || entity.getType().equals(EntityType.PLAYER))
{
return;
if (plugin.sh.isRealItem(plugin.pl.getData(player), ShopItem.MAGICAL_SADDLE, player.getInventory().getItemInMainHand(), plugin.sh.getMagicalSaddle()) || plugin.sh.isRealItem(plugin.pl.getData(player), ShopItem.MAGICAL_SADDLE, player.getInventory().getItemInOffHand(), plugin.sh.getMagicalSaddle()))
{
entity.addPassenger(player);
cooldown(player, ShopItem.MAGICAL_SADDLE, 15);
if (entity instanceof Player)
{
entity.sendMessage(ChatColor.GRAY + player.getName() + " is now riding you, run /eject to eject them.");
}
}
}
player.addPassenger(entity);
player.sendMessage("Stacked " + entity.getName());
}
@EventHandler(priority = EventPriority.MONITOR)
@ -210,7 +222,7 @@ public class ItemFun extends FreedomService
if (onCooldown(player, ShopItem.LIGHTNING_ROD))
{
player.sendMessage(ChatColor.RED + "You're are currently on a cooldown for 10 seconds.");
player.sendMessage(ChatColor.RED + "You're currently on a cool-down for 10 seconds.");
break;
}
@ -234,7 +246,7 @@ public class ItemFun extends FreedomService
if (onCooldown(player, ShopItem.FIRE_BALL))
{
player.sendMessage(ChatColor.RED + "You're are currently on a cool-down for 5 seconds.");
player.sendMessage(ChatColor.RED + "You're currently on a cool-down for 5 seconds.");
break;
}
@ -245,6 +257,7 @@ public class ItemFun extends FreedomService
cooldown(player, ShopItem.FIRE_BALL, 5);
break;
}
case TROPICAL_FISH:
{
final int RADIUS_HIT = 5;
@ -257,7 +270,7 @@ public class ItemFun extends FreedomService
if (onCooldown(player, ShopItem.CLOWN_FISH))
{
player.sendMessage(ChatColor.RED + "You're are currently on a cool-down for 30 seconds.");
player.sendMessage(ChatColor.RED + "You're currently on a cool-down for 30 seconds.");
break;
}
@ -451,5 +464,4 @@ public class ItemFun extends FreedomService
}
}
}
}
}