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Why overcomplicating things is a horrifically bad idea (#55)
The longer I look into this plugin's code, the angrier I will become. This fixes 2 bugs in the /potion command: - Fixes non-admins being able to clear other players - Fixes NPE caused when trying to add potion effects to players who are not on the server as a non-admin. Both of these issues are caused by overcomplicating seemingly simple solutions, hence the name of this commit. Co-authored-by: Ryan <Wild1145@users.noreply.github.com> Co-authored-by: Nathan Curran <30569566+Focusvity@users.noreply.github.com>
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@ -65,7 +65,7 @@ public class Command_potion extends FreedomCommand
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Player target = playerSender;
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Player target = playerSender;
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if (args.length == 2)
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if (args.length == 2)
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{
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{
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if (!plugin.al.isAdmin(sender) && !target.equals(getPlayer(sender.getName())))
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if (!plugin.al.isAdmin(sender) && !args[1].equalsIgnoreCase(sender.getName()))
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{
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{
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msg(ChatColor.RED + "Only admins can clear potion effects from other players.");
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msg(ChatColor.RED + "Only admins can clear potion effects from other players.");
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return true;
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return true;
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@ -104,7 +104,7 @@ public class Command_potion extends FreedomCommand
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if (args.length == 5)
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if (args.length == 5)
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{
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{
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if (!plugin.al.isAdmin(sender) && !getPlayer(args[4]).equals(getPlayer(sender.getName())))
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if (!plugin.al.isAdmin(sender) && !args[4].equalsIgnoreCase(sender.getName()))
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{
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{
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msg("Only admins can apply potion effects to other players.", ChatColor.RED);
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msg("Only admins can apply potion effects to other players.", ChatColor.RED);
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return true;
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return true;
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