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Keep inventory items upon death (#20)
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@ -35,6 +35,7 @@ public class GameRuleHandler extends FreedomService
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setGameRule(GameRule.MOB_GRIEFING, false, false);
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setGameRule(GameRule.MOB_GRIEFING, false, false);
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setGameRule(GameRule.COMMAND_BLOCK_OUTPUT, false);
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setGameRule(GameRule.COMMAND_BLOCK_OUTPUT, false);
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setGameRule(GameRule.NATURAL_REGENERATION, true, false);
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setGameRule(GameRule.NATURAL_REGENERATION, true, false);
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setGameRule(GameRule.KEEP_INVENTORY, true, false);
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commitGameRules();
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commitGameRules();
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}
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}
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