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Codacy is incredibly picky and I hope it burns in hell
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@ -15,7 +15,6 @@ import net.kyori.adventure.text.event.ClickEvent;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.kyori.adventure.text.format.TextColor;
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import net.kyori.adventure.text.format.TextDecoration;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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@ -169,8 +168,6 @@ public class CoreProtectBridge extends FreedomService
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public void showPageToPlayer(Player player, FUtil.PaginationList<CoreProtectAPI.ParseResult> results, int pageNum)
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{
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// No funny business allowed here
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pageNum = Math.abs(pageNum);
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if (player == null || !player.isOnline())
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{
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return;
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@ -219,16 +216,10 @@ public class CoreProtectBridge extends FreedomService
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// Do nothing (shuts Codacy up)
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}
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}
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line.append(symbol);
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// Player
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line.append(Component.text(entry.getPlayer()).color(TextColor.color(0x30ade4)));
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// Action, Part 2
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line.append(action.color(NamedTextColor.WHITE));
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// Block
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line.append(Component.text(entry.getBlockData().getMaterial().name().toLowerCase())
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// Symbol, player, action, block
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line.append(symbol).append(Component.text(entry.getPlayer()).color(TextColor.color(0x30ade4)))
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.append(action.color(NamedTextColor.WHITE)).append(
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Component.text(entry.getBlockData().getMaterial().name().toLowerCase())
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.color(TextColor.color(0x30ade4)));
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// Rolled back?
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